Apr 27, 2025 11:28 pm
@Smiley Welcome! This is your character generation thread =)
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Name | School | Casting Time | Range | Duration | Components |
Cantrip | |||||
Dancing Lights | Evocation | 1 Action | 120 feet | Concentration, up to 1 minute | V, S, M |
Infestation | Conjuration | 1 Action | 30 feet | Instantaneous | V, S, M |
Light | Evocation | 1 Action | Touch | 1 hour | V, M |
*Mage Hand | Conjuration | 1 Action | 30 feet | 1 minute | V, S |
Message | Transmutation | 1 Action | 120 feet | 1 round | V, S, M |
*Minor Illusion | Illusion | 1 Action | 30 feet | 1 minute | S, M |
*Prestidigitation | Transmutation | 1 Action | 10 feet | Up to 1 hour | V, S |
Vicious Mockery | Enchantment | 1 Action | 60 feet | Instantaneous | V |
1st Level | |||||
Alarm | Abjuration | 1 Minute (R) | 30 feet | 8 hours | V, S, M |
Animal Friendship | Enchantment | 1 Action | 30 feet | 24 hours | V, S, M |
Cause Fear | Necromancy | 1 Action | 60 feet | Concentration, up to 1 minute | V, S |
Charm Person | Enchantment | 1 Action | 30 feet | 1 hour | V, S |
Comprehend Languages | Divination | 1 Action (R) | Self | 1 hour | V, S, M |
Detect Magic | Divination | 1 Action (R) | Self | Concentration, up to 10 minutes | V, S |
Disguise Self | Illusion | 1 Action | Self | 1 hour | V, S |
Distort Value | Illusion | 1 Minute | Touch | 8 hours | V |
Expeditious Retreat | Transmutation | 1 Bonus Action | Self | Concentration, up to 10 minutes | V, S |
Feather Fall | Transmutation | 1 Reaction | 60 feet | 1 minute | V, M |
Find Familiar | Conjuration | 1 Hour (R) | 10 feet | Instantaneous | V, S, M |
*Grease | Conjuration | 1 Action | 60 feet | 1 minute | V, S, M |
Identify | Divination | 1 Minute (R) | Touch | Instantaneous | V, S, M |
Jump | Transmutation | 1 Action | Touch | 1 minute | V, S, M |
Longstrider | Transmutation | 1 Action | Touch | 1 hour | V, S, M |
Silent Image | Illusion | 1 Action | 60 feet | Concentration, up to 10 minutes | V, S, M |
2nd Level | |||||
Cloud of Daggers | Conjuration | 1 Action | 60 feet | Concentration, up to 1 minute | V, S, M |
Darkness | Evocation | 1 Action | 60 feet | Concentration, up to 10 minutes | V, M |
Darkvision | Transmutation | 1 Action | Touch | 8 hours | V, S, M |
Invisibility | Illusion | 1 Action | Touch | Concentration, up to 1 hour | V, S, M |
Jim's Glowing Coin | Enchantment | 1 Action | 60 feet | 1 minute | S, M |
Knock | Transmutation | 1 Action | 60 feet | Instantaneous | V |
*Misty Step | Conjuration | 1 Bonus Action | Self | Instantaneous | V |
Spider Climb | Transmutation | 1 Action | Touch | Concentration, up to 1 hour | V, S, M |
*Wristpocket | Conjuration (D) | 1 Action (R) | Self | Concentration, up to 1 hour | S |
Spell | Effects | Test |
Mage Hand | Using an action, you can summon a spectral hand within near distance (about 30 feet). It can manipulate small, unattended objects—open doors, retrieve items, or pour liquids. It cannot attack, activate magical items, or carry more than 10 lbs. | There is no need to roll unless accuracy is important, you are in combat, or you are in a hurry. Failure means you fail to control accurately and/or you have wasted time. |
Minor Illusion | Create a small visual or auditory illusion (e.g., a whispering voice, a crate, or flickering light) in a single spot within near range. It lasts for a few minutes or until you dismiss it. | Roll 2d6 to see if it fools someone. GM may grant advantage or disadvantage depending on how clever and appropriate to the situation. |
Prestidigitation | You can perform minor magical effects: clean/soil an item, warm/chill a drink, create a harmless sensory effect like sparks or a puff of wind. These have no real mechanical benefit but can impress, distract, or amuse. | Purely narrative. You succeed unless the effect is being used to deceive or distract, in which case roll as needed. |
Misty Step | Instantly teleport a short distance to a place you can see one or two zones away. This take 2 actions. Useful for escaping danger, crossing gaps, or reaching hard-to-access spots. | Roll if teleporting into a hard-to-access / precarious spot, during chases or combat; otherwise, it succeeds. The Acrobat Trait gives you Advantage. Failure means you teleport into another, random, nearby zone. |
Wristpocket | You can magically store or retrieve a small item (like a coin, key, or potion) in an invisible space near your wrist. Only you can access it. One item at a time. | Test whenever you try to access or store an item. Failure means you cannot use your Wristpocket for one hour (nor access nor store anything) |
Grease | You conjure a slick, magical grease over a small area (up to a 10-foot square) on the ground or an object within near range. The surface becomes extremely slippery. | Roll a Magic Test for casting and, if successful, a Test with Disadvantage for each NPC that enters, leaves or is inside the area at the time of casting. Success means they fall prone. PCs in the same situation must pass a Save Test or fall prone. If cast on a held item (e.g., weapon), success on the Magic Test means the NPC drops the item. |
Spell | Effects | Test |
Light | You touch an object and cause it to emit bright, magical light, illuminating a 20-foot area around it (and dim light for another 20 feet beyond that). Completely covering the object with something opaque blocks the light. The light cannot blind nor harm and lasts for about an hour or until dismissed. | Test if you target an object held or worn by a hostile creature. Otherwise you succeed. Can only be cast once every hour, no matter the result. |