Character Creation

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Mar 20, 2025 2:14 pm
You may make your own character or I will provide pregens. Please let me know which you prefer. Starting stats should be rolled here, but using 4d6 drop lowest for slightly more powerful characters.

For anyone without the book, the available classes are:
* Athlete (monk)
* Blaster (combat wizard/sorcerer)
* Brawler (...brawler)
* Jammer (bard)
* Messenger (cleric+paladin hybrid)
* Specialist (thief/rogue but has 10 sub-classes: acrobat, commando, criminal, scout, crypt raider, dwarf mechanic, elf trickster, half-orc slayer, halfling rogue)
* Dwarf (sword and board fighter)
* Gnome (face and support caster)
* Half-elf (fighter+wizard hybrid)
* Half-orc (barbarian)

There are enough choices that overlap shouldn't be a problem. All teams should have at least a Specialist for traps and locks, a high damage class like Blaster, Brawler, Athlete, or Half-orc; and a Messenger for healing. But its just a suggestion, play whatever speaks to you :).

KCC

Mar 21, 2025 1:55 am
"In the red corner, introduuuuuciiiinnngggg…"
Last edited March 21, 2025 1:59 am

Rolls

Stats - (4d6, 4d6, 4d6, 4d6, 4d6, 4d6)

4d6 : (4523) = 14

4d6 : (4212) = 9

4d6 : (1532) = 11

4d6 : (3165) = 15

4d6 : (3323) = 11

4d6 : (1125) = 9

Mar 21, 2025 2:03 am
KCC says:
"In the red corner, introduuuuuciiiinnngggg…"
Joe Average!
Mar 21, 2025 4:25 am
I'll be rocking a pregen for this xtreme adventure. Do all classes have pregens or just certain ones?
Mar 21, 2025 7:01 am
I'll roll up a character as well. Do we assign stats freely, or are they placed in order (like first roll is strength, second agility and so forth)?

Strength: 17
Agility: 12
Stamina: 12
Personality: 9
Intelligence: 11
Luck: 13
Last edited March 23, 2025 7:49 am

Rolls

Stats - (4d6, 4d6, 4d6, 4d6, 4d6, 4d6)

4d6 : (5466) = 21

4d6 : (3524) = 14

4d6 : (4261) = 13

4d6 : (2215) = 10

4d6 : (6312) = 12

4d6 : (4163) = 14

Mar 21, 2025 7:16 am
Redcroc says:
I'll be rocking a pregen for this xtreme adventure. Do all classes have pregens or just certain ones?
I have pregens for all the classes, but only for 2 Specialist sublasses.
Synaptic says:
I'll roll up a character as well. Do we assign stats freely, or are they placed in order (like first roll is strength, second agility and so forth)?
Its supposed to be in order but you can freely assign them if it helps class diversity.
Mar 21, 2025 10:23 am
I'm fine with a pregen too, let people roll their classes first and give me what's required to fill in any gaps after.

P.S. Been playing some Chrono Trigger lately and I couldn't help but wonder if it's related to your profile picture @nezzeraj
Mar 21, 2025 1:38 pm
Haha yeah my avatar is inspired by Frog from Chrono Trigger, just imagined as a samurai instead of a knight.
Mar 21, 2025 7:08 pm
Let's see what I get...

Str - 10
Agi - 8
Sta - 13
Per - 17
Int - 11
Luck - 14

Birth Augur - Luck Bonus to All Damage Rolls

Occupation - Roofer

That's a rough set, but I think a Blaster can make them work!
Last edited March 23, 2025 1:42 am

Rolls

Stats - (4d6)

(4124) = 11

Stats - (4d6)

(2224) = 10

Stats - (4d6)

(2516) = 14

Stats - (4d6)

(1425) = 12

Stats - (4d6)

(6562) = 19

Stats - (4d6)

(5534) = 17

Birth Augur - (d24)

(21) = 21

Occupation - (d100)

(27) = 27

HP - (3d5+3)

(552) + 3 = 15

Mar 22, 2025 4:29 am
I will wait to choose after everyone who is rolling picks their class as well.

Out of curiosity, what are the 2 specialist subclasses a available?
Mar 22, 2025 7:35 am
Quote:
Its supposed to be in order but you can freely assign them if it helps class diversity.
Alright, sounds good. With my stats as they are, I'm thinking a martial like a brawler or athlete.

Birth Augur = Willpower Saving Throws

Occupation = Homemaker
Last edited March 22, 2025 7:37 am

Rolls

Birth Augur - (d24)

(20) = 20

Occupation - (d100)

(61) = 61

Mar 22, 2025 8:20 am
Redcroc says:
I will wait to choose after everyone who is rolling picks their class as well.

