Character Creation / Interrogation

Oct 23, 2016 3:56 am
Grab one of the playbooks from this PDF and start filling it out. You can either transfer all of the text to a 'custom character' on Gamer's Plane, or you can just edit the PDF and upload it on something like Google docs. If you are feeling extra fancy you can look at the extended playbooks as well.

For gameplay you'll want you chosen playbook, as well as the 'Basic Moves', 'Peripheral Moves', and 'Battle Moves'. Those pages are going to tell you everything you can do, so look them over. When we first start playing I'll let you know a good time to use certain moves, just to help out anyone who is confused.

...

Anyway, make your characters real and human. You all will have history with each other, as well as the town of Advent. Also, I need to know:

Where do you get food/water?
What's it like where you live?
What sort gigs do you work for cash, and who pays you? (Playbooks should have a list)
What are some characteristics of Advent and the surrounding area?
What is something you heard about in the 'Golden Age', the time before the apocalypse?
How do you stay warm in the cold winter nights?
Oct 23, 2016 2:58 pm
Good day all. I would like to play the Hocus and plan to put together a cult based on San' ta, a god known for giving gifts or rending the unfaithful with his terrible claws.
Oct 23, 2016 6:52 pm
I am going to play the Hardholder of Advent and take direct responsibility for it's safety. I'll get more details in later.
Last edited October 23, 2016 8:09 pm
Oct 23, 2016 9:25 pm
A Santa cult sounds fantastic, and you're the first player to ever be a Hardholder in all of the AW games I've ran! Hooray!
Oct 23, 2016 10:26 pm
Hey, everyone. I was thinking of playing a Savvyhead, the only person in this town who knows how to repair all of the shit that all of the uncouth thugs around here keep breaking.

I also have a couple questions about character creation.

Firstly, the Savvyhead playbook says I start with "any personal piece or three of normal gear or weaponry." The playbook doesn't give a list of "normal gear or weaponry" to select from, unlike most of the other playbooks, which have specific lists of selectable gear. Do I simply choose three pieces of gear and weaponry from among those listed in the other playbooks, or is there something I'm missing here?

Secondly, does "If you’d like to start play with a vehicle or a prosthetic, get with the MC" mean that I can be a cyborg? I might be interested in starting with some cyborg parts, if that's an option.

Anyway, onto your questions for my character. I don't have interesting, fleshed-out answers to all of them at the moment, but I'll work on coming up with some soon. I'll also try to get my character sheet created and added to the game in short order.

Where do you get food/water?

Presumably Advent was founded near a river, lake, or some other source of fresh water, so the town has access to drinking water and irrigation for crops. I would likely repair, upgrade, or create techy-things for the other Adventists in exchange for food and drink.

What's it like where you live?

My workspace (which doubles as my living space) is in a naturally occurring cavern, which has been enlarged and modified to accommodate all of my hoarded techno-junk, and to be somewhat fit for human habitation.

What sort gigs do you work for cash, and who pays you? (Playbooks should have a list)

Repairing, modifying, and creating techy-things for Advent's more prominent citizens and institutions (perhaps including some of the other player characters).

What are some characteristics of Advent and the surrounding area?

Advent should totally be located on or at the foot of a mountain.

What is something you heard about in the 'Golden Age', the time before the apocalypse?

The most wealthy of the great nations and megacorporations had begun to establish burgeoning Lunar and Martian colonies, just mere decades before the Great Collapse.
Oct 23, 2016 11:55 pm
I'm not ready to answer all these questions, but on the Hardholder playbook i have the option to describe Advent some. I just wanted to jump in and say I support the idea of being at the foot or in/near mountains for Tefmon's Savvyhead to have their workshop cave. I will be choosing the heavily fortified option from the list on my splat book so if Advent is like a Helmsdeep style fortress I would be very happy.
Oct 24, 2016 4:19 am
Alright, lacking time to sit and bang out char gen, I'll gather some opinions. I like "The Child-Thing," because creepy + Stranger Things. I like "The Faceless" of an old Image comic called Wild Star, and want to steal an idea from it. I like "The Skinner" with the idea of being a performance artist tattooist, and possibly a people's-skin-as-chronicle historian.

Thoughts?
Oct 24, 2016 5:51 am
Hmm, I was internally debating between The Savvyhead and The Quarantine, and I eventually decided to go with The Savvyhead because it seemed easier to roleplay, and more straightforward to come up with reasons to involve myself with and care about Advent and the other PCs.

I personally think that The Skinner is the most straightforward to play of the three playbooks you listed, but that might just be my personal playstyle. The Child-Things seems like the 'creepiest'/'weirdest', and The Faceless seems somewhere in the middle. I think it depends on how 'normal'/'human' a character you want to roleplay, but that's just me.
Oct 24, 2016 6:38 am
I contemplated the Child-Thing, but in the end felt I would get more out of a character with built in investment in the community. I really like the idea of a chronicler of history via tattoo...then collecting the work when the person passes. Like every time someone does a deed worthy of a new tattoo, everyone gathers to watch the Skinner make the art and hear the telling of the story, with dramatic embellishments. Of course there is also The Show that is very similar, but more music than performance art in nature.

I can't say I know the Wild Star comic so I can't guess at what concepts you might be borrowing. The Faceless is an interesting character though.

No bad choices...just got to figure out which you like best.
Oct 24, 2016 9:21 am
@Taej: In my experience it is always better to play as the character that seems like the most fun. The Skinner has a lot of social moves, the Faceless is like a wrecking ball, and the Child-thing is weird and feral. When you level up you have the option to take moves from other playbooks, so keep that in mind if you like certain moves.

