Mega City One - Sector 13

Nov 13, 2016 12:54 am
Sector 13 is in the old state of New Jersey, bordering the island of Manhattan and the old conurb of New York. Heavily devastated during the Apocalypse War, it has seen some of the most vigorous rebuilding projects anywhere on Mega City One although there are still many no-go areas that are either too dangerous because of the instability of the ruined buildings, rad-pockets or because the criminal gangs have managed to impose street-rule.
The sector is bifurcated by the north/south axis of the Superslab and its eastern border (with Sector 14) is marked by the old Delaware River. The river, dreadfully polluted, has been sealed over by almost a century of Mega-City Building work; however the Apocalypse War uncovered some stretches of the dark, festering, Black Atlantic-bound waterway and these have yet to be recovered. The Delaware is nicknamed the Big Greasy by Sector 13 citizens and is known to be infested with rad-rats, mutated fish, lizards and other unpleasantness.
Sector 13 is also close to the Eustace Fargo Spaceport, which makes it one of the first ports of call for returning spacers, alien tourists and disembarking passengers – as a retreat for perps looking to get off-world ASAP.

Population: 1.5 million
Major Roads: Mega-City One Superslab (90km length)
Buddy Abbott Megway
Aaron Burr Megway
Davey Copperfield Megway
Whitney Houston Mega-Circular
Norm Mailer Megway Intersect
Dionne Warwick Xpress Tunnel
Alfie Stieglitz Skedway
Phil Roth Overzoom

Notable Industries: Nervotek Chemicals; Randellson
Pharmaceuticals; MC-1 Chemdustries; Gud-U-Feel
Pharmacology; Sensen Electronics; Videoshak Consumer
Durables; Van-Dan-Meer Industrial Supplies; Mikrodyne
Engineering.

Notable City
Blocks:
Sector 13 has seven major city blocks and around a dozen smaller blocks (conapts, luxy-blocks, crock-blocks and soon). The seven city blocks are:

Buzz Aldrin Block
Population: 35,000
Block Assembly: BABS
Allies: Jimmy Gandolfini
Enemies: Dotty Parker

Jon Bon Jovi Block
Population: 42,000
Block Assembly: Lost Highwaymen
Allies: Zeb Pike
Enemies: Bruce Springsteen

Lloyd H Conover Block
Population: 38,000
Block Assembly: LHC Block Rep Committee
Allies: None
Enemies: Jimmy Gandolfini

Jimmy Gandolfini Block
Population: 27,000
Block Assembly: JG Choir Assembly
Allies: Buzz Aldrin
Enemies: Lloyd H Conover

Dotty Parker Block
Population: 50,000
Block Assembly: DP Representatives Forum
Allies: Bruce Springsteen
Enemies: Buzz Aldrin

Zeb Pike Block
Population: 33,000
Block Assembly: Zeb Citizens’ Forum
Allies: Jon Bon Jovi
Enemies: Bruce Springsteen

Bruce Springsteen Block
Population: 29,000
Block Assembly: The E Street Band
Allies: Dotty Parker
Enemies: Jon Bon Jovi, Zeb Pike
Nov 13, 2016 1:04 am
Sector House 13

A fifty-storey fortified bubble, vaguely resembling a Justice Department helmet, Sector House 13 is located to the north
the sector near the intersection between the Aaron Burr and Davey Copperfield Megways. The original Sector House was smaller but it suffered during the Apocalypse War and was rebuilt into its current form shortly after. The Sector House is well equipped, with Tek, Med and Psi Divisions all represented to a reasonable degree. The sub-level garages house a Manta Prowl tank and the upper level hangar houses three H Wagons that are detailed to cover the whole of Sector 13 and provide back up to Sectors 11 and 12, as needed. The Med Division medbays are as well-equipped as those of the Mega-City One Central Memorial Hospital over at Zeb Pike and provide relief med facilities for Sectors 11 and 12 also.

In the shadow of Sector House 13 is Iso Block 911, which houses perps doing stretches of between eight and fifteen years. Next to it is Psycho Block 101, which holds mid-level kooks who can (or should) be curable within two to four years of referral. Sector House 13 provides Judges on guard detail for both facilities.

