TrustyJustin says:
okay, here's my guy.
My character will have the theme:
FAITHFUL
His
Quest is to
serve the Gods of the seasons and the Earth and the Water and the spirits of his ancestors and the animals.
This gives him the Power of
Knowledge he knows a lot about the land and the spirits around him from the stories passed down from the Gods to his ancestors and then on to him.
It also gives him a Power a
gift from the Gods: Whether this be some sort of protection, or an ability, I’m not sure how magical we want to get with this so, I’ll come back to this after some input from you guys
His flaw attached to this will be that he can be
Narrow-minded/Stubborn
As a second Theme: he’ll be a
RANCHER
His Quest is
to maintain the ranch and the herd. I imagine him as maybe a goat rancher, or something, but again it could be some kind of fantasy livestock like small dinosaurs or something?
His Powers will be:
Animal Handling - he has two dogs that he works with, he works the herd, he rides a horse.
and
Tools - He’s good at digging, fixing fences, building, chopping - Ranch work maybe with wood carving as a hobby
The Flaw is that he can be very isolated even from his closest neighbors, and is
wary of outsiders, he can be very abrupt or socially awkward. He limits time going into town and will try to do all of his trading/shopping during his trips taking livestock to market.
Third Theme:
PROTECTOR
He is a father, his two sons, and two daughters all live on the ranch with him. One of his sons has a wife and a small baby. They all work together on the ranch, but as the Father he is responsible for the well-being of all of the people and animals on the ranch
Power:
Good in a fight. Weapon of choice: Hammer or Axe
Power:
Traps. Best way to fight a predator is to never have to fight them.
Flaw:
Over Protector - He may not trust those in his protection to fend for themselves.
And Finally fourth Theme:
PROVIDER
As the head of the ranch this is his primary role and his Quest attached to this is to always be looking for either a good trade, a good deal, or a
Golden Opportunity. Although he is reluctant to leave the ranch under most circumstances, he can be easily persuaded if he feels like the overall benefit is it worth it. A new structure, new animals, more money, there is always a need for more of something at the ranch.
Power:
Negotiator He’s good at getting a good deal
Power:
First Aid: with animals or people his nurturing nature makes him competent at basic first aid.
Flaw: He might not be totally above being a little bit of a
cheat or a thief if he thinks no major harm will follow if it’s to the benefit of the ranch or his family.
Okay, so that’s what I’ve got for my Far Isles rancher, I’m hoping you guys can help me fill in some of the details. As far as the Faithful power, I’m totally cool with that being some form of witchcraft, or he could be out there leading a cult or his own little church or something, I dunno.
…. and if I am like totally way off with any of this stuff, just let me know what I should change.
All of this looks good. As far as the magic goes, I'm trying to avoid the D&D style godWizard and keep things with a rustic feel. Gift from the Gods (or spirits?) should be fine. As it's a fairly broad tag, I imagine it would be something you mainly use indirectly. Unless there is a specific thing it is or does, in which case the tag should reflect that?