@Tefmon: Normal gear means stuff that is easily obtained. Here's a list of examples:
• .38 revolver (2-harm close reload loud)
• 9mm (2-harm close loud)
• Hunting rifle (3-harm far loud)
• Magnum (3-harm close reload loud)
• Sawed off (3-harm close reload messy)
• Shotgun (3-harm close messy)
• Sleeve pistol (2-harm close reload loud)
• SMG (2-harm close autofire loud)
• Big knife (2-harm hand)
• Crowbar (2-harm hand messy)
• Grenades (4-harm hand area reload messy)
• Kitchen knife (2-harm hand)
• Machete (3-harm hand messy)
• Many knives (2-harm hand infinite)
• Stun gun (s-harm hand reload)

• Fashion worth 1-armor
• Armor worth 1-armor (Leather, layers of canvas, plastic)
• Armor worth 2-armor (Pieces of car, riot gear, actual suit of armor)

For 'personal piece' I can't find anything solid on it, but it seems like it's either a distinctive or customized weapon. Custom weapons can be found under the Battlebabe playbook, and here are some examples of distinctive weapons:

Distinctive weapons:
• 12" razor-sharp scissors (2-harm hand)
• Antique handgun (2-harm close reload loud valuable)
• Hidden knives (2-harm hand infinite)
• Ornate dagger (2-harm hand valuable)
• Ornate sword (3-harm hand valuable)
• Scalpels (3-harm intimate hi-tech)

Straight from the book:
The purpose of a prosthetic is just to make it easier or possible for you to do what you need to do, when without one it’d be difficult or impossible. Thus, prosthetics don’t give you superpowers, they don’t give you stat bonuses, and they don’t give you penalties. Prosthetics say things about the world, its resources, and what people value.

https://s4.postimg.org/bvr8m35fx/Prth2.png
Oct 24, 2016 9:26 am
Advent at the foot of a mountain sounds cool, I'd down for a natural cave and a some kind of fortress built into it. The things I need to know are:

What is the fortress made out of and how is it maintained?
Is it above ground or underground?
What happens to those who don't live inside?
Oct 24, 2016 3:34 pm
So I feel I have completes my Hardholder. Introducing Vega.
For personal gear, I was thinking twin magnums. Vega usually keeps them holstered behind her back, so you know when they are drawn, ya done f#$%ed up. For personal garb she wears attractive, tight clothes, or sometimes exposes a little to much flesh. Her symbol of office is an old military style hat with aviator goggles. She has long red hair and wile her face is considered soft at first glance she commands respect. She has developed an icy glare that freezes all but the most violent of people in their tracks when she levels it at them. Her time on top of the heap that is Advent has softened her once toned body, but despite her new curves she is still tough and hard.

You will find the following information on Vega's sheet, but I figured I'd post it so everyone can get an idea of what Advent is like based on the choices I made for my character.

The Holding of Advent - Surplus: 2-barter, Wants: famine, hunger, idle, reprisal.
Home to between 75-150 souls.
Gigs: Hunting, farming, lucrative raiding, manufactory(I'm thinking auto parts to maintain vehicles), scavenging.
The compound is tall, deep and mighty, of stone and iron. (gang has +2 armor when defending the stronghold)
An armory of scavenged and makeshift weapons.
A garage of a few utility vehicles and 7 battle-ready vehicles.
A gang of 40 violent bastards (2 harm gang, medium, unruly, 1 armor).

On to the questions (all answers subject to approval by GM and adjustable by player input)....

Where do you get food/water?

Advent's water supply comes from two sources. A river that flows down the mountain nearby. An aquifer has been built to divert a portion of the water directly into Advent's water system providing running water to most of the compound. Everyone has access to this water (in theory) as long as the river doesn't freeze.

The second source is an underground lake. It is cold and deep in the mountain, also prone to freezing, but the ice can be harvested with relative ease if that is the case. There is a pump that draws the water to a central reservoir, but that reservoir is not tied into the central pipe system. When Advent is forced to use the lake, rationing is mandatory. Vega has records that indicate the lake is a limited resource, but the general population doesn't know that and she worries about problems that might arise if scarcity rumors take hold.

Food comes from many different sources. Hunting is good around Advent now. In past years that has not always been true. Farming is down further down the slopes. The farmers are citizens of Advent and they and their families are welcome inside the walls of Advent and can find ready shelter in emergencies, such as raids by neighboring holds or extreme weather. (Special Note: This game being set in winter might mean all the farmers and their families have moved up to Advent and the harvest is in for the winter. Thoughts?) Finally, raiding and scavenging are healthy industries in Advent. Vega commissions a few bands a month to go out and try there luck. If they bring back good stuff, they live like kings for a few weeks, if fewer return than what set out, then there are fewer mouths to feed.

Vega herself is fed from the choicest stock most of the time. She is careful though to not overdue it. She will let her raiders or her gang's higher ranked members take the absolute best as rewards for service, but she does not suffer herself. it is one of the perks of being at the top of the power structure in Advent.

What's it like where you live?

Advent rests in the mountains. The air is a little thin, and it never gets too hot in the summer months. The shadow of the mountains keep the compound in shadow for significantly long portions of the day. The sun is seen in the afternoon before it sets in the evening.

The main compound that composes the bulk of Advent is built into the mountain itself. Most people live in man made, finished caves. Usually the back walls are still exposed natural stone, but the rest of the walls are constructed material. The main market is setup in a huge room that may have served as a hanger for flying transport vehicles in the golden age. There is however a structure that extends above ground. The garage extends out of the mountain some, and has a large courtyard surrounded by high walls. The courtyard serves as a play area for the children, or a place to get exercise when not being used as a staging or testing ground for Advent's combat vehicles.

