Lawmaster and Bike Equipment
The standard issue transportation for a Judge, the Lawmaster
is as iconic as the helmet and Lawgiver. A common (and
not always welcome, if you are a lawbreaker) sight on the
streets, skedways, megways and Xpressways of Mega-City
One, the Lawmaster is a high performance, high endurance,
high technology vehicle and weapon system rolled into
one. Every Judge is allocated a Lawmaster as part of his
standard equipment and, naturally enough, the Academy of
Law has taught him what he needs to know to get the best
out of the bike.
The Lawmaster’s Notron 4000cc V8 engine with ASB
quad carburettors is the power behind the Lawmaster and
generates enough energy to run virtually all the bike’s
functions. The powerplant runs on Justice Department,
special formula, non-explosive, minimal emissions, synthi
diesel and a Judge can gain an entire shift’s patrol from a
single tank. The fuel tank and engine are both protected by
12mm (12 point armour protection) plastisteel plate.
Armoured Saddle
The saddle is fitted with 12mm plastisteel armour, which
affords 12 points of armour protection to the Judge if targeted
from the rear. The saddle itself is made from memory foam,
which contours to the Judge’s frame and offers maximum
comfort for the long hours spent on patrol.
Automatic Mode
The Lawmaster has a full automatic function which allows
it to manoeuvre accurately, either according to a Judge’s
communicated instructions or to co-ordinates programmed
into its onboard nav-computer. Its weapon systems can be
activated remotely but only via a Judge’s direct command.
Operating a Lawmaster in automatic mode requires the
Judge to make a Drive (Lawmaster) roll at a –2 DM, although
he gains a DM for his Remote Operations skill, if he has it.
Bike Computer
The Synitron GK13 autopilot computer forms the heart of the
Lawmaster and is responsible for keeping a Judge on his bike
and active, even in the most adverse of conditions. In order
to achieve this, the bike computer’s gyro logic units make the
entire vehicle both light to control and yet very stable as they
constantly make corrections to the bike’s speed and position
on the road. The bike computer is sophisticated enough to
control the Lawmaster without a Judge’s input altogether.
Linked into the Likron GS 4T telecommunications unit, the
bike computer is also capable of connecting its Judge with
virtually any resource of the Justice Department quickly
and easily, with the minimum of interaction from the Judge
himself. The Likron GS 4T has a maximum range of well over
260 kilometres. Just like the Lawgiver, the bike computer
can accept verbal commands and relay information either
verbally or on its high-resolution screen. The bike computer
combines an automatic target acquisition system with fire
control, allowing it to fire the Lawmaster’s weapons without
intervention from the Judge. The computer is equipped with
the following software:
• Automode/0 – Governs all automatic and remote
operations.
• Navigation/1 – A full set of Mega-City One navigation
charts that govern its navigation systems. The software
gives a +1 DM to a Judge’s Mega-City One Geography
skill or allows him to use Mega-City One Geography at
0 (if he does not have the skill) when riding the bike.
• Fire Control/0 – The weapon system software allowing
the Lawmaster to operate its weaponry via remote
commands.
• Comms/0 – The communications software that slaves
to the Judge’s helmet comms system, the Sector House
and Justice Central. The comms package allows the
Lawmaster computer to fully access MAC.
• Justice Library/0 – The library software provides the
Judge with a constantly updated read-out of crimes in
progress within his Sector, major crimes elsewhere in
the city, alerts for back up by other Judges, crime status
and arrest reports for cases other Judges in the Sector
are handling and newsfeed bulletins on general Mega
City One news.
Cable Winch
Mounted under the rear fairing, just behind the wheel, is a
Tikkra TT cable winch with 20 yards of line. Fully motorised,
the cable is stressed for weights of over one ton, though the
Lawmaster can realistically pull only half of this before losing
stability.
Communications Array
The comms array provides audio and visual contact with
both the Sector House and Justice HQ. The unit’s vid-screen
transmits as well as receives video and is voice activated. It
contains a hand-held comms unit, connected to the array
with 2m of coiled cable. Fitted into the corner of the unit is the
small red Emergency button: this is the Judge’s SOS alarm,
which immediately summons other Judges by sending out
a blanket alert signal to all other Lawmaster comms arrays
within the Sector. Use of the Emergency button is a last
resort: Judges are expected to be self-reliant and, if back
up is needed, to communicate the request via Sector House
control (so that Judges not engaged in tackling crime can be
despatched, rather than disturbing all Judges in a Sector).
The Emergency button is therefore rarely used, and when it
is, it signals a dire need for additional assistance.
Daystick
The daystick is a metre-long club made from reinforced
plastisteel. Used in crowd control or simply when blunt trauma
is preferable to a Standard Execution round, the daystick
is sometimes nicknamed the ‘Two Second Lobotomy’. The
daystick’s bulk means that most Street Judges leave the
weapon in the Lawmaster’s stowage, bringing it out only
when necessary – although it can be hooked onto the utility
belt if a Judge needs to carry it as a deterrent or an active
weapon.
The daystick functions as a Club (Traveller Core Rulebook,
page 98)
Firerock Tyres
The wide, plastisteel and rubber tyres are high performance,
run-flat and bullet proof. Despite their width, they still
offer excellent handling in all weather, and most terrain,
conditions.
Lamps
Each Lawmaster has five standard headlamps and a single
Nite-Eye flood and infrared lamp. The standard headlamps
are arranged in two banks on either side of the Nite-Eye: the
array consists of two main lamps and then three back-up
lamps, which are used in fog or heavy rain. The Nite-Eye’s
intensity in flood mode illuminates a 10 metre, 180-degree
arc of darkness to daylight levels; in infrared mode, is used
to spot heat traces, such as recent footprints (although such
heat signatures tend to dissipate within 10 minutes).
Scattergun
Holstered on the side of the fuel tank, this shotgun-like
back-up weapon is pump-action and fires either standard
12-gauge plastisteel shot, plasteen baton rounds or stumm
gas rounds. The Scattergun can hold up to 12 rounds in its
magazine and different rounds can be mixed in the same
magazine or individually loaded into the breech. This weapon
works exactly as a shotgun, as per page 99 of the Traveller
Core Rulebook.
Siren
All Lawmasters carry a high-powered siren to alert citizens
of a Judge in hot pursuit of a perp. The maximum power
setting of a Lawmaster’s siren is deafening, having a clear
range of about a mile, though that is of little discomfort to
a Judge wearing his helmet. Senior Judges are sometimes
permitted to alter the tone and frequency of their sirens so
as to create a distinctive sound, allowing perps to know just
who is tracking them down.
Storage Panniers
Straddling the rear wheel, the storage panniers are armoured
(6 points of protection) and carry the following items:
• Spares forBike Cannon, Bike Computer, Communications
Unit, Cyclops Laser, Headlamps, Nite-Eye Lamp,
Lawgiver and Vocal Synthesiser.
• Ammunition for Bike Cannon, Scattergun, Lawgiver.
• Cling Net (x2), Cuffs (x2), Spare Medipack, Rad Suit,
Respirator and Stumm Grenades (x10).