Absences and Game Structure

Nov 19, 2016 9:25 pm
GAME STRUCTURE AND EXPECTATIONS


ACTIVE GAME SESSIONS CONSIST OF A 4 DAY (96 HOUR) TIME PERIOD, BEGINNING ON MONDAYS AT 12:00 PM GMT, ENDING FRIDAYS AT 12:00 PM GMT.

A link to My Time Zone and GMT Clock for the convenience of a global neighborhood.

As all of us come from varying time zones, the above time period (our active game sessions) provides something more concrete as a means of clarifying our game structure, avoiding potential confusion. Personally, my time zone is GMT -6, so the earliest I would post on Mondays would be 6:00 AM my time (12:00 PM GMT). While this level of structure might seem unnecessary to some, it is part of my effort to create a lasting game that avoids the pitfalls of so many other PbP games that fall apart over time. The greatest benefit of using this kind of structure will be that everyone knows when the 'game is on', enabling them to participate in a way that creates a more involved and enjoyable experience for all. Ultimately, as a group we're going to evoke the best aspects of the table top role playing experience, wherein we all get together on a regular basis and have fun.


A Message on Creating a Lasting and Enjoyable PbP Game

This game is going to be very different than almost all other PbP games when it comes to posting expectations. I want to create an environment for our game that mimics the table top experience (e.g., players gathering once a week for 'X' hours). At the same time, it will naturally have the convenience of PbP, meaning that you can post at your leisure, within the structure of the game itself.

Hopefully the message below doesn't turn any of you off. As I write this, I realize I should have posted this first, although it is mentioned in the application page's description (where it admittedly comes off less concrete). For those of you who have invested time and effort into character creation and don't like the ideas below, I sincerely apologize.

As mentioned before, I am making every possible effort to ensure that this PbP game doesn't end up like so many others: wheels falling off, sporadic game play, player losing interest as the game bogs down, etc, etc, etc, etc,. For those new to PbP it happens quite a lot. And it is, to say the least, and in a tactful and less profane way, a bad experience. I myself have been in a game where the GM outright disappeared after weeks of PbP gaming, and I get frustrated and disenchanted when I check on a game and nobody has posted for days, or even a week, despite the fact that the game was set up for once a day posting.

I think one of the major failures of PbP is that it lacks structure unless provided, and this ultimately leads to games become sporadic, disjointed, and bogged down. And when games do so, it is contagious among the players. Lack of interest spreads like the common cold. Players check the game and post less frequently, as they've come to expect it to be stagnant or crawling as the problem snowballs. Players who started out wanting to be in a highly involved PbP game then begin to join other games to fill that need, further exacerbating the problem when they find themselves having less and less time to contribute in a meaningful way to every game they play.

Some of us have seen those games comprised of one-liner posts; I believe some, perhaps many, of those are players 'making the rounds', so to speak. For those who don't know, some on Gamers Plane are involved in 5, 10, or even 20+ games. I'm not judging their preferences, as how they choose to game is up to them. To each their own (personally, I have always preferred quality over quantity, and believe that expanding the list of games you're playing waters down your involvement in all of them, and, consequently, waters down the game for everyone).

All of the above problems can lead to a game that started out with the best of intentions dying an agonizing slow death, especially for those who are still there to watch it do so, the players that kept showing and still wanted to play.

I don't want that to happen here. I won't allow it to happen. I want you to be excited about the game, looking forward to your next post. What I don't want is for you to feel like you've invested time and effort into the game, and then it just dies, slowly, like so many other PbP games do. And I believe a firmly structured game will play a major role in allowing us to avoid this. Completely. The plan is to keep this game alive for everyone involved, until the story feels like it is complete, and there is nobody left who wants to play, including the GM.

That being said, I want you to know that this is meant to be a lasting game. If for some reason I can't fulfill my role as GM, you can rest assured I won't disappear on you. If anything, I'll hand the reins to someone else, meaning one of you, if you so desire, if we both think you're up to it, or another GM on GP that meets the same standards.


Gaming Session Structure for Vanguard of Darkness

Our game time would be setting up a period of time over four days where players know the game is being actively played (like we've met to play the table top game).

The benefits of a structure like this include knowing when the game is active, and knowing that there are days you don't even need to check the game. You'll know to expect others to be involved as well during the active four day gaming session, helping it come closer to the TT experience, increasing the fun factor, involving everyone as the game moves along. Furthermore, as GM, the down time between our 4 day 'game sessions' (the active period) will allow me some room to plan as needed, prepare scenes, flesh out NPC's, and the like.

