Nov 7, 2016 11:26 am
Combat Engineering
The Judge is trained in the rapid construction of field
fortifications, large-scale camouflage, the appraisal of
a structure’s ability to withstand enemy fire, landmine
placement and removal and/or placement of passive ground
sensors. Essentially the battlefield is the character’s to mould
as he sees fit.
Specialities
Fortifications: The character is trained how to build field
defences from trenches to bunkers.
Building a field fortification (trench, sandbag wall, etc.): 1-
6 Hours, Education or Endurance, Average (+0). Resulting
fortification grants maximum cover equal to half Effect (round
up).
Building a defensive fortification (wall, bunker, etc.): 10-60
Days, Education, Difficult (–2). Resulting fortification grants
maximum cover equal to Effect.
Finding weak point in enemy fortifications: 1-6 Seconds,
Intelligence, Difficult (–2). Character can ignore the cover
DM of targets behind fortification, up to an amount equal to
Effect.
Camouflage: The character is trained to camouflage
vehicles, fortifications and field sites.
Constructing sufficient camouflage to hide a single vehicle:
10-60 Minutes, Intelligence, Average (+0). Grants a Stealth
skill to the vehicle equal to Effect until vehicle is moved.
Constructing sufficient camouflage to hide a single small
building or defensive fortification: 1-6 Hours, Intelligence,
Average (+0). Applies a skill DM penalty to those looking to
visually find it equal to Effect until discovered.
Hiding a doorway or hatch from view: 1-6 Minutes,
Intelligence, Average (+0). Grants a Stealth skill to the
doorway/hatch equal to Effect until discovered.
IEDs and Mines: The ability to place, search for and
remove Improvised Explosive Devices (IEDs) and land
mines.
Avoiding previously placed minefields: 1-6 Minutes, Dexterity
or Intelligence, Average (+0)
Removing an active land mine: 1-6 minutes, Dexterity, Very
Difficult (–4)
Sensor Surveillance: The use and placement of
specially crafted ground sensors.
Properly placing a ground sensor:10-60 Minutes, Intelligence,
Routine (+2)
Avoiding triggering existing ground sensors: 10-60 Seconds,
Dexterity or Intelligence, Difficult (–2)
The Judge is trained in the rapid construction of field
fortifications, large-scale camouflage, the appraisal of
a structure’s ability to withstand enemy fire, landmine
placement and removal and/or placement of passive ground
sensors. Essentially the battlefield is the character’s to mould
as he sees fit.
Specialities
Fortifications: The character is trained how to build field
defences from trenches to bunkers.
Building a field fortification (trench, sandbag wall, etc.): 1-
6 Hours, Education or Endurance, Average (+0). Resulting
fortification grants maximum cover equal to half Effect (round
up).
Building a defensive fortification (wall, bunker, etc.): 10-60
Days, Education, Difficult (–2). Resulting fortification grants
maximum cover equal to Effect.
Finding weak point in enemy fortifications: 1-6 Seconds,
Intelligence, Difficult (–2). Character can ignore the cover
DM of targets behind fortification, up to an amount equal to
Effect.
Camouflage: The character is trained to camouflage
vehicles, fortifications and field sites.
Constructing sufficient camouflage to hide a single vehicle:
10-60 Minutes, Intelligence, Average (+0). Grants a Stealth
skill to the vehicle equal to Effect until vehicle is moved.
Constructing sufficient camouflage to hide a single small
building or defensive fortification: 1-6 Hours, Intelligence,
Average (+0). Applies a skill DM penalty to those looking to
visually find it equal to Effect until discovered.
Hiding a doorway or hatch from view: 1-6 Minutes,
Intelligence, Average (+0). Grants a Stealth skill to the
doorway/hatch equal to Effect until discovered.
IEDs and Mines: The ability to place, search for and
remove Improvised Explosive Devices (IEDs) and land
mines.
Avoiding previously placed minefields: 1-6 Minutes, Dexterity
or Intelligence, Average (+0)
Removing an active land mine: 1-6 minutes, Dexterity, Very
Difficult (–4)
Sensor Surveillance: The use and placement of
specially crafted ground sensors.
Properly placing a ground sensor:10-60 Minutes, Intelligence,
Routine (+2)
Avoiding triggering existing ground sensors: 10-60 Seconds,
Dexterity or Intelligence, Difficult (–2)