Chapter 1: Into Haranshire

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Apr 13, 2025 3:45 pm
25th of Readying (Spring), 576 CY
It's been about two weeks since you responded to that note seeking "able bodied, adventurous types" for a "package delivery to the village of Thurmaster in Haranshire". You know the region and the pay sounded good, so you decided to investigate further. Your employer turned out to be a middle-aged, dark-haired and slightly portly wizard who introduced himself as Gordrenn, "purveyor of magical paraphernalia, material necessities and related items to many wizards of note" as he said, rather pompously. As for the job, he asked you to deliver a chest (some 12" x 18" x 18" box weighing about 20 lbs. including contents) of arcane spellcasting components to the wizard Tauster, who lives in the village of Thurmaster in Haranshire by the end of this month, the 28th of Readying.

In questioning him what's the cargo, or the rush, or the risks of the journey to warrant such pay, he assured you the way to Haranshire is rather safe and the goods are "nothing terribly expensive or important, but Tauster gets very huffy if I'm even a day late and all my usual couriers seem to be tied up in other activities". He also warned you the chest is magically sealed and tracked, so don't even think of stealing it, or opening it, for he will send all sorts of bad things after you. Once you reached an agreement, Gordrenn insisted on drawing up a formal contract that lays out the terms of your employment, witnessed at the nearest temple of The Lawmaker by one of the acolytes. As per the contract, Tauster will have to add his signature upon delivery of the chest and then the document can be turned in -there is no specific mention to whom exactly, but you assume another temple of The Lawmaker- in exchange for your reward, a total of 150 gold coins to be shared amongst you.
https://i.imgur.com/hh55Hmp.png
With no upfront payment, you couldn't afford horses, or even a river boat or barge upstream the Churnett river to take you to Haranshire, so you had to get there on foot, carrying the chest all the way. The journey so far has indeed been mostly uneventful and you've finally made it to Haranshire from the west, following the road which skirts the Lyrchwood. Thurmaster lies further to the east, but you're pretty sure you should make it to Milborne before nightfall, just in time to enjoy a proper meal and a night's rest on an actual bed.
OOC:
Alright, let's take this opportunity for everyone to introduce their character, describe their appearance and what they're doing as part of the group on the journey. Also, please let me know who is carrying the contract and who is carrying the chest
Apr 13, 2025 4:24 pm
https://imgcdn.stablediffusionweb.com/2024/5/5/0bf2010f-bb1d-44ef-90ec-191d40934f1f.jpg Scarlet Meyers: Not exactly the most useful, Scarlet did what she could for travels. She quickly proved to be not very physical at all. Obviously more on the brainy side of things. Although weak, she does manage to keep up and offers no complaints.

Observation: Fairly sure if a leaf fell on her or a strong wind hit, she would fall down.

She displayed a considerable amount of curiosity about the possible magical contents of the wizard's chest, but completely controlled herself as not to attempt to circumvent the protective magics and preview what was within. She had asked many inquiring questions of the previous wizard which he passed off.

Prospects of the coin also caught her interest. Having wizardry herself introduced among the local wizards would not hurt her later she premised. Such as it is, these were enough reasons to agree to the task at hand.

She is rather easy to chat as she has social able air about her. It appears all her previous task in life have nothing to do with escorting and traveling. She has been a cook & even did some brewing. Besides being a "wizard" herself, she also has an interest in weaving. It is obvious that the point that she is a "Wizard", is her main possible aide to traversing the way.
[ +- ] Character description
Last edited April 13, 2025 4:58 pm
Apr 13, 2025 10:51 pm
Umbar was finding it to be rather difficult to make it on his own. For as long as he could remember in his seventy-some years of life, he had been a mercenary of sorts. But the pay had always been middling and the lack of autonomy frustrating. And now here he stood, walking alongside a group of children to protect a box. It was no wonder his mood had been foul.

He is a stocky sort, reaching a threatening three-and-a-half feet of height and built with dense muscle. Short, ill-cropped hair and heavy, well-traveled clothes mark him as a man... er, gnome of the road. At times when he is mulling over a question, he frequently rolls a piece of jet around through his fingers, or he sharpens his massive (to him) broadsword.

Today, however, he seems in a decent mood. The prospect of ale and some real food seems to perk him up, and he whistles a tune that is unfamiliar to you. Despite his gruff exterior and general armament, he seems quite pleased that he hasn't had to draw his sword through this journey, nor the flail that seems too large for him. "Any day you draw steel is a day you might die," he quips, unprovoked, to Scarlet. "May the Gem-Kin grant us a quiet journey and easy coin."
OOC:
He would have cast Armor at the beginning of the journey, and has not prepared it since.
Apr 14, 2025 3:16 pm
"Nothing in advance?" The elf with the closely cropped hair and almost monastic habit asks the mage as he gives the stipulations of the contract. "That might be a problem for me, I have little money left after my travels here, and fewer options for survival, such as food, water, and the like. Surely you can spare something for us, especially if there's a time constraint on getting this package to the wizard. We can hardly be expected to make good time when we're starving, no? At the very least, we'll have to spend a day or two hunting along the way.

Almadel will volunteer to hold the contract, having read over it several times before signing.

Along the way, Almadel will keep an eye out for any trouble, volunteering to scout ahead from time to time, and will take a watch post at night.
OOC:
Love the gnome commenting on how much younger the others of us are - so far the others who have replied to this post are elves who are considerably older than he is!
Last edited April 14, 2025 3:17 pm
Apr 14, 2025 7:41 pm
Aldeera glances over the contract, not understanding parts of it, but signs anyway, making the assumption that if something were amiss, her companions would alert her. Once she has signed, she checks her gear (such as it is) and makes ready to get underway. On the journey, she displays a lot of curiosity about the object they are delivering. It is quite clear that she wants to know what is inside, but she refrains from trying to get to it, realizing the protections that wizards put in place on their goods.

