Apr 17, 2025 10:57 am
OOC:
You have your pilots, we jump to game immediately
Once back in the base your instructor (Let's call him Snake) contact you with following information:
Pirates are attacking your planet. A particular pirate party is heading your way. They are obviously to acquire mechs available in your training base.
Snake: Government request you to blow up all mechs immediately and retreat! Mechanics are setting up explosives already. he suggest you a different strategy though: You are the best pilots I've trained! I believe you could hold out long for me to I arrive and help you to repeal the attack. Besides you could initiate self destruction of a mech should anything go wrong. Are you up to the risk?
You have a choice: follow the government orders and allow to blow up your training mechs and effectively end your pilot training and loose your dream of becoming the Lancer.
Or you could go against the orders take risk of dying in the battle field, but become the Lancer if you win the combat. An easy choice, right?
Now you only have a single problem: half dozen engineers in the base are setting up explosives. They have their orders and don't want to get into jail for not following the orders. You need to stop them. How will you do that?
OOC:
Take a look at your skill triggers and come up with a way to use those triggers to accomplish that. But before you try your skill - feel free to roleplay talking to each other, planning the strategy or talking to mechanics trying to understand the context of the situation and their motives .