[ +- ] DoD
Create character
{"logo":"https://imgur.com/Xi4KhVC.png"}
Age:
|
Appearance:
|
Weakness: |
[table=]
Strength |[_str=]|[_s=0/1]Exausted
Constitution|[_con=]|[_c=0/1]Sickly
Agility|[_agi=]|[_a=0/1]Dazed
Intellect|[_int=]|[_i=0/1]Angry
Willpower|[_wil=]|[_w=0/1]Scared
Charisma|[_cha=]|[_c=0/1]Disheartened
[/table]
[color=";display:none;"][_strs$=lookupBonus(str,1,5,3, 6,8,4, 9,12,5, 13,15,6, 16,18,7)][_cons$=lookupBonus(con,1,5,3, 6,8,4, 9,12,5, 13,15,6, 16,18,7)][_agis$=lookupBonus(agi,1,5,3, 6,8,4, 9,12,5, 13,15,6, 16,18,7)][_ints$=lookupBonus(int,1,5,3, 6,8,4, 9,12,5, 13,15,6, 16,18,7)][_wils$=lookupBonus(wil,1,5,3, 6,8,4, 9,12,5, 13,15,6, 16,18,7)][_chas$=lookupBonus(cha,1,5,3, 6,8,4, 9,12,5, 13,15,6, 16,18,7)][/color]
Shift Rest
NotesA shift rest lasts one full shift of time and can only take place in a safe location here there are no enemies nearby. During a shift rest you recover all your lost HP and WP and heal all conditions. If a shift rest is interrupted by combat or hard work it has no effect.
A shift rest lasts one full shift of time and can only take place in a safe location here there are no enemies nearby. During a shift rest you recover all your lost HP and WP and heal all conditions. If a shift rest is interrupted by combat or hard work it has no effect.
Heroic Ability: Robust (#) |
|
Heroic Ability: Focused (#) |
|
|
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Hit Points | 12/
|
Willpower Points | 12/
|
Damage bonus Str |
|
Damage bonus Agility |
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Movement |
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Key Attribute | |
[table=]
[i]Heroic Ability: Robust (#)[/i] | [_rob=]
[i]Heroic Ability: Focused (#)[/i] | [_foc=]
|
Hit Points | [_=12]/[_$=con+(2*rob)]
Willpower Points | [_=12]/[_$=wil+(2*foc)]
Damage bonus Str | [_dbs$=lookupBonus(str,0,12,'-', 13,16,'d4', 17,18,'d6')]
Damage bonus Agility | [_dba$=lookupBonus(agi,0,12,'-', 13,16,'d4', 17,18,'d6')]
Movement | [_$=lookupBonus(kin,'Human','Human',10, 'Halfling','Halfling',8, 'Dwarf','Dwarf',8, 'Elf','Elf',10, 'Mallard','Mallard',8, 'Wolfkin','Wolfkin',12, 'Cat Person','Cat Person',10, 'Frog Person','Frog Person',10, 'Lizard Person','Lizard Person',10, 'Satyr','Satyr',10)+lookupBonus(agi,1,6,-4, 7,9,-2, 10,12,+0, 13,15,+2, 16,18,+4)]
Key Attribute | [_$=lookupBonus(prof,'Artisan','Artisan','Str', 'Bard','Bard','Cha', 'Fighter','Fighter','Str', 'Hunter','Hunter','Agi', 'Knight','Knight','Str', 'Mage','Mage','Wil', 'Mariner','Mariner','Agi', 'Merchant','Merchant','Cha', 'Scholar','Scholar','Int', 'Thief','Thief','Int')]
[/table]
[ +- ] Trained Combat Skills and Improvements
Skill | Roll | Boon | Bane
|
Axes (TN=) | 1d20 | 2d20l1 | 2d20h1
|
Bows (TN=) | 1d20 | 2d20l1 | 2d20h1
|
Brawling (TN=) | 1d20 | 2d20l1 | 2d20h1
|
Crossbows (TN=) | 1d20 | 2d20l1 | 2d20h1
|
