Turanel2 / Zyra Emberfang

May 6, 2025 8:37 am
Welcome to Waterdeep! This is your own "Session zero" thread.

Don't forget to vote in the posting frequency pool (link), ok?
May 8, 2025 4:33 pm
Character submitted. Sorry for the DM. I forgot you asked for the notification here.
May 8, 2025 6:04 pm
Reading through the story hooks, I think a good place to start might be "A Hot Opportunity".
May 8, 2025 6:05 pm
Welcome! Unfortunately, a Salimar is not one of the D&D races (our setting is in the Forgotten Realms), so we will need to adapt this character a little bit. Please choose (or build) another heritage based on the (many) races and cultures in D&D. Mechanically, the Salimar are ok, Flavor-wise is that they won't work. =(
May 8, 2025 7:16 pm
Updated the character to a Tiefling. I end up with 4 traits, 2 from Teifling, 1 from Background and 1 additional from step 3. Let me know if that is wrong and I'll drop Trap Master. I think everything else stays the same.
May 8, 2025 8:08 pm
Quote:
I end up with 4 traits,
That's correct =)

Regarding the adventure, would you like a solo one for "A Hot Opportunity"? Most of the PCs are already playing something else. Your second adventure could be with a group. =)
May 8, 2025 9:34 pm
Initial solo sounds like a great start and will allow us to get to know each others play style a little.
Jul 13, 2025 1:09 am
@htech, for Zyra, if possible instead of a sword could Grusk make me one or a pair of Iklwa: https://en.wikipedia.org/wiki/Assegai

I don't want to get greedy so one is plenty. I know it's just flavor as all weapons do the same damage.
Jul 13, 2025 10:09 am
Sure! I will post its magical stats in the game thread below
Jul 14, 2025 11:34 am
Thunder Iklwa

This enchanted Iklwa has a leaf-shaped blade etched with storm motifs, and a haft wrapped in braided hide that never frays or tears. Said to be blessed by a forgotten sky god, it hums faintly in the hands of a worthy bearer.

Special: Once per shift, the wielder may cause the Iklwa to deal 1 thunder damage in addition to its normal damage. This damage echoes with a booming sound that can be heard up to 100 feet away.
Jul 14, 2025 11:37 am
You now have 10 days of downtime. For successfully completing the "A Hot Opportunity" adventure, receive 12 XP

The advancement rules are available at this link. What will you do in the meantime?
Jul 14, 2025 11:29 pm
I have updated my character sheet, made some modification, let me know if they are ok.. I chose a new trait Dark-fighter with 10 of the xp.
Quote:
Special: Once per shift,...
Can you clarify a shift?

I would like to spend the next ten days recovering from the injuries and securing a full month of comfortable living. Then explore the hook, Property for Sale – Cheap. I'll try to recruit Orryn again and maybe we can find a way to buy the apothecary over time and use it as a base of revenue and operations...
Jul 15, 2025 8:51 am
Quote:
Can you clarify a shift?
A Shift is a unit of in-game time, typically representing 4 to 6 hours. Shifts are used to pace the game between major scenes, track the passage of time, and manage activities like travel, crafting, resting, or exploration. They help structure the day without the need to track every hour individually.

Shifts are easily divided into four or five parts of a 24-hour cycle:
- Morning (roughly dawn to midday)
- Afternoon (midday to early evening)
- Evening (sunset to late evening)
- Night (late evening to early morning)
Jul 15, 2025 10:39 am
Thanks for the clarification!

Allow me to paraphrase so I'm sure I got it... Essentially 4 times a day but timing is everything. To me the intent is some reasonable amount of time (4-6 hours) must pass between uses. In other words I could not wait for the last second of morning cast the thing and then first second of afternoon cast it again.
Jul 15, 2025 11:11 pm
Yup. =)

Please post in the Tiny Tavern, as you arrive and wait for Orryn to give you the Thunder Ikwa, as agreed with Grusk.

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