Out of curiosity, what are the 2 specialist subclasses a available?
Halfling Rogue and Dwarf Mechanic.
Mar 22, 2025 12:22 pm
Quick question, I don't have the full rulebook but found the quickstart ("Gamma") 42 page pamphlet, do you reckon that'd be enough to fall back on for rules reference?
Mar 22, 2025 11:06 pm
DarK_RaideR says:
Quick question, I don't have the full rulebook but found the quickstart ("Gamma") 42 page pamphlet, do you reckon that'd be enough to fall back on for rules reference?
Yeah, should be fine.
Mar 22, 2025 11:21 pm
I just realised, Intelligence isn't the Blaster stat!

Would it be alright to swap my Intelligence and Personality stats around?
Mar 23, 2025 1:12 am
Yeah no problem.
Mar 23, 2025 1:56 am
In that case, time to roll some spells!

We're starting at level 3, so I get 6 spells, +2 for my Personality. I assume that means the two extras are 1st level, so I'll stick with those and a single 2nd level spell...

I start with Spellweaver Blast, and I also get... (had to reroll two of the spells)

Hover - Scarring spell: This spell leaves the caster’s personal arcane mark permanently on any subject it is cast upon.

Bug Storm - Earworm: An annoyingly repetitive song plays when this spell is cast. Enemies within earshot must make a DC 12 Willpower save or have the song stuck in their head(s) for 1d3 rounds. Casters suffering from the earworm are at -1d spellcasting and concentration checks.

Baffling Haze - Pay the Piper: The caster made a bargain with a powerful being for desperately needed training in this spell.
Every time they cast this spell there is a 1% cumulative chance the being appears later that day and forces the caster to repay their service by performing a dangerous and potentially career-ruining quest or service for them. If the quest is performed successfully, the caster forevermore casts this spell at +1, and the mercurial effect fades away.

Blue Streak - Second Coming: The caster makes spell checks with this spell at +2d.

Supercharge! - Smash it!: The wizard must break something of value that they have in their possession to cast this spell. The item can be as simple as a glass bead or ceramic cup, but it must be something they own and can physically break in a single action.

Arcane Aspect - Spell Annoyer: Casting this spell wakes everyone up in the middle of the night on a far-off unknown world. Every night following a casting of the spell the wizard receives dream communiqués from various wizard representatives of this world, demanding they knock it off.

Medeski's Transformation - Delusionary Terrain: For 1d3 rounds after casting, caster believes they are their own Chaotic/Lawful twin, out to discredit/reform the other
Last edited March 23, 2025 2:12 am

Rolls

1st Level Spell 1 - (1d20)

(12) = 12

Mercurial Magic - (1d100+10)

(73) + 10 = 83

1st Level Spell 2 - (1d20)

(4) = 4

Mercurial Magic - (1d100+10)

(71) + 10 = 81

1st Level Spell 3 - (1d20)

(2) = 2

Mercurial Magic - (1d100+10)

(7) + 10 = 17

Secret Roll

Mercurial Magic - (1d100+10)

(7) + 10 = 17

1st Level Spell 5 - (1d20)

(3) = 3

Mercurial Magic - (1d100+10)

(88) + 10 = 98

Secret Roll

Mercurial Magic - (1d100+10)

(37) + 10 = 47

2nd Level Spell 1 - (1d16)

(5) = 5

Mercurial Magic - (1d100+10)

(8) + 10 = 18

1st Level Spell 4 - (1d20)

(18) = 18

Mercurial Magic - (1d100+10)

(10) + 10 = 20

1st Level Spell 6 - (1d20)

(1) = 1

Mercurial Magic - (1d100+10)

(37) + 10 = 47

Delusionary Terrain - (1d5)

(4) = 4

Mar 23, 2025 3:51 am
Lol some great mercurial magic effects!
Mar 23, 2025 1:39 pm
Roster so far:
KCC: gnome
PiebaldWookie: blaster
Synaptic: brawler
Redcroc: jammer/half-orc
DarkRaider: specialist (dwarf mechanic)
Darkstar8: specialist (acrobat)
Spaceseeker19: messenger