Hammers (TN=) | 1d20 | 2d20l1 | 2d20h1
|
Knives (TN=) | 1d20 | 2d20l1 | 2d20h1
|
Slings (TN=) | 1d20 | 2d20l1 | 2d20h1
|
Spears (TN=) | 1d20 | 2d20l1 | 2d20h1
|
Staves (TN=) | 1d20 | 2d20l1 | 2d20h1
|
Swords (TN=) | 1d20 | 2d20l1 | 2d20h1 |
[spoiler="Trained Combat Skills and Improvements"]
[table=ht zebra compact][b]Trained[/b]|[b]Skill[/b]|[b]Improve[/b]|
[_p1=0/1]|Axes|[_axei=0]|[_=0/1]
[_p2=0/1]|Bows|[_bowsi=0]|[_=0/1]
[_p3=0/1]|Brawling|[_brawlingi=0]|[_=0/1]
[_p4=0/1]|Crossbows|[_crossbowsi=0]|[_=0/1]
[_p5=0/1]|Hammers|[_hammersi=0]|[_=0/1]
[_p6=0/1]|Knives|[_knivesi=0]|[_=0/1]
[_p7=0/1]|Slings|[_slingsi=0]|[_=0/1]
[_p8=0/1]|Spears|[_spearsi=0]|[_=0/1]
[_p9=0/1]|Staves|[_stavesi=0]|[_=0/1]
[_p10=0/1]|Swords|[_swordsi=0]|[_=0/1][/table][/spoiler]
[table=rolls zebra]
[b]Skill[/b]|[b]Roll[/b]|[b]Boon[/b]|[b]Bane[/b]
Axes [f=tiny color:gray](TN=[_$=strs+axei+(strs*p1)])[/f]|1d20|2d20l1|2d20h1
Bows [f=tiny color:gray](TN=[_$=agis+bowsi+(agis*p2)])[/f]|1d20|2d20l1|2d20h1
Brawling [f=tiny color:gray](TN=[_$=strs+brawlingi+(strs*p3)])[/f]|1d20|2d20l1|2d20h1
Crossbows [f=tiny color:gray](TN=[_$=agis+crossbowsi+(agis*p4)])[/f]|1d20|2d20l1|2d20h1
Hammers [f=tiny color:gray](TN=[_$=strs+hammersi+(strs*p5)])[/f]|1d20|2d20l1|2d20h1
Knives [f=tiny color:gray](TN=[_$=agis+knivesi+(agis*p6)])[/f]|1d20|2d20l1|2d20h1
Slings [f=tiny color:gray](TN=[_$=agis+slingsi+(agis*p7)])[/f]|1d20|2d20l1|2d20h1
Spears [f=tiny color:gray](TN=[_$=strs+spearsi+(strs*p8)])[/f]|1d20|2d20l1|2d20h1
Staves [f=tiny color:gray](TN=[_$=agis+stavesi+(agis*p9)])[/f]|1d20|2d20l1|2d20h1
Swords [f=tiny color:gray](TN=[_$=strs+swordsi+(strs*p10)])[/f]|1d20|2d20l1|2d20h1
[/table]
Defense | Name | Rating | Durability | Features
|
Helmet | | | |
|
Armor | | | |
|
Shield | | - | | |
[table=rolls zebra ht]
[b]Weapon[/b]|[b]Str[/b]|[b]Agi[/b]|[b]Grip[/b]|[b]Range[/b]|[b]Damage[/b]|[b]Durability[/b]|[b]Features[/b]
[_=]|[_w1s=0/1]|[_w1a=0/1]|[_=]|[_=]|[_=]+[_$=lookupBonus(w1s,0,0,0, 1,1,dbs)]+[_$=lookupBonus(w1a,0,0,0, 1,1,dba)]|[_=]|[_=]
[_=]|[_w2s=0/1]|[_w2a=0/1]|[_=]|[_=]|[_=]+[_$=lookupBonus(w2s,0,0,0, 1,1,dbs)]+[_$=lookupBonus(w2a,0,0,0, 1,1,dba)]|[_=]|[_=]
[_=]|[_w3s=0/1]|[_w3a=0/1]|[_=]|[_=]|[_=]+[_$=lookupBonus(w3s,0,0,0, 1,1,dbs)]+[_$=lookupBonus(w3a,0,0,0, 1,1,dba)]|[_=]|[_=]
[_=]|[_w4s=0/1]|[_w4a=0/1]|[_=]|[_=]|[_=]+[_$=lookupBonus(w4s,0,0,0, 1,1,dbs)]+[_$=lookupBonus(w4a,0,0,0, 1,1,dba)]|[_=]|[_=]
[_=]|[_w5s=0/1]|[_w5a=0/1]|[_=]|[_=]|[_=]+[_$=lookupBonus(w5s,0,0,0, 1,1,dbs)]+[_$=lookupBonus(w5a,0,0,0, 1,1,dba)]|[_=]|[_=]
[/table]
[table=ht]
[b]Defense[/b]|[b]Name[/b]|[b]Rating[/b]|[b]Durability[/b]|[b]Features[/b]
Helmet|[_=]|[_=]|[_=]|[_=]
Armor|[_=]|[_=]|[_=]|[_=]
Shield|[_=]|-|[_=]|[_=]
[/table]
Features
NotesFeatures indicates which features the weapon has:
✦ Subtle: The weapon grants a boon and increased damage when performing sneak attacks (page 43).