Additionally there are four towers that connect to the underground complex and the courtyard. They are labeled by numbers 1 through 4. Tower 1 is the shortest. It's top barely clears the surrounding walls at 6 stories. Tower 4 is the tallest at 20 stories. The elite citizens of Advent get to live in the towers. The Hardholder claims the top of Tower 4 as their abode by tradition. It consists of three rooms and a private kitchen. Vega has set aside one room as a private chamber. Only her closest confidants see the decadent red velvet, mahogany, and brass finished room. Most of the time this chamber serves as a private office, occasionally as a bedchamber. Another room has been given over to her gang to take their leisure in. In this chamber basically anything goes as long as to much blood doesn't get on the carpet. This is where the private parties and dinners happen. The chamber is filled with cushions and pillows of all sizes to lounge on and several low tables so that meals can be served. The final chamber is used for public audiences. It has a desk and chair for Vega and a random assortment of chairs for visitors and petitioners. Everyone is allowed to enter this room as long as the main double doors are open. A closed door means important government work is being discussed, but Vega does her best to keep it open for appearances sake.

What sort gigs do you work for cash, and who pays you? (Playbooks should have a list)

Gigs? Work?...Yeah, that used to be something Vega did. Now she is the one handing out the assignments. That is how she earns her keep, by making sure others have the opportunity to earn theirs. Raiding and scavenging provide the biggest payout, but those seeking less life threatening jobs can go to work in the manufactory, or go to work on one of the farms Advent gets it's supplies from. Hunting is always encouraged, but can be dangerous. Hunters are also required to turn over their days catch to the pantry of the Advent so the food can be distributed fairly, but they always receive a choice cut for their work. Finally, there are other holds in the area that treat peacefully with Advent. Traders can risk the open road to exchange goods from the factory for what the other holds have. A tax is assessed on all such trades, for the good of the people.

What are some characteristics of Advent and the surrounding area?

Advent is near the tree line on their mountain, but the forest is thick and abundant. There is a valley that was cleared by the people of the golden era that has good soil for farming. There are roads throughout the valley, but they aren't in great condition so getting to the far end takes a couple hours, which means protecting the farmers is not always easy.

What is something you heard about in the 'Golden Age', the time before the apocalypse?

There were weapons and vehicles that would allow Advent to become the seat of power for an empire. Granted that empire would pale in comparison to any nation state from the golden era, but it if the stories are true, Advent would be a great strategical asset.

How do you stay warm in the cold winter nights?

Vega usually sleeps in the party room with some assortment of her gang members. She does care for them and the other people of Advent and tries hard to maintain her connection. The burden of leadership weighs on her though and she has to fight the compulsion to distance herself and lead with efficiency. Her primary partners at night are her five warleaders; Fauna(female), Prim(male), Dog-head(transgressing), Banter(male) are the four who drive the mechas usually, Wish(female) commands the air units. These six have a close, nearly familial bond that has been complicated by Vega's rise to power. Vega used to fly with Wish and fight in the warband, but doesn't get to the front lines much anymore.

What is the fortress made out of and how is it maintained?

The fortress is made of stone and concrete with steel girder bones. There are many glass windows on the upper levels of the four towers. The exterior needs very little maintenance, but work crews are almost always working on the insides to repair pipes and wiring and keeping the place together.

Is it above ground or underground?

As described before, the above ground area consists of a large walled courtyard surrounding the four towers and the garage. Most of Advent is underground...or just in the mountain.

What happens to those who don't live inside?

Winters can be harsh up in the mountains. Most of the farmers bring their families and workers into Advent to wait out the harsh winter. There is always work in the manufactury plant, hunting or scavenging and raiding to do in the winter, and they usually are put to work doing one of those things.

I have one detail to discuss with the MC regarding the vehicles. I hope it isn't too much to as for.

There are 7 battle-ready vehicles in advent. I would like four of them to be meca tyoe vehicles like this...
http://img11.deviantart.net/9818/i/2007/209/e/c/ww2_walker_01_by_ryujindx.jpg

And the other three to be flying vessels like this...
http://www.igorstshirts.com/blog/conceptships/2014/george_tanev/george_tanev_01.jpg

Then two types of utility vehicles. One for heavy duty stuff like this...
http://www.miniaturescenery.com/Images/SCF1TRUKLarge.jpg

And some smaller ones for getting around that look like this...
https://i.ytimg.com/vi/UaafP0OucEk/hqdefault.jpg
Oct 24, 2016 11:04 pm
@Vega: First, the vehicles. Replace that jet/pod racer thing with a gyro-copter and we're good. I imagine them looking pretty much the same, but with rotors instead of jet engines. Because they are specialty vehicles, you get more options when you build them (take a look at the driver playbook). I've built the stats for the vehicles, but let me know if you want something changed.

4 Mecas (speed=1, handling=1, 1-armor, massive=2; Tags: off road, responsive, spikes and plates, cramped)
- Armed with Mounted machine guns (3-harm close/far area messy)
- Also armed with whatever the pilot is carrying

3 Gyro-Copters (speed=2, handling=0, 0-armor, massive=1; Tags: fast, powerful, loud)
- Armed with Mounted grenade launcher (4-harm close area messy)
- Also armed with whatever the pilot is carrying

Utility Vehicles/Buggy (speed=1, handling=0, 0-armor, massive=1; Tags: work horse, vintage, guzzler)

Second, your description of Advent is good. I'm going to say that all of the outside water sources freeze during the winter, and everyone has melt carved out ice chunks in order to get drinking water. The lake in the mountain remains liquid, however. I imagine the pipes will be shut off during the winter, in order to avoid damage.

The farmland can be fertile, as long as it has fresh water. Otherwise the ground is hard and clay-like.

Also, the forest is full of pine trees! Sometimes they have little bugs in them that create different colored lights, and the largest of the bugs are star-shaped and rest at the top.

Third, your lifestyle is definitely decadent. It'll cost 2-barter a session to keep it that way, no one has to pay for their lifestyle on the first session. Just so you are aware, 0-barter is basically starving (with lots of potential penalties) and 1-barter is 'normal' apocalyptic lifestyle. When you have to pay for your lifestyle you can either use your own barter, borrow from another PC, or cut a deal with an NPC.

I'm thinking that the barter in this world is something Christmas related. Maybe ornaments? Fruit cake? What do you think?

Everything else is good, can't wait to see how everyone else fits in!
Oct 25, 2016 4:07 am
I'm cool with all of this, but I have a thing or two I want to point out...

