Drgwen says:
... I would have taken the tricorder because obviously it is cooler, but I assumed it was not something we would have with present day tech. ...
That is up to you. Though limiting ourselves past what the sheet gives us can be a slippery slope.
What is the 'tech level' like on the other side? Or, more importantly, what was it like in your previous break? It may be different this time or next time.
Might you have found a 'Scanner' there? Or would it be something you cooked up after your experience over there, more specialised to dealing with 'over there' problems than 'is this water live'?
Drgwen says:
... But if it is OK ...
Sure. I almost always allow such minor tweaks to character creation choice as the player learns that things do not work the way they assumed (often players take a thing with the express intent to use it in a particular way, only to find the rules define it differently). This game does not define a lot, but we can still negotiate. Up until the point where those decisions have played a noticeable role in the story, they are available for change (if you have never rolled two Attributes and and want to swap them around, for instance, because they don't do what you assumed they did).
Drgwen says:
... I'll drop from Fast to Normal ...
It seems that 'Fast' means very little gear. 'Normal' might be a more normal choice unless you really need to move fast. :)
Drgwen says:
... and add a Food/Water to my pack ...
You can always add that later if you find you need it. But adding it now means you
planned for being there long enough to need it. Up to you.
Drgwen says:
... Repair or Tech Kit (which felt like they might have a bit of overlap?) ...
Presumably they are different enough to justify having them separate? Maybe we can say a 'Tech Kit' can only really be used by a Techie? Then it can also do Repair kit work, though probably not quite as easily. You can do almost anything with the Techie Talent, so simple repairs are simple.
Drgwen says:
... I am imagining the Tricorder as more Egon Spengler than Star Trek, fyi. ...
Tech level-wise, probably. Ghostbusters 'scanners' were probably just EMF meters? Might be yours is specialised to what you learned the last time, and you will need to MacGyver (Techie) it when you encounter new stuff?
I notice you have introduced an error into your sheet, looks like you capitalized some stuff, somehow? `on_hand_
Max != on_hand_
max`
While you are making changes, maybe copy/paste the latest updates (those three checkmarks on Insight to get +2 look weird, right?), so I changed it to be 'type in numbers' style in the template, but up to you.
I also assume you meant to reduce Prowess like you had before going Colt? Your total Attributes should be +1.