Aldeera is freakishly tall and slender, standing 6'1" at her full height. She has tousled blonde hair and green eyes and is missing the pinkie finger of her right hand. A faded tattoo reaches from her hairline to cheek on her left side, depicting a sun on her cheek with a flame burst reaching skyward. She does not discuss the tattoo and seems to be sensitive about it, fixing her hair so as to hide as much of it as she can. She is very active, always on the move and investigating everything. She seems laden with the curse of curiosity, wanting to know the answer to every question that comes to mind.
Apr 14, 2025 9:05 pm
Hanzel has spent much of the journey either finding random ways to make himself useful during the day or keeping watch and making sure any wild animals stay away from the group's supplies at night. While he's no stranger to travelling, a multiple-week journey alongside five strangers is somewhat unfamiliar territory to him, and he's been anxious to ensure that he does not make a bad impression on these people. Like most people would be, he's curious about the contents of the box, but not so much that he'd be willing to tamper with it.

He is of average physique for a young human man, with messy red hair that seems to attract leaves to it like a flower attracts bees. He keeps it long and loose, the way druids typically do, only cutting it when it gets impractically long. His green eyes flit between the flora and fauna he sees, trying to commit every last one of them to memory.
Apr 15, 2025 2:35 am
Caradoc was tired already. He had been carrying the chest for a while now. He waned to contribute to the allthough he was not the muscle type and in fact he was not much of a type at all. He was the kind of guy that would pass unseen in most occasions, the easily forgotten kind that people would not look twice. Of average height he would be called skinny by most "not eating enough meat" as his father would say. His greasy dark hair were not long enough to hide his pale complexion that made him look tired in the best of times and sick at worst. His only virtue he could think of was patience developped at an early age from all the fishing. It was because of that, he had been able to get some results from Lafayer's tutelage.

But that was behind him, he was now on his own helping these strangers to carry this chest and right now he just could not wait to see the outskirt of Milborne.
Apr 15, 2025 3:08 pm
The sun is descending and if your estimations are correct, the group should be a few hours away from reaching Milborne, because the road to the left seems to be opening up from the thicket of trees, so according to the map, you should be at the easternmost edge of the Lyrchwood. Furthermore, there's a bunch of farmers coming up from the opposite direction, clearly from somewhere around Milborne. They seem to be heading towards you at a steady, weary pace. As they draw closer, ready to pass with a wary nod, two arrows, followed quickly by another two, fly out from the woods and dig themselves into the ground just inches away ahead of the party's path!

Two of the farmers hold onto their instruments, a pitchfork and a staff respectively, that they were using as walking sticks, while the other two brandish weapons: one has a club and the other a sword. "Bandits!" they yell, and hurry forward to close ranks with your group in order to mount a joint defence. As they get near, two warriors come rushing from the woods armed with swords, having shouldered their longbows. To your surprise, the sword-wielding farmer points at Scarlet, saying "there, get that one!" as the "farmers" move out to attack you!
OOC:
The group of enemies wins the initiative roll, please stand by as I resolve their actions before further editing this post.

Rolls

Party initiative - (1d10)

(8) = 8

Enemies initiative - (1d10)

(6) = 6

Swordsman attack (target, attack, damage) - (d6, d20+2, d8+1)

d6 : (3) = 3

d20+2 : (9) + 2 = 11

d8+1 : (2) + 1 = 3

"Farmer" with club (target, attack, damage) - (d6, d20, d6)

d6 : (2) = 2

d20 : (20) = 20

d6 : (4) = 4

"Farmer" with staff (target, attack, damage) - (d6, d20, d6)

d6 : (1) = 1

d20 : (10) = 10

d6 : (4) = 4

"Farmer" with pitchfork (target, attack, damage) - (d6, d20, d6)

d6 : (6) = 6

d20 : (18) = 18

d6 : (6) = 6

Bandit from north flank (target, attack, damage) - (d6, d20+1, d8+1)

d6 : (5) = 5

d20+1 : (9) + 1 = 10

d8+1 : (7) + 1 = 8

Bandit from south flank (target, attack, damage) - (d6, d20+1, d8+1)

d6 : (5) = 5

d20+1 : (12) + 1 = 13

d8+1 : (2) + 1 = 3

Apr 15, 2025 3:42 pm
The two bowmen close in with their swords and try to flank Aldeera, but she deftly avoids one and the other's blow grazes off harmlessly against her armor.

Likewise, Almadel is able to dodge the apparent leader's blow as it didn't quite have the killer instinct behind it.

It's even easier for Umbar, who can tell these folks are not used to swinging their weapons at targets smaller than human size.

Caradoc isn't so lucky. In fact, luck seems to be on his attacker's side as the "farmer" manages to land a nasty blow with his club to the side of the cleric's head that rocks him, dropping him to the ground (-4hp, Caradoc is unconscious at 0 hp and bleeding).