First...vehicle stats are great. I wasn't sure if you were going to go that far with it, but I agree with your choices overall. On the gyro copters, if you look closely at the image they actually are propeller engines. It is very faint in the image but if you look at the upper left engine (as we are seeing it) there are three blurry grey and orange things. But yeah...we are totally on the same page. I pictured the engines and wings rotating allowing for vertical take-off and landings. With the Mecas, the only thing you didn't mention that I might have is the wench mounted between the legs. It is a small thing and I'm not sure if it needs a tag, it just lends itself as to how they can be useful for things other than killing.

Second...freezing the water makes sense. We are playing in winter, so life is harder than it is in the warmer months. I love the idea of several bio-luminescent bugs crawling all over the pine tree forest, each species a different color. Perhaps the psychic maelstrom can deliver messages through the patterns in their blinking lights. Perhaps there is a species of bugs that glow pure white. Finding a tree that is only home to a colony of the white bugs might mean something...perhaps something bad. Also, I think I'd like to change the drugs from mushrooms that the people of Advent take to a sugar like white and red crystalline formation that grows to a certain height and begins to curl over. No one knows how they grow, but they get you high and keep coming back.

Third...I agree that the lifestyle I described is decadent, and normally would cost 2 barter to maintain, however, in the Hardholder Barter section it states the following: "Your holding provides for your day-to-day living, so while you’re there governing it, you need not spend barter for your lifestyle at the beginning of the session." So while it is true the first session is free, as long as Vega is in Advent, she can live her lifestyle for free.

I don't know what to do about money. I like the idea of a fruitcake based economy. Like...if need be the people can always eat the money, but the leadership stamps the cakes and will exchange or "buy them back" for other goods...like the gold standard but with a dense pastry instead.
Oct 25, 2016 10:51 am
The wench idea is fine. Your vehicles were 'specialized battle' types, so they had some extra options for violent things. Wenches aren't innately violent, so the mechs can totally have them. You should check out the 'Roadwar' moves, then you'll see why the stats are important.

Ohh, that's a cool bonus for hardholders. Lifestyles is a new thing in this edition, so I don't know all changes in playbooks yet. As long as your 'wealth' rolls are good, you should have enough barter. I thinking that you should get the option (if things go bad) to either suffer with the rest of the population, or to take things by force to maintain the lifestyle.

I was thinking like ancient, fossilized fruitcake would be fun. Maybe there are counterfeiters that illegally make fruitcake as well. If the fruitcake is edible then it's a forgery!
Oct 25, 2016 1:10 pm
Here's my final draft (unless I made any mistakes) of my character sheet for Eliza Spector, the Savvyhead.

I decided to go with a prosthetic left arm (strengths: comfortable, strong; looks: mechanical, utilitarian; weaknesses: needs constant tinkering, loud), starting gear consisting of a SMG, hunting rifle, and scavenged alloy armour worth 2-armour, and a workspace containing a junkyard of raw materials, weird-ass electronica, and machining tools.


And, for your last character question:

How do you stay warm in the cold winter nights?

A techy-heater-thingy located in the living quarters of my workspace, or, if I can't begin play with a techy-heater-thingy for whatever reason, lots of blankets and firewood until I manage to build one (which I imagine I could do as a workspace project).


Also, I smell a delicious business opportunity in synthetically fossilizing counterfeit fruitcakes.
Last edited October 25, 2016 2:54 pm
Oct 25, 2016 1:42 pm
There was a practice in ancient Rome where the government issued "bread stamps" which were individualized metal stamps that bakers used because bread was a regulated substance. People would cheat and use other materials, like sawdust I guess, in place of flour. If a customer suspected you were cheating them, they could take your loaf with a stamp to officials who would then investigate. If you were found guilty you they took your stamp and you lost your ability to make money as a baker.

So bread could be traded as cash because you knew its exact value. I picture something similar happening with the fruitcakes in Advent.
Oct 26, 2016 2:10 am
How much Christmas theme should come from the characters? While I think I'd find the Skinner more my speed for something more campaign-y, I think I'll either go with the Faceless with a demon mask who has fallen away from the cult of San'ta, probably with visions of some delivery of peace called the Krum Pax... Or the Child-thing as a pointy hatted escapee from some sort of child labor work camp making disposable recreation objects.
Last edited October 26, 2016 2:13 am
Oct 26, 2016 3:13 am
HAHAHAhhahaha....that's awesome!
Oct 26, 2016 4:15 am
I would strongly reccomend playing what seems like the most fun for you, not what fits in the theme. The holiday theme will definitely be there, but I'm not forcing anyone to be an elf.
Oct 27, 2016 3:46 am
Okay, Ghost Orchid the abnormally pretty androgynous Child-Thing lives in any given culvert near you. Answers to the starting prompts will be forthcoming.
Last edited October 27, 2016 3:49 am
Oct 27, 2016 8:18 am
Looks good! Fits with the mountain fortress theme pretty well, there's probably all sorts of tunnels. Also, your character avatar is a flower?

As as side note, you'll have to publish your characters to the library in order for other people to see them. It's a good idea to share your stats with the other players in this game, since they will be choosing what moves give you XP.
Oct 27, 2016 12:09 pm
handle says:
Also, your character avatar is a flower?
Hmm, I though I'd clicked the book icon... can others see her?

As far as the picture, she's all metaphor. The ghost orchid is a very rare real world flower. It is non photosynthetic, but lives symbiotically with a fungus at its roots that provides food (her living off of Advent's leavings). It lives in harsh conditions, so it only blooms very rarely, when the fungus is able to make the right combination of nutrients for actual flower buds when all is just so with the world - otherwise, it basically looks like a weed, but that itself is a defense mechanism, as "predators" want the orchid bulb.

