Chapter 3: Thistletop

Mar 27, 2025 11:02 am
Wealday, Lamashan 1, 4707 AR

The next week passes without any events, though each day is tense in case the goblins decide to attack. But it seems they are still preparing. Yesterday the sheriff arrived back in town with a few men. Not enough to keep the town safe in a full on assault.

You spend the evening preparing for today, and at dusk you set off from town with Shalelu leading the way. Some of you got horses from Aldern Foxglove, the rest of you have been supplied by Daviren Hosk. It takes a couple of hours to reach the Nettlewood and Shalelu urges you to be quiet. From this point on, there is no telling what you might encounter.
OOC:
Navigating the forest is a Multi-Person Dramatic Task requiring 20 Task Tokens and lasts four rounds.

https://i.imgur.com/FN5bEha.png

Characters are dealt Action Cards as usual during a Dramatic Task. Those attempting the task make relevant skill checks and get a Task Token for each success and raise. Failure means no progress and a Critical Failure reduces progress by one (if any has been made). Will draw action cards only in case of Clubs. If you draw a club, you encounter a complication. Attempts to resolve the task (or Support it!) are made at an additional −2.

Worse, if a roll is failed during a Complication, the Dramatic Task fails—the trap springs, the lock jams, a victim cannot be saved, and so on.
The character may choose not to attempt a roll on a turn he has a Complication—it just costs him precious time.

Support: Characters assisting (via Support) also suffer the Complication penalty, and an additional −2 if their Action Card is a Club! Critical Failure on their part just subtracts from the lead’s roll as usual, however, it doesn’t cause the entire task to fail.

You can post in whatever order you like. You can use any skill you can make a case for. The most obvious is Stealth and Survival. Though I'm not hard to convince if you have a clever idea with another skill.

Edit: Chigaru and Khel drew clubs and have complications.

Deck Draws

Round 1/4
3 of Diamonds
10 of Hearts
King of Clubs
Queen of Clubs
4 of Hearts
6 of Diamonds

Shalelu Andosana

Furmyr

Mar 27, 2025 11:05 am
Shalelu Andosana
Shalelu tries to lead with her knowledge of the nature.

Rolls

Shalelu Survival - (1d8, 1d6, RA)

1d8 : (2) = 2

1d6 : (3) = 3

Mar 27, 2025 1:32 pm
OOC:
Okay, so this is a bit confusing. Does a person who is trying to resolve the task and has complications take a -4 total penalty to skill check?
Mar 27, 2025 2:05 pm
OOC:
It is a -2 if you drew a club. It is also a -2 to support someone who drew a club. So if you drew a club are supporting a character who got a club is worth another -2. I had to read it a couple of times in the rulebook myself.
Mar 27, 2025 2:35 pm
Saldrina looks for shortcuts or easier paths.

EDIT: Spending a benny to reroll.
Last edited March 27, 2025 2:36 pm

Rolls

Notice⭐ - (1d6, 1d6, RA)

1d6 : (3) = 3

1d6 : (2) = 2

Notice⭐ - (1d6, 1d6, RA)

1d6 : (3) = 3

1d6 : (5) = 5

Mar 27, 2025 2:57 pm
The woods of Nettlewood had been so different from the landscape of Quadira that Khel had been equally fascinated and confused. He was not familiar with forest terrain before, so he tried his level best to aid the group by keeping an eye on forest trails and points of interest.
OOC:
Aiding whoever is in charge of exploration.

Rolls

Notice⭐ - (1d6-2, 1d6-2, RA)

1d6-2 : (65) - 2 = 9

1d6-2 : (3) - 2 = 1

Mar 27, 2025 2:59 pm
OOC:
Maybe Shalelu can benny that roll if she is in charge of the expedition.
Mar 27, 2025 3:14 pm
This forest didn't look any more or less dangerous than any other forbidden or cursed woods he'd been in, but Wess decided to tread carefully anyway.
OOC:
looks like I'm burning a Benny early
Last edited March 27, 2025 3:14 pm

Rolls

Stealth⭐ - (1d4, 1d6, RA)

1d4 : (2) = 2

1d6 : (1) = 1

Stealth⭐reroll - (1d4, 1d6, RA)

1d4 : (443) = 11

1d6 : (4) = 4

Mar 27, 2025 5:51 pm
During his soldiering days, Grim and his company were often taking part in ambushes, in one way or another. He didn't much pay attention to the tactics of it, but knew some of the signs to look for in the terrain.

