IC: A custom Concept-based character system!

Be sure to read and follow the guidelines for our forums.

OpenBroken ConceptsPublic1 / daytrainerzygarde
This is all about the journey of 4 people blessed by birth to become Vestiges of Concepts; a word and all the meaning attached to it, incarnating as a person to experience life. These people have been brought together by another Vestige to make sure that they safely test out the limits of their concepts on the world around them as they progress towards ascension.

...You are not those Vestiges.

You are the ones sent to test-run their changes.

This adventure runs off Broken Concepts. It's a character-focused system that deals with heavy narrative-based interpretation of what your chosen 'class', your Concept, can do. There's no built in build; everyone is absolutely unique and we build each character from the ground up.

You choose a word, and imagine how you would apply it. This means even those choosing the exact same word can get different outcomes based on what they think. Someone choosing Fall may be able to get to control gravity, while another choosing Fall may be able to turn people and things back to their baser selves and/or components.

The potential is limited only by your stamina and imagination.

My time zone is GMT+1, but I'm mostly online at least once everyday. I use a computer to work, and unless things get too busy, I can always branch a tab out and come online quickly if I see a notification.


May 16, 2025 6:17 pm
Ever wanted to play as the party that comes AFTER the endgame quest? Wanted unique superpowers built off your favorite word? Well look no further! You and 3 other (un)lucky people Answered The Call! Here's a unique system that's only limited by Stamina and your imagination!

I'm looking for players to come play with my personal system, Broken Concepts. It's a character-focused system that deals with heavy narrative-based interpretation of what your chosen 'class', your Concept, can do. There's no built in build; everyone is absolutely unique, and we build each character from the ground up.

Each Vestige is basically of two minds; the mortal person they were born as, and the concept that became said person.

Vestiges are basically testbeds for new laws by experiencing life from the perspective of (one of) the intelligent species of a universe. Imagine if suddenly a scientist discovers something new about Gravity that changes the way we understand it completely. That eureka moment can come naturally, or it can come as a result of a Vestige with the concept of Gravity ascending and adding that understanding to how gravity works.

You choose a word and imagine how you would apply it. This means even those choosing the exact same word can get different outcomes based on what they think. Someone choosing Fall may be able to get to control gravity, while another choosing Fall may be able to turn people and things back to their baser selves and/or components.

The potential is limited only by your stamina and imagination.

Expect our first session to be a tutorial for combat so we're all comfortable with how fights are going to go and a decision on how much fighting there will be in future sessions.

Note that, yes, Broken Concepts right now is big on combat. Everything else will be practically determined by your skill at rp, how you can twist your concept to fit what you need, and straight d20 rolls.

Here's a character sheet from a previous player; he was sort of a traveling preacher that had the Concept of Attraction. Apparently used it to good effect to get a congregation before he arrived.
[ +- ] Abraham
Last edited May 22, 2025 7:45 am

You do not have permission to post in this thread.