The story in my head is that she escaped the work camp. The toy production is an aside (though it is why her wolves look like toy dolls) and a front for it actually being child bordello. She learned how to use her beauty like a weapon there, but it was terrible. Think Brent Weeks, if you ever read his Night Angel trilogy.
Oct 27, 2016 5:05 pm
@Taej -Nope, I can't follow the link. I have found that sometimes it doesn't take on the first click. But it isn't something easily reproducible so I wouldn't report it as a bug. Just untoggle and toggle again to see if it will start working.

Love the back story you posted there. It will be interesting to see how the relationship between our characters develops.
Oct 27, 2016 9:09 pm
Okay, it might be something weird with my phone because the image didn't register the click unless I refreshed my browser. Try it now.

And thanks! I didn't want her to be just creepy kid as much as tragic creepy. I wanted to evoke a lot of Natalie Portman in Leon: The Professional, the director's cut version where she is much more manipulative of and inappropriate with Jean Reno's character. I think she was 13 or so there, so maybe even a few years younger. Ooo, or Eli the ancient little girl vampire from Let The Right One In, the Swedish one.
Last edited October 27, 2016 9:11 pm
Oct 27, 2016 9:15 pm
Oh! And I totally think Orchid is not from Advent. I think that's where she landed when she fled, maybe hiding in a shipment that arrived by convoy.

Those who know of her, or use her, call her Ghost. Few know to call her Orchid. Right now, probably no one in Advent unless we make it so with HX before starting - maybe one person she feels guilty about leaving behind wherever behind was, and one person she blocks out that was a kinda-friend that she believes she betrayed and killed to escape, maybe an adult who hired her "services" but was always kind to her, actually looked out for her a little bit.
Last edited October 28, 2016 7:31 pm
Oct 28, 2016 12:51 am
When we get to Hx we can hash that out, but Vega would have an interest in the orphan/homeless population and at least try to notice an extra kid. Especially one who showed up at her age with no one to claim her. Very interesting cast so far I think.
Oct 28, 2016 9:04 am
I get it, she's like a charming/dark girl who sneaks around. HX will determine how well the players know you, but your origin story can sill be a variant of 'where the hell did this kid come from'.
Oct 28, 2016 7:36 pm
Yeah certainly! She's got to know somebody. Just likely there's no one close enough, at least by default, that she'd admit her name was Orchid. I mean, she probably knows people in Advent now, and people know her. They just know her a Ghost. Those who bother paying attention probably know she's been around since last summer, maybe almost a year - enough time for her to carve a place for herself. And maybe for people to respect the fact that, or wonder how, she got through the winter.
Oct 31, 2016 11:13 am
No pressure, Verrain! We're all just silently staring at you, waiting.
Nov 13, 2016 8:26 am
Got in contact with Verrain, he's short on time so he can't play right now. However, I'm fine with him jumping in when he is able. I say we roll with what we got right now, cuz November is flying by.

So lets start with the character histories, and figure out how you all relate to each other. You sheets should have history questions to ask, but I'd also be fine if you picked the one that makes the most sense. It's basically world building, so have fun with it!
Nov 14, 2016 2:16 pm
I got sick over the weekend, and while I'm better now the wide and baby are sick. I'll try to be timely but it may take a few days.
Nov 15, 2016 5:01 pm
I've got two history questions and they seem a little obvious at this point, but you get to choose if you want to answer them or not.

• Which one of you has been with me since before?
For that character, write Hx+2.
• Which one of you has betrayed or stolen from
me?
For that character, write Hx+3.

For everyone else, write Hx+1. It’s in your
interests to know everyone’s business.

So, it seems obvious that Eliza should choose the first, she likely works on the machines and knew Vega from before she became Hardholder. But you don't have to.

Ghost Orchid could choose the second. You can pick what you stole or how you betrayed me.
Nov 15, 2016 9:05 pm
And as a quick side note, the history questions are for your own list, and they won't be spread out evenly. Some people will know you better than you know them.
Nov 16, 2016 2:32 pm
Maskcot says:
• Which one of you has been with me since before?
For that character, write Hx+2.

So, it seems obvious that Eliza should choose the first, she likely works on the machines and knew Vega from before she became Hardholder.
Makes sense, given that Eliza and Vega are both likely long-time residents of Haven.
Now, for my own set of questions that need answering:

Go around again for Hx. On your turn, ask either or both:

• Which of you is the most strange?
For those characters, write Hx+1.
• Which one of you is the biggest potential problem?
For that character, write Hx+2.

For everyone else, write Hx-1. You’ve got other stuff to do and other stuff to learn.
Nov 16, 2016 2:45 pm
I feel like Vega is not the strangest. Potentially she is the biggest problem though, as she is constantly sending stuff tot he shop to be fixed, perhaps she is asking too uch and taxing your resources?
Nov 17, 2016 2:55 pm
Yeah, Vega seems pretty normal (as far as any AW PC is normal, anyway) to me. Biggest potential problem is a definite possibility, 'cause any problems Vega has are going to affect the whole city. And, if I recall correctly, Haven has "lucrative raiding" as a gig, which could easily lead to full-blown open warfare if it goes wrong. Which would be a pretty big problem.
Nov 20, 2016 4:43 am
Where do you get food/water?

Ghost gets by on Advent, literally. The manufactory penetrates deeper into the mountain than most know. Defunct steam pipes go everywhere, small things that a child or dog could scuttle through, but not much else. In some of these hidden bowels, there is a fungus that grows on corrosion and mountain stone. It doesn't taste good, and it gives her a stomach ache, but Ghost can eat it when there's nothing else.

Similarly, when it's just too cold or dangerous to cut ice and there's no one to trade with, there is condensation that forms on some old, forgotten machine in one of the abandoned rooms. It is heavy with mountain minerals and washes old lubricants from the machinery when it drips. It's been there long enough to create a mesmerizing, multi-hued deposit rock that seems to flow across the floor like lava. Ghost has put down a bucket to collect the drippings. If she skims off the oil, she can drink the water underneath, blissfully unaware that it would kill other people and ignorant of why it doesn't kill her. The machine's wirework connecting it with parts of the manufactory still used acts as a conductor of sorts, the liquid a "sweat" of all the people that work there, laden with the dreams and worries that fill their minds while their bodies are toiling - as per the Child-Thing special move, drinking from this fountain has given her a connection with the workers; neither she nor they really understand or register that some effect of the Maelstrom pulls them to see her as a child of the community....