Rolls

Survival - (1d4, 1d6, RA)

1d4 : (2) = 2

1d6 : (62) = 8

Mar 28, 2025 2:29 am
Chigaru scouts ahead, looking out for patrols, dangerous creatures, traps, or anything else that might be dangerous or cause complications.

Rolls

Notice⭐ - (1d6-2, 1d6-2, RA)

1d6-2 : (4) - 2 = 2

1d6-2 : (62) - 2 = 6

Mar 28, 2025 9:19 am
You almost step right into a owlbear den when Grimwulf is able to spot the tracks. With Wess' lead you are able to sneak past and move further into the forest.
OOC:
With the aid from Khel, there was no need for her to spend a bennie. You ended up with 7 tokens on the first of 4 rounds.

For round 2, Wess is the one with clubs.

Rolls

Shalelu Survival - (1d8, 1d6, RA)

1d8 : (3) = 3

1d6 : (5) = 5

Deck Draws

Round 2/4
6 of Clubs
Ace of Diamonds
9 of Hearts
8 of Spades
3 of Spades
Jack of Spades
Mar 28, 2025 10:36 am
Before the journey, Khel spent some time reading books on this part of Nettlewood, getting some pointers from Brodert Quink and discussing and inquiring with him for some pointers. He tried to recall if he could spot some obvious landmarks and used common sense in exploring this deep forest.
OOC:
So, I am using common knowledge for the next text and flavored it as discussing the Nettlewood with Brodert Quink. Hope that is acceptable for this task? Or else I will roll notice again. I am going to use a benny to reroll.
Last edited March 28, 2025 10:37 am

Rolls

Common Knowledge⭐ - (1d8, 1d6, RA)

1d8 : (2) = 2

1d6 : (3) = 3

Common Knowledge⭐ - (1d8, 1d6, RA)

1d8 : (1) = 1

1d6 : (2) = 2

Mar 28, 2025 4:24 pm
Truth be told, Grim was a bit disappointed when they skirted the Owlbear's lair. He had heard tales of their majestic bearing and awesome, destructive might and was keen to see how well those tales mirrored reality. And yeah, clobber one over the head, make a nice mantle piece at the Hagfish. Get some free coin at the tables.

Shaking his head of the thought for now, he continues to look for signs throughout the forest. With a slight smile, if not an Owlbear, maybe a bugbear.
OOC:
Bennies 3/4
Last edited March 28, 2025 4:25 pm

Rolls

Survival - (1d4, 1d6, RA)

1d4 : (3) = 3

1d6 : (1) = 1

Survival - (1d4, 1d6, RA)

1d4 : (41) = 5

1d6 : (3) = 3

Mar 28, 2025 4:49 pm
Saldrina continues keeping her eyes open for possible shortcuts or easier paths though the brambles.

Rolls

Notice⭐ - (1d6, 1d6, RA)

1d6 : (3) = 3

1d6 : (4) = 4

Mar 28, 2025 6:14 pm
Wess thinks 'Who knows how many owlbears coulda been in there? Even though one protective momma bear would have been trouble' he decides to move even more cautiously, even at the cost of time.
OOC:
Not gonna risk a roll this round.
Mar 29, 2025 11:27 am
Chigaru continues to scout ahead, relaying what he finds to the main group as they make their way through the dangerous territory.

Rolls

Notice⭐ - (1d6, 1d6, RA)

1d6 : (2) = 2

1d6 : (1) = 1

Mar 30, 2025 5:01 pm
You almost step into a field of stinging nettles, but between Saldrina and Grimwulf you are able to avoid it.
OOC:
You have 10 of 20 tokens. You are halfway there.

Edit: No clubs, so it's smooth sailing this round

Rolls

Shalelu Survival - (1d8, 1d6, RA)

1d8 : (3) = 3

1d6 : (4) = 4

Deck Draws

Round 3/4
10 of Spades
7 of Diamonds
10 of Diamonds
Queen of Hearts
7 of Spades
4 of Diamonds
Mar 30, 2025 5:46 pm
Khel was unable to put his recent studies into good use. He couldn't find any notable landmarks yet, but he tried the strategy again.
OOC:
Using common knowledge again.

Rolls

Common Knowledge⭐ - (1d8, 1d6, RA)

1d8 : (87) = 15

1d6 : (2) = 2

Mar 30, 2025 7:54 pm
That's two times now they were able to avoid danger. Wess tries to remember what sort of other flora and fauna might be a danger here.

Rolls

Survival - (1d4, 1d6, RA)

1d4 : (41) = 5

1d6 : (4) = 4

Mar 30, 2025 8:01 pm
Saldrina continues keeping a watch for hazards and shortcuts.