✦ Long: Attacks with this melee weapon can hit an enemy up to 4 meters away (two squares).
✦ Toppling: The weapon grants a boon when trying to trip an opponent (page 48).
✦ Piercing: The weapon inflicts piercing damage, which can affect the effectiveness of armor (page 50).
✦ Slashing: The weapon inflicts slashing damage. If the
weapon is both slashing and piercing, you must choose whether to slash or pierce before rolling the attack.
✦ Bludgeoning: The weapon inflicts bludgeoning damage, which affects the effectiveness of armor (page 50).
Features indicates which features the weapon has:
✦ Subtle: The weapon grants a boon and increased damage when performing sneak attacks (page 43).
✦ Long: Attacks with this melee weapon can hit an enemy up to 4 meters away (two squares).
✦ Toppling: The weapon grants a boon when trying to trip an opponent (page 48).
✦ Piercing: The weapon inflicts piercing damage, which can affect the effectiveness of armor (page 50).
✦ Slashing: The weapon inflicts slashing damage. If the
weapon is both slashing and piercing, you must choose whether to slash or pierce before rolling the attack.
✦ Bludgeoning: The weapon inflicts bludgeoning damage, which affects the effectiveness of armor (page 50).
[ +- ] Trained Noncombat Skills and Improvements
Skill | Roll | Boon | Bane
|
Acrobatics (TN=) | 1d20 | 2d20l1 | 2d20h1
|
Awareness (TN=) | 1d20 | 2d20l1 | 2d20h1
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Bartering (TN=) | 1d20 | 2d20l1 | 2d20h1
|
Beast Lore (TN=) | 1d20 | 2d20l1 | 2d20h1
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Bluffing (TN=) | 1d20 | 2d20l1 | 2d20h1
|
Bushcraft (TN=) | 1d20 | 2d20l1 | 2d20h1
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Crafting (TN=) | 1d20 | 2d20l1 | 2d20h1
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Evade (TN=) | 1d20 | 2d20l1 | 2d20h1
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Healing (TN=) | 1d20 | 2d20l1 | 2d20h1
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Hunting & Fishing (TN=) | 1d20 | 2d20l1 | 2d20h1
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Languages (TN=) | 1d20 | 2d20l1 | 2d20h1
|
Myths & Legends (TN=) | 1d20 | 2d20l1 | 2d20h1
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Performance (TN=) | 1d20 | 2d20l1 | 2d20h1
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Persuasion (TN=) | 1d20 | 2d20l1 | 2d20h1
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Riding (TN=) | 1d20 | 2d20l1 | 2d20h1
|
Seamanship (TN=) | 1d20 | 2d20l1 | 2d20h1
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Sleight of Hand (TN=) | 1d20 | 2d20l1 | 2d20h1
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Sneaking (TN=) | 1d20 | 2d20l1 | 2d20h1