What's it like where you live?

The playbook's "Den: secret(ish), secure(ish) place to live and hide, with:
--crooked, labyrinthine, interconnected tunnels and boltways;
--ways into basically everyone's spaces, even if they've taken pains to close them off
---a radio that speaks only to you"

She likes haunting the bowels of the manufactory. Via the purple circuit steam pipes, she has access to catwalks and rooms and subbasements across Advent. She has no love for the work shop cum brothel that was her old enslavement, but the familiarity of machines and the scent of solvents and rust put her at ease. There is one room in particular where she nests, an old subpanel room for servicing Advent's long forgotten geothermal heat exchangers, plodding along with their service like reliable mules who don't know there masters neglect them. It's almost uncomfortably warm there, but she likes it, sleeps in a little hammock above a valve she calls, "The Big Wheel." A control panel has little dials and lights that seem to tell her stories with their wobbling needles and flashing coruscation. While the readouts for the PA mic have long since died, she sometimes sings into it, dancing with the cord and sending haunting tuneless sing-song echoes into address system of the manufactory. Sometimes the speaker, hooked up to Maelstrom knows what receiver, squawks just for her, when there are no other playmates to be had.

What sort gigs do you work for cash, and who pays you? (Playbooks should have a list)

--scavenge and sneak-rob from a wealthy population
--serve a wealthy NPC as a messenger
--serve a wealthy NPC as a lookout, spy, and peeper
--others, as you negotiate them

She's probably done little messenger jobs for Vega, and spied on new comers or traders for her as well; given the depths of the manufactory, she's probably scavenged parts that she traded to Eliza a time or five as well. They know her as a grubby but eager kid. They've never seen her seduce and then kill and eat a pedophile - the one or two times it has happened, people have always been glad the skeevy bastard decided to move on in the night without bothering anyone. She particularly careful about trading away those scavenged goods.

What are some characteristics of Advent and the surrounding area?

See the Den.

Beyond that, there is the glade. A culvert sluice gate for manufactory runoff is home to various forest creatures at different times of the year, but she has a key to open the grill. The pond there is perpetually frozen, even in the spring, and the pines, fir, and spruce around the clearing wall it off like a hedge row from prying eyes. She used to go there because she could watch the front gate, see the traders coming in, see if her old life might be stealing up on her. She liked the creatures of the glade, even the ferocious ones. But once, she heard Wolves, saw their button eyes gleaming, the plastic on metal squeak of their limbs, their howling outside the trees. She locked the gate, and hasn't been back. But she misses it.

What is something you heard about in the 'Golden Age', the time before the apocalypse?

Kids used to be shipped away from their families to a place where they were fed, and told stories. They were made to do work, but it was mostly play work, and they were sent back to their families each evening, happy and fed and complaining of the play work they would have to do before the next day. Kids might fight with each other, but no adult could harm them while they were there. But, as a herald of the end times, lone Wolves began to creep into these places, bringing death and fear and bullets.

How do you stay warm in the cold winter nights?

See description of the Den.
Nov 20, 2016 5:15 am
Maskcot says:
• Which one of you has betrayed or stolen from me?
For that character, write Hx+3.

Ghost Orchid could choose the second. You can pick what you stole or how you betrayed me.
Okay, cool. Um, hmm. How about this. Your little six pack, you and your lieutenants, used to be a septet. Aldus was like a father to you all. Each of you has a story where you owe him your life, and one where he earned your love. He was observant, and one of the first who noticed Ghost when she moved into Advent. He may have even mentioned her to you as he went about trying to figure out who this new child was.

Ghost was still scared, had no friends, still suffered from nightmares and ptsd from her previous life. She had no capacity to understand that the man who approached her was concerned for her well being, as well as determining if she posed some sort of threat to the community. Not knowing that side of human interaction, she fell back on what she knew. She seduced him. And as he slept afterward, she killed him. And she ate his fingers.

That was her turning point, his genuine heart suddenly laid bare in her consumption. Though Ghost did not know Vega, she knew how Aldus felt about her. She fled, horrified. And then, later, terrified, because she saw him the next day, up and about and plastic limbs creaking against a metal body, buttons sewed over his eye holes and howling for her blood.

Vega never understood the change that came over her friend and mentor. But people do go crazy. For his own good, after he attacked someone, he had been restrained. He somehow got free, and in the end, despite best efforts, the group had to kill him to stop him. Few things bring bile to your throat like that memory, like wondering what calamity had happened to his mind.

But shortly thereafter, the newcomer child came to you, seeking to do you all manner of favors, presumably not wanting to be thrown out of the community, this Ghost who seems to disappear and reappear. You assume she has no family any more. It's a little hard to break through her defenses, but you give her work, and slowly try to unravel her puzzle. HX+3

Is that too gruesome or too intrusive on your backstory? I don't really know or understand what the Wolves of the Maelstrom are... does this fit?
Tefmon says:
• Which of you is the most strange?
For those characters, write Hx+1.
• Which one of you is the biggest potential problem?
For that character, write Hx+2.

For everyone else, write Hx-1. You’ve got other stuff to do and other stuff to learn.[/i]
I think Ghost could be the strangest. She just doesn't behave like a normal little kid. Instead, she swings, from toddler like joy and silliness to teenage angst and insight to full adult suspicion and anger. She is good at coming up with the part you need when no one else has one, though. Which is itself weird, as she has no real technical aptitude....
Last edited November 20, 2016 5:16 am
Nov 20, 2016 5:24 am
And finally her HX...
Go around again for Hx. On your turn, ask
each other character in turn:
• Are you a wolf of the maelstrom?
If they say yes, tell them what they look
like under their disguise, and write Hx-2.
If they say no, write Hx-1.
If they say anything else—that they don’t
know, that they’d rather not say, anything
—write Hx+1 and keep your eye on them.


