Part 2: Payment Comes Due

Apr 18, 2025 12:49 pm
The next time you meet with Fallenta, the playwright is obviously shaken. She's quick and to the point at describing the situation she's found herself in.

"I apologize for not being more forthcoming, but the real reason for my secrecy has backfired on me. Many years ago, I had to flee Kintargo, and to keep House Thrune from tracking me, I hired the Dragonfly Society—a group of smugglers based in Vyre who specialize in helping people start new lives with new identities—to help in my escape. It worked wonderfully, but over the years, the Society’s been more and more aggressive about demanding new payments from me. Their latest demand is a step too far—they want complete creative control over our new opera, and a lion’s share of the profits!"

Fallenta goes on to explain that the individual who contacted her with this demand, an attractive but unsettling man named Gideon Shanklett, initially threatened to spread word to Thrune agents of her true identity in return for control over the opera and its profits. House Thrune, as far as Fallenta knows, believes the woman who’s theatrical works slandered Abrogail Thrune years ago has long been dead, and if they were to learn she merely changed her name, their interference could make Fallenta’s life a literal living hell. At the same time, giving up so much was a step too far, so Fallenta pushed back against Gideon, then somewhat shamefully admits she "may have volunteered your services instead."

As Fallenta explains, the Dragonfly Society has had their own trouble with a rival smuggler of late, and for reasons Gideon wasn’t willing to come clean on, he’d rather have someone outside of the Society go in and solve their problem with the competition. If Fallenta’s "heroes" were to come to Vyre and help the Dragonfly Society out, Gideon promises to not only drop his demands for creative control but also destroy all documents on Fallenta still held by the Dragonfly Society—thereby permanently releasing her from any further payments.

"I hope you aren't too annoyed by me volunteering you for this task. From what I've seen and heard, though, dealing with some smugglers should be a simple task for you. And if this competing guild is as sinister and awful as Gideon claimed, adding a bit of local heroics to your resume could help build your fame in the region."
Apr 19, 2025 10:01 am
Horace is tight-lipped at first, hearing Fallenta explain the situation. "Fallenta...we are partners here, not employees. Even if they were not threatening the production, I'm sure we would have helped, but I don't care much for being volunteered for such a thing. I'll do my part to help free you, and the production, from this debt, but please, let's not make this a recurring theme of our relationship."
Apr 19, 2025 4:48 pm
Aurelia scoffs, her utter disappointment on full display. It was a betrayal of sorts. How would they be able to trust her again?

"That was most unfair of you," she said, tempering her reaction a bit. "I'm afraid I agree with Horace. I'll need assurance that this is the last of such deceptions and will agree to relieve you of these despicable people."
Apr 21, 2025 12:26 pm
Fallenta lowers her eyes at your admonishment. "I'm sorry. In the past, I have dealt with people who were much less...noble than you are. I fear I picked up some bad habits during that time. But I will swear to you, here and now, that I will come to you first, as partners, instead of making decisions behind your back. You have my word."
Apr 21, 2025 7:12 pm
Ramank shrugs. "We all have a past," he says. "I am from Kintargo myself, so I know how House Thrune works. I can understand not reading the fine print to get out from under their thumb."
Apr 21, 2025 7:16 pm
"Alright." Aurelia wants to trust her, so she agrees, but she will be wary until Fallenta proves herself. "Absolute honesty then.
Apr 22, 2025 6:39 am
"I'll trust you, Fallenta. Thank you for your assurances." He nods his head to her. "So, we're off to Vyre, then. I admit I do not know the area." He looks to Ramank, then Fallenta. "How long of a journey is it, and show should we seek out when we arrive?"
Apr 22, 2025 6:52 am
"Thank you for understanding. I procured a couple of gifts for you. Please, accept them as a token of my thanks."

Fallenta gives you an entertainer's cincture and a moderate maestro's violin.

"The city of Vyre is located on Vyre Island just to the northwest of Kintargo. It's a 70-mile journey. A typical journey between the two cities costs a mere 8 sp aboard a passenger ship and generally takes about 18 hours to complete. Ships typically depart late afternoon, sail through the night, and arrive at their destination the next morning.

"Once you arrive, you are to meet Gideon Shanklett and his associates at The Seven Apples, a hostel that caters to visiting adventurers. All you have to do is show up at the hostel, arrange room, and then wait in the common area to be contacted."
Apr 22, 2025 6:58 am
"Splendid," Horace says with a grin. "It's been a while since I've been on a boat...the last one was much colder."