|
Spot Hidden (TN=) | 1d20 | 2d20l1 | 2d20h1
|
Swimming (TN=) | 1d20 | 2d20l1 | 2d20h1 |
[spoiler="Trained Noncombat Skills and Improvements"]
[table=ht zebra compact][b]Trained[/b]|[b]Skill[/b]|[b]Improve[/b]|
[_p11=0/1]|Acrobatics|[_acroi=0]|[_=0/1]
[_p12=0/1]|Awareness|[_awari=0]|[_=0/1]
[_p13=0/1]|Bartering|[_barta=0]|[_=0/1]
[_p14=0/1]|Beast Lore|[_beasl=0]|[_=0/1]
[_p15=0/1]|Bluffing|[_blufl=0]|[_=0/1]
[_p16=0/1]|Bushcraft|[_bushr=0]|[_=0/1]
[_p17=0/1]|Crafting|[_craft=0]|[_=0/1]
[_p18=0/1]|Evade|[_evadi=0]|[_=0/1]
[_p19=0/1]|Healing|[_heali=0]|[_=0/1]
[_p20=0/1]|Hunting & Fishing|[_hunti=0]|[_=0/1]
[_p21=0/1]|Languages|[_langi=0]|[_=0/1]
[_p22=0/1]|Myths & Legends|[_mythi=0]|[_=0/1]
[_p23=0/1]|Performance|[_perf1=0]|[_=0/1]
[_p24=0/1]|Persuasion|[_persi=0]|[_=0/1]
[_p25=0/1]|Riding|[_ridin=0]|[_=0/1]
[_p26=0/1]|Seamanship|[_seami=0]|[_=0/1]
[_p27=0/1]|Sleight of Hand|[_sleio=0]|[_=0/1]
[_p28=0/1]|Sneaking|[_sneak=0]|[_=0/1]
[_p29=0/1]|Spot Hidden|[_spoth=0]|[_=0/1]
[_p30=0/1]|Swimming|[_swimi=0]|[_=0/1][/table][/spoiler]
[table=rolls zebra]
[b]Skill[/b]|[b]Roll[/b]|[b]Boon[/b]|[b]Bane[/b]
Acrobatics [f=tiny color:gray](TN=[_$=agis+acroi+(agis*p11)])[/f]|1d20|2d20l1|2d20h1
Awareness [f=tiny color:gray](TN=[_$=ints+awari+(ints*p12)])[/f]|1d20|2d20l1|2d20h1
Bartering [f=tiny color:gray](TN=[_$=chas+barta+(chas*p13)])[/f]|1d20|2d20l1|2d20h1
Beast Lore [f=tiny color:gray](TN=[_$=ints+beasl+(ints*p14)])[/f]|1d20|2d20l1|2d20h1
Bluffing [f=tiny color:gray](TN=[_$=chas+blufl+(chas*p15)])[/f]|1d20|2d20l1|2d20h1
Bushcraft [f=tiny color:gray](TN=[_$=ints+bushr+(ints*p16)])[/f]|1d20|2d20l1|2d20h1
Crafting [f=tiny color:gray](TN=[_$=strs+craft+(strs*p17)])[/f]|1d20|2d20l1|2d20h1
Evade [f=tiny color:gray](TN=[_$=agis+evadi+(agis*p18)])[/f]|1d20|2d20l1|2d20h1
Healing [f=tiny color:gray](TN=[_$=ints+heali+(ints*p19)])[/f]|1d20|2d20l1|2d20h1
Hunting & Fishing [f=tiny color:gray](TN=[_$=agis+hunti+(agis*p20)])[/f]|1d20|2d20l1|2d20h1
Languages [f=tiny color:gray](TN=[_$=ints+langi+(ints*p21)])[/f]|1d20|2d20l1|2d20h1
Myths & Legends [f=tiny color:gray](TN=[_$=ints+mythi+(ints*p22)])[/f]|1d20|2d20l1|2d20h1
Performance [f=tiny color:gray](TN=[_$=chas+perf1+(chas*p23)])[/f]|1d20|2d20l1|2d20h1
Persuasion [f=tiny color:gray](TN=[_$=chas+persi+(chas*p24)])[/f]|1d20|2d20l1|2d20h1
Riding [f=tiny color:gray](TN=[_$=agis+ridin+(agis*p25)])[/f]|1d20|2d20l1|2d20h1
Seamanship [f=tiny color:gray](TN=[_$=ints+seami+(ints*p26)])[/f]|1d20|2d20l1|2d20h1
Sleight of Hand [f=tiny color:gray](TN=[_$=agis+sleio+(agis*p27)])[/f]|1d20|2d20l1|2d20h1
Sneaking [f=tiny color:gray](TN=[_$=agis+sneak+(agis*p28)])[/f]|1d20|2d20l1|2d20h1