Hanzel gets a prick from the pitchfork, enough to knock the wind out but not quite the decisive blow the "farmer" should have struck. It seems like he's intentionally holding back from an outright impalement.(-6hp, but half of that it subdual/non-lethal damage. Hanzel is now at 1hp).
OOC:
It's the party's turn, everyone may act! Also, if anyone knows how to use the code for grid, I'd appreciate a lesson in the OOC thread as it would improve the presentation of the data below.
Quote:
Name, AC, hp, status
Umbar, 16, 7/7, Armor spell
Caradoc, 13, 0/4, Uncoscious, Bleeding
Almadel, 12, 3/3
Scarlet, 10, 4/4
Aldeera, 16, 5/5
Hanzel, 12, 1/7 (3 subdual/non-lethal damage)
Bandit Leader, ?, ?/?
"Farmers" (A: club, B: staff, C: pitchfork), ?, ?/?
Bandit bowmen (A: North, B: South), ?, ?/?
Apr 15, 2025 4:32 pm
Aldeera draws her short sword and defends herself against her attackers, very clumsily.
Last edited April 15, 2025 4:33 pm

Rolls

Aldeera attack and damage - (1d20+0, 1d6)

1d20+0 : (1) = 1

1d6 : (2) = 2

Apr 15, 2025 5:04 pm
Almadel swiftly unsheathes his longsword, skipping the leader's thrust, then uses acrobatics to roll away from the bandit leader and towards the trees, where he hopes to hide and sneak around to backstab one of the bandits at some point in the future.
OOC:
Acrobatics is a skill roll, using it as a defence like this gives +4 to AC. I have it at level 2, so get a +3 - which since you have to roll under the stat (Dex), I'm assuming adds to the stat rather than the roll (because that would make it more difficult the better you are!). So with Dex 16, that's a TN of 19, wanting to roll under 19.
OOC:
Well, that went well. :D
Last edited April 15, 2025 5:04 pm

Rolls

Acrobatics roll - (1d20)

(20) = 20

Apr 15, 2025 6:30 pm
Hanzel grasps his quarterstaff in two hands and swings it at the pitchfork-wielding "farmer". It's far from his best swing.
Last edited April 15, 2025 6:32 pm

Rolls

Hanzel's attack and damage - (1d20, 1d6)

1d20 : (3) = 3

1d6 : (3) = 3

Apr 15, 2025 6:42 pm
"That was a mistake," cries out Umbar as he draws his man-sized footman's flail in both hands. He swings it a few times to gather momentum before launching an assault against the bandit!
OOC:
Damage is actually +1 from Str, so 4 damage total.
Last edited April 15, 2025 6:43 pm

Rolls

Attack, Damage - (d20, 2d4)

d20 : (17) = 17

2d4 : (21) = 3

Apr 16, 2025 12:08 pm
OOC:
Still waiting on Scarlet's turn @WanderOne
Apr 16, 2025 1:30 pm
OOC:
I was unsure if the Band A & B were close or not. That was why I waiting for confirmation on the map.
https://imgcdn.stablediffusionweb.com/2024/5/5/0bf2010f-bb1d-44ef-90ec-191d40934f1f.jpg A rather frighten Scarlet casts her only spell on the man and if she can get another enemy that is great.
OOC:
Scarlet cast color spray.
[ +- ] Color Spray
Last edited April 16, 2025 1:33 pm

Rolls

1d6 creatures within the effective area are affected - (1d6)

(4) = 4

Apr 16, 2025 1:50 pm
OOC:
That's fine. As mentioned on the recruitment thread, we won't be using a grid and precise measurements for this campaign, instead it'll be a looser "theatre of the mind" type of situation. Which is also why I didn't ask specifically for the group's marching formation. As a rough guide, the 3 farmers and the leader attacked the group face on, while the bowmen came from the flanks and ganged up on Aldeera.
Attacked from all sides, the party fight back but it's only Umbar who manages to land a solid hit with his footman's flail, knocking the wind out of his opponent (4 damage to Farmer B).

With Almadel having made a break for the woods and no one directly engaged with her in melee, Scarlet has enough space to maneuver sideways and point her spell against the entire front row of the attackers, catching all three "farmers" and their leaders in its area of effect. "Gah, my eyes!" cries out the leader in pain, as he squirms away for a moment. "Get the witch!". All around him, the frontline has collapsed and all three of his men drop to the ground (all three "farmers" are Unconscious for 8 rounds, the Leader is blinded for 4 rounds).

At their leader's command, the two swordsmen work together with one keeping Aldeera busy, so as to allow the other to disengage and move up to Scarlet. The distraction works, but no blow gets past Aldeera's defence, while Scarlet is quick to dodge a rather clumsy sword swing from the other bandit.
OOC:
Everyone except Caradoc may act!
NameAChpstatus
Umbar167/7Armor spell
Caradoc13-1/4Unconscious, Bleeding
Almadel123/3
Scarlet104/4
Aldeera165/5
Hanzel121/7(3 subdual/non-lethal damage)
Bandit Leader??/?Blinded, 4 rounds
"Farmer" A??/?club, Unconscious, 8 rounds
"Farmer" B135/9staff, Unconscious, 8 rounds
"Farmer" C??/?pitchfork, Unconscious, 8 rounds
Bandit bowman A??/?In melee with Aldeera
Bandit bowmen B??/?In melee with Scarlet

Rolls

Farmer B hit points - (1d10)

(9) = 9

Secret Roll

Farmers A, B, C and Leader save vs Spell - (4d20)

(441210) = 30

Spell duration (Unconsciousness, Blindness) - (2d4, d4)

2d4 : (44) = 8

d4 : (4) = 4

Morale - (d20)

(3) = 3

Bandit attack and damage on Aldeera - (d20+1, d8+1)

d20+1 : (2) + 1 = 3

d8+1 : (6) + 1 = 7

Bandit attack and damage on Scarlet - (d20+1, d8+1)

d20+1 : (3) + 1 = 4

d8+1 : (7) + 1 = 8

Apr 16, 2025 3:45 pm
Caradoc lies on the ground blood dripping on the ground.
Apr 16, 2025 3:53 pm
Almadel sneaks around to the back of the bowmen, to launch at attack (using backstab) on the bowman fighting with Scarlet.
OOC:
Not sure how much of that you want me to be able to do in one turn - I'll make a Move Silently roll to sneak behind, then an attack and damage roll, if I'm able to do all those things.

