[Closed] Across a Thousand Dead Worlds

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ClosedAcross a Thousand Dead WorldsPublic3 / weekForeverDED
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Several years ago, Drake Industries discovered an abandoned alien base inside of an asteroid in the Belt. They built a space station (Karum Station) around the asteroid, where they studied the technology left behind. Now they're looking for recruits to visit alien worlds and bring back technology for their scientists to study and reverse engineer for human use to hopefully fix the damage that we've done to Earth. And with any luck, find other worlds for humanity to settle.

Will you be one of those intrepid explorers?
In Across a Thousand Dead Worlds, all of those harbingers of environmental doom have come true. Earth is dying. The very rich have abandoned it for orbital cities and settlements on the moon and Mars. The rest of humanity scrapes by under the jackboot of megacorporations that have reduced us to serfdom. Exploring the galaxy is your ticket out of the slums (or elitist ennui) and into a better life.

Drake Industries has employed you as independent contractors (thus avoiding the responsibility of providing employee benefits), nicknamed "Deep Divers," to carry out this dangerous, yet lucrative work. After orientation, you'll be assigned to a team and sent out to another world to gather as much intel and salvage as much tech as you can. It won't be easy: The galaxy is a big and dangerous place. But Drake Industries has confidence in you!

Read more about the game here.


Feb 11, 2025 1:31 am
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In 2023, I backed a game on Kickstarter entitled Across a Thousand Dead Worlds. Long story short, the game had a couple of flaws (too many random tables, an obsessive need to micromanage one's gear inventory) and pet peeves which I've managed to come up with solutions to in order to focus on the fun stuff: Having ill-prepared characters battle hungry aliens and killer automatons in order to find inscrutable tech and shiny raw materials to cash in for coins to pay the rent and bar tab.

You can read more about the game here. There's also a quick start guide for character generation.

Background: All of those harbingers of environmental doom have come true. Earth is dying. The very rich have abandoned it for orbital cities and settlements on the moon and Mars. The rest of humanity scrapes by under the jackboot of megacorporations that have reduced us to serfdom. Exploring the galaxy is your ticket out of the slums (or elitist ennui) and into a better life.

Drake Industries discovered an abandoned alien base out in the asteroid belt with enough spaceships to go out and hopefully find the technology humans need to undo the damage that we've done to our home. It sends out independent contractors (thus avoiding the responsibility of providing employee benefits), nicknamed "Deep Divers," to carry out the dangerous, yet lucrative work, of hopping in a spaceship and heading to one of these alien worlds to see what they can find.

The spaceships come with a navigational database and an autopilot, so Deep Divers don't have to worry about flying the things. It also doesn't allow for people to hijack one and just roam the galaxy (sorry).

Tasks: The game has a simple d20 task system. Roll a 20 or higher and you succeed. A character's attribute score acts as a DM. So do Skills.

Combat is a little more complicated. Each player gets 10 Stamina points to spend on their actions with a standard attack costing 5 points. If you get knocked down, you have to spend Stamina points to get back up. At the start of each round, Stamina points reset to 10.

Combat rolls are opposed: The attacker must roll higher than the defender.

There are no hit points. If the damage inflicted exceeds a person's constitution score, they get knocked down. If they get hit while knocked down, they take wounds. Three wounds and you're dead. Armor soaks up damage and will often need to be replaced.

That's the game in a nutshell. If that sounds interesting to you, please comment below. The game is designed for 1-5 players (spaceships come in three sizes: 1, 3, 5). I've got some old adventures from other sci-fi games which I intend to re-purpose, but I only want to go through the work if people are interested.
Last edited February 18, 2025 12:32 am
Feb 11, 2025 2:37 am
Sounds fun, i'd like to try if there's enough interest.
Feb 11, 2025 4:31 am
Looks worth playing. I read through the basics in the Preview PDF and i found they've made some interesting and "interesting" choices. Not including the actual mechanics in the their example of play is one of the latter, but it seems a simple enough system to work well for PbP.
Feb 11, 2025 6:39 pm
If this game happens, I'll post a simplified explanation of the combat rules in the game forum.

One of the sourcebook's drawbacks is the layout. While it starts out clear and legible for character generation, it switches over to a (IMO) muddied and murky layout. It's like the designer was attempting to evoke feelings of doom, but it just makes the book difficult to read and the rules hard to follow. I understand that the author of the game is going with a different approach for the next iteration.

I'm not really selling this game very well. LOL.
Feb 11, 2025 10:10 pm
I've been playing RPGs long enough to have experienced some truly unreadable games (and some truly unplayable games, oddly they're often quite distinct from each other.) Terrible font choices and printing on dark backgrounds are sins that have been repeated since Pagemaker gave us untrained masses the ability to produce our own print ready files (WAAAAAAY before PDFs).
Feb 12, 2025 3:29 am
Well, that's three, which is enough for me. I'll get going on prepping the first mission and finishing the character sheet. Hopefully, in a week or so, I'll be ready for people to start on character generation.
Feb 12, 2025 4:49 am
Thanks, i'm still onboard.
Feb 12, 2025 5:21 am
Hi, is there room for one more?
Feb 12, 2025 7:12 pm
Nebula: Great!

ogion: Yes, indeed!

Give me the rest of the week to get some material together, and then I'll send out invites Monday. There's a bit of an infodump about the setting: "Welcome to Karum Station" posts and Deep Diver Orientation classes. I don't want to drown you guys in all that stuff, so I need to streamline it a bit. This way you'll have something to read after character generation. Finished the character sheet last night.

One note: We'll be skipping the Emotional Matrix chart (though it'll be on the character sheet) because I think tracking Stress will be enough. The Emotional Matrix just seems like overkill.
Feb 13, 2025 6:46 pm
Yes! That makes five, which is the max for the largest spacecraft. I made progress last night (re-did the character sheet, worked on Karum Station orientation posts), so I'm still on target for Monday invites.
Feb 13, 2025 6:55 pm
Excellent! Looking forward to more gaming with you. :)
Feb 18, 2025 12:30 am
Sorry for the delay in invites. We lost power yesterday with the ice storm. Got it back this evening. Sending invites out now.
Feb 19, 2025 12:37 am
The great ice storm of 2025?
Feb 19, 2025 2:49 am
Yeah, it certainly turned out that way. =\

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