Apr 17, 2025 1:09 pm
Taken from the rule book found here - https://www.drivethrurpg.com/en/product/257632/offworlders
It is a free PDF and will give details to the classes.
ATTRIBUTES
Every PC has four attributes, representing different ways they might address challenges. Each attribute has
a rating between -1 and +3. The higher the rating, the more likely the character is to succeed when using it.
You’ll use these attributes when you roll the dice.
The four attributes are:
Strength:
Agility:
Intelligence:
Willpower:
SKILLS
Each skill represents an area of trained expertise. Unlike attributes, skills do not have an associated number.
You either have a skill or you don’t. When you roll the dice and have an applicable skill, you may re-roll one
of the dice. You must accept the second result.
Athletics:
Culture:
Manipulation:
Pilot:
Science:
Sneak:
Survival:
Tech:
Characters start with two abilities that are taken from the classes.
MAKING AN OFFWORLDER
Follow this process to create your PC:
1.PICK A CLASS
There are four classes: Warrior, Outlaw, Geek, and Psychic. Pick one.
Your class gives you a few unique abilities to choose from. Pick any two.
2.CHOOSE YOUR SKILLS
Choose any two skills for your character.
3.ASSIGN YOUR ATTRIBUTES
Assign each of these numbers to one of your attributes, in any order you wish: +2, +1, 0, and -1.
4.RECORD YOUR HEALTH
Each PC has maximum Health equal to 12 plus their Strength and Agility attributes.
5.GET YOUR GEAR
You start with 3 Supply. Supply is an abstract amount, representing any items you might be carrying.
• You start with 3 Credits
• You start with one light weapon. Describe it.
Then choose either:
• An additional 7 credits
OR
• Light Armor worth 1-armor and a second weapon of any type.
6. NAME AND DESCRIBE YOUR CHARACTER
It is a free PDF and will give details to the classes.
ATTRIBUTES
Every PC has four attributes, representing different ways they might address challenges. Each attribute has
a rating between -1 and +3. The higher the rating, the more likely the character is to succeed when using it.
You’ll use these attributes when you roll the dice.
The four attributes are:
Strength:
Agility:
Intelligence:
Willpower:
SKILLS
Each skill represents an area of trained expertise. Unlike attributes, skills do not have an associated number.
You either have a skill or you don’t. When you roll the dice and have an applicable skill, you may re-roll one
of the dice. You must accept the second result.
Athletics:
Culture:
Manipulation:
Pilot:
Science:
Sneak:
Survival:
Tech:
Characters start with two abilities that are taken from the classes.
MAKING AN OFFWORLDER
Follow this process to create your PC:
1.PICK A CLASS
There are four classes: Warrior, Outlaw, Geek, and Psychic. Pick one.
Your class gives you a few unique abilities to choose from. Pick any two.
2.CHOOSE YOUR SKILLS
Choose any two skills for your character.
3.ASSIGN YOUR ATTRIBUTES
Assign each of these numbers to one of your attributes, in any order you wish: +2, +1, 0, and -1.
4.RECORD YOUR HEALTH
Each PC has maximum Health equal to 12 plus their Strength and Agility attributes.
5.GET YOUR GEAR
You start with 3 Supply. Supply is an abstract amount, representing any items you might be carrying.
• You start with 3 Credits
• You start with one light weapon. Describe it.
Then choose either:
• An additional 7 credits
OR
• Light Armor worth 1-armor and a second weapon of any type.
6. NAME AND DESCRIBE YOUR CHARACTER