Rolls

Notice⭐ - (1d6, 1d6, RA)

1d6 : (5) = 5

1d6 : (5) = 5

Mar 30, 2025 9:49 pm
Feeling confident there's no immenent threat of goblins, Grim keeps an eye out for other dangers.

Rolls

Notice - (1d6, 1d6, RA)

1d6 : (3) = 3

1d6 : (4) = 4

Mar 31, 2025 7:52 am
Just to switch up his activities, Chigaru puts some of his survival skills to the test, checking for tracks, droppings, or other signs of passage to give them insight into the way forward.

Rolls

Survival - (1d4, 1d6, RA)

1d4 : (43) = 7

1d6 : (665) = 17

Shalelu Andosana

Furmyr

Mar 31, 2025 9:39 am
Shalelu Andosana
You come deeper into the forest, and you start seeing goblin tracks. At one point you even spot a patrol of scouting goblins. Shalelu warns caution, if a returning patrol goes missing it can draw more of them.

You reach an area where the briars and thistles that grow so rampantly in Nettlewood are even more dense and tangled. You must be close to the see though, as it is not quite dense enough to block the sound of waves crashing on the unseen beaches to the west, the undergrowth is
certainly thick enough to block sight and access to the coast.

Few trees grow this close to the edge of the sea, but the briars often reach heights to rival them. Here, the patch is nearly twenty feet high.

"The tracks dissappear inside the nettles here," Shalelu whispers.

Chigaru is able to carefully pull a piece of the patch aside, revealing a tunnel of thistles within. Looking inside, you see the tunnels split into three directions.

https://i.imgur.com/HAzdWz4.png
OOC:
An amazing round, netting you 11 tokens.

The tunnel is small enough that size 0 and 1 creatures can only wiggle through by stooping over and hunkering down, effectively squeezing to move. They treat the area as Difficult Ground and subtract 1 from their Parry and any rolls that require the use of their arms or body.
Mar 31, 2025 5:27 pm
Grim starts bopping his finger at the three trails while quietly singing something, "...catch a goblin by the throat, enee, minee, miney, mo." his finger stopping at the left trail. Replacing his maul with a hand axe, "I vote left."
Last edited March 31, 2025 5:29 pm
Mar 31, 2025 7:39 pm
"Could be a tight fit, even for us mate" Wess says. More concerned with how well then can ravel in a tight space, than which way they go.
Mar 31, 2025 11:05 pm
Chigaru, the largest of the group, looks at the tunnels with skepticism. "I never thought my monk training would be useful for squeezing in goblin tunnels. I agree with going left. I hear the ocean that way and it will give us a great view even if it doesn't lead to our destination."
Apr 1, 2025 2:35 am
"Left, then," Saldrina agrees.
Apr 1, 2025 7:09 am
Khel was not that much of a tracker, so he followed the instinct and training of his fellow party members. He nodded at the directions and continued to follow the group.
Apr 1, 2025 7:27 am
You head to the west and it soon turns towards the north. Just a few yards the tunnel once again splits, but this time in two directions. East and West. You can hear and barely see some goblins to the north behind some thistles.

It's hard to make out how many, but by the sound you'd guess at around a dozen goblins. They are making too much noise to notice you so far, but you think it would hard to pass any closer without them noticing.

https://i.imgur.com/bGZeYnV.png
Apr 2, 2025 2:07 am
Whispering to the others, "Do we engage, or try and parlay? If they even know what that means. I'd hate to do nothing and have them surround us later."
Apr 2, 2025 2:14 am
"We ambush them, tie them up. No unnecessary killing. They might have information on where their lair is and what might be waiting for us," Chigaru says with a low grumble.
Last edited April 2, 2025 2:15 am
Apr 2, 2025 8:47 am
OOC:
If you want to ambush them, we can deal with is as a Dangerous Quick Encounter.

That is you each roll one appropriate skill Stealth, Fighting, Shooting, Spellcasting, etc. Failure means you take a Wound (1d4 Wounds on a crit failure) but it can be soaked as usual. Success means you escape with Bumps & Bruises (one level of fatigue), while a raise means you escape unscathed.

If half of you or more fail, I'll narrate that one of the goblins escape or is able to raise an alarm.
Apr 3, 2025 2:05 am
Wess, showing remarkable restraint, doesn't go in swinging, although he is still very confident. Maybe overly so "Alright boys, drop your weapons, we aren't here to fight today, so don't make me change my mind!" he says.

Rolls

Intimidation - (1d6, 1d6, RA)

1d6 : (5) = 5

1d6 : (4) = 4

Apr 3, 2025 2:09 am
Chigaru rushes in as silent as possible and tries to knock a goblin unconscious with a quick blow to the head.