Rolls

Sneak roll (Move SIlently) at 25% - (1d100)

(25) = 25

Attack roll - backstab (ignores enemy shield + Dex modifier to AC) - (1d20+5)

(2) + 5 = 7

damage (multipled by x2 for backstab) - (1d8)

(6) = 6

Apr 16, 2025 3:58 pm
After briefly weighing up his options, Hanzel decides to try to attack the leader while he's blinded. Shouldering his staff, he steps back and moves himself into a slightly better position before pulling his sling from his belt and taking aim at the leader.

Rolls

Hanzel's attack and damage (sling) - (1d20, 1d4)

1d20 : (15) = 15

1d4 : (3) = 3

Apr 16, 2025 5:42 pm
OOC:
Question: Would Almadel's backstabbing a target cause him to turn and face Almadel, allowing Aldeera to backstab? If this is the case, and Aldadel's blow does not fall him, add +4 to her attack roll and double the damage. If Almadel's attack does fell the bandit, Aldeera will attack the other normally.
Last edited April 16, 2025 5:43 pm

Rolls

Attack and damage - (1d20, 1d6)

1d20 : (13) = 13

1d6 : (1) = 1

Apr 16, 2025 8:36 pm
Scared Scarlet ducks away from the bandit and is fully trying to avoid being hit.
OOC:
Scarlet is on full defense.
Apr 16, 2025 8:40 pm
The gnome charges towards the bandit threatening Scarlet, swirling the flail above his head before he crashes into the man!
OOC:
Womp womp. Are we using any sort of critical fail rule?
Last edited April 16, 2025 8:41 pm

Rolls

Umbar Flail Attack vs Bandit B - (d20, 2d4+1)

d20 : (1) = 1

2d4+1 : (21) + 1 = 4

Apr 16, 2025 9:52 pm
OOC:
No need for a Sneak roll in the heat of combat, the bowman being in melee with Scarlet is enough to allow Almadel to get behind him for a backstab. Same for Alderra, one target engaged with 3 enemies has enough distractions to allow her to land a sneaky stab. It's more about having an opening for a dirty blow than literally stabbing from behind.

No critical hit or miss rules in place. You might have noticed from the bandits' rolls in the first round, nat20 is just a guaranteed hit with no extra damage and nat1 is just guaranteed miss. If you'd like to change that going forward, we can discuss it in the ooc thread.

I'm off to bed, will resolve the round tomorrow!
Apr 17, 2025 10:56 pm
"My eyes! Witchcraft!" cries the leader of the bandits, before a well-aimed shot from Hanzel lands true. Stumbling around and swinging his sword in the air, the man ends up tripping over one of his unconscious comrades. (Leader is prone on the ground, "Farmer" A is awakened but prone).

The rest of the group rushes up to defend Scarlet, with Aldeera finding an opening in the melee to stab the bandit (2 damage to Bandit B). Although he tries to retaliate by striking her, it's just not possible with so many enemies surrounding him.

The other bandit, now no longer engaged with Aldeera, rushes to the aid of his leader and comrades, awakening another "farmer" up as he helps them get back on their feet (Farmers A and C are now conscious and spend their round to stand up).
OOC:
Caradoc is still bleeding out, everyone else may act!
NameAChpstatus
Umbar167/7Armor spell
Caradoc13-2/4Unconscious, Bleeding
Almadel123/3
Scarlet104/4
Aldeera165/5
Hanzel121/7(3 subdual/non-lethal damage)
Bandit Leader152/5 Blinded, 3 rounds, Prone
"Farmer" A??/?club, Prone
"Farmer" B135/9staff, Unconscious, 7 rounds
"Farmer" C??/?pitchfork
Bandit A??/?
Bandit B132/4In melee with Scarlet, Aldeera, Almadel and Umbar

Rolls

Secret Roll

Bandit B hp, target, attack, damage - (1d10, d4, d20+1, d8+1)

1d10 : (4) = 4

d4 : (1) = 1

d20+1 : (5) + 1 = 6

d8+1 : (4) + 1 = 5

Leader hp - (2d10)

(32) = 5

Apr 17, 2025 11:42 pm
His arms still numb from having slammed the stony ground with the flail, Umbar returns to his stance of swirling and striking!

Rolls

Umbar Flail Attack, Damage vs Bandit B - (d20, 2d4+1)

d20 : (17) = 17

2d4+1 : (12) + 1 = 4

Apr 18, 2025 1:35 am
Aldeera tries again to backstab bandit B, if possible.

Rolls

Backstab attempt (double damage if possible) - (1d20, 1d6)

1d20 : (20) = 20

1d6 : (4) = 4

Apr 18, 2025 9:23 pm
https://imgcdn.stablediffusionweb.com/2024/5/5/0bf2010f-bb1d-44ef-90ec-191d40934f1f.jpg Frightened Scarlet continues defensively backing away from attacking bandit and hopes other can finish it off. She is so very frightened and is ready to bolt for her dear life. She tries very hard to just spit out the simple words out, "Wizard, not witch." She is so messed up that she doesn't even draw her dagger.

She so wishes that she again could cast that color spay of lights, but she just doesn't have the power to do it again and she still has plenty enough color sand for it.
OOC:
Scarlet disengages 15' away and is in full defense. AC 14.
Last edited April 18, 2025 9:35 pm
Apr 18, 2025 10:55 pm
Hanzel takes a shot at the other bandit.