We should have two more players but they haven't accepted yet. I'll give them one more day, otherwise 5 is good enough lol.
Mar 23, 2025 1:59 pm
I'm leaning towards a brawler, I think, assuming no one else wants that. How does equipment work when starting out at 3rd level, do we get anything beyond the stuff listed on our occupation's starting equipment list?
Mar 23, 2025 2:11 pm
I was looking at dwarf mechanic or messenger but I'll wait a bit longer before locking in my choice.
Mar 23, 2025 2:51 pm
Looking at the current group composition, think I'd be fine with a pregen Jammer, Messenger or Half-orc.
Mar 23, 2025 3:06 pm
OOC:
Rolling up a joint
HP-21
Str-10
Agi-13 (+1)
Sta-14 (+1)
Per-12
Int-8 (-1)
Luck-16 (+2)
Birth Augur-Armed by Vulcan, Melee Attack Rolls
Occupation-Body mod artist, Adventurer’s pack A, tats + piercings
Last edited March 23, 2025 4:32 pm

Rolls

Str - (4d6)

(5213) = 11

Sta - (4d6)

(6352) = 16

Agi - (4d6)

(4316) = 14

Per - (4d6)

(6323) = 14

Int - (4d6)

(3511) = 10

Luck - (4d6)

(4556) = 20

Augur - (1d24)

(2) = 2

Occupation - (1d100)

(8) = 8

Hit points - (1d4, 3d6+4)

1d4 : (1) = 1

3d6+4 : (655) + 4 = 20

Mar 23, 2025 3:29 pm
Looks like I’ll add an acrobat. I’m getting carnie vibes already. Body mods, tattoos, tightrope walking, may as well add contortionist…


And We may need a messenger…
Last edited March 23, 2025 3:31 pm
Mar 23, 2025 5:50 pm
Okay. Character sheet submitted for disapproval
Mar 23, 2025 6:22 pm
Darkstar8 says:
Okay. Character sheet submitted for disapproval
Do you have a link to the sheet we are using?
Mar 23, 2025 8:41 pm
PiebaldWookie says:
Darkstar8 says:
Okay. Character sheet submitted for disapproval
Do you have a link to the sheet we are using?
I just copied the code from my thief pc in a DCC game and modified it.
Mar 23, 2025 8:44 pm
If you want to do the same, here’s a wizard I played on here once:
[private=""]
Darkstar8 sent a note to PiebaldWookie
[/private]
Mar 23, 2025 9:01 pm
Thank you!
Mar 23, 2025 11:54 pm
Character submitted, with Manifestations added!

What's our starting Fame score?
Last edited March 24, 2025 12:14 am
Mar 24, 2025 1:54 am
PiebaldWookie says:
Darkstar8 says:
Okay. Character sheet submitted for disapproval
Do you have a link to the sheet we are using?
There is a DCC sheet in the Character Sheet Repository forum. You'll have to add fields for mojo and fame. I'll make one as well for future use.
PiebaldWookie says:
Character submitted, with Manifestations added!

What's our starting Fame score?
Everyone can roll 2d20 for a starting fame score.
Mar 24, 2025 3:14 am
"I’m gonna live forever, I’m gonna learn how to fly!"

Rolls

Fame - (2d20)

(111) = 12

Mar 24, 2025 3:24 am
My instinct was to do a pre-gen, but I think I will roll after all. It's a little more fun that way!

Since all I have as reference is the Gamma Rules, I'm going to go with a Messenger, unless any of the players before me had actually decided on that before now.

STR 14
AGY 13
STM 15
PRS 13
INT 10
LUK 14

FAME: 25

HP at level 3: 18
[ +- ] Messenger Leveling
Last edited March 26, 2025 11:51 pm

Rolls

Attributes - (4d6h3, 4d6h3, 4d6h3, 4d6h3, 4d6h3, 4d6h3)

4d6h3 : (3464) = 14

4d6h3 : (3346) = 13

4d6h3 : (6236) = 15

4d6h3 : (1652) = 13

4d6h3 : (2126) = 10

4d6h3 : (5453) = 14

FAme - (2d20)

(1213) = 25

Hit points for 3 levels - (3d8)

(837) = 18

KCC

Mar 24, 2025 4:30 am
With age comes wisdom. I’ve decided not to spend three weeks for character art that clicks.

Here’s what I’m choosing between. What kind of style have other people gone for?
https://i.imgur.com/CPjC39g.jpeghttps://i.imgur.com/EwEIId5.jpeg

Rolls

Fame - (2d20)

(1410) = 24

Mar 24, 2025 9:09 am
Don't know who I am, but other people seem to know me.