Spot Hidden [f=tiny color:gray](TN=[_$=ints+spoth+(ints*p29)])[/f]|1d20|2d20l1|2d20h1
Swimming [f=tiny color:gray](TN=[_$=agis+swimi+(agis*p30)])[/f]|1d20|2d20l1|2d20h1
[/table]
[ +- ] Trained Secondary Skills and Improvements
Skill | Roll | Boon | Bane
|
Animism (TN=) | 1d20 | 2d20l1 | 2d20h1
|
Elementalism (TN=) | 1d20 | 2d20l1 | 2d20h1
|
Mentalisme (TN=) | 1d20 | 2d20l1 | 2d20h1 |
[spoiler="Trained Secondary Skills and Improvements"][table=rolls zebra][b]Trained[/b]|[b]Skill[/b]|[b]Improve[/b]|
[_p31=0/1]|Animism|[_animi=0]|[_=0/1]
[_p32=0/1]|Elementalism|[_elemi=0]|[_=0/1]
[_p33=0/1]|Mentalisme|[_mysti=0]|[_=0/1]
[/table][/spoiler]
[table=rolls zebra]
[b]Skill[/b]|[b]Roll[/b]|[b]Boon[/b]|[b]Bane[/b]
Animism [f=tiny color:gray](TN=[_$=ints+animi+(ints*p31)])[/f]|1d20|2d20l1|2d20h1
Elementalism [f=tiny color:gray](TN=[_$=ints+elemi+(ints*p32)])[/f]|1d20|2d20l1|2d20h1
Mentalisme [f=tiny color:gray](TN=[_$=ints+mysti+(ints*p33)])[/f]|1d20|2d20l1|2d20h1
[/table]
Carrying Capacity: | Copper:0 | Silver:0 | Gold: 0 | Food rations 0 |
[style]
{"logo":"https://imgur.com/Xi4KhVC.png"}
[/style]
[f=border]
[2column]
[col][table]
[b]Name: [/b] [_=]
[b]Kin:[/b] [_kin=]
[b]Class:[/b] [_prof=]
[/table][/col]
[col][table]
[b]Age:[/b] [_=]
[b]Appearance:[/b] [_=]
[b]Weakness:[/b] [_=]
[/table][/col][/2column]
[/f]
[3column]
[col][abilities=Attributes][table=]
Strength |[_str=]|[_s=0/1]Exausted
Constitution|[_con=]|[_c=0/1]Sickly
Agility|[_agi=]|[_a=0/1]Dazed
Intellect|[_int=]|[_i=0/1]Angry
Willpower|[_wil=]|[_w=0/1]Scared
Charisma|[_cha=]|[_c=0/1]Disheartened
[/table]
[color=";display:none;"][_strs$=lookupBonus(str,1,5,3, 6,8,4, 9,12,5, 13,15,6, 16,18,7)][_cons$=lookupBonus(con,1,5,3, 6,8,4, 9,12,5, 13,15,6, 16,18,7)][_agis$=lookupBonus(agi,1,5,3, 6,8,4, 9,12,5, 13,15,6, 16,18,7)][_ints$=lookupBonus(int,1,5,3, 6,8,4, 9,12,5, 13,15,6, 16,18,7)][_wils$=lookupBonus(wil,1,5,3, 6,8,4, 9,12,5, 13,15,6, 16,18,7)][_chas$=lookupBonus(cha,1,5,3, 6,8,4, 9,12,5, 13,15,6, 16,18,7)][/color]
[/abilities]
[abilities=Rest]
#Round Rest [_=0/1] shift
A quick rest that lasts just a single round.
During a round rest you recover only D6 WP, no HP. You can only have a round rest once per shift.
#Stretch Rest [_=0/1] shift
A short rest that only lasts for one stretch of time. During a stretch rest you heal D6 HP, or 2D6 HP if someone else is tending to you and succeeds with a HEALING roll. The caregiver cannot rest during the same stretch and can only heal one person during the rest.
During a stretch rest, you also recover D6 Willpower
Points and heal a condition of your choice. If something dramatic interrupts your rest, the effects are lost. You can only have a stretch rest once per shift.