My initial thoughts on specifics for setting up our game time would be to have the game go active Monday through Thursday (I'm in a GMT -6 Time Zone, to give you a frame of reference). This seems like the best bet, knowing that some players post from work, and that players are generally less involved in PbP over the weekends (weekend trips, more invested family time, parties, hitting the clubs, etc.).

What this means is that players will be expected to post on those days, much like a table top game expects everyone from the group to show up at a specific time on a specific day and play for 'X' hours or so. Naturally, posting outside of that time frame is fine and considered as 'bonus posting' that doesn't meet the active game expectations. However, players shouldn't expect things to progress so much plot wise from bonus posts; I don't want anyone feeling like they missed a turn, so to speak, and are watching from the sidelines. So, for example, if you want to RP a conversation with a fellow player outside of our active game time, that's fine. Fleshing out the story is great.

One of the best parts about employing this kind of structure will be that it allows me to be more consistent, as I intend to establish a predictable routine of posting approximately every 24 hours. The purposes of this is to ensure that everyone will know what to expect regarding pacing. Some of you may even develop your own routines that fit the structure, with players getting a consistent 'turn' every day. Will I expect you to post like a robot every 24 hours on the dot? Of course not. But what I will expect is that you do find the time to post in the spaces between my predictable posting routine, to help provide continuity, allowing your character to be a part of the scene as we move the game along. Will I post every 24 hours on the dot like a machine? Not likely, but that is what I'm aiming for. But I will do my best to be reliably predictable, making the game more enjoyable and easier to play for everyone. Just like a good table top game, you'll know what to expect.

That's it. I'm really intent on having the structure be exactly as outlined above, as mentioned on the application page where you first read about the game. Providing a predictable level of continuity will help all of us get a lot more out of the game and feel involved.

Again, I hope this doesn't turn any of you off to the game. If it does, I apologize for not making the structure clear sooner. And if being part of a highly structured game doesn't suit you, I won't hold it against you if you choose to leave.
Nov 22, 2016 4:00 pm
I know there is an 'Absences' thread on GP, but if you simply won't be able to post for some reason, post here out of respect for the group, even if you’re going to miss a couple of days. You can expect me to do the same as well.

This makes sure the rest of us aren't in the dark. Importantly, I can move/act your character if necessary. While this is very, very much not my preference, as I would prefer you to be involved as much as possible, knowing you’ll be absent allows me to do what is necessary to move things along.

That being said, I'll borrow loosely from another GM:

None of the below is meant to be punitive -- but to ensure that the campaign/adventure can continue without getting bogged down by a player who disappears. Everyone involved in the campaign/adventure is counting on the other players to help move the game along, so please do your best to participate and make the game more enjoyable for everyone.

(1) If you don't post here and you're gone for a week, I may remove you from the game.

(2) Even if you post an absence, if you're gone for more than two weeks, it is very likely that I'll park your character somewhere and remove you from the game.

(3) Given 1 & 2 above, I'll assume that if you're gone for that long, more than likely you've simply lost interest or have become too busy. I do understand, of course, that there are extenuating circumstances (severe illness, etc). However, unless something horrible has happened to you, or you simply cannot access the internet for some reason, there isn't really a good reason to not post here, as it would take less than five minutes.

Given all of the above, I also understand players, for whatever reason, deciding that they can't or simply don't want to be a part of the game any more. That's okay. Please don't just disappear (sadly, it happens in PbP). If you come to the point where you no longer can or want to play, simply let us know. No harm done, we'll wish you well and move on. This allows us to bring someone else on who is interested in playing and has the time to do so, while preventing us from wondering "What happened to so-and-so?" Leaving on good terms also allows for the possibility that your character might even make a comeback one day if we add another spot or one opens up.
Nov 22, 2016 4:01 pm
Please add your own post below as a way of avoiding confusion as we move ahead, acknowledging that you understand the above posts.
Nov 22, 2016 4:08 pm
That all makes sense to me. Typically, I'm able to post from work as I sit in front of a computer all day. There are a few hours out of the day when quality posting isn't as possible (travelling from home to daycare/school and then to work, and the reverse of that course). I usually have my phone so I can keep tabs on what's going on, but a truly quality post is rough for me to do on my phone, I've found. That said, I don't immediately forsee issues with the posting structure and such.

As for absences, that just makes sense.
Nov 22, 2016 4:18 pm
I've read and understood the game expectations and rules regarding absences.

On a sidenote, mid-December (between the 13 to 24-ish), I will be on a vacation where I won't necessarily have consist access to the Internet. I should still be able to post 4 times a week, but I may simply not have any access to the Internet for a scheduled day or two. I should be able to tell you a few days in advance if I'll have to miss a certain day, but right now I don't know which specific days (if any) I won't be able to post.
Nov 22, 2016 4:32 pm
I have read and understand the expectations.