Rolls

Fame - (2d20)

(93) = 12

Mar 24, 2025 9:26 am
Roster so far:
KCC: gnome
PiebaldWookie: blaster
Synaptic: brawler
Redcroc: specialist (dwarf mechanic)
DarkRaider: jammer
Darkstar8: specialist (acrobat)
Spaceseeker19: messenger

Updated.
Mar 24, 2025 10:35 am
Let's see how famous I am... Not bad! A solid midcarder
Last edited March 24, 2025 10:35 am

Rolls

Fame - (2d20)

(107) = 17

Mar 24, 2025 10:37 am
And I am.... *drum roll*

...reasonably well known as well!
Last edited March 24, 2025 11:48 am

Rolls

Fame - (2d20)

(910) = 19

Mar 24, 2025 3:02 pm
@nezzeraj I think DarkRaider and I are swapped on your list. But I'm ready to lock in dwarf mechanic as my pregen character.

Rolls

Fame - (2d20)

(820) = 28

Mar 24, 2025 4:56 pm
Yup, I think Redcroc is right.
Mar 24, 2025 5:42 pm
https://i.imgur.com/fE5AENM.jpeg
Sassafras grew up on the fringes, raised by a loose-knit family of carnies who taught her everything from knife throwing to picking pockets. She was always better at slipping away than standing in the spotlight, a habit that stuck even when she found herself in the blood-and-glory world of XCrawl.

She joined her first XCrawl crew after a botched con left her needing a quick payday and a faster way out of town. Turns out, she had a knack for survival in the dungeons, even if she never sought the cheers of the crowd. The problem? XCrawl fame doesn’t just make you rich—it makes you findable. She’s had to torch her reputation more than once to stay ahead of old warrants and bad debts, which means every time she gets close to the big leagues, she has to start over from scratch.

When she’s not dodging death in the dungeons, she drifts back to the carnival circuit, blending in with the fortune tellers, fire eaters, and grifters. But the call of the Crawl is hard to ignore. It’s the only place where she can be someone new with every fight.
Mar 24, 2025 8:45 pm
https://i.imgur.com/QRFWn0B.jpeg

Despite his skills at the arcane, Callan comes from a long line of tradesmen; his family has been building the North American Empire since the days of George Augustus. However, Callan was a classic rebellious teen - not content to follow in his old man's footsteps, he wanted to make a name for himself in the flashiest way possible. And what better way than to join XCrawl?

He trained as a Wizard in secret, planning to become an arena designer, but could never quite get the grasp of the advanced theory. But, he was gifted enough to learn the pattern weaving required to become a Blaster, with a little help from some unsavoury sources beyond traditional conceptions of space and time.

Now in his twenties, he runs to prove his old man wrong - he has always been destined for more.

If you ask him in an interview, he still carries his hammer from his days as an apprentice roofer (and a few spare nails - always bound to come in handy) as part of his gimmick - a working man turned spellslinger who never forgot his roots.
Last edited March 24, 2025 8:46 pm
Mar 24, 2025 11:29 pm
Redcroc says:
@nezzeraj I think DarkRaider and I are swapped on your list. But I'm ready to lock in dwarf mechanic as my pregen character.
DarK_RaideR says:
Yup, I think Redcroc is right.
Whoops! Just giving you the true experience of my GM skills of paying attention to detail! Haha. Fixed now.
Mar 24, 2025 11:33 pm
The pre-gens are level 2 so you'll have to bump them up one level. Let me know if you need help with that.
https://i.imgur.com/4azoIpZ.png
https://i.imgur.com/1DzWfyn.png
https://i.imgur.com/87HMchp.png
Mar 25, 2025 4:22 am
Ok, working on my character sheet now.

I don't have any of the XCC books. Is levelling just the same as in the DCC core book for Dwarf? Doesn't look like it matches either Dwarf or Thief in the DCC book.
Last edited March 25, 2025 4:55 am
Mar 25, 2025 7:49 am
Yeah classes are all different in their class tables. I'll share the level up tables.
https://i.imgur.com/mXl4iYo.jpeg
https://i.imgur.com/GryqFIP.jpeg
Mar 25, 2025 9:01 am
I'm feeling the Jammer way more than the Half Orc (might be the hours I've sunk into Truck Simulator games) but also lack any XCrawl books. The Gamma Rules I found don't even include the Jammer (guessing that was in the beta release of the rules?) and only go up to level 2 for the classes they do include, so I'll need some help bumping my main man to 3.
Mar 25, 2025 12:47 pm
Sent in my character sheet now too. First time sending in a character on this site, let me know if anything seems off!