Rolls

Unarmed Attack - ATTACK - (1d8+1, 1d6, RA)

1d8+1 : (7) + 1 = 8

1d6 : (3) = 3

Apr 3, 2025 3:33 am
Saldrina uses her powers to throw a handful of rocks at the goblins, hoping to knock out a few.

Rolls

Spellcasting - (1d10, 1d6, RA)

1d10 : (6) = 6

1d6 : (1) = 1

Apr 3, 2025 4:25 am
"Or don't. And we'll gladly eviscerate every single one of you." Grim adds with a steely stare, a part of him hoping they do just that.

Rolls

Intimidation - (1d8, 1d6, RA)

1d8 : (86) = 14

1d6 : (3) = 3

Apr 3, 2025 10:12 am
Khel crept up and tried to cast a zone of entangling shackles that would grab the goblins within its reach.

Rolls

Spellcasting - (1d10, 1d6, RA)

1d10 : (7) = 7

1d6 : (5) = 5

Birdcruncher Goblin

Furmyr

Apr 3, 2025 1:16 pm
Birdcruncher Goblin
In the matter of a few moments you are able to subdue and overpower the goblins who seems totally unprepared for an assault. Most don't even have time to reach for their weapons. Though a couple of goblins try to put up a fight, they soon realize it is a lost case.

"Oh woe is me," one of the goblins complains. "We have failed again. Ripnugget will toss us down the Howling Hole."
OOC:
Wess, Saldrina and Khel takes a level of fatigue.
Apr 3, 2025 5:08 pm
Wess ask the goblin; "What's the 'howling hole'? Ya know what, nevermind, I' get the idea. How about instead you give us some useful information?"

Chuffy

Furmyr

Apr 4, 2025 12:22 pm
Chuffy
"I Chuffy. We are birdcrunchers. What's left of us!" the goblin replies. "Chief Nine Toes died in raid on Sandpoint. We hope to be part of Thistletop goblins. But can't even take care of stupid ambushers."

"But Chuffy don't know what you want to know."
Apr 5, 2025 12:24 am
Wess continues talking to the goblin, but he doesn't put down his axe; "Well met Chuffy. We aren't looking for the answers to deep philosophical questions here. Let's keep it simple, eh? Where's your boss, and how do we stop the attacks on Sandpoint?"
Apr 5, 2025 1:07 am
"Ripnugget," Chigaru clarifies for Wess. "We want to get into Thistletop and see Ripnugget. How do we get in?"

Birdcruncher Goblin

Furmyr

Apr 7, 2025 2:33 pm
Birdcruncher Goblin
"The stupid longshanks. She's the one behind it all," the goblin says. "Ripnugget is doing it all for her."

He shrugs at Chigaru's question. "I am bircruncher. I not know area. Just know front door."

He leads you over to another of the "doors" and carefully opens it just enough to reveal a cliff straight down. But beyond that is a small strange island in the form of a skull. On top you can see a small fort. In front you see some goblins patrolling around it along with some goblin dogs. There is a rope bridge leading to the island further to the east.

https://i.imgur.com/DZcE0Xh.png

https://i.imgur.com/4VffVwZ.png
Apr 7, 2025 4:07 pm
"Doesn't leave much room for a surprise attack does it?" Wess says before turning to the goblin "Hey, Chuffy, are Longshanks and Ripnugget both in there? Are there any other ways in or out?"
Apr 7, 2025 4:44 pm
Khel is surprised at the sheer size of the island. He strained his eyes to look at it from their hiding spot. "An interesting but awful place to make a defensive bastion. What a weird island structure!"
Apr 7, 2025 6:33 pm
Saldrina considers the view, wondering if there is a way to get over to the fortress without being spotted.
Apr 7, 2025 8:36 pm
A bit surprised by what he sees, Grim remarks "Seems odd the news of this didn't make it's way down to Sandpoint. Still, I'm not so much worried about the goblins in a direct assault, rather the demon lady and whatever hellish minions she may have."

Replacing his hand axe with the maul, he points at Chuffy, half-serious, "Shall we start by throwing him off the cliff?"
Last edited April 7, 2025 8:38 pm

Birdcruncher Goblin

Furmyr

Apr 8, 2025 7:30 am
Birdcruncher Goblin
"No! No! No!" the goblin pipes up when you talk of throwing him off.

"I help you. But I'm not from here. I don't know."

He seems to think for a moment before he gets an idea. "The druid will know. Gogmurt. He has a lair to the east. He don't like to sleep inside. Just be careful of his black cat."

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