I don't expect any issues with the schedule in general. I'll be starting a new job and I'm not sure whether I'd be able to access this site from that location, and probably wouldn't be able to do posts of significance during that time anyway. Expect most posts from me to come in the afternoons and evenings after work. I will also be moving to where my work is at the beginning of December which is after our scheduled time so it shouldn't interfere, but life happens so getting access to the internet in my new home may take longer than expected.
Nov 22, 2016 6:26 pm
Thanks Drama, Tefmon, and Squeek.
Nov 22, 2016 10:33 pm
i understand the expectations.
Nov 22, 2016 11:28 pm
I don't foresee any problems with the posting schedule, and I understand the requirements being put before us.
Nov 23, 2016 1:34 am
Thanks Meribson and Cclbrts30.
Nov 23, 2016 5:01 am
I have read it and I like the structure, setting a realistic goal for posting should help keep the game on track once the "new game excitement" settle.

It's probably worth me mentioning that I will probably be patchy between 23rd Jan and 7th Feb. I will be travelling, I will probably still be able to post, but I don't know for sure
Nov 23, 2016 6:03 am
mrvain says:
I have read it and I like the structure, setting a realistic goal for posting should help keep the game on track once the "new game excitement" settle.

It's probably worth me mentioning that I will probably be patchy between 23rd Jan and 7th Feb. I will be travelling, I will probably still be able to post, but I don't know for sure
Do your best. I'd hate to have you miss any of the fun!
Nov 23, 2016 1:57 pm
It's Thanksgiving tomorrow, and for those of you who celebrate it...

Happy Thanksgiving!

Although I may not be active tomorrow, I'm really enjoying the process so may check in occasionally and post a bit. Over the weekend I will remain active on the threads.
Nov 23, 2016 2:02 pm
I had my Thanksgiving about a month ago, so I shouldn't be any busier this Thursday than normal.
Nov 23, 2016 2:46 pm
Thanksgiving is just a big meal for me tomorrow, nothing other than that. Nothing that shouldn't keep me from checking my phone and doing small posts if need be.
Nov 23, 2016 3:41 pm
I'm one of the 2 main cooks for big family get-togethers, so odds are that I'll be AFK for tomorrow and Friday (we're doing a second day for my brother, his girlfriend, and some of her family). The worst part of it: tomorrow there'll be 12 people coming over and I'm an extreme introvert. I'm just happy that the stuff I'm cooking is done outside so I have an excuse to get away from everyone.
Nov 23, 2016 3:52 pm
I'll be over at the in-laws for most of the day tomorrow. I'll probably be able to continue the kind of posting we've done so far without issue (as we tend to relax with technology). But more in depth posting with quality thought and planning behind it would be a bit rougher.
Nov 23, 2016 4:36 pm
Meribson says:
I'm just happy that the stuff I'm cooking is done outside so I have an excuse to get away from everyone.
Cooking outside? Live somewhere warm? Not to pry, just a little jealous. I lived in Florida for awhile, but now suffer the hellish winters of the midwest, in the Chicago area.

I do most of the cooking at my house, but tomorrow I'm simply on the mashed potatoes. My mother, wife, and sister are tackling it as a team.
Nov 23, 2016 6:26 pm
Ezeriah says:
Meribson says:
I'm just happy that the stuff I'm cooking is done outside so I have an excuse to get away from everyone.
Cooking outside? Live somewhere warm? Not to pry, just a little jealous. I lived in Florida for awhile, but now suffer the hellish winters of the midwest, in the Chicago area.

I do most of the cooking at my house, but tomorrow I'm simply on the mashed potatoes. My mother, wife, and sister are tackling it as a team.
Northern California and the forecasted high is in the 50s, but I'm cooking a pair of small turkeys in a smoker/barbecue.
Nov 23, 2016 11:14 pm
Meribson says:
Ezeriah says:
Meribson says:
I'm just happy that the stuff I'm cooking is done outside so I have an excuse to get away from everyone.
Cooking outside? Live somewhere warm? Not to pry, just a little jealous. I lived in Florida for awhile, but now suffer the hellish winters of the midwest, in the Chicago area.

I do most of the cooking at my house, but tomorrow I'm simply on the mashed potatoes. My mother, wife, and sister are tackling it as a team.
Northern California and the forecasted high is in the 50s, but I'm cooking a pair of small turkeys in a smoker/barbecue.
Sounds delicious.
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