Skyscrapers & ... Groundscrapers? (OOC)

Feb 28, 2025 3:14 pm
Out of character chatter about Skyscrapers & ... Groundscrapers? can go here to avoid cluttering up the Roleplay thread.
OOC:
Use the OOC tag in your posts in the Roleplay thread to clarify what is happening or suggest Moves.
This is for longer questions and answers related to that Roleplay. Basically: if it needs a back-and-forth put it here.

General rules clarification questions not answered in the Resources threads can go in Rules Clarifications, and more general discussions can go in General Chat.

Add a link back to the post in question so we can have context. After posting you can right-click on the orange header and select 'copy link address' (or whatever your browser calls it), then paste that in your OOC post.
Feb 28, 2025 3:15 pm
• Did you know each other before your first run? Did you go in 'together' or get to know each other during that experience?

• Is it just the PCs, or do you have NPC help? Maybe a redshirt intern, or a 'guide in the chair' (for so long as the radio signals hold out)? Who?
Feb 28, 2025 3:19 pm
I, somehow, ended up posting these in the wrong subforum, so you might have missed getting notifications... sorry, hopefully this helps?
Feb 28, 2025 3:37 pm
vagueGM says:
you can right-click on the orange header and select 'copy link address' (or whatever your browser calls it), then paste that in your OOC post.
Color perception is fun for exploring the language game. I see the headers as "red" and I have no idea whether that's the same color that you see.
Feb 28, 2025 7:48 pm
vagueGM says:
• Did you know each other before your first run? Did you go in 'together' or get to know each other during that experience?

• Is it just the PCs, or do you have NPC help? Maybe a redshirt intern, or a 'guide in the chair' (for so long as the radio signals hold out)? Who?
If we are still going with the idea that we work for an NGO, then maybe we got put together into a team and kind of got to know each other on our first run.

And maybe we have an NGO liaison who provides us information, guidance, supplies, etc.
Feb 28, 2025 8:42 pm
Drgwen says:
vagueGM says:
• Did you know each other before your first run? Did you go in 'together' or get to know each other during that experience?

• Is it just the PCs, or do you have NPC help? Maybe a redshirt intern, or a 'guide in the chair' (for so long as the radio signals hold out)? Who?
If we are still going with the idea that we work for an NGO, then maybe we got put together into a team and kind of got to know each other on our first run.

And maybe we have an NGO liaison who provides us information, guidance, supplies, etc.
I like the idea of an intern who gives us staticky radio updates on the Cloud counter, the proximity of the Gov team, and keeps asking us for sitreps at inconvenient moments. And maybe we can ask a couple of questions and get useful responses.
Mar 2, 2025 5:39 am
It really seems to me [ref] that the Tech Kit, and Repair Kit, and SUBA gear, should weigh two load? Not necessarily 'linked' (always two) like the Special Weapon, but maybe variable like the Med Kit?
Mar 2, 2025 5:40 am
@tibbius: You implied you had prosthetic legs [ref]? Do these come into play at times like this? Is getting them wet a problem? Do they affect your climbing or any other activity in any way? Or are they just flavour, or internal?

They would be 'in-fiction objects', so I won't enforce anything mechanical with them, but they can lead to interesting gameplay, at your discretion.
Mar 2, 2025 1:52 pm
Yes, think of the blades that you see on some runners. They have textured soles for grip, and they're somehow "grafted" so that they don't need to be removed and aren't a risk for falling off. Getting them wet, cold, hot is not a problem. They probably make climbing harder.
Mar 2, 2025 1:56 pm
tibbius says:
... They have textured soles for grip ...
So, no shoes? Are they visible to people like the kids outside, or any strange creatures you run into? Or do they look 'normal' unless exposed?
Mar 2, 2025 2:22 pm
vagueGM says:
It really seems to me [ref] that the Tech Kit, and Repair Kit, and SUBA gear, should weigh two load? Not necessarily 'linked' (always two) like the Special Weapon, but maybe variable like the Med Kit?
I'm happy to adjust inventory as needed. And I would have taken the tricorder because obviously it is cooler, but I assumed it was not something we would have with present day tech. But if it is OK, I'll drop from Fast to Normal, take the Tricorder in hand as well, and add a Food/Water to my pack. This leaves one empty slot in my pack, which can represent a second slot from Repair or Tech Kit (which felt like they might have a bit of overlap?).

I am imagining the Tricorder as more Egon Spengler than Star Trek, fyi.
Mar 2, 2025 2:50 pm
Drgwen says:
I'll drop from Fast to Normal, take the Tricorder in hand as well, and add a Food/Water to my pack. This leaves one empty slot in my pack, which can represent a second slot from Repair or Tech Kit (which felt like they might have a bit of overlap?).