He looks to the others. "I'll be ready to leave when you are."
Apr 22, 2025 12:52 pm
"Ready to leave whenever," Ramank agrees.
Apr 22, 2025 1:35 pm
Although Kintargo is the capital city of Ravounel, it isn’t the largest—that honor falls to the nearby city of Vyre, located on Vyre Island just to the northwest of Kintargo. Before Ravounel’s secession, Vyre already operated as a city largely outside the jurisdiction of Cheliax, a self-governing free port that promised privacy to those who could pay. A city of drugs, blood sports, gambling, and other hedonistic pleasures, Vyre serves as a place where the mighty can go to unwind, away from the intrigues and pressures of politics. Things have largely remained unchanged in Vyre since Ravounel’s secession.

The city of Vyre is located on an island of the same name on the shallow harbor Keelwrack Harbor. The city sprawls up and between two hills and across two smaller harbor islands, jagged Dunrock and luxurious Keelwrack Island. The Vyre River flows east from the island and cuts through the city on its way to Keelwrack Harbor. The city's sky is often hazy with smoke, and between the salty harbor and many pungent eateries and perfumes of its streets, Vyre has as much a geography of scents as it does physical streets and districts.

You check into the Seven Apples and wait for Gideon Shanklett as Fallenta instructed. Indeed, Gideon arrives soon after you, grinning broadly and giving the elderly halfling proprietor of the hostel, Molly Mayapple, a flirtatious wink and wave (that she responds to with an eye roll and a dismissive scoff). All big smiles, good looks, and sporting a very fashionable wide-brimmed hat adorned with peacock feathers, he certainly doesn’t look the part of a surreptitious smuggler. He swaggers over to your table and has a seat. With a snap of his fingers, the two smugglers who accompanied him here as guards take their seats a few tables away.

"And here you are, mighty minions of my old friend Fallenta—or should I say, ‘Imogena,’ since that’s the name I knew her best as back in the day. She seems awfully confident in your abilities, enough to put control of her latest work on the line. You do understand that if you fail to perform my little task for you, your boss belongs to the Dragonfly Society more than ever? Of course you do. Imogena wouldn’t hire fools. Now then... let’s talk about what you’ll be doing for the Dragonflies, hmm?

"The Society has a problem with a competitor. Recently, a valuable payment they were expecting for services rendered to a woman of power whose identity doesn’t matter to the problem at hand was stolen from the cargo of the Misbegotten Albatross within minutes of the ship’s arrival in port. I was put in charge of tracking down the stolen payment, a collection of magical curiosities and trinkets. It took me some time, but eventually, I tracked the theft to an old rival named Lady Augusta Wormwood, and there I hit a complication.

"Lady Wormwood is no stranger to me—she’s been a thorn in my side for many years, ever since I exposed her corruption and had her removed from her position in the Dragonfly Society. Since then, I've had to deal with her initially petty but increasingly disruptive retaliations. The complication is that my one-time supervisor appears to have settled into an abandoned warehouse along Vyre River in Westwatch—a neighborhood that the Dragonfly Society has been forbidden from directly operating in by the city government after a long-ago gang war spiraled out of control and resulted in the burning of several buildings.

"She chose her hideout well, lurking in Westwatch, where we Dragonflies aren’t allowed. But you all aren’t Dragonflies. You can head into her warehouse and snatch up the stolen shipment, and if anyone spots you coming and going, well, no big deal. As long as you keep your mission within the walls behind closed doors, what happens in that old warehouse is just the business of yourself and Wormwood. She knows that theft breaks one of the promises and can’t rely on the city for protection, and anything stolen from her in turn is thus fair game. I’ll leave the logistics of the retrieval to you, but here’s a list of the items she stole from us that we need back. As for Lady Wormwood... what happens to her I leave to you as well, but I, for one, would not miss her if she were to... go away."


https://i.imgur.com/yHvfr4k.png
Apr 22, 2025 5:44 pm
Almost overwhelmed by the sights, scents, and sounds, Aurelia is nevertheless excited to embark on an adventure in such a fine city. Entranced by the suave and debonnair Gideon Shanklett, her eyes follow the spine of his hat feathers and the cut of his beard, and she finds herself unexpectedly blushing. Amidst it all, she wonders why Fallenta had another name at one time. She resolves to ask her about that sometime, as her hackles rise at Gideon's implied threat. Listening intently, her eyes spit daggers at the man when he suggests they might make Lady Wormwood "go away."

