May 9, 2025 4:01 pm
This one is an experiment on how choice of system might affect game play.
Azag is a gonzo kind of dinosaurs + science fantasy setting. In the original book it has some demons and some undead but I have ideas about reflavoring that stuff to be more science-y post-apoc type things.
I'm currently running a game in Azag, elsewhere, using Dungeon Goons. It's going well. But I'm curious …
… would the setting run differently under similar but different rules? Specifically, Lords of Mars?
Both Dungeon Goons and Lords of Mars are three-stat, 2d6+stat vs DR systems based on Tunnel Goons. But the three stats in Dungeon Goons are Brute + Skulker + Erudite, whereas the triumvirate in Lords of Mars = Clever + Noble + Tough. I'm curious whether the different stat names and flavors might influence how players approach the identical setting.
So I'd like to do an A/B test here and elsewhere. Same setting, same starting scenario, players are a variable (though I seem to draw only a few "types" of players), and system is a well-controlled variable. Once we wrap up both sessions I'll form a report assessing my theory that the two systems push different play styles, with examples from each game.
Anyone interested in this?
• Adult themes: violence, discreet bloodshed, sex off-screen (if any), slavery (possibly)
Azag is a gonzo kind of dinosaurs + science fantasy setting. In the original book it has some demons and some undead but I have ideas about reflavoring that stuff to be more science-y post-apoc type things.
I'm currently running a game in Azag, elsewhere, using Dungeon Goons. It's going well. But I'm curious …
… would the setting run differently under similar but different rules? Specifically, Lords of Mars?
Both Dungeon Goons and Lords of Mars are three-stat, 2d6+stat vs DR systems based on Tunnel Goons. But the three stats in Dungeon Goons are Brute + Skulker + Erudite, whereas the triumvirate in Lords of Mars = Clever + Noble + Tough. I'm curious whether the different stat names and flavors might influence how players approach the identical setting.
So I'd like to do an A/B test here and elsewhere. Same setting, same starting scenario, players are a variable (though I seem to draw only a few "types" of players), and system is a well-controlled variable. Once we wrap up both sessions I'll form a report assessing my theory that the two systems push different play styles, with examples from each game.
Anyone interested in this?
• Adult themes: violence, discreet bloodshed, sex off-screen (if any), slavery (possibly)