Rolls

HP - (1d4, 3d10)

1d4 : (1) = 1

3d10 : (929) = 20

Mar 25, 2025 1:01 pm
DarK_RaideR says:
I'm feeling the Jammer way more than the Half Orc (might be the hours I've sunk into Truck Simulator games) but also lack any XCrawl books. The Gamma Rules I found don't even include the Jammer (guessing that was in the beta release of the rules?) and only go up to level 2 for the classes they do include, so I'll need some help bumping my main man to 3.
I think gamma comes after beta, so maybe it was only on release. Here's your chart:
https://i.imgur.com/YxgTLGV.png
Quick overview of your class abilities:
HD: 1d8
Weapon training: Jammers are trained in the longsword, short sword, rapier, hand axe, dagger, spear, and crossbow. Jammers can wear any armor but wearing armor with an -4 or lower armor check penalty negates the AC bonus from their chosen weapon (see below).
Chosen weapon: At 1st level, the jammer picks one melee weapon from their trained weapon list as to be their chosen weapon. This weapon, once chosen, cannot be changed. Thereafter when fighting with their chosen weapon they receive an AC bonus equal to their class level.
Performance: At 1st level jammers are trained in one performance specialty. This can be practically anything with judge approval: freestyle rapping, electric guitar, slam poetry, blues harmonica, comedy, jazz crooning, etc. The check is 1d20+Per+level. Jammers choose additional performances at each level.
Disrespect: The jammer can use their performance specialty to lampoon, distract, detract from, and otherwise disrespect an opponent. The jammer spends a full round action using their performance specialty to disrespect their opponent and makes a Performance check. The opponent must make a Willpower save against a DC equal to the jammer’s Performance check. Failure means the opponent is disrespected for a number of rounds equal to the jammer’s level + Personality modifier (minimum of 1 round). While disrespected, the opponent takes a penalty to attack rolls, spell check rolls, damage rolls, and Willpower saves as listed in Table 1-11: The Jammer.
Devastating Attack: The jammers combat prowess and performance excellence merge in their devastating attack. If the jammer makes a successful attack against an opponent while they are disrespected, they add their devastating attack die to the damage, as indicated by Table 1-11: The Jammer. This can be a melee or ranged attack.
Lionize: The jammer can use their performance to bolster their allies, giving them a serious edge against their enemies. The jammer uses a single action to make a Performance check, making a particular ally the target of their lionization. If successful, the lionization benefits last for the jammer’s class level in rounds. Thus, a 2nd level jammer who successfully lionizes an ally gives their lionization bonus for 2 rounds. Check the Performance check against Table 1-10: Jammer Lionization to see its effectiveness. On any lionize check of a natural 1 the jammer flubs their performance that it actually gives their opponents a boost.
Mojo: Jammers earn a point of Mojo for every failed attack roll or spell check by disrespected opponents. In addition, the jammer has a special Mojo ability. Unlike members of every other class, the jammer has the ability to boost their ally’s attack rolls, spell checks, or skill checks with Mojo points from their own pool after the die roll.
Luck: Jammers add their Luck modifier to Performance checks. Jammers may choose to add their Luck modifier to their AC.
Mar 25, 2025 2:52 pm
Almost set, just a few final questions:

1) I noticed the premade character has the maximum 16 hp. Do we go with max hp for every level? Should I keep that and roll the lvl 3 hp? Roll hp for all 3 levels altogether?

2) The level 2 premade jammer has a +0 Stamina bonus and +2 Fortitude save, but the levelling table shows a +1 base Fortitude save at level 2. Is that an error or am I missing something? By my calculations, he should have a total Fortitude bonus of +1 at both lvl2 and lvl3 anyway.

3) The premade has an AC of 17. By my calculations, it's a base of 10, +1 from Agility, +5 from equipment, then chosen weapon adds +1 AC/level, so it should either be 18 when wielding the rapier or 16 when not. Let me know so I can properly calculate my AC once I bump the premade to lvl 3 and get an extra +1 AC when wielding a rapier.
Last edited March 25, 2025 3:50 pm
Mar 25, 2025 6:58 pm
1. Keep hp and just roll for level 3.
2. Looks like an error, +1 is correct. Sadly its pretty common from many premades I've seen. Good catch!
3. Another mistake. It should be 18 and your level 3 jammer will be 19, or 16 when not wielding the rapier.
Mar 26, 2025 4:48 am
What is the HD for the Dwarf Mechanic? Once I increase his HP, I will be ready to submit.