"We do what we must, but that doesn't include murder."
Apr 24, 2025 5:26 am
"My friend is right. If we were to make her 'go away', it will be in disgrace. But we will get these items back for you, and relieve our mutual acquaintance of her debt. Is there anything further we should know about the warehouse? or Wormwood? What might we expect from her, as far as defenses are concerned?"
Apr 24, 2025 8:41 am
Gideon gives you directions to the warehouse. "The warehouse Lady Wormwood is holed up in has two main entrances, one from the yard and another from a riverside dock. There's also a sewer pipe you might be able to squeeze through to gain access to the tunnels under the building, if you don't mind getting dirty and smelly.

"As for Wormwood herself, she's a master occultist with a strong command of magic. I'm not sure what other defenses she might have in her hideout, but the fact that she managed to effortlessly snatch away the cargo without any repercussion means she’s grown more powerful, more dangerous, and more resourceful since last we clashed. Frankly, I worry that she has powerful backers or hidden supporters. But yo are highly skilled adventurers, yes? Surely, you’ll not have a problem dealing with her!"
Apr 24, 2025 3:36 pm
Aurelia had no intention of crawling through narrow pipes. Just the idea of it had her almost breaking out in a cold sweat.

"Of course we are highly skilled. Never doubt that." Was Aurelia's bluster a way of bolstering her confidence? She wasn't sure but one thing she did know for sure and that was she disliked Gideon and didn't trust him.

"Will the "trinkets and curiosities" fit through the narrow tunnel? I can be the lookout while my friends here steal them back." She eyed her companions, hoping for assent.
OOC:
Aurelia would like the Maestro's Instrument if there are no objections?
Last edited April 24, 2025 3:40 pm
Apr 25, 2025 6:22 am
OOC:
I am of the opinion Aurelia is a perfect fit for both Fallenta's gifts - I would support her taking both.
"Don't worry, we'll get the job done - just good to have an idea what we're stepping into, is all. Thanks for the lay of the land. We've had a bit of a journey, and some rest would be ideal..." he looks to his friends, "Better to do this under the cover of darkness, yes? Perhaps tomorrow evening?"
Apr 25, 2025 10:35 am
"The items are all small enough to fit inside a small chest," Gideon confirms. He asks you to take care of the situation within the week, if possible. That gives you a few days to prepare if you need them.
Apr 25, 2025 9:49 pm
C1NDER says:
OOC:
I am of the opinion Aurelia is a perfect fit for both Fallenta's gifts - I would support her taking both.
OOC:
True but she didn't want to be greedy. 😂
I just said the same thing with another PC in another of DM's games. Lol.
Aurelia says, "Now if I only had a chest for these gifts ... Gideon, can you provide such a small favor?"
Apr 26, 2025 6:18 am
OOC:
Horace can prepare spells of his choice as scrolls - one each 1st, 2nd, and 3rd lvl. Let me know if anyone has any recommendations.

Additionally, he has scrolls for invisibility and water breathing.

He is changing his daily spells from Regallia implement to: Stealth and Thievery
Apr 28, 2025 10:51 am
Gideon is happy to lend you a small chest in which to carry the items back.
Once you are ready, you head to the warehouse. Wormwood’s warehouse is located on the north bank of the Vyre River in south-central Westwatch. A ten-foot-high stone wall surrounds the landward side of this abandoned riverside warehouse. Lines of broken glass and jagged bits of metal have been affixed atop the wall, and a large wooden gate is chained up in the middle of the northern side. The building’s facade beyond presents a forlorn sight with its windows bricked up and boarded front door. To either side of the building, the ground slopes down steeply toward the Vyre River to the south.

In the back of the warehouse where it abuts the river, a five-foot-wide wooden stairway descends from a door down the side of the building, connecting to a wooden loading dock attached to the base of a circular stone tower. Just west of the staircase, a dirty lead sewage pipe leaks pollution into the river through a filth-encrusted iron grate.
OOC:
You can enter through the main gate (D1), the stairs in the back (D2), or try to squeeze through the sewer pipe (D2a). The lead sewer pipe is only a foot wide, but if a character Forces Open the grate with a successful DC 30 Athletics check, a Small creature can Squeeze through the pipe with a successful DC 15 Athletics check. A Medium creature can do the same, but the DC of the Athletics check is 30 for them.
https://i.imgur.com/Zs7WUNV.png
Apr 28, 2025 12:44 pm
"I may be small, but I won't get through there," Ramank says shaking his head.

"We could try to sneak in the back door?"
OOC:
His athletics is +0

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