Rolls

Hanzel's attack and damage (sling) vs Bandit A - (1d20, 1d4)

1d20 : (19) = 19

1d4 : (3) = 3

Apr 19, 2025 1:03 am
Almadel again tries to take dwon the bandit while his attention is attracted by the others; hopefully if the more capable of the mob are taken out,t he others will have no stomach for battle and flee.

Rolls

Attack roll (with backstab bonus still? If not, only +1) - (1d20+5)

(1) + 5 = 6

Damage, if any (doubled if backstab was allowed) - (1d8)

(3) = 3

Apr 19, 2025 2:14 pm
With everyone rushing to Scarlet's aid as they gang up on the bandit, Aldeera lands another lucky blow that shocks her target enough for him to drop his defences just in time for Umbar's flail to smash into his skull with a sickening crunch. (Bandit B – Dead). Meanwile, Hanzel opts for a new target and less risk of friendly fire, sending another stone from his sling to smash at the other bowman (3 damage to Bandit A).

"Leave me, get them!" says the group's leader, directing his men as he's still stumbling to get up while blinded. It would be a comical sight, if this wasn't a deadly combat situation. The "farmer" with the club kneels down to shake his staff-wielding fellow awake from Scarlet's spell, while the one with the pitchfork charges straight through to Hanzel, knocking him down to the ground (3 normal and 2 subdual damage to Hanzel, who drops Unconscious and Bleeding).

The remaining swordsman lets out his best impression of a battlecry and joins the fray, swinging wildly at the group that felled his ally. His blows are wide and clumsy though, with the best one swinging a few inches away from Almadel.
OOC:
Hanzel joins Caradoc on the ground bleeding, everyone else may act.

To recap: The bandit leader is blinded on the road, Farmers A and B are standing up next to him, Farmer C is a bit further having just dropped Hanzel and in a third spot, everyone else is engaged with Bandit A. As it stands now, next round the three farmers will join the melee to assist Bandit A.
NameAChpstatus
Umbar167/7Armor spell
Caradoc13-3/4Unconscious, Bleeding
Almadel123/3
Scarlet104/4
Aldeera165/5
Hanzel12-1/7Unconscious, Bleeding (5 subdual/non-lethal damage)
Bandit Leader152/5Blinded, 2 rounds
"Farmer" A13?/?club
"Farmer" B135/9staff
"Farmer" C13?/?pitchfork
Bandit A134/7In melee with Umbar, Almadel and Aldeera
Bandit B130/4Dead

Rolls

Bandit A hp - (d10)

(7) = 7

Farmer C Attack, Damage - (d20, d6)

d20 : (16) = 16

d6 : (5) = 5

Bandit A Target, Attack, Damage - (d3, d20+1, d8+1)

d3 : (2) = 2

d20+1 : (7) + 1 = 8

d8+1 : (4) + 1 = 5

Apr 19, 2025 5:39 pm
Worrying that they may be in over their heads, Aldeera continues the fight.
OOC:
Attempting to backstab bandit A in the confusion.

Rolls

Aldeera attack and damage (backstab) - (1d20+4, 1d6)

1d20+4 : (11) + 4 = 15

1d6 : (2) = 2

Apr 19, 2025 6:39 pm
Caradoc lays in a field of green grass. A beautiful sun is rising on the horizon. Bathing in the sunlight, its as if he is in perfect communion with the dawnfather.

The light slowly gets more intense and his worries seems to... fade away.
Apr 19, 2025 6:50 pm
https://imgcdn.stablediffusionweb.com/2024/5/5/0bf2010f-bb1d-44ef-90ec-191d40934f1f.jpg Still rather frightened Scarlet wants to help the down, but the other enemy are there. She bravely draws out her dagger but isn't tough enough to try to close in and help Caradoc or Hanzel. She holds her ground.
Apr 19, 2025 8:31 pm
An unrelenting force, Umbar hopes that the group showing a show of force will dissuade the others from joining the fray. But if they do, he still has a trick or two up his sleeve.

Rolls

Umbar Flail Attack, Damage vs Bandit A - (d20, 2d4+1)

d20 : (2) = 2

2d4+1 : (42) + 1 = 7

Apr 19, 2025 8:38 pm
Almadel again tries to backstab the remaining bandit in the confusion. If they can get rid of this one and then tke out the blinded leader...

Rolls

backstab - (1d20+5)

(13) + 5 = 18

dmage doubled - (1d8)

(3) = 3

Apr 21, 2025 8:38 pm
Umbar swings his flail around like a madman (madgnome?) and although it doesn't land against anything that stops is momentum, it keeps the bandit occupied enough to avoid it that a combined attack from Aldeera and Almadel lands on the front and back of the bandit's chest, bringing him to his knees as blood gurgles up his throat (Bandit A - DEAD).