#Shift Rest
A shift rest lasts one full shift of time and can only take place in a safe location here there are no enemies nearby. During a shift rest you recover all your lost HP and WP and heal all conditions. If a shift rest is interrupted by combat or hard work it has no effect.[/abilities]
[/col][col]
[abilities=Derived Ratings][table=]
[i]Heroic Ability: Robust (#)[/i] | [_rob=]
[i]Heroic Ability: Focused (#)[/i] | [_foc=]
|
Hit Points | [_=12]/[_$=con+(2*rob)]
Willpower Points | [_=12]/[_$=wil+(2*foc)]
Damage bonus Str | [_dbs$=lookupBonus(str,0,12,'-', 13,16,'d4', 17,18,'d6')]
Damage bonus Agility | [_dba$=lookupBonus(agi,0,12,'-', 13,16,'d4', 17,18,'d6')]
Movement | [_$=lookupBonus(kin,'Human','Human',10, 'Halfling','Halfling',8, 'Dwarf','Dwarf',8, 'Elf','Elf',10, 'Mallard','Mallard',8, 'Wolfkin','Wolfkin',12, 'Cat Person','Cat Person',10, 'Frog Person','Frog Person',10, 'Lizard Person','Lizard Person',10, 'Satyr','Satyr',10)+lookupBonus(agi,1,6,-4, 7,9,-2, 10,12,+0, 13,15,+2, 16,18,+4)]
Key Attribute | [_$=lookupBonus(prof,'Artisan','Artisan','Str', 'Bard','Bard','Cha', 'Fighter','Fighter','Str', 'Hunter','Hunter','Agi', 'Knight','Knight','Str', 'Mage','Mage','Wil', 'Mariner','Mariner','Agi', 'Merchant','Merchant','Cha', 'Scholar','Scholar','Int', 'Thief','Thief','Int')]
[/table][/abilities]
[/col][col]
[abilities=Abilities]
[/abilities]
[abilities=Magic]
[/abilities][/col][/3column]
[2column][col]
[abilities=Combat Skills]
[spoiler="Trained Combat Skills and Improvements"]
[table=ht zebra compact][b]Trained[/b]|[b]Skill[/b]|[b]Improve[/b]|
[_p1=0/1]|Axes|[_axei=0]|[_=0/1]
[_p2=0/1]|Bows|[_bowsi=0]|[_=0/1]
[_p3=0/1]|Brawling|[_brawlingi=0]|[_=0/1]
[_p4=0/1]|Crossbows|[_crossbowsi=0]|[_=0/1]
[_p5=0/1]|Hammers|[_hammersi=0]|[_=0/1]
[_p6=0/1]|Knives|[_knivesi=0]|[_=0/1]
[_p7=0/1]|Slings|[_slingsi=0]|[_=0/1]
[_p8=0/1]|Spears|[_spearsi=0]|[_=0/1]
[_p9=0/1]|Staves|[_stavesi=0]|[_=0/1]
[_p10=0/1]|Swords|[_swordsi=0]|[_=0/1][/table][/spoiler]
[table=rolls zebra]
[b]Skill[/b]|[b]Roll[/b]|[b]Boon[/b]|[b]Bane[/b]
Axes [f=tiny color:gray](TN=[_$=strs+axei+(strs*p1)])[/f]|1d20|2d20l1|2d20h1
Bows [f=tiny color:gray](TN=[_$=agis+bowsi+(agis*p2)])[/f]|1d20|2d20l1|2d20h1
Brawling [f=tiny color:gray](TN=[_$=strs+brawlingi+(strs*p3)])[/f]|1d20|2d20l1|2d20h1
Crossbows [f=tiny color:gray](TN=[_$=agis+crossbowsi+(agis*p4)])[/f]|1d20|2d20l1|2d20h1
Hammers [f=tiny color:gray](TN=[_$=strs+hammersi+(strs*p5)])[/f]|1d20|2d20l1|2d20h1
Knives [f=tiny color:gray](TN=[_$=agis+knivesi+(agis*p6)])[/f]|1d20|2d20l1|2d20h1
Slings [f=tiny color:gray](TN=[_$=agis+slingsi+(agis*p7)])[/f]|1d20|2d20l1|2d20h1
Spears [f=tiny color:gray](TN=[_$=strs+spearsi+(strs*p8)])[/f]|1d20|2d20l1|2d20h1
