Ouroformīka HQ!

Jul 4, 2025 12:29 am
Discussion channel to keep things clean, yis yis! We are fancy like that...
Jul 4, 2025 1:14 am
OK, so a couple question on how this works.

Since we are all aspects of the same entity I take it this is a cooperative story/campaign? Basically players against the world? Is Inconspicuous_Shelley part of the mind or just the story/world arbitrator/narrator?

Are we members of a hive mind collective or simple sub-aspects of a single entity?

Can a single member declare action but then be countered by other? This could result in quicker decisive action but also squander resources and endanger the Ouroformīkan Arkītect (OA).

Can different players/aspects of the OA mind specialize? If we ever get larger having a full quorum on each decision/action could be intense and exhausting. It makes sens for sub-committees or even individual aspects mange specific tasks and responsibilities.

Will you be adding to the OA lore/memories as the game progresses?

The OA currently has a Scīœn unit with 2 abilities. We are also aware of the Arkītect prime’s design along with a couple tools, the xophage strain (microbe/virus?) and development path Vōrellīum field (plant/resource extraction/collection development of unknown size/atributes). Will we create/develop/learn/remember additional options as we progress? I am assuming a tech/skill tree but wonder if it is pre-planned or will grow with the story.
Last edited July 4, 2025 1:15 am
Jul 4, 2025 10:43 am
Psybermagi says:
OK, so a couple question on how this works.

Since we are all aspects of the same entity I take it this is a cooperative story/campaign? Basically players against the world? Is Inconspicuous_Shelley part of the mind or just the story/world arbitrator/narrator?

Are we members of a hive mind collective or simple sub-aspects of a single entity?

Can a single member declare action but then be countered by other? This could result in quicker decisive action but also squander resources and endanger the Ouroformīkan Arkītect (OA).

Can different players/aspects of the OA mind specialize? If we ever get larger having a full quorum on each decision/action could be intense and exhausting. It makes sens for sub-committees or even individual aspects mange specific tasks and responsibilities.

Will you be adding to the OA lore/memories as the game progresses?

The OA currently has a Scīœn unit with 2 abilities. We are also aware of the Arkītect prime’s design along with a couple tools, the xophage strain (microbe/virus?) and development path Vōrellīum field (plant/resource extraction/collection development of unknown size/atributes). Will we create/develop/learn/remember additional options as we progress? I am assuming a tech/skill tree but wonder if it is pre-planned or will grow with the story.
Yes cooperative campaign would be a good way to out it.

I play as the world.

Yes that is correct the turn's action or choice will be determined by majority vote therefore the rp and prep time for the turn is your opportunity to convince your peers with a plan and such.

No you are not a hive mind, you are one mind. One entity, and not a true hive mind, but becoming one is not outside of your reach.

You may organize the mind however you want, and the Arkītect may embody units, as of now it's projected its mind into a Sciœn unit. That could be more then one for individual players that isn't out of your reach.

OA lore and or memory entries, I am not sure what those are but I can generate a persistent compilation of notes containing all the data the players know, that would be a good idea.

There is an infinitely vast amount of things that can be learned, reaserched and found. Yes there will be room for that.

The Exophage Virus is a seed that can be planted to create a field of Vōrellīum, it grows from biological matter and spreads each cycle. Vōrellīum is your only resource. This virus will stelirize the planet eventually. For now a sterile zone is needed to set foot and develop. More information will come in the immediate chapters, rails coming off as soon as I feel like these systems are understood.
Jul 4, 2025 3:27 pm
I will be flying home now so don't expect me for 8hrs starting now.
Jul 4, 2025 4:24 pm
Thanks! Sounds good for a start. I guess we are like different thoughts on one mind. One telling you to go left, other to go right, so to speak?

Then the mind (you) decides which pulls the strongest.
Last edited July 4, 2025 4:24 pm
Jul 6, 2025 1:30 am
Maxpower says:
Thanks! Sounds good for a start. I guess we are like different thoughts on one mind. One telling you to go left, other to go right, so to speak?

Then the mind (you) decides which pulls the strongest.
Multiple personalities disorder
Jul 8, 2025 3:35 am
Basil says:
Maxpower says:
Thanks! Sounds good for a start. I guess we are like different thoughts on one mind. One telling you to go left, other to go right, so to speak?