The remaining three "farmers" all charge up at the party, trying to take down as many targets as they can while forming a line of sorts and keeping their blinded leader at a safe distance from the fray. It is a desperate march, with no one really landing any proper blow, but at least they do manage to keep their leader out of melee while he's still vulnerable. Perhaps this could be the moment that the tide of battle turns in our heroes' favour?
OOC:
Umbar, Almadel, Scarlet and Aldeera are up!
NameAChpstatus
Umbar167/7Armor spell
Caradoc13-4/4Unconscious, Bleeding
Almadel123/3
Scarlet104/4
Aldeera165/5
Hanzel12-2/7(5 subdual/non-lethal damage)
Bandit Leader152/5Blinded, 1 rounds
"Farmer" A??/?club
"Farmer" B135/9staff
"Farmer" C??/?pitchfork
Bandit A130/7Dead
Bandit B130/4Dead

Rolls

Farmer A Target, Attack, Damage - (d4, d20, d6)

d4 : (1) = 1

d20 : (9) = 9

d6 : (1) = 1

Farmer B Target, Attack, Damage - (d4, d20, d6)

d4 : (1) = 1

d20 : (4) = 4

d6 : (3) = 3

Farmer C Target, Attack, Damage - (d4, d20, d6)

d4 : (1) = 1

d20 : (2) = 2

d6 : (1) = 1

Apr 21, 2025 8:53 pm
"That's enough," barks Umbar before unleashing his arcane wrath. Joining his thumbs together between outstretched fingers, the gnome incants words of power that he had memorized earlier that morning. The words travel from his mind through his body to his fingers, being released back into the world as a fan of flames! He cackles as he feels this release, and as he smells the scorched clothing and flesh of those would do him harm!
[ +- ] Burning Hands

Rolls

Burning Hands Damage - (d3+2)

(3) + 2 = 5

Apr 21, 2025 9:05 pm
https://imgcdn.stablediffusionweb.com/2024/5/5/0bf2010f-bb1d-44ef-90ec-191d40934f1f.jpg Scarlet looks for a way to get to help Caradoc or Hanzel to give them aid. She will do this the moment she spies the farmers are busy.
Apr 22, 2025 4:45 am
Aldeera slashes again at the nearest farmer, hoping to somehow bring him down.

Rolls

Attack and damage (add +4 and double the damage if a backstab is possible) - (1d20, 1d6)

1d20 : (5) = 5

1d6 : (4) = 4

Apr 22, 2025 1:43 pm
Almadel, his foe falling to the ground, retreats as the farmers charge forward, pulling out his bow and firing a quick shot at the bandit leader while he's still blind.
OOC:
Not sure of the bonus vs blinded, or whether backstab would count here. Just using normal bonus, would have another +4 if backsta was included, and damage doubled.

Rolls

shortbow shot - sheaf arrow - (1d20+2)

(3) + 2 = 5

damage - (1d8)

(5) = 5

Apr 22, 2025 8:08 pm
cowleyc says:
OOC:
He would have cast Armor at the beginning of the journey, and has not prepared it since.
OOC:
I must have misread that as Umbar casting Armor at the start of the day, which did make me wonder how come he's got Burning Hands prepared. Did you mean to say he cast Armor on day 1 of the trip, but hasn't memorized or cast it on this day? Because if so, I've had him mistakenly down as having the benefits of the Armor spell in this combat so far. Can you please confirm?
Lemming23 says:
OOC:
Not sure of the bonus vs blinded, or whether backstab would count here. Just using normal bonus, would have another +4 if backsta was included, and damage doubled.
OOC:
I'll say with the "farmers" forming a line in front of their leader, Almadel would have to circle around quite a bit to get a clear enough shot for a backstab, more than he can move in a single round. Being blinded though does lower the leader's AC by 4.
Apr 22, 2025 8:23 pm
DarK_RaideR says:
cowleyc says:
OOC:
He would have cast Armor at the beginning of the journey, and has not prepared it since.
OOC:
I must have misread that as Umbar casting Armor at the start of the day, which did make me wonder how come he's got Burning Hands prepared. Did you mean to say he cast Armor on day 1 of the trip, but hasn't memorized or cast it on this day? Because if so, I've had him mistakenly down as having the benefits of the Armor spell in this combat so far.
OOC:
He would have cast the Armor Spell on day 1 of the trip. It has an indefinite duration that only ends after so much damage has been taken (effectively shattering the armor spell) or after it being dispelled.
[ +- ] Armor Spell
Apr 22, 2025 8:34 pm
OOC:
That's what happens when you switch through different game systems! Somehow I had ye olde Mage Armor spell in mind, thanks for the spell description.
Umbar's spell creates a blast of magical fire, forcing everyone to avert their eyes for a moment. There's screams and the unmistakable smell of something burning. Once the fire subsides, one of the "farmers" is laying on the ground, his flesh charred beyond recognition (5 damage to "Farmer" B – DEAD). The other two, while hurt, are still up but unarmed, having tossed their weapons aside in the heat. In fact, few yards from where the men stand, two sticks are still ablaze, what used to be a club and the handle of a pitchfork (2 damage to Farmer A and 5 to Farmer C. Their clothes made the save but their weapons did not, meaning they are now unarmed).

Realizing their predicament, the two remaining "farmers" are too far from where Caradoc or Hanzel fell to pick up their weapons instead and they clearly don't want to risk getting through armed enemies in order to pick up the swords of the fallen bowmen. As they cautiously retreat, their leader regains his vision and takes in the scenery. "Fight, you cowards!" he shouts to them, but it is already late. The two remaining "farmers" are already making a run for it and he has to concede defeat as he makes a run for it too.
OOC:
Combat over! Keeping the table here for now to give you an idea of everyone's status. Reminder that Caradoc and Hanzel are still unconscious and bleeding, so best work into your next post how you run in and save them from dying!
NameAChpstatus
Umbar167/7Armor spell
Caradoc13-5/4Unconscious, Bleeding
Almadel123/3
Scarlet104/4
Aldeera165/5
Hanzel12-3/7(5 subdual/non-lethal damage)
Bandit Leader152/5
"Farmer" A138/10
"Farmer" B130/9Dead
"Farmer" C135/10
Bandit A130/7Dead
Bandit B130/4Dead

Rolls

Farmer A, B, C saves vs Burning Hands - (3d20)

(18101) = 29

Farmer A and C hp - (2d10)