Staves [f=tiny color:gray](TN=[_$=agis+stavesi+(agis*p9)])[/f]|1d20|2d20l1|2d20h1
Swords [f=tiny color:gray](TN=[_$=strs+swordsi+(strs*p10)])[/f]|1d20|2d20l1|2d20h1
[/table]
[/abilities]
[abilities=Weapons]
[table=rolls zebra ht]
[b]Weapon[/b]|[b]Str[/b]|[b]Agi[/b]|[b]Grip[/b]|[b]Range[/b]|[b]Damage[/b]|[b]Durability[/b]|[b]Features[/b]
[_=]|[_w1s=0/1]|[_w1a=0/1]|[_=]|[_=]|[_=]+[_$=lookupBonus(w1s,0,0,0, 1,1,dbs)]+[_$=lookupBonus(w1a,0,0,0, 1,1,dba)]|[_=]|[_=]
[_=]|[_w2s=0/1]|[_w2a=0/1]|[_=]|[_=]|[_=]+[_$=lookupBonus(w2s,0,0,0, 1,1,dbs)]+[_$=lookupBonus(w2a,0,0,0, 1,1,dba)]|[_=]|[_=]
[_=]|[_w3s=0/1]|[_w3a=0/1]|[_=]|[_=]|[_=]+[_$=lookupBonus(w3s,0,0,0, 1,1,dbs)]+[_$=lookupBonus(w3a,0,0,0, 1,1,dba)]|[_=]|[_=]
[_=]|[_w4s=0/1]|[_w4a=0/1]|[_=]|[_=]|[_=]+[_$=lookupBonus(w4s,0,0,0, 1,1,dbs)]+[_$=lookupBonus(w4a,0,0,0, 1,1,dba)]|[_=]|[_=]
[_=]|[_w5s=0/1]|[_w5a=0/1]|[_=]|[_=]|[_=]+[_$=lookupBonus(w5s,0,0,0, 1,1,dbs)]+[_$=lookupBonus(w5a,0,0,0, 1,1,dba)]|[_=]|[_=]
[/table]
[table=ht]
[b]Defense[/b]|[b]Name[/b]|[b]Rating[/b]|[b]Durability[/b]|[b]Features[/b]
Helmet|[_=]|[_=]|[_=]|[_=]
Armor|[_=]|[_=]|[_=]|[_=]
Shield|[_=]|-|[_=]|[_=]
[/table]
#Features
Features indicates which features the weapon has:
✦ Subtle: The weapon grants a boon and increased damage when performing sneak attacks (page 43).
✦ Long: Attacks with this melee weapon can hit an enemy up to 4 meters away (two squares).
✦ Toppling: The weapon grants a boon when trying to trip an opponent (page 48).
✦ Piercing: The weapon inflicts piercing damage, which can affect the effectiveness of armor (page 50).
✦ Slashing: The weapon inflicts slashing damage. If the
weapon is both slashing and piercing, you must choose whether to slash or pierce before rolling the attack.
✦ Bludgeoning: The weapon inflicts bludgeoning damage, which affects the effectiveness of armor (page 50).[/abilities]
[/col][col]
[abilities=Noncombat Skills]
[spoiler="Trained Noncombat Skills and Improvements"]
[table=ht zebra compact][b]Trained[/b]|[b]Skill[/b]|[b]Improve[/b]|
[_p11=0/1]|Acrobatics|[_acroi=0]|[_=0/1]
[_p12=0/1]|Awareness|[_awari=0]|[_=0/1]
[_p13=0/1]|Bartering|[_barta=0]|[_=0/1]
[_p14=0/1]|Beast Lore|[_beasl=0]|[_=0/1]
[_p15=0/1]|Bluffing|[_blufl=0]|[_=0/1]
[_p16=0/1]|Bushcraft|[_bushr=0]|[_=0/1]
[_p17=0/1]|Crafting|[_craft=0]|[_=0/1]
[_p18=0/1]|Evade|[_evadi=0]|[_=0/1]
[_p19=0/1]|Healing|[_heali=0]|[_=0/1]
[_p20=0/1]|Hunting & Fishing|[_hunti=0]|[_=0/1]
[_p21=0/1]|Languages|[_langi=0]|[_=0/1]
[_p22=0/1]|Myths & Legends|[_mythi=0]|[_=0/1]
[_p23=0/1]|Performance|[_perf1=0]|[_=0/1]
[_p24=0/1]|Persuasion|[_persi=0]|[_=0/1]
[_p25=0/1]|Riding|[_ridin=0]|[_=0/1]
[_p26=0/1]|Seamanship|[_seami=0]|[_=0/1]
[_p27=0/1]|Sleight of Hand|[_sleio=0]|[_=0/1]
[_p28=0/1]|Sneaking|[_sneak=0]|[_=0/1]
