Apr 24, 2025 4:03 am
Waterdhavian Knights is a campaign set in Waterdeep, in the Forgotten Realms, c. 1370 DR. What makes this game unusual is that you will be playing an adolescent adventurer (between the ages of 12 and 15 (or the equivalent for non-humans)). This campaign assumes that all characters grew up in or around Waterdeep. Some possibilities include but are not limited to street urchins, children of nobles, children of ambassadors to the city, or refugees from other regions that have come to the city seeking asylum or a new life.
The characters will be coming into 3rd level shortly, so that's where new players will begin. Rather than a lottery or a first-come, first-served, I will be selecting people to join this game based on their character concept for what is the best fit for the party, so please pitch your concept (not a complete character) here if you are interested.
RACES
You may play an aasimar, human, dwarf, elf, gnome, goblin, half-elf, half-orc, halfling, orc, or tiefling. Other races simply do not fit the theme of this campaign. For purposes of this campaign, you may alter any of these races as desired with optional racial traits for the race in question.
CLASSES
You may play alchemists, arcanists, barbarians (unchained), bards, bloodragers, brawlers, cavaliers, clerics, druids, fighters, gunslingers, hunters, inquisitors, investigators, kineticists, magi, mediums, mesmerists, monks (unchained), ninja, occultists, oracles, paladins, psychics, rangers, rogues (unchained), samurai, shamans, skalds, slayers, sorcerers, spiritualists, summoners (unchained), swashbucklers, vigilanties, warpriests, witches, or wizards. Age does not prohibit choice of class.
I am going out of town next week, so I will collect concepts until May 5 and will make a decision at that time. Good luck, and let's hear what you have in mind!
Most recently, the PCs prevented the kidnapping of a young girl and are currently investigating a thieves' hideout, suspecting that the thieves mentioned above are working for the Xanathar! They are just about to wrap up this chapter, and then newcomers will be invited to join.
The characters will be coming into 3rd level shortly, so that's where new players will begin. Rather than a lottery or a first-come, first-served, I will be selecting people to join this game based on their character concept for what is the best fit for the party, so please pitch your concept (not a complete character) here if you are interested.
RACES
You may play an aasimar, human, dwarf, elf, gnome, goblin, half-elf, half-orc, halfling, orc, or tiefling. Other races simply do not fit the theme of this campaign. For purposes of this campaign, you may alter any of these races as desired with optional racial traits for the race in question.
CLASSES
You may play alchemists, arcanists, barbarians (unchained), bards, bloodragers, brawlers, cavaliers, clerics, druids, fighters, gunslingers, hunters, inquisitors, investigators, kineticists, magi, mediums, mesmerists, monks (unchained), ninja, occultists, oracles, paladins, psychics, rangers, rogues (unchained), samurai, shamans, skalds, slayers, sorcerers, spiritualists, summoners (unchained), swashbucklers, vigilanties, warpriests, witches, or wizards. Age does not prohibit choice of class.
I am going out of town next week, so I will collect concepts until May 5 and will make a decision at that time. Good luck, and let's hear what you have in mind!
Most recently, the PCs prevented the kidnapping of a young girl and are currently investigating a thieves' hideout, suspecting that the thieves mentioned above are working for the Xanathar! They are just about to wrap up this chapter, and then newcomers will be invited to join.