runekyndig says:
The trouble has always been to have evil working together, unless there is an outside pressure. Like the prince of the city in a vampire campaign. I would say that Vampire is the closest to an "evil" campaign I would play.
That's just Vampire, both Sabbat and Camarilla. An "evil chronicle" in terms of VTM would be Setite/Baali doing their thing - and i don't mean mustache twirling, children eating, human sacrifice doing nonsense, i mean corrupting, enticing and degrading. Suffice it to say majority of folks would be extremely uncomfortable with such a game and it is best left to some other spaces, that cater to this X-rated type stuff.
vicky_molokh says:
I tried the CRPG called Tyranny, but bounced off it pretty soon, but considered it an interesting experiment in the 'practical issues of an evil overlord' depertment.
Pretty good game, but extremely short. I was very confused when it ended on me. Don't remember it being evil much, though.
WhtKnt says:
One piece of advice I can give is that in a system that utilizes alignments, do not permit chaotic evil under any circumstances! Chaotic evil characters, played properly (which admittedly, almost no one does), will not work with an organized party, regardless of the incentives. They simply cannot do it. There is a reason that the Joker usually works alone; no one else will trust him (except Harley, and she's as batty (pun intended) as he is).
That's the trouble with the dnd alignments mindset - when some piece of rules is used as justification for crap you're pulling, instead of a guide or a recommendation. There is nothing that precludes the chaotic evil character to work with a party or be a part of an organization. How many CE companions are there in the dnd/pf video games that pull that off and show that being done? Even the Joker constantly runs around with gang of hooligans and team's-up with other villains. The problem lies more in people's definition of "evil", i think. I do agree that running an evil campaign/chronicle with strangers is a risky proposition prone to failure and self-destruction/sabotage.