[_p29=0/1]|Spot Hidden|[_spoth=0]|[_=0/1]
[_p30=0/1]|Swimming|[_swimi=0]|[_=0/1][/table][/spoiler]
[table=rolls zebra]
[b]Skill[/b]|[b]Roll[/b]|[b]Boon[/b]|[b]Bane[/b]
Acrobatics [f=tiny color:gray](TN=[_$=agis+acroi+(agis*p11)])[/f]|1d20|2d20l1|2d20h1
Awareness [f=tiny color:gray](TN=[_$=ints+awari+(ints*p12)])[/f]|1d20|2d20l1|2d20h1
Bartering [f=tiny color:gray](TN=[_$=chas+barta+(chas*p13)])[/f]|1d20|2d20l1|2d20h1
Beast Lore [f=tiny color:gray](TN=[_$=ints+beasl+(ints*p14)])[/f]|1d20|2d20l1|2d20h1
Bluffing [f=tiny color:gray](TN=[_$=chas+blufl+(chas*p15)])[/f]|1d20|2d20l1|2d20h1
Bushcraft [f=tiny color:gray](TN=[_$=ints+bushr+(ints*p16)])[/f]|1d20|2d20l1|2d20h1
Crafting [f=tiny color:gray](TN=[_$=strs+craft+(strs*p17)])[/f]|1d20|2d20l1|2d20h1
Evade [f=tiny color:gray](TN=[_$=agis+evadi+(agis*p18)])[/f]|1d20|2d20l1|2d20h1
Healing [f=tiny color:gray](TN=[_$=ints+heali+(ints*p19)])[/f]|1d20|2d20l1|2d20h1
Hunting & Fishing [f=tiny color:gray](TN=[_$=agis+hunti+(agis*p20)])[/f]|1d20|2d20l1|2d20h1
Languages [f=tiny color:gray](TN=[_$=ints+langi+(ints*p21)])[/f]|1d20|2d20l1|2d20h1
Myths & Legends [f=tiny color:gray](TN=[_$=ints+mythi+(ints*p22)])[/f]|1d20|2d20l1|2d20h1
Performance [f=tiny color:gray](TN=[_$=chas+perf1+(chas*p23)])[/f]|1d20|2d20l1|2d20h1
Persuasion [f=tiny color:gray](TN=[_$=chas+persi+(chas*p24)])[/f]|1d20|2d20l1|2d20h1
Riding [f=tiny color:gray](TN=[_$=agis+ridin+(agis*p25)])[/f]|1d20|2d20l1|2d20h1
Seamanship [f=tiny color:gray](TN=[_$=ints+seami+(ints*p26)])[/f]|1d20|2d20l1|2d20h1
Sleight of Hand [f=tiny color:gray](TN=[_$=agis+sleio+(agis*p27)])[/f]|1d20|2d20l1|2d20h1
Sneaking [f=tiny color:gray](TN=[_$=agis+sneak+(agis*p28)])[/f]|1d20|2d20l1|2d20h1
Spot Hidden [f=tiny color:gray](TN=[_$=ints+spoth+(ints*p29)])[/f]|1d20|2d20l1|2d20h1
Swimming [f=tiny color:gray](TN=[_$=agis+swimi+(agis*p30)])[/f]|1d20|2d20l1|2d20h1
[/table]
[/abilities]
[abilities=Secondary Skills]
[spoiler="Trained Secondary Skills and Improvements"][table=rolls zebra][b]Trained[/b]|[b]Skill[/b]|[b]Improve[/b]|
[_p31=0/1]|Animism|[_animi=0]|[_=0/1]
[_p32=0/1]|Elementalism|[_elemi=0]|[_=0/1]
[_p33=0/1]|Mentalisme|[_mysti=0]|[_=0/1]
[/table][/spoiler]
[table=rolls zebra]
[b]Skill[/b]|[b]Roll[/b]|[b]Boon[/b]|[b]Bane[/b]
Animism [f=tiny color:gray](TN=[_$=ints+animi+(ints*p31)])[/f]|1d20|2d20l1|2d20h1
Elementalism [f=tiny color:gray](TN=[_$=ints+elemi+(ints*p32)])[/f]|1d20|2d20l1|2d20h1
Mentalisme [f=tiny color:gray](TN=[_$=ints+mysti+(ints*p33)])[/f]|1d20|2d20l1|2d20h1
[/table]
[/abilities]
[/col][/2column]
[abilities=Equipment]
[/abilities][table=]Carrying Capacity:[_$=(ceil(str/2))] | Copper:[_=0] | Silver:[_=0] | Gold: [_=0] | Food rations [_=0][/table]
[abilities=Notes]
[/abilities]