I am imagining the Tricorder as more Egon Spengler than Star Trek, fyi.
Arthur will match Fiona's load and speed, so he adds more Supplies and a Repair Kit as well as a K-bar knife.

♥ the Egon device.
Mar 2, 2025 2:52 pm
Actually ... would one of us had the foresight to pack Climbing Gear for this 45-inclined edifice?
Mar 2, 2025 2:54 pm
Who forgot, you mean?

"It's me, hi. I'm the problem, it's me"
Mar 2, 2025 2:57 pm
Drgwen says:
... I would have taken the tricorder because obviously it is cooler, but I assumed it was not something we would have with present day tech. ...
That is up to you. Though limiting ourselves past what the sheet gives us can be a slippery slope.

What is the 'tech level' like on the other side? Or, more importantly, what was it like in your previous break? It may be different this time or next time.

Might you have found a 'Scanner' there? Or would it be something you cooked up after your experience over there, more specialised to dealing with 'over there' problems than 'is this water live'?
Drgwen says:
... But if it is OK ...
Sure. I almost always allow such minor tweaks to character creation choice as the player learns that things do not work the way they assumed (often players take a thing with the express intent to use it in a particular way, only to find the rules define it differently). This game does not define a lot, but we can still negotiate. Up until the point where those decisions have played a noticeable role in the story, they are available for change (if you have never rolled two Attributes and and want to swap them around, for instance, because they don't do what you assumed they did).
Drgwen says:
... I'll drop from Fast to Normal ...
It seems that 'Fast' means very little gear. 'Normal' might be a more normal choice unless you really need to move fast. :)
Drgwen says:
... and add a Food/Water to my pack ...
You can always add that later if you find you need it. But adding it now means you planned for being there long enough to need it. Up to you.
Drgwen says:
... Repair or Tech Kit (which felt like they might have a bit of overlap?) ...
Presumably they are different enough to justify having them separate? Maybe we can say a 'Tech Kit' can only really be used by a Techie? Then it can also do Repair kit work, though probably not quite as easily. You can do almost anything with the Techie Talent, so simple repairs are simple.
Drgwen says:
... I am imagining the Tricorder as more Egon Spengler than Star Trek, fyi. ...
Tech level-wise, probably. Ghostbusters 'scanners' were probably just EMF meters? Might be yours is specialised to what you learned the last time, and you will need to MacGyver (Techie) it when you encounter new stuff?
I notice you have introduced an error into your sheet, looks like you capitalized some stuff, somehow? `on_hand_Max != on_hand_max`

While you are making changes, maybe copy/paste the latest updates (those three checkmarks on Insight to get +2 look weird, right?), so I changed it to be 'type in numbers' style in the template, but up to you.

I also assume you meant to reduce Prowess like you had before going Colt? Your total Attributes should be +1.
Mar 2, 2025 2:57 pm
tibbius says:
Actually ... would one of us had the foresight to pack Climbing Gear for this 45-inclined edifice?
Maybe in the car? You could re-kit when you arrive on-scene.
Mar 2, 2025 4:22 pm
OK, Egon-style tricorder, made from what Fiona learned in her first break!
Quote:
What is the 'tech level' like on the other side? Or, more importantly, what was it like in your previous break? It may be different this time or next time.
So, on Fiona's first break, the tech she brought in worked normally, but the tech that was there was mostly disabled. She was able to reactivate the local tech with a bit of work, though. She just experimented with simple things like elevators, not computers or more modern stuff.

I'll mess with inventory. And thanks for the tips on the sheet I'll try to fix.
Mar 2, 2025 4:52 pm
Drgwen says:
... the tech that was there was mostly disabled. She was able to reactivate the local tech ...
'Local tech' being what? Stuff from our world or from theirs?

If theirs, tell us more (possibly in the RP, when appropriate) about how it was 'disabled' (abandoned? derelict? lost power? whatever).

If ours, did you need generators or did you find power on the other side? Or was it not an issue like power that you had to overcome, but something else?
Mar 2, 2025 5:10 pm
Hmm, maybe I misunderstand what a break is. Inside the growing "bubble" of a break, the things that had been there before are still there, yes? Like, parked cars, etc? Or is it an entirely different environment?
Mar 2, 2025 5:13 pm
I was imagining that something like an EMP pulse goes out, disables all the present tech, but it can be reactivated. There are also things from the break that are deposited, like creatures, crystals, artifacts perhaps, etc. As if two worlds are overlaid atop one another.
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