GeneralET says:
I see the rules says 0HP = character's death.
Do you have a special rule for that ?
I mentioned it on the recruitment thread, might be in the character creation thread too.
Quote:
I'm changing is death at 0 hit points. While death due to massive damage (50hp from a single attack) is still a thing, reaching 0 hp will drop a character unconscious, at which point they will continue to lose one hit point per round from blood loss until death occurs at –10 hp, although any additional damage suffered by an unconscious character (aside from bleeding) will kill them instantly. The blood loss of 1 hit point per round may be stopped immediately in the same round that aid of some kind is administered to the wounded character, without requiring any dice rolls. To avoid the silliness of characters getting up and down during a battle, unconscious characters returned to 1 or more hp (by means of a healing spell, potion, or natural rest) will remain in a coma for 1-6 turns and must rest for a minimum of one week before they will be capable of resuming any sort of strenuous activity, mental or physical. If any attack (so bleeding out doesn't apply) drops a character to –6 hit points or below and they survive the encounter, they do so with a lasting scar or other such visual reminder.
This first encounter is a perfect display of why I introduced this rule: you don't get a chance to act or prepare, there's no talking you messed up, no signs you didn't see, you really can't be blamed for not noticing or not doing something, it's just right into combat and if you lose the initiative, you'd end up with a dead PC before you had a chance to play them. Considering the complexity of character creation (this isn't some OSR game where you just roll a bunch of dice and come up with a replacement character in a flash) I thought it's only fair and fitting.
Thanks for the table @cowleyc I'll copy the code and use it in my next GM post!