(1010) = 20

Item Saves: Farmer A (Clothes, weapon), Farmer C (Clothes, weapon) - (4d20)

(182161) = 37

Apr 22, 2025 9:00 pm
Seeing the bandits routed, Aldeera moves to Caradoc and kneels beside the fallen man. She does her best to staunch the bleeding and bandage his wounds.
Apr 22, 2025 9:08 pm
With the retreating farmers and evil leader. Did helpful Scarlet already make it to dying Hanzel to aid him. She does her best to staunch the bleeding and bandage his wounds.
Last edited April 22, 2025 9:09 pm
Apr 23, 2025 9:04 pm
Caradoc and Hanzel are brought back to consciousness, but it's pretty clear they won't be able to do much more than walk the rest of the way to Milborne. Even then, it'll take a while before they're back in fighting shape.
OOC:
That's 7 days from the current date, which is the 25th of Readying. As a reminder, you have a deadline to deliver the box to Tauster in Thurmaster by the 28th.
A quick investigation of the bandits' bodies reveals little treasure and no insignia or tattoos to identify them as anything more than run of the mill highwaymen.
XP: 186 (31 each, further adjusted by any individual XP bonus modifiers)
2 longswords
2 longbows
10 Arrows, Sheaf
Quarterstaff
5gp, 18sp

The remainder of the journey, just a couple of hours as the sun sets and the twin moons rise in the sky, is blissfully uneventful. Milborne is a rather loosely populated community, as most of its residents live in the farmsteads that surround the town on both sides of the river, while the miners live in work camps just outside the mines and every so often bring their ores into town to sell them. As such, it takes a while to get past all the farms and to the actual heart of the town.
https://i.imgur.com/nQEIMx0.jpeg
Those of you familiar with Milborne know (and if not, asking any passer by will inform you) that The Silver Crown is not really an option. Even if you were willing to overlook its shadier reputation, it's just a drinking den that offers no accommodation, so the only real option to spend the night in is the Baron of Mutton. Built out of solid wood from the nearby forests, this establishment is a bit rustic but after several days on the road and sleeping on bedrolls around a campfire, it's a welcome upgrade. Upon entering, you find yourselves in a large common room dominated by a large bar with stools in front, while several tables fill the remaining space, some with long benches and some with chairs. The clientele is clearly working class, mostly barge workers moored on the river outside, maybe the occasional merchant passing through and spending the night here. A young man, well built with a short black beard, is behind the bar working the taps. Not far from where he's located, you spot the thick guestbook, so he's likely the one to talk to if you want a room. In one of the tables, an identical copy of the barman is leaning over the table and talking to an attractive young woman with long black hair, sporting a rich blue cloak in the pattern of a starry night sky. You would assume he's the one waiting the tables, so if you were to take a table he'd come to take your order for drinks and food. Assuming he will notice, because he looks to be deep in conversation with her.
Apr 23, 2025 9:57 pm
Aldeera approaches the bar confidently and asks the barkeep, "How much for a meal and a night's stay?"
Apr 23, 2025 10:44 pm
Scarlet heads to the fireplace area for relax at. The day fighting has worn very hard on her. The fears that she could end up like the two or worse is playing heavy on her mind. She has taken this first experience poorly.
Last edited April 23, 2025 10:47 pm
Apr 23, 2025 11:20 pm
Umbar finds a place by the fireplace to oil his weapons and sharpen his blade. He can see that the redhead had not taken the fight well, and he intends to give her some comfort. That is, until he remembers that he has not a way with words and would likely make the situation even worse. So he keeps cleaning his armaments.
Apr 24, 2025 7:03 pm
Although Hanzel doesn't normally have much trouble sleeping outdoors, he's not exactly in the best shape at the moment, so the idea of sleeping in a bed brings him relief. He can only hope that the rest of the way to Thurmaster isn't too eventful as he doubts he'll be of much use right now. Seeing the expression on the redheaded half-elf's face, he approaches her near the fireplace to see if he can help her feel a bit better. "Miss...Scarlet, was it?" he asks. "Do you want to talk about it?"
Apr 24, 2025 7:09 pm
"I'm just not ready for this. I thought that I was. But I'm not. I will relax this night but in the morning, I will go onto my ways."
Apr 24, 2025 8:51 pm
"There's options, depending on coin and comfort" the barkeep answers Aldeera with a smile. "Three silvers gets you a bunk in the common room, no liability for missing items or teeth. Pint of ale in the morning, bit o' bread... Washing's free on the trough outside. Or, if you want one of the two guest rooms, that's a fiver of silver per person. They each got five beds, but I guess we could squeeze in a little extra for your gnome friend there by the fireplace. Price includes a bread roll for breakfast, straight out the oven, with some cured bacon and maybe an egg. You get a lock for the room and we might be able to get up some hot water for a lil' extra. Some of them folks you walked in with look like they could really use it. I'm Barthelew, by the way. My brother Andren's over there, he'll drop by to sort you out for drinks and dinner. Oi, Andren!"