KCC

Mar 26, 2025 6:57 am
Level 3 HP

Rolls

1d6

(1) = 1

Mar 26, 2025 7:39 am
Redcroc says:
What is the HD for the Dwarf Mechanic? Once I increase his HP, I will be ready to submit.
1d8
Mar 26, 2025 7:43 am
Looks like we can start by Friday if everyone has their characters submitted!
Mar 26, 2025 8:44 am
https://i.imgur.com/5HSkAOO.jpeg

For Gabriel Carver, Xcrawl wasn't just entertainment. It was his life and dream. From as early as he can remember, the AVS feed in his childhood home was always tuned to the latest crawl. From the day he turned 10 he entered the Action League with a manic gleam in his eye and a joyous smile on his lips. Up through the Varsity Action League and into the early Divisions, he fought and ripped and tore his way forward. A kid with potential, some trainers said. A rising star.

His first Division IV game ended with him hospitalized after passing out in the middle of the crawl. Lucky to have survived, according to the doctor. He didn't feel lucky. Some congenital heart defect, with a long latin name he never bothered to learn. Regular medication, a healthy diet, no unnecessary stress. When Gabriel asked about Xcrawl the doctor just laughed.

Twenty years can pass in such a blur. Drifted from job to job, didn't have the skills or drive to keep any of them for long. Met a girl, got married, had kids. She had steady work, a better salary. Made sense he stayed home with the kids. Watched the Xcrawl on weekends, dreamed of what could have been.

Now the kids are grown, moved out. They call once or thrice a year to check in, but they're busy with their own lives. Divorce proceedings wrapped up ten months ago, now he lives in a 1-room apartment he co-rents with two other strangers. He's behind on rent.

When exactly did he make the decision? What event prompted him? He's not sure. All he knows is that right now, when the doors swing open on the night of the game, and he joins his first Division III-crawl, he feels sharper, more alive than ever before. With steel and fists and sheer bloody-minded stubbornness he drags himself over broken bodies towards his goal, one Xcrawl after another. In quiet moments, in the lull between battles, he hears the ever-increasingly strained beating of his heart. He pops some pills, half for the heart, half for pain, and pushes on. Hit harder, run faster. Don't stop to think. Now he's where he belongs, this is his time, these are his people. He'll reach his dream, or die trying. Just a few more crawls, then he'll be a legend. Then he'll be immortal.
Mar 26, 2025 9:20 am
Ladies and gentlemen, please put your hands together for the working man's man and sixth cousin of mayor Mike Haggar, from the Deep Fried South, weighing 245lbs...
https://i.imgur.com/UH75CRV.jpg
"Bombastic" Butch Bennett!

Rolls

Level 3 hp - (d8)

(2) = 2

Mar 26, 2025 11:53 am
Loving these characters!
Mar 26, 2025 12:22 pm
Now that the team is coming together, its time to choose the team sponsor! You have three choices and you can only pick one. You only have their reputation to go on, and I'll reveal the benefits and drawbacks once a sponsor is picked. Read the summary of each sponsor and the vote in the poll! We'll go with the majority winner.

1. Phang Blades—Phang provide melee weapons and shields for Xcrawl and the NAE Armed Forces. They are one of the oldest Xcrawl sponsors, and the PCs’ agent believes that having them on the team will give them some real legitimacy. They offer weapon and shield support.

2. Axis Alchemical—For years Axis provided a best-of-breed poison experience for Xcrawl events all throughout the world. This year, for the first time, Axis is moving into manufacturing magical potions. To promote their new line they want to sponsor their first Xcrawl squad—the PC team. The agent is a little leery of working with Axis, he says that everyone in the whole company is a little creepy, but they are offering potion support.

3. Max Media—Max Media is an entertainment and commercial conglomerate. They are a relative newcomer, having incorporated less than six months before they made their offer to the PCs agent, but they already have a fairly impressive corporate client list. They promise a lucrative cash deal in exchange for the PC team representing a number of the different brands they represent.

Sponsor Options Public

1. Phang Blades
Vote to view results.
2. Axis Alchemical
Vote to view results.
3. Maverick Media
Vote to view results.
Mar 26, 2025 12:57 pm
Gimme experimental potions and failed wellness tests, baybay!
Mar 26, 2025 1:03 pm
https://i.imgur.com/r5230s6.jpeg

Tymun was a long time trap engineer at a well known dwarven trap company but was laid off during a restructuring. The job was his whole life and he did not go quietly so he ended up black listed from any future work.