I feel like I shouldn't write the results part because your response shouldn't be swayed by the desired outcome, but then again, I feel like PbtA games do a lot of separation of player knowledge and PC knowledge....
Nov 20, 2016 7:13 pm
Taej says:
Go around again for Hx. On your turn, ask
each other character in turn:
• Are you a wolf of the maelstrom?
If they say yes, tell them what they look
like under their disguise, and write Hx-2.
If they say no, write Hx-1.
If they say anything else—that they don’t
know, that they’d rather not say, anything
—write Hx+1 and keep your eye on them.
Do I look like a wolf to you, you punk kid? Now get out of my workshop, and stop stealing my damn radio batteries.
Nov 20, 2016 9:13 pm
@Taej - Your character is very fleshed out, the only issue is that she might be a little too isolated. She seems perfectly content to live in the bowels of Advent forever.

In addition to wanting to help Vega, I'm gonna say that you have two other reasons to seek help. One is that you sometimes need actual nutrition, like citrus or protein or something, so you have to steal/ask from someone in Advent. Second is that sometimes other things find their way into the bowels, and you need help getting rid of them.
Nov 20, 2016 11:47 pm
I agree that she's isolated, but she's not content. She can get by, though not forever. I didn't take the child-thing move feral which would let her have a barter 1 lifestyle for 0 cost, so she still needs to do jobs to survive. She can't survive long term on the fungus and water - that was more meant to show how subsistence level her life is when she doesn't have gigs. She has a place to go and a way to get by, but she doesn't like being lonely or having to scrape by. The slave brothel was terrible and damaging, but there was still community and she didn't suffer for want of food.

Her starting point is an escapee who has been out long enough to finally want more than just subsistence living, more than just being grateful to be alive. I think she had two social problems: one, her guilt regarding Aldus and feeling debt to Vega's crew (when I said seduced, it could have just been making him willing to take in the orphan he came to investigate); and two, a poor understanding of actual social interaction - she was incapable of understanding or believing that Aldus did not mean her harm when she first showed up, but after a year is maybe less guarded. She's not bad at using deception to manipulate, but she really doesn't know how to make friends through actual honesty and vulnerability.

Oh, and there are still Wolves after her, whatever that means.
Nov 21, 2016 9:27 am
Just making sure you don't hole yourself up completely. In my experience, players have a tendency to wall themselves in because they want to be safe. Turns out that it's really boring, and it's a pain to convince them to go out and actually do something.

I also don't want anyone to have the expectation that their lives are secure, because they definitely are not. Sure, you'll have times of stability, but this is Apocalypse World! Things break, scar over, break again, and die.
Nov 21, 2016 3:17 pm
I am on board with your answer to my Hx question. The failed mentor is a great addition to the story.
Taej says:
And finally her HX...
Go around again for Hx. On your turn, ask
each other character in turn:
• Are you a wolf of the maelstrom?
If they say yes, tell them what they look
like under their disguise, and write Hx-2.
If they say no, write Hx-1.
If they say anything else—that they don’t
know, that they’d rather not say, anything
—write Hx+1 and keep your eye on them.


I feel like I shouldn't write the results part because your response shouldn't be swayed by the desired outcome, but then again, I feel like PbtA games do a lot of separation of player knowledge and PC knowledge....
With your answer to my question, I am left wondering how to answer your question. To me, being a Wolf of the Malestrom means to be it's agent. Much like Gmork is an agent of the Nothing in The Neverending Story. So the question is, was Aldus a Wolf after sleeping with Ghost? Was Aldus a Wolf BEFORE sleeping with Ghost? My gut reaction is to say Vega knows nothing of the Wolves and would be horrified to learn she was one, but could she be a sleeper agent...yes. I feel saying "I don't know, maybe." is more interesting than saying "no". But saying "yes" brings up a lot of issues. In a larger game with more players I could see 'yes' being the answer, but in this scenario I think "Maybe, let's play to find out." is best.
Nov 21, 2016 9:59 pm
I see the wolves as either agents or creations of the maelstrom that enact it's will. I feel like some of the wolves are hive-minded, while others don't really know why they are doing what they do. Ghost has certain wolves chasing after her, but there are other kinds.

