Whoa! Holy crap!
I did not expect an invite (so soon)! :P
Stoked to be here. Hi all.
RE: location of the campaign, I'm happy to defer to the ST completely in this regard. If you want to play on some place you're personally familiar with, because that will make your experience easier/better? Perfect. Do that. I will adapt.
RE: the kind of story... I will say, I personally find the Ascension War really hard to understand. Like, I understand the motivation and end games but ... what I don't understand is how a cabal of Mages really shapes that. :P
And granted, as a player, that's not necessarily my job to understand, it still just makes the whole Ascension War thing kind of opaque to me. Like, I don't prefer a campaign that is a bunch of Mages killing each other so... how do you wage a war for reality that doesn't
discuss focus on killing.
Point that I'm trying to get around to is; I personally prefer a Mage story that is more about, like, discovery. Discovery of Magely secrets, personal/character discovery. Discovery of a city's secrets. Weird metaphysical stuff that Mage touches on. Whatever.
To speak in terms of the M20 "Types of Chronicle" section (so that we're all speaking the same language), I'd say I tend toward a mix of "Urban Fantasy" and "Occult" genres, and an "Orphan Chronicle" or a "Traditions Chronicle" where the Sects aren't being too burdensome on the PCs (i.e. aren't trying to force them into the Ascension War).
I'm down with a "Everyone fighting a common Enemy"-thing, so long as fighting the thing doesn't necessarily require fighting. i.e. I don't want to feel like I need to create a Mage that can wield raw magical power in combat. I like infiltration and investigation and maneuvering and, yes, some combat.
Does any of that make sense?
Those are my thoughts.
EDIT: ugh, bunch of typos, but also had to add some clarifications
Last edited July 17, 2025 6:34 pm