So he decided to be an Xcrawler as a way to make money and to embarrass his former company by disabling and revealing all their trap secrets!
Last edited March 26, 2025 2:06 pm

Rolls

Lvl up - (1d8)

(8) = 8

Mar 26, 2025 1:33 pm
@spaceseeker19 How's your character coming? Everyone else has submitted so we are almost ready to start.
Mar 26, 2025 4:24 pm
@nezzeraj - I've submitted what I have so far. I'll need leveling tables, and probably help with other things, too. The Gamma rules that I'm using are very light on chargen details.
Mar 26, 2025 10:37 pm
No problem, here you go.
https://i.imgur.com/IrjMuPQ.jpeg
Mar 26, 2025 11:28 pm
D'oh we also need a team name and which city you represent as well as your team theme song! Go ahead and make suggestions and I'll pick some. We start tomorrow! Don't forget to vote on the sponsor as well.
Mar 27, 2025 12:05 am
I still vote for the Houston Hooligan Cocks!
Mar 27, 2025 12:19 am
Syracuse Spatters?
Austin Assassins?
Medford Massacre?
Guildford Grandmasters?
A few remaining questions:
1) Are our supplies provided by our sponsor, or do we start with equipment of our own?
2) A Messenger represents a deity, but there's no deities listed in the Gamma rules. Should I make up one of my own, or is there a list specific to this game?
3) Messengers have Holy Acts, but no spells, correct? So I can delete the spell section on my character sheet?
4) Some of the other players have mentioned occupations, and that is something listed on the DCC character sheet. What are my options there (another thing not included in the Gamma rules), or is it not important?
I've made my character, Bole, the Tree of Repudiation, publicly visible, so you should all be able to view him.
Last edited March 27, 2025 12:22 am

KCC

Mar 27, 2025 12:30 am
The Waterdeep Wyverns?
The Riverrun Raiders?

My character has a dragon on their cloak! A branding opportunity!
Mar 27, 2025 3:48 am
@spaceseeker19
1. You start with an adventuring kit, plus 350g to buy weapons and items. But let's just use the money to bump your weapon and armor to +1s. You can get items from sponsors if you pick a sponsor that supplies weapons like Phang Blades.
https://i.imgur.com/Jmiri3o.jpeg
2. There's a list here.
https://i.imgur.com/Qo4rwlL.jpeg
3. Yes, no spells, feel free to delete that.
4. Occupations are d100 random roll. The list is too long to capture in an image so just roll and I'll tell you what it is.
Mar 27, 2025 3:52 am
@Darkstar8 don't forget to vote for sponsor.

Ok some good names so far! Keep offering suggestions until tomorrow!
Mar 27, 2025 5:28 am
Voted. Or should I say outvoted. Looks like weapons it is. Probably best.

Anyway, team names:
LA Doom Circuit
Philly Trash Pact
Chi-town Crobar Saints
Seattle Sponsor Darlings
Houston HexCrawlers
Manhattan Maximum Maulers
OOC:
Scratch that roll. I already rolled occupation.
Last edited March 27, 2025 5:31 am

Rolls

Starting occupation - (1d100)

(12) = 12

Mar 27, 2025 5:34 am
Phang Blades
The Good News: If the PCs choose Phang, then the weapons sponsor equips them with all new quality weapons. Each PC gets a temporarily magical +1 version of their primary melee weapon; the weapon’s enchantments fades at the end of the Xcrawl season, downgrading them to mundane, but high quality, weapons. If the PC uses a shield, they gain a shield that is +1 to hit and damage if used as a weapon, but gives only the standard bonus to AC.

The Bad News: The contract obligates the PCs to use nothing but Phang melee weapons and shields for this entire adventure. If they have magical weapons gained from other adventures (specifically any omni weapons), they have to leave them at home.
Mar 27, 2025 11:37 am
I like the team names suggested thus far and I'm not very creative with that stuff, so I'm good with any one we end up with. For theme songs however, I've really been feeling Danko Jones' "Good Time" lately. Feel like the hook of "I came here to fuck shit up and have a good time" really encapsulates our team vibe and is very catchy for fans to sing along and pump their fist to. As an alternative offer, we can go with a classic that will also capture us some fans in Germany, the all time favourite Sweet Caroline, as sung by The Hof.
Mar 27, 2025 2:01 pm
That Danko Jones song is the best Xcrawl theme I could've imagined. By GM fiat I say this your theme song lol.
Mar 27, 2025 2:12 pm
There's a lot of good names being thrown around. I think I'm partial to Houston Hexcrawlers, but all of them are good.

