OOC:
Sorry again for the delay, it's been a busy weekend here.
There is a brief moment where the screeching in her ears seems to quiet and her vision reacquires focus. Shouting and the sight of a black blade cutting through the air are what Lauretta has time to make sense of, but panic grips her as she realizes she cannot get out of its way. Gritting her teeth and preparing for the blade's impact, she feels nothing. The clockwork interjected himself, taking the blow for her. Seeing the damage, there is little doubt it would have killed her in her mind. However, the smell of burning flesh and the feeling of searing pain interrupts any other reaction. The witch's hellfire scorched the Preceptor's flesh.
Blood poured from her head and embers clung to her vestments. The archon's curse glided over the holy aura of the angel at Lauretta's back. After the blow to her skull, her battle sense had dulled. Her eyes hardened with the ferocity of an animal, not a soldier. With the R3N-L3 assaulting the seer, the Preceptor uttered an echoing command that tore through the air, attempting to instill fear in the wretched caster.
"Run."
But the momentary syllable did not keep Lauretta's attention off of Invidian for long. Turning her gaze upon the fallen angel, she tore apart its form with her eyes, seeking any weakness. With a roaring prayer and her great axe, she swung at the metal warrior.
"Perdition take you!"OOC:
1. Lauretta uses Command on Agada, trying to get her to run. Agada must make a Will roll. (No cost)
2. Lauretta uses Dire Attention on Invidian. Invidian must make a Luck roll, which they succeed. (No cost)
3. Lauretta uses her Reaction to Pray for her Great Axe swing.
4. Lauretta uses her Action to Attack with her Great Axe. (14)
5. Rolling damage in the event that it was a hit. Otherwise, ignore.
6. Making end of round Luck Rolls to recover Prayer and Dire Attention.
[ +- ] Tradition Talent: Command (Magical)
If you can speak and you lack the confused, controlled, stunned, and unconscious afflictions, you can use this talent at the start of your turn. Target one creature within 5 yards. The target makes a Will roll. On a failure, you can issue one command to the target. Choose one of the activities that normally require the use of an action from those described in Chapter 2. On the target’s next turn, it must use an action to perform this activity. If it cannot, the target becomes confused (luck ends). You can use this talent once, twice at level 3, and three times at level 7. You regain expended uses after you rest.
Last edited June 16, 2025 4:42 pm