Apr 23, 2025 9:12 pm
Welcome to Waterdeep @Avraham! This is your own "Session zero" thread.
Be sure to read and follow the guidelines for our forums.
Divine blessing | Some blessed individuals may or may not wield the raw magical power of a scroll, but their faith grants them subtle yet potent miracles. These individuals can call upon minor divine interventions, such as creating gentle auras of warmth or calm, purifying small amounts of food and water, mending minor wounds, producing soft light, or warding off minor supernatural influences. They can also sense the presence of divine or unholy forces and discern sacred or cursed objects. To invoke a blessing, describe in detail what you are attempting and perform a standard 2d6 Test. If you wish to affect an object, you must be able to see it clearly. You can also unleash a simple Ranged attack, such as a bolt of radiant energy. This functions like any other Ranged attack in Combat, requiring an Action to prepare, another to fire and a successful 2d6 Test. |
Healer | You can Test to heal others 2 HP. You can also cure non-magic sickness or poison by touch. If the test fails, you may not try to heal that person again for 1 shift, or until their HP is reduced again. |
Insightful | Advantage to discern deception or sense someone's attitude |
Vigilant | Advantage on Initiative Tests |
Spell | Effects | Test |
Moonlight | You touch an object and cause it to emit a soft, silvery glow reminiscent of moonlight, bathing a 10-foot radius in gentle, magical illumination (with an additional 20 feet of dim silvery light beyond that). The glow carries a cool, calming quality, offering light but no heat or harm. Completely covering the object with something opaque obscures the glow. The moonlight does not blind, harm, or disturb. It lasts for about an hour or until you choose to dismiss it. | Test if you target an object held or worn by a hostile creature. Otherwise you succeed. Can only be cast once every hour, no matter the result. |
Selûne's Blessing | Can only be used in combat. A weapon you touch becomes imbued with silvery lunar energy. | Don't Test. Instead, just spend an action to cast this spell. Your or your allies' next attack with the blessed weapon gains Focus. |
Spell | Effects | Test |
Guidance | You touch one willing creature and roll a Magic Test. If you succeed, once before the scene ends, the target gains Focus in a single Test. Cannot be used in Combat. | If you fail, you cannot try casting Guidance again until you complete a long rest. |