Azag (Lords of Mars)

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OpenLords of MarsPublic1 / daytibbius
https://docs.google.com/drawings/d/e/2PACX-1vTfV6_iQU7iY6ATqSQfo4NxJUCvl-22Z-7D6ou2XWRz1V9GvdFNp2-8Nv20W84SNNNkYy14uKbgL6f5/pub?w=960&h=720
AZAG is a world of dinosaurs and ancient science of the Star Kings (sufficiently sophisticated to almost be magic). It's bounded to the west by the Crescent Sea, to the north by the Larfar Mountains and the Crawling Glacier, to the east by deserts, and to the south by the jungles of the Beryl Scale — and beyond those, the Wall of the Star Kings.

Your characters roam it, would-be lords who are Clever, Noble, and or Tough in varying degree.

At the open, you've made camp overlooking the red sands of the Sunset Sea. The City of Masks is miles to your back, the Crawling Glacier is a distant white glowing line on the northeastern horizon. You've just come two days from the Amaranthine City, where, on orders from your webmaster in Byzaron, you robbed the secret papers of a Dream Sorceror. You're returning to Byzaron to deliver the encoded papers to the spider lords. The papers may be plans for war.

Now a stranger has approached your camp: an elderly Tifawin warrior, her steel gray dreadlocks matching her eyes and the blade of her spear. She brings rumors of war in the plains.


May 9, 2025 4:01 pm
This one is an experiment on how choice of system might affect game play.

Azag is a gonzo kind of dinosaurs + science fantasy setting. In the original book it has some demons and some undead but I have ideas about reflavoring that stuff to be more science-y post-apoc type things.

I'm currently running a game in Azag, elsewhere, using Dungeon Goons. It's going well. But I'm curious …

… would the setting run differently under similar but different rules? Specifically, Lords of Mars?

Both Dungeon Goons and Lords of Mars are three-stat, 2d6+stat vs DR systems based on Tunnel Goons. But the three stats in Dungeon Goons are Brute + Skulker + Erudite, whereas the triumvirate in Lords of Mars = Clever + Noble + Tough. I'm curious whether the different stat names and flavors might influence how players approach the identical setting.

So I'd like to do an A/B test here and elsewhere. Same setting, same starting scenario, players are a variable (though I seem to draw only a few "types" of players), and system is a well-controlled variable. Once we wrap up both sessions I'll form a report assessing my theory that the two systems push different play styles, with examples from each game.

Anyone interested in this?

• Adult themes: violence, discreet bloodshed, sex off-screen (if any), slavery (possibly)
May 11, 2025 3:41 pm
I like some scienc-y post-apoc. I'm in. :) That and I don't mind being experimented on...
May 11, 2025 9:22 pm
Great! I updated the game details to set more of a mood.
May 11, 2025 11:26 pm
Also I'm wondering whether a fourth stat (Agile) might make Lords of Mars more playable.
May 12, 2025 12:45 pm
Seems like it would dilute your advancement. Since Tough is both strength and dexterity and all combat comes from Tough. I think most people would pick a style (ranged or melee) and the other stat would languish.
May 12, 2025 3:35 pm
Mm. I'm running a totally other game where the players are trying to carry heavy stuff through mud and I"m using the Dungeon Goons "Skulker" stat to represent avoiding slippage. I guess Tough could cover that equally well, though, just a slightly different flavor.

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