trilemma ooc

Apr 7, 2025 2:40 pm
@Drgwen,@Rumo

Here let's talk about character ideas. And other ooc stuff.
Apr 7, 2025 4:13 pm
Hi folks. I was thinking of playing a magic user. So probably 2 in Erudite, 1 in Skulking. And here's my starting coin.

OK, 110 Coin. I'll fill in the details soon.
Last edited April 7, 2025 4:13 pm

Rolls

Coin x10 - (2d6)

(56) = 11

Apr 7, 2025 4:22 pm
Drgwen says:
Hi folks. I was thinking of playing a magic user.
Cool. We have two options for magic. I kind of geek out over magic systems …

1. totally freeform do whatever you want, per the rules. This doesn't fit well with the concept of the Trilemma setting where would-be wizards are roaming around trying to discover the secrets of the Seree and Martoi so that they can cast spells. In this option there are no real costs to learn or use magic (aside from potential Strain if you fail a casting roll).

2. secret-based where each spell you learn is a unique thing, but maybe over time you can figure out new ways to combine spells. This fits the setting better. Learning spells costs the same as a Great weapon so 40 coins per spell. Each spell has 2, 3, or 4 words (I use tables to randomly generate the words) and takes that same amount of Strain to carry in your head. DS of a spell is 7+words. Successfully cast spells are effective (no saving throws). Failing a casting roll adds Strain.

As the party's magic user, you pick whichever system seems better to you and I go with it.
Apr 7, 2025 7:31 pm
I’m fine using the second method.
Apr 7, 2025 7:32 pm
How would we determine which spells she knows, then? There’s no spell list.
Apr 7, 2025 7:33 pm
But if it costs as much as a great sword, I hope it’s equivalent in power or usefulness.
Apr 7, 2025 9:37 pm
Depending on this roll I did notice that going 3 skulker would let me wear 4 armour. Could be fun to play a scrawny mercenary whos taken on the roll of tank by wearing the heaviest armour they can and getting in the front lines. If that's too goofy I'd be keen to play a 2 Brute 1 Skulker. I can just act as a conjurer assistant.

Looks like I could only afford 3 pieces of armour anyway.

- Sword
- Shield
- Armour
- Rations x 6 (I'll be pack mule)
- Waterskin
- Flint/steel
- Chalk
Last edited April 7, 2025 9:40 pm

Rolls

Starting silver - (2d6)

(51) = 6

Apr 7, 2025 9:53 pm
Drgwen says:
How would we determine which spells she knows, then? There’s no spell list.
Maze Rats has some random tables for weird word based magic. I use those, plus, to generate unique spells. You decide what each spell does. Then you can mix and match words from different spells to make new ones. If you're carrying six words in your head you can make a lot of different spells.
Apr 7, 2025 10:01 pm
tibbius says:
Drgwen says:
How would we determine which spells she knows, then? There’s no spell list.
Maze Rats has some random tables for weird word based magic. I use those, plus, to generate unique spells. You decide what each spell does. Then you can mix and match words from different spells to make new ones. If you're carrying six words in your head you can make a lot of different spells.
OK works for me. I rolled pretty well on coins, but I'll still only be able to afford 2 spells, maximum.
Apr 8, 2025 6:08 pm
Please just let me know whether you want one or two spells.
Apr 8, 2025 6:23 pm
Two please
Apr 8, 2025 8:14 pm
Spell one: .2. words (DS 9) are: "Opening the Mask"

Spell two: .4. words (DS 11) are: "The Brine that Warps and Maddens Shadows"

Make of those, what you will. They take 6 Strain to carry.

Rolls

spell one # words - (1d6)

(2) = 2

spell two # words - (1d6)

(6) = 6

spell one word one - (4d6)

(5643) = 18

spell one word two - (4d6)

(3342) = 12

spell two word one - (4d6)

(2464) = 16

spell two word two - (4d6)

(3416) = 14

spell two word three - (4d6)

(6343) = 16

spell two word four - (4d6)

(4454) = 17

Apr 8, 2025 10:23 pm
Interesting!!! Hmm. Ok. I’ll fiddle with my character some more then. Thanks
Apr 8, 2025 11:04 pm
Name: Dahlia
Stress: 12/20
Brute: 0. Skulker: 1. Erudite: 2.
Spells: "Opening the Mask" and "The Brine that Warps and Maddens Shadows"
Gear: a black cloak, 2 rations, throwing dagger, flint/steel, 4 torches, waterskin, 4 silver.
Apr 8, 2025 11:05 pm
OK there's my character. Not sure how to handle Stress/inventory for the small adventuring items or the dagger. And no ranged attack weapons are listen in the weapons choices, but Skulker says it is for aiming, so I just made up throwing daggers.
Apr 8, 2025 11:41 pm
Name: Myrven
Stress:12/20
Brute:1 Skullker:2 Erudite:0
Gear: Cloak (Dark green), Sword, Shield, Armor piece, Rations x 6, Waterskin, Flint/steel, Chalk.
Last edited April 8, 2025 11:46 pm
Apr 9, 2025 12:11 am
Ok. In the GAME I have established that you're in a fishing village where the water and fish are bad, and you've just heard a strange rumor about a lynx.

