Interest Check: Mage the Awakening 1e, ritual magic

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Jun 12, 2025 2:32 pm
Hey, Gamers!

I've been contemplating running a game mentioned above, but with an amendment.

I was always interested in a magic system that works differently than superpowers, and the Chronicler's Guide has a variant option exactly for that. The requirements to make a magic effect:

Arcanum Rating Successes Needed # of Reagents
1 10 3
2 15 4
3 20 5
4 25 6
5 30 7

You can collect successes over time, each roll takes a fixed time (one hour by default, but it's negotiable), and mages can join a ritual circle and help. One primary actor makes the usual rolls, the aides roll with limited dice.

I supposed the setting could be somewhere less conventional than the US or old Europe, like Finland, Japan, Egypt, a Hispanic country, etc.

I don't have more now about setting or story, I'm gauging interest if I should start gathering ideas for trying this variant rule.
Last edited June 12, 2025 4:20 pm
Jun 12, 2025 2:50 pm
I have read you post 3 time now and I'm still not sure I totally understand.

I assuming that you are asking if there are any players interested in playing Mage the Awakening, but from there on I'm confused. Is the table a rule reference?

Do you have a story in mind?
Jun 12, 2025 3:25 pm
I believe he's seeing if there would be an interest in a game with his proposed houserule/optional rule in effect. If there is, he'll work on developing the idea into something more but if no one wants to try the rule he won't bother working to flesh out the idea.

At least, that's how I took it. 🤷‍♂️ YMMV, of course.
Last edited June 12, 2025 3:25 pm
Jun 12, 2025 4:18 pm
MaJunior says:
I believe he's seeing if there would be an interest in a game with his proposed houserule/optional rule in effect. If there is, he'll work on developing the idea into something more but if no one wants to try the rule he won't bother working to flesh out the idea.
Exactly. I'll mend the opening post to be clearer.

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