Then the mind (you) decides which pulls the strongest.
Multiple personalities disorder
Yes but I like to think its more the loudest voice who wins, AKA, the highest majority. Its a good way to put it.
Jul 8, 2025 10:35 am
If possible you might want to post in Cycle 0 that Cycle 1 is open as a new thread! Everyone should subscribe to the game forum itself, which should notify when a new thread is opened.
Jul 8, 2025 1:03 pm
Lostmind76 says:
If possible you might want to post in Cycle 0 that Cycle 1 is open as a new thread! Everyone should subscribe to the game forum itself, which should notify when a new thread is opened.
Oh yis, I should wrap it up and direct the flow forward to cycle 1, good catch!
Jul 8, 2025 3:56 pm
HOMEWORK!

I invite you all to create characters and art to match.

You remain a parcel of the Arkītect Prime, but you may have a mental image of what you see yourself as, the character does not have to be human or humanoid.

You may fallow these basic guidelines:

Template: All flesh must be eaten
- Ignore stats.

Name: *Prefix*_Arkītect

Example art is found below, You may also request me personally to provide you with a fitting piece if you so choose. Mine is a self-portrait that I editted with a program to blend with the game's ascetics.
https://res.cloudinary.com/dtjjgiitl/image/upload/q_auto:good,f_auto,fl_progressive/v1751990141/yedonn6ofg1yp01iaapq.jpg
Jul 8, 2025 4:40 pm
Inconspicuous_Shelley says:
HOMEWORK!

I invite you all to create characters and art to match.

You remain a parcel of the Arkītect Prime, but you may have a mental image of what you see yourself as, the character does not have to be human or humanoid.

You may fallow these basic guidelines:

Template: All flesh must be eaten
- Ignore stats.

Name: *Prefix*_Arkītect
AI art works? I'm a sucker at art but I'd love to give it a try with what little I can do 😅
Jul 8, 2025 5:17 pm
Maxpower says:
Inconspicuous_Shelley says:
HOMEWORK!

I invite you all to create characters and art to match.

You remain a parcel of the Arkītect Prime, but you may have a mental image of what you see yourself as, the character does not have to be human or humanoid.

You may fallow these basic guidelines:

Template: All flesh must be eaten
- Ignore stats.

Name: *Prefix*_Arkītect
AI art works? I'm a sucker at art but I'd love to give it a try with what little I can do 😅
Absolutely. We are not political here, if its allowed on the platform and would enhance your play, I encourage you to use whatever means you prefer.

If you require a clear description of the style for AI use, I could provide one for you. I Suggest DALL-E. You may use any images present in the game material and even my personal one.

Art Style Description for AI Prompting

Visual Tone:

Dark, moody, and highly atmospheric.

Subdued, desaturated color palette dominated by black, dark grays, and subtle metallic sheens.

The background is soft, almost smoky, with no strong lighting contrasts, so the figure emerges ominously from shadow.

Rendering Style:

Hyper-detailed, painterly realism blended with sci-fi surrealism.

Surfaces have a smooth, polished, almost wet sheen, reminiscent of biomechanical materials.

Fine detailing along limbs and armor: cables, ridges, recessed channels, and repeating motifs that evoke organic anatomy fused with precision engineering.

Edges and contours are crisp but not over-sharpened—forms remain tactile and believable.

Biomechanical Elements:

All black-metal mechanical plating has a liquid-smooth, alien aesthetic.

Armor components are asymmetrical and layered, with blade-like extensions, elegant curves, and flowing organic lines.

No bright colors or lights except occasional subtle reflections or glow lines.

Limbs and weapons integrate seamlessly into the body as if grown rather than constructed.

Figure Proportions:

Elongated limbs and exaggerated anatomical shapes (long legs, extended forearms, or massive integrated weapons) that feel functional but otherworldly.

Humanoid core silhouette (torso, head placement) can be preserved, but all forms emphasize alien elegance and threat.

Postures are dynamic but restrained—predatory readiness rather than flamboyant posing.

Overall Mood:

Cold, emotionless, and imposing.

The character feels more like an unsettling hybrid of entity and machine than a person.

The art projects an eerie sense of intellect and menace.
Jul 8, 2025 7:38 pm
Thanks for the tip!

Also, strangely, I can't roll a d20 on the cycle 1 post.
I can here, although. I'll be posting the roll here, and the result in the cycle post.

Rolls

Compelled to roll a d20 - (1d20)

(7) = 7

Jul 8, 2025 8:22 pm
Maxpower says:
Thanks for the tip!