Now that we have characters I'll expand on the rumor in the GAME.
Apr 9, 2025 1:31 am
Looks like theres a third player interested in the game in the old thread too
Apr 9, 2025 2:49 pm
Rumo says:
Looks like theres a third player interested in the game in the old thread too
Yes, GeneralET. I brought him on.
Apr 9, 2025 2:54 pm
Rolling Silver

How the strain inventory works ?
I could not find anything related to that...

As for character I was thinking something like a spellsword (1 Brute, 2 Erudite)

Rolls

Silver - (2d6)

(42) = 6

Apr 9, 2025 4:15 pm
Welcome, GeneralET!
Apr 9, 2025 4:50 pm
Drgwen says:
Welcome, GeneralET!
Thanks!

I would buy 1 spell (40 silver) + a sword (20 silver) and... I'm broke

Name: Ingvar
Stress: TBD
Brute: 1. Skulker: 0. Erudite: 2.
Spells: TBD
Gear: a white cloak, 2 rations, sword, 0 silver.
Apr 9, 2025 4:54 pm
GeneralET says:
Rolling Silver

How the strain inventory works ?
I could not find anything related to that...

As for character I was thinking something like a spellsword (1 Brute, 2 Erudite)
The Strain thing is like this for a starting character:
• Max 20;
• each inventory item (magic words each count as one inventory item) +1 current Strain,
• each failed roll +(DS - roll) to current Strain,
when Strain ≥ Max Strain you are Out of Action (and at the mercy of opponents, unless you're defended). You can drop items (including magic words) to reduce Strain. You also can recover d6 Strain by resting for a while in a protected place.
Apr 9, 2025 4:55 pm
@GeneralET here is your spell:

"Larcenous Vengeance of the Sword Crow" (DS 11)

Rolls

how many words (1-3: 2, 4-5: 3, 6: 4) - (1d6)

(6) = 6

first word - (4d6)

(5135) = 14

second word - (4d6)

(6311) = 11

(third word?) - (4d6)

(1265) = 14

(fourth word?) - (4d6)

(2246) = 14

Apr 10, 2025 2:03 pm
Shall I just drop in the game ?
Apr 10, 2025 3:11 pm
Come on in, the water's fine! Well, actually, the water is poisonous, which is what we aim to figure out. Maybe your character and mine are acquaintances?
Apr 10, 2025 3:16 pm
Yes, I was thinking it would be easier if we assumed we knew each other in some ways before this adventure.

I'll join you up at the tavern then :)
Apr 10, 2025 8:18 pm
regarding the spells, is it possible to mix known words to create new effects at will? Or do they count as new spells that we have to learn?

For instance could I just use the 2 words Vengeance and Sword to create an effect.
Then later use the 2 words Crow of Larceny to create something else?
Apr 10, 2025 8:50 pm
That was my understanding? But we'll have to see what the GM says.
Apr 10, 2025 11:24 pm
GeneralET says:
regarding the spells, is it possible to mix known words to create new effects at will? Or do they count as new spells that we have to learn?

For instance could I just use the 2 words Vengeance and Sword to create an effect.
Then later use the 2 words Crow of Larceny to create something else?
Drgwen says:
That was my understanding? But we'll have to see what the GM says.
Correct. You also can teach each other words. Each word you learn adds to your Strain.
Apr 17, 2025 2:41 pm
Wow! You guys are proposing to Change the World! That's really cool.
Apr 19, 2025 1:37 pm
I guess we've scaled back to start with something more feasible. Are we ready for a montage of setting off into the Dark Place?
Apr 19, 2025 5:38 pm
Yep! Sounds good. I hadn't realized that the curse was ancient -- thought it was recent.
Apr 20, 2025 8:06 am
sounds good to me! I think we need to get some stuff together before tackling a bigger quest
Apr 20, 2025 4:40 pm
Let's discuss INVENTORY.

Each "item" adds 1 strain. So 6×rations = 6 Strain. Four torches = 4 strain. One purse of any number of coins = 1 Strain. One magic word = 1 Strain. etc. Your clothing and cloak are free.

My current estimates for Strain (out of Max 20) are:
Dahlia 18
Ingvar 7
Myrven 12

perhaps you should redistribute the torches among you. Possibly to Ingvar but I leave that to your collective discretion.
Apr 20, 2025 4:42 pm
Yeah I have too many torches! Six. Can I give three to Ingvar maybe? And 1 to Myrven? That puts me at 14, Myrven at 13, and Ingvar at 10.
Apr 20, 2025 6:11 pm
No problem with that. I'll add those torch
Apr 20, 2025 11:29 pm
We already spent 2 right? Or atleast we are near the tail end of our second. So shall I just leave mine off and say we burnt through it already?
Apr 21, 2025 12:52 am
Works for me

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