Maybe Vega becoming a wolf just means that she'll "get into the holiday spirit"?
Nov 22, 2016 3:11 am
I was thinking that Aldus became a Wolf after taking Ghost in, after she killed him - or thought she killed him. Maybe he never died, or maybe he animated, or maybe he was replaced by a Wolf. In any case, it definitely happened because of her involvement, and he wasn't before because when she ate his fingers she found out what he was like before.
Nov 22, 2016 3:52 am
Awesome. So can we consider it a "truth" of the Malestrom that, generally speaking, people consider those that when you "use" the Malestrom (like with the Open Your Brain move) you are flirting with madness? Perhaps the Malestrom isn't evil, maybe the Malestrom is just change we aren't prepared to accept. Or...we've forgotten what the Malestrom is and we fight it now.
Nov 22, 2016 10:26 am
I like that idea a lot, it's like tapping into the internet with your mind. You can try to find stuff, but who knows what's gonna come out of it. It's not 'evil' or taboo, just a weird aspect of life.
Nov 24, 2016 3:43 am
Maybe it's because I've never read AW and I have a lot of Warhammer 40K baggage, but I was thinking of the Maelstrom like the Warp. It's dangerous and chaotic, but it's not intrinsically evil; but evil, being strongly emotive, leaves strong imprints in the Warp, and there is definitely evil stuff in the Warp, making it that much more dangerous.
Nov 24, 2016 3:43 am
Maybe it's because I've never read AW and I have a lot of Warhammer 40K baggage, but I was thinking of the Maelstrom like the Warp. It's dangerous and chaotic, but it's not intrinsically evil; but evil, being strongly emotive, leaves strong imprints in the Warp, and there is definitely evil stuff in the Warp, making it that much more dangerous.
Nov 24, 2016 2:35 pm
Off topic, but happy Thanksgiving! I think our histories are done, so we can get started shortly. I just gotta compile all the info we came up with in order to kick-start our game.
Nov 27, 2016 12:30 pm
handle says:
I was thinking like ancient, fossilized fruitcake would be fun. Maybe there are counterfeiters that illegally make fruitcake as well. If the fruitcake is edible then it's a forgery!
Going back to this - what if we flipped it a bit? Hardhold fruitcakes are edible, almost like pieces of 8, slices are a lower denomination currency. Recently, though, there's been an influx of stamped fruitcake that, when sliced, turns out to be ancient and counterfeit - someone has stumbled across or been smuggling in an old cache of pre-disaster fruitcakes, and had counterfeited or stolen a stamp to do it, camouflaging the charade with fresh candying glaze!
Last edited November 27, 2016 12:30 pm
Nov 27, 2016 2:12 pm
Tefmon says:
Taej says:
Go around again for Hx. On your turn, ask
each other character in turn:
• Are you a wolf of the maelstrom?
If they say yes, tell them what they look
like under their disguise, and write Hx-2.
If they say no, write Hx-1.
If they say anything else—that they don’t
know, that they’d rather not say, anything
—write Hx+1 and keep your eye on them.
Do I look like a wolf to you, you punk kid? Now get out of my workshop, and stop stealing my damn radio batteries.
Actually, on looking at this, the answer seems evasive. She doesn't say yes or no, but blusters without answering - I don't mind having the "No" HX for Eliza, but I just want to make sure you want it to be a "No".
Nov 27, 2016 2:17 pm
Taej says:
Tefmon says:
Taej says:
Go around again for Hx. On your turn, ask
each other character in turn:
• Are you a wolf of the maelstrom?
If they say yes, tell them what they look
like under their disguise, and write Hx-2.
If they say no, write Hx-1.
If they say anything else—that they don’t
know, that they’d rather not say, anything
—write Hx+1 and keep your eye on them.
Do I look like a wolf to you, you punk kid? Now get out of my workshop, and stop stealing my damn radio batteries.
Actually, on looking at this, the answer seems evasive. She doesn't say yes or no, but blusters without answering - I don't mind having the "No" HX for Eliza, but I just want to make sure you want it to be a "No".
I was initially intending for it to be an evasive non-answer, but I'm not particularly attached to how it gets interpreted. I was assuming that it's ultimately up to you to interpret our answers, so I purposely didn't specify which option it is.
Nov 27, 2016 2:20 pm
Ok, I looked at the same way, but I think @Handle took it as a "no."
Nov 27, 2016 9:02 pm
It certainly seemed like a "no", but it's not a problem to change it.
Dec 23, 2016 11:41 am
Is there somewhere that defines what all the stuff does (i.e. reload, +valuable)?
Dec 23, 2016 12:34 pm
Yeah, in core book. They are pretty self-explanatory, for the most part. Tags are mostly used to cue the MC about the effects of equipment (like how it has to reload, or causes lots of noise), but some have mechanical effects (Like range or rarity).
Dec 23, 2016 3:57 pm
I believe I completed making him. Now what?
Dec 23, 2016 10:14 pm
You need to answer the questions that are on the first post of this thread, as they are important to world-building. You should also give yourself a simple backstory and personality.

You character seems to be geared towards killing lot of stuff, so coming up with a reason why he's so merciless would be a good idea.

Once we have all that figured out, we can inject you into the game!
Dec 24, 2016 12:42 am
Where do you get food/water?
From the various lovers I spend my time with, if they are nice enough to share, otherwise I relieve them of some and peel out.

What's it like where you live?
A piss-poor apartment in a piss-poor building in the shitty side of town. Luckily for me, I enjoy the company of women and they are sometimes nice enough to let me stay.

What sort gigs do you work for cash, and who pays you? (Playbooks should have a list)
Extortion, murder, and stealing; if it's dirty, Vito's done it.
I could've body guarded for Vega or executed someone on her behalf.

What are some characteristics of Advent and the surrounding area?
Advent: Projects on the outskirts of the major city.
Kolif: City about 13 miles out from Advent, that has life that ranges from shitbrick poor to caviar appetizer rich (Think a smaller Vegas).

What is something you heard about in the 'Golden Age', the time before the apocalypse?
The only thing my father ever taught me, was of people called 'Wise guys', they took what they wanted and nobody would say shit about it and if they did, they'd go missing with no further questions.

How do you stay warm in the cold winter nights?
I rely on who ever I sleep with at night for some extra body heat, if you get my drift, if I can't find anyone willing I'm on my own.

How did you become so merciless?
Getting dealt a shit hand and growing up in Kolif, you either erase your emotions or get eaten alive.

HypCo sent a note to handle
OOC:
handle says:
FORUM GUIDELINES: Technically the forums on Gamers Plane are supposed to be PG-13, but that's really hard to do with this game. I set the forums on private, so we shouldn't have random people getting offended. However, I'm still not going to write about anything excessively grotesque or sexual, and you shouldn't either.
I think it is actually whatever you what, within limit, from the forum guidelines: "We will allow the rules for language used in Game Forums (other than the Games Tavern) to be looser, as long as it is clearly printed at the root forum/game details. However, players are still expected to treat each other with respect, to not use slurs against other players, etc."
Dec 24, 2016 1:22 am
handle sent a note to HypCo
Dec 24, 2016 1:53 am
HypCo sent a note to handle
Dec 24, 2016 1:59 am
handle sent a note to HypCo
Dec 24, 2016 2:17 am
I'm not sure how HX works but my questions is:
Which one of you can I trust?

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