Creating character and mech

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Apr 19, 2025 9:18 pm
16 HP = Nice! Pilot and Mech look cool... Lane McCree has the look of someone you wouldn't want to F with.
Apr 19, 2025 9:37 pm
Thanks! I changed the mech art -- that pixel art was the default. And I like it, but I wanted a different style.
[ +- ] Character and mech art
Apr 20, 2025 5:53 am
@Choomie go ahead and post you pilot behavior in game thread. The other two decided for brutal actions, let's see if you will add something fresh to the story.
Apr 20, 2025 11:21 am
@GreyWord
I thought submitting a character sheet would allow me to select my character for posts... but do not have the option
Apr 20, 2025 11:37 am
Just the lazy DM had to tap approve. Done now
Apr 20, 2025 11:39 am
Have you had a look at it? I spent a few hours coding it from scratch... Am I missing anything?

I plan to code a second one for when she is in Harbinger. Would need you to allow 2 characters per player.
Apr 20, 2025 11:52 am
Nope.
I would suggest all players do a character sheath only to represent your pilot name and avatar. The stuff is easier to manage in https://compcon.app/
And I trust the site to not let you do against rules.

That said it is wonderful you did copy things over here for some posting automation . It is Great you could get description of your trigger or system into your post with a single click.
Apr 20, 2025 2:35 pm
@Balthazar can you share the code for your sheet?
Apr 20, 2025 2:48 pm
Lancer (Pilot) Character Sheet

I'm working on a mech one. There isn't any auto fill for anything... descriptions need to be copy/pasted manually
Apr 20, 2025 3:34 pm
That's OK. Thanks! Oh, no, I need you to include the code, not a link. The link doesn't work for me.
Last edited April 20, 2025 3:34 pm
Apr 20, 2025 5:11 pm

PROFILE

NAME
CALLSIGN
BACKGROUND
ACTIVE MECH
COMP/CON Share Code Url

LISCENCES

License Level 0 (GMS)

TRIGGERS

Trigger 1
Notes
Description
Trigger 2
Notes
Description
Trigger 3
Notes
Description
Trigger 4
Notes
Description

STATS

LL 0 GRIT +0
HULL 0 SYSTEM 0
AGILITY 0 ENGINEERING 0
HP 0 MAX HP 0
ARMOR 0 E-DEF 0
EVASION 0 SPEED 0

TALENTS

Talent 1
Notes
description

Talent 2
Notes
description

Talent 3
Notes
description[/Abilities]


CORE BONUSES

//No Data//

LOAD OUT

ARMOR

[ +- ] Name of armor


WEAPONS

[ +- ] Name of Weapon
[ +- ] Name of Weapon


GEAR

[ +- ] Name of Gear
[ +- ] Name of Gear
[ +- ] Name of Gear
Last edited April 20, 2025 5:15 pm
Apr 20, 2025 5:24 pm
Should we have Reserves and Bonuses? Special Equipment?
Apr 20, 2025 5:40 pm
I submitted a sheet for Lane. It feels like it is missing a lot of mech details but it is a great start. Thanks again, @Balthazar
Apr 20, 2025 5:43 pm
It is purposely missing Mech info Its a Pilot Sheet... was going to make a separate one for the Mechs but might just tack it on to the Pilot one... will post the code here when I get it done.
Apr 20, 2025 5:44 pm
Oh!! Didn't realize that. Sorry! Well, double thanks, then!!
Apr 20, 2025 7:10 pm
Balthazar says:
Should we have Reserves and Bonuses? Special Equipment?
Reserves ? What Reserves ? Are you looking into Downtime chapter in core rule book?
Or Stage Three of a combat mission?

I would like to address that question once we get there, we are still in the short narrative phase I want to do before our first mission.
Apr 20, 2025 7:18 pm
GreyWord says:
Reserves ? What Reserves ? Are you looking into Downtime chapter in core rule book?
Or Stage Three of a combat mission?
I was just looking at COMP/CON

Reserves and Bonuses are just under Skill Triggers on Narrative Profile Tab

Special Equipment is just under Licenses on Tactical Profile Tab.
Apr 20, 2025 7:25 pm
Ignore them until I say otherwise

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