Also, strangely, I can't roll a d20 on the cycle 1 post.
I can here, although. I'll be posting the roll here, and the result in the cycle post.
Yeah I think I disabled them in favor of rolling manually, it made sense at the time lol.
Jul 9, 2025 6:25 pm
I will be closing Cycle 1 and releasing Cycle 2 this Thursday the 9th.
No promises but I see a pattern where I could post on Mondays and Thursdays reliably.
Jul 10, 2025 9:27 pm
Phew, looks like I got my post in to Cycle 1 just in time XD
Inconspicuous_Shelley says:
HOMEWORK!

I invite you all to create characters and art to match.

You remain a parcel of the Arkītect Prime, but you may have a mental image of what you see yourself as, the character does not have to be human or humanoid.

You may fallow these basic guidelines:

Template: All flesh must be eaten
- Ignore stats.

Name: *Prefix*_Arkītect
I've cooked up a character sheet, but it's not quite ready to be submitted just yet. Is it alright if I upload the character art for it later?

And we have a database now! Nice!

So, my questions:
1) Is atmosphere data local to our crater, or planet-wide average? Because if its planet wide... hohoho... we've got some fun bio-chemistry (and chemistry in general) to work with.

2) I am not liking that acid-hazard. From my googling, unless the Scīœn's carapace is acid-resistant and capable of covering its appendages, that could become a big problem fast. Unless I've misread or misunderstood something.
- Right, less speculating, more question; is the Scīœn acid-resistant/proof?

3) Planet diameter/radius? Would be nice to get a better idea of how far away that totally innocuous anomaly is.

Thanks in advance.

Looking forward to reading Cycle 2 and debating yet more choices with my fellow Arkītect-Voices!

Would it be worth making a more informal thread for us to brainstorm and chat? Keep HQ for game-questions/announcements?
Last edited July 10, 2025 9:29 pm
Jul 10, 2025 10:50 pm
Thermal vents are nice source of geo thermal energy. Signal is worrisome 17hz very low frequency would easily penetrate stone. Could be scan that is trying to figure out what just crashed. Recommend cloak be tuned to work against that. Later those creatures might be useful. Genetically alter them to better serve us?
Jul 11, 2025 6:16 pm
Basil says:
Thermal vents are nice source of geo thermal energy. Signal is worrisome 17hz very low frequency would easily penetrate stone. Could be scan that is trying to figure out what just crashed. Recommend cloak be tuned to work against that. Later those creatures might be useful. Genetically alter them to better serve us?
Thermal energy is meaningless to the Ouroformikan entity. Though the thought of expanding is enlightened and respected; new information is now available on resources in the parcel's dataset.

Signal is worrisome, encryption unknown and source unknown. The pattern of the information contained cannot be understood without a comprehensive understanding of its language. But it is language. Unknown. It can be triangulated, identified, understood, but we lack the current infrastructure or workforce to undergo such projects. So far the picture is painted like a warning or invitation, no hostility declared.

Recommendation:
Incomplete data, limited reach and resources. Suboptimal parameters, focus on this endeavor seems futile, but must be addressed once the situation changes internally.

Currently, you possess no ability to hide your presence beyond Mirage Imagina, which could be used to mask your presence. So far it has remained active during your arrival, and although you cannot feel any active entity respond to your psychic field, the waves emitted to hide and mask your immediate position do travel further than your direct control range and could still benefit to your stealth, depending on the scale of what is currently listening in, if at all.

At your current state, you carry no power or means to develop or produce a more specific and specialized method of deceiving enemy sensors. Though, that will change rapidly once you acquire access to Vōrellīum and infrastructure to utilize the Endo-phage strand.
OOC:
DM Note: I felt compelled to help out as I have not provided adequate information for your cogitation, which is appreciated and encouraged, for this I apologize and correct my error.
Jul 13, 2025 12:04 am
Inconspicuous_Shelley says:
HOMEWORK!

I invite you all to create characters and art to match.

You remain a parcel of the Arkītect Prime, but you may have a mental image of what you see yourself as, the character does not have to be human or humanoid.
Here's my contribution to my mental representation in case we at some time take a physical existence (as part of a hive mind, maybe). We could all be part of a one single mind and still keep each our physical manifestation... I'm thinking out like, but getting strong Unity vibes, from Rick & Morty. Just throwing some ideas.
https://i.imgur.com/QyudYTW.jpeg
Last edited July 13, 2025 3:36 am
Jul 13, 2025 12:19 am
Looks good!
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