Sector Chief Hal DiMaggio has been in charge of the Sector House for nine years but was a senior Judge in the sector
before that and led the resistance during the Apocalypse War. He is pushing 60 years old now and the Judges reckon he will opt for the Long Walk in the next three to five years.
Gruff, grey-haired and pock-marked, he is every bit an old school Judge who worked with Dredd on several occasions and, as a young Street Judge, did not shrink in awe and fear of Chief Judge Cal. DiMaggio is highly anti-mutant, believing that the relaxation of the Mutant Laws was a huge mistake for all concerned. His officers are under instructions to come down hard on any muties who flout the law in his sector. He is equally tough on the growing drug problem, exacerbated by the sector’s proximity to the Eustace Fargo spaceport and an influx of off-world chemicals that, whilst not strictly illegal, have contributed to rising crime levels amongst the juve gangs of the lower levels of the sector and in some of the blocks. Of less concern to him is organised crime.
There has not been a Mob War since before Max Contralto became head of the Jimmy Gandolfini Crew and even the murderous Azbury Park Brotherhood, the Contralto Crew’s nearest rivals, have remained low-key in recent years. This allows DiMaggio to focus on controlling the drugs and mutie problems that he believes are at the heart of Sector 13’s crime statistics.

DiMaggio takes a personal interest in the careers of all his Judges. Sector 13 has five hundred Street Judges, one hundred Tek, eighty Med and seven Psi Judges. He insists on monthly fitness assessments and reports, co-ordinated by his Med team and he likes to personally brief all Judges at least once a week instead of relying on machines or other Senior Judges to do it. His memory is phenomenal: he knows the name and arrest record of every Judge in his sector and is both quick to praise and admonish as circumstances dictate. Any Judge who screws-up is summoned for one of his infamous ‘Helmet Dentings’ where he directs his gruff, thick, old New York accent in a criticism-laden barrage against the hapless miscreant in a stream so hard, it can dent a helmet. Conversely, when a Judge performs well and cracks a major or difficult case, he is personally overjoyed to hand out a citation in front of all the other Judges, even if the recipient had a Helmet Denting that same morning.

DiMaggio is supported by Deputy Chief Abi Dryden. Dryden heads-up Psi Division in Sector 13 and is one of Justice Department’s
best empaths. She understands DiMaggio perfectly, having worked with him for almost thirteen years and her approach mirrors
his: attention to detail and a genuine concern for her Judges. But, as an empath, Dryden is easier to get along with, tailors her
mood to those she is talking to and manages to place everyone at ease. She still walks rounds at Psyko Block 101, helping to
treat the inmates there and occasionally gets summoned to Grand Hall to assist with high-profile Psi cases. Unlike DiMaggio,
Dryden is worried about organised crime. Her best precogs have all reported premonitions of some form of power-struggle between the organised crime groups in the not too distant future. Details are exceedingly hazy and the recurring motif of the premonitions is a full moon. DiMaggio listens to her concerns but dismisses them, noting that a 74.6% chance of accuracy is not a basis for going to war with the gangs. Dryden is subtly attempting to convince him otherwise.

Head of Tek Division is Tek Chief Hawking. A wizard with vehicles, he came to Sector 13 from the Q Branch of Tek Central at the Grand Hall of Justice. He worked on several Manta versions before transferring and is currently engaged in research on the vehicle profiles for the highways around the sector. He wants to find a way of clamping down on the Last Chance Power Rides of the E Street Juves through the use of fully automated prowl cars instead of having to rely on Street Judge patrols. The scheme needs funding and, if his developments meet with GHoJ approval, then he can put his plans into production using the Sector House garages and armoury.

Head of Med Division is Med Chief Holby. A specialist in off-world diseases and chemicals, it is his team that has researched and classified the various off-world narcotics coming through Fargo Spaceport. Three in particular are of real interest and all originate in the Qux system. One, ‘Glean’, is a combat stimulant; not illegal, as it is also an anaesthetic but it does have certain emotion-suppressing properties. The second, ‘Flare’, is mildly hallucinogenic but no more so than many legal stimulants; instead, Holby believes it is linked to Petty Crime Addiction, relaxing the inhibitions of its users and increasing petty crime propensity.
The third, ‘Cake’, is a little like Umpty Candy but clearly an independent concoction. It tastes damned fine and has no known damaging side effects but is in such short supply that the usual drug-runners are selling small amounts of it alongside their usual stashes of zziz and ganja.

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