Also, that "Good Time" song is amazing and my life is better now for having heard it. So consider me in support of that GM fiat!
Last edited March 27, 2025 2:12 pm
Mar 27, 2025 2:32 pm

What's your team name? Multi Public

1. Houston Hooligan Cocks
2. Syracuse Splatterers
3. Waterdeep Wyverns
4. Houston HexCrawlers
5. Detroit Decapitators
Mar 27, 2025 2:45 pm
nezzeraj says:
That Danko Jones song is the best Xcrawl theme I could've imagined. By GM fiat I say this your theme song lol.
Best use of GM authority ever.
I had never heard that song and had the same thought. In fact, I’m emailing Brendan LaSalle right now.
Mar 27, 2025 3:07 pm
I cast my now symbolic vote for "Good Time" as well. I can definitely hear it playing during the walk out.

As far as team names, I like Houston Hexcrawlers and Riverrun Raiders but I'd be fine with any mentioned.

For the sponsor weapons, I'm pretty rusty with DnD style weapons. Being +1 and magical are 2 separate things right? So having to use a +1 magical weapon is better than a +2 weapon? I know the sponsorship forces us to use their weapons but wanted to ask for my own understanding.
Mar 27, 2025 3:25 pm
Glad to see such an ethusiastic reception for DK's music. Plus, think it shows we're all on the same page about the tone of this project ;)
Mar 28, 2025 12:32 am
Some more rolls for Bole.

Bole is a Messenger of Diana. What would be the favored weapon of Diana?
Last edited March 28, 2025 12:36 am

Rolls

Occupation - (1d100)

(22) = 22

Lawful Deity - (1d9)

(1) = 1

Mar 28, 2025 1:56 am
spaceseeker19 says:
Some more rolls for Bole.

Bole is a Messenger of Diana. What would be the favored weapon of Diana?
A bow.
Redcroc says:

For the sponsor weapons, I'm pretty rusty with DnD style weapons. Being +1 and magical are 2 separate things right? So having to use a +1 magical weapon is better than a +2 weapon? I know the sponsorship forces us to use their weapons but wanted to ask for my own understanding.
Any weapon with a + is considered magical. +1 weapons add +1 to both attack and damage, +1 armor increases AC by 1 and reduces armor check penalty by 1. What is unique to Xcrawl is that most magic items are temporary and are created for the events and the enchantments fade by +1 every year until they become mundane weapons again.
Mar 28, 2025 3:37 am
nezzeraj says:
Any weapon with a + is considered magical. +1 weapons add +1 to both attack and damage, +1 armor increases AC by 1 and reduces armor check penalty by 1. What is unique to Xcrawl is that most magic items are temporary and are created for the events and the enchantments fade by +1 every year until they become mundane weapons again.
Ok cool. I like that spin Xcrawl puts on it. Glad we got a sponsor to supply us then LOL
Mar 28, 2025 1:23 pm
Lol yeah, not a bad choice!
Mar 28, 2025 11:10 pm
I rolled a 22; what occupation does that signify?
Mar 29, 2025 12:36 am
spaceseeker19 says:
I rolled a 22; what occupation does that signify?
College athlete on a scholarship. Not sure that fits your character though lol. You can pick anything you like. Most ordinary jobs are on the list.
Mar 29, 2025 6:07 am
Haha that's awesome!
Mar 29, 2025 7:45 am
Love that!
Apr 3, 2025 4:25 am
As we're going into combat, I realize that I didn't roll for Mojo at the start of play (which I interpret as the start of this crawl). Just in case I didn't miss something about an amount of Mojo we started with, I'll roll it here.

If that's right, Bole contributes 2 Mojo to the party pool.
Last edited April 3, 2025 4:27 am

Rolls

Start of mission Mojo - (1d3)

(2) = 2

Apr 3, 2025 8:06 am
Might be changed from the Gamma rules, but all characters start with 1 Mojo towards the pool.
Apr 3, 2025 8:14 am
Gamma rules (pg. 18) mention "At the start of play, every PC of at least 1st level begins with 1d3 Mojo points." I'll roll mine too just in case, but of course, the GM has final say.
Last edited April 3, 2025 8:15 am

Rolls

Mojo - (1d3)

(1) = 1

Apr 3, 2025 8:23 am
Yeah definitely changed then. Here's the final rules for it.
https://i.imgur.com/zHKgPW9.jpeg
Apr 3, 2025 7:13 pm
So we currently have 7 Mojo in the pool, right? How do you want us to track the Mojo pool?
Apr 4, 2025 12:26 am
I will make a floating tracker for it. With 7 characters you'll have to let me know whenever you earn mojo via class ability.
Apr 4, 2025 6:54 am
I'm not that well versed with GP character sheets code, I just copy-pasted and tweaked one I use in another DCC game. If you'd like to tell me how to make sure Initiative is a rollable button, for your ease of use, I'm all ears.

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