Ok gang, sorry I was out of touch today, family outings restricted my personal time a bit more than I anticipated. There is a bit of house keeping to do then I will answer those pending questions you asked.
Hageru says:
Submitted my fighter. I think he's somewhat of noble descent or at least from an influential family. He doesn't get along with them, and now that the throne is vacant and they are all infighting for power he hates them.