At his brother's call, Andren pauses his conversation with the woman, turns his head and notices the new faces at the inn. With a few deft strides, he dodges the clientele and moving through the tables, gets by the fireplace. "Hello there, welcome to the Baron of Mutton. What can I getcha, beer, ale, Redwood wine? We got mutton to spare if you want a proper meal, with taters, veg and gravy, or just a bit of stew if you're down on coin."
OOC:
Recapping, accomodation is either 3sp per person in a 12 bunk common room or 5sp per person in a private room, both prices including breakfast. Drinks are 5cp for a pint of ale, 2sp for a bottle of Redwood wine, 5cp for a bowl of soup and 15cp for a serving of roast meat with vegetables.
Apr 25, 2025 3:01 am
"I should like a guest room,". She looks over her shoulder at her companions. "For all of us. And please bring enough ale and meat for all of us to enjoy." She digs in her purse and produces a pair of gold coins, placing them on the counter. "Keep the change." She then makes her way to the table to join the others.
Last edited April 25, 2025 3:02 am
Apr 25, 2025 11:16 am
OOC:
That'll be 5*6=30sp or 3gp for lodging and, say a meal and ale for each of you, 12sp for food and drinks.
The order placed, Aldeera returns to the table while Andren is off to fetch the drinks. You have but a moment of respite to yourselves before the dark haired woman Andren was talking to stands up and walks towards your table. Seeing her better from up close now, her fancy blue cloak, held by an elaborate silver clasp around her neck, adds a deceptive gravitas to her appearance. Everything about her stature, facial features and the way she acts tell you she's but a young girl, maybe in her late teens but certainly under her twentieth birthday.

"Hello there!" she says cheerfully to the group. "Sorry to bother you before you could even have a drink, but I couldn't help myself. I'm Jelenneth, apprentice to the wizard Tauster, pleasure to make your acquaintance. You look rather unusual for Milborne. Uh, I don't mean that in a bad way, I mean, exotic, adventuring types! I would hear any stories you'd be willing to share with me, especially if they involve magic." That last bit she says with some smiling hesitation, as if sorry to burden you with something she's fascinated with.
Apr 25, 2025 6:46 pm
OOC:
Ah, didn't realize that we paid for each person to occupy the room, but no issue. She will instead plop down five gold coins.
Last edited April 28, 2025 9:14 pm
Apr 25, 2025 7:28 pm
Scarlet rises while saying, "I need a drink." as she moves to the bar. There she orders a drink and downs it fast. Moments later she exits the building (and game). You all just enjoy yourselves.
Apr 28, 2025 3:24 pm
Caradoc had remained silent since he had come back to his senses. His head was still aching from the hard blow it received. Furthermore, he was ashamed of having been of no help at all. This was a harsh reminder that despite the efforts of the lords, bandits still roamed. The sight of Scarlet leaving shakes him a bit. Of course they did not knew each other very well, but he still thought they would at least complete their first mission together.

Lost in his thoughts, he barely notice someone had come to talk to them.
Apr 29, 2025 2:52 pm
Umbar looks amused as one young sorceress departs the tavern just as another approaches; he assumes her to be a novice spellcaster by her garb and interest. "I have stories, lass," comments the tiny man, "But they'd harry your dreams. Magic is not some bedtime amusement , but a power to be respected."

But strangely, behind Umbar appears a duplicate of the gnome with some exaggerated features! The duplicate silently mocks him, putting on an overly cranky expression and wagging his finger to scold the girl.
OOC:
Phantasmal Force, yo!
Apr 30, 2025 3:42 am
Aldeera smiles at the gnome's illusion once she realizes what it is. The girl she eyes carefully. Aldeera has never fully trusted wizards, especially wizards she doesn't know. It's generally been a good policy. "You say you are apprenticed to Tauster, yes? It so happens that we have business with him. Can you tell us where he may be found?"
Apr 30, 2025 3:18 pm
Much like Aldeera, Jelenneth flashes a smile once she picks up on the illusion.
Jelenneth
"Oh wow! You don't look like the wizardly type, but I've heard gnomes are naturals with illusion magic. Well done, sir. Yes, I am indeed an apprentice of Tauster, I reckon he'll be in his tower in Thurmaster. Doesn't travel much anyway, and if he knows you're coming, he'll be expecting you there, I suppose. Lot of the outdoors stuff's usually done by me now that I'm training under him, though I'm actually here on a break to see my parents. Dad runs the mill, you see, and my mom does some baking. Best pies you'll ever taste in Haranshire, and I'm not just saying that 'cause she's my mom. She even sells some bread rolls to this place for guest breakfast plates, fresh out the oven every morning!"

As Jelenneth speaks, Andren returns to the table with half a dozen pints of beer, which he lays on the table.
Andren
"Aye, Baron o' Mutton's got the best breakfast you'll get in any establishment all over Haranshire. We may not be a fancy part of the realm, but we know hospitality. I'll be back in a pinch with your dinners, anything else you need let me know, yeah?"

Although he's addressing you, the lad is clearly all smiles and side glances at Jelenneth. She too looks fondly at him as he puts the glasses down, but it's clear her attention is split between him and your interesting presence.

"So, uh" she asks your group "Can I ask what your business with Tauster is, or is it strictly between him and you? I mean, I'm curious, but I'll understand if you don't wanna share."
May 1, 2025 1:28 am
Almadel sits next to Caradoc, concerned about the hit the youngster took in the battle against the bandits. "How are you doing, friend?" he asks him, looking at the man's wounds.

When Jelenneth comes over and asks our business with the mage, Almadel replies with "Oh, just a routine delivery, you know the sort of thing." to try to put her off. "Is he in residence do you know? We'd like to pass on the stuff as soon as we can, maybe there's a bonus if none of the fancy food goes off or anything."

Jelenneth

DarK_RaideR

May 1, 2025 9:10 pm
Jelenneth
"Ah, probably books or spell components again. Anyway, none of my business. Like I said, he doesn't get out much. He'll usually send me out for any errands, has to be really important for him to set out and leave me behind at the tower. He's the only wizard in Haranshire, see, so someone has to stay behind at all times, sometimes people show up to purchase various potions and such. Comes with age, I suppose, he's settled down, enjoys his comforts. Got his reading and research to tend to, those don't really mesh well with travels. So yeah, should be at his tower in Thurmaster."

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