Nikcolini character generation
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Ok first up is characteristics.
Strength
Dexterity
Endurance
Intelligence
Influence
Education (default 10)
Social Standing (default 10)
Choose two, one physical characteristic from Strength/Dexterity/Endurance and one from Intelligence and Influence and roll 1d6+6
For the others roll 2d6
Education and Social standing for a Judge are automatically 10 so no need to roll for that.
GM edit..you need an extra 1d6 on some of those...
Rolls
Dexterity - (1d6+6)
(5) + 6 = 11
Strength - (1d6)
(3) = 3
Endurance - (1d6)
(6) = 6
Intelligence - (1d6+6)
(1) + 6 = 7
Influence - (1d6)
(5) = 5
Skills acquired
Athletics (any) 1
Me lee (unarmed) 1
Survival 1
Roll 1d6 for additional
Skills and training
Dexterity
( 5 ) + 6 = 11
Strength
( 3 ) = 3 + 6 = 9
Endurance
( 6 ) = 6 + 4 = 10
Intelligence
( 1 ) + 6 = 7
Influence
( 5 ) = 5 + 6 = 11
Rolls
Strength - (1d6)
(6) = 6
Endurance - (1d6)
(4) = 4
influence - (1d6)
(6) = 6
Additional training! - (1d6)
(1) = 1
+1 Strength
Skill - Street Perception
Special Technique - Crowd Control
Survival - roll 2d6 +1 (4+ means you survive Term One without incident)
Also, set up a customer character sheet for your Judge and apply it to the game so we can be adding in the stats
HAve you got a template anywhere?
Rolls
Event - (1d66)
(42) = 42
https://onedrive.live.com/view.aspx?cid=20273372de129cbd&page=view&resid=20273372DE129CBD!923&parId=20273372DE129CBD!922&app=Excel
You don't necessarily die if you fail survival there's a 2d6 rolls for a mishap. There are consequences. You might gain an Enemy, have a reduction in basic skills, get a permanent injury etc. and on a roll of 2 you get booted out of the Academy.
During general training, it is clear that you may have psionic potential. You must test for psionics by rolling 2d6 and applying
your Int DM. (+0) If the result is 11+, you are psionic and Psionic Strength is determined as per page 152 of the Traveller Core
Rulebook. Your training in Term Two will be as normal but in Term Three you may transfer into the Psi Branch and continue
your training to become a Psi Judge
Evidently not
Rolls
Psi? - (2d6)
(24) = 6
Term Two sees the start of rigorous training begin in earnest. The focus is on developing the key skills for Judges in combat, application of the law and developing Special Techniques. Cadets are expected to be showing maturity and independence in their decision making and grasping how sentencing, clemency and leniency operate when dealing with criminals and crime.
Basic Training
All characters gain a level in the following skills: Drive (Lawmaster), Gun Combat (Lawgiver), Law, Mega-City One Geography, Street Perception.
Term Two
Roll two separate 1d6 rolls , one for development or techniques and one for skills
Then make a survival roll 2d6 plus highest DM (which is +1 for you)
For Term two, you need 5+ to survive
Rolls
Techniques - (1d6)
(3) = 3
Skills - (1d6)
(2) = 2
survival (hope for 5) - (2d6+1)
(31) + 1 = 5
Mishap (in case I fail) - (2d6)
(26) = 8
Event - (1d66)
(1) = 1
Skill, either: Athletics (any), Gun Combat (any) or Melee (any)
Survival - looks like you JUST scrape through!
Event - Disaster - Roll a mishap (2d6) ... I'll take the one you rolled anyway
-One of your fellow cadets resents your success. Gain a Rival
Term Three sees two additional aspects added to the cadets’ training. The first is the Hot Dog Run – a mandatory trip into the Cursed Earth to test the cadet’s skills, tenacity and to educate him in the hellish wilderness beyond the confines of the city walls. Term Three is also the beginning of specialisations. Cadets, if eligible, can choose to be streamed into one of the following specialist training areas: Street Judges, Psi Division, Tek or Med
Test for Psionics (I'll give you another chance to get in, roll 11+ on 2d6)
Failing that, as Noss is not smart enough for the Tek Judges and has no Medic skills for the Med Judge dept, he would enroll as a Street Judge.
...ah well. Street Judges sound cool.
Rolls
Psi powers! - (2d6+1)
(24) + 1 = 7
Term 3
Basic Training
Gun Combat (Lawgiver)
Drive (Lawmaster)
Law
Melee (bludgeon)
Survival 2d6 +1 (highest DM) + bonus for either Gun Combat or Melee skill
(Need a 7+)
Sweet.
Rolls
Need 7+... - (2d6+3)
(42) + 3 = 9
Accidentally rolled 2 d6 not 1. I'll reroll.
Rolls
I'll reroll if its less than 11. - (1d66)
(43) = 43
Skills! - (2d6)
(15) = 6
Skills, for real though! - (1d6)
(6) = 6
Choose either
Personal development: jack of all trades
Skill : Leadership
Special technique: recovery
Event
You manipulate and charm your way through the Academy
Gain Carouse, Diplomat, persuade or steward skill
Gain one Rival and one Ally
Rolls
Hot dawg - (2d6)
(45) = 9
Cough chough, forgot the +2 - (2d6+2)
(46) + 2 = 12
The Cursed Earth makes you physically more resilient. Gain either Survival 1 or +1 Endurance
Don't forget to pick your abilities from the previous list
Gain another level in...
Law
Street Perception
Survival
3 rolls of 1d6 for Personal Development, Skills and Special Techniques
Survival 2d6 + highest DM + Gun Combat or Melee (Need 7+)
Rolls
Skills 1 - (1d6)
(3) = 3
Skills 2 - (1d6)
(5) = 5
Skills 3 - (1d6)
(2) = 2
Survive! - (2d6+4)
(35) + 4 = 12
After fifteen years of the toughest, most rigorous training on earth, this is what it all comes down to; the culmination of the hard work and effort, injuries, set-backs and triumphs: Full Eagle Day.
Wearing the white helmet and half-eagle badge of a rookie Judge, the cadet goes onto the streets to spend a working day with a seasoned Judge who then decides if the cadet is suitable for graduation. The assessing Judge has considerable leeway in passing or failing cadets but his decision is final; there is no appeal and no second chance. If the assessing Judge fails the rookie then that is it – he must find something else to do with his life.
First roll 2d6 to determine the attitude of the Judge assessing you.
Undertake rigourous physical training Gain +1 Strength
Attitude of your assessor Moderate +0
OK survival for Full Eagle Day
2d6 + Str or Dex DM + Lawgiver +Law +DM of highest skill not already in this list
Need 12+
Undertake rigourous physical training Gain +1 Strength
Attitude of your assessor Moderate +0
OK survival for Full Eagle Day
2d6 + Str or Dex DM + Lawgiver +Law +DM of highest skill not already in this list
Need 12+
Rolls
Survive, need 12+ - (2d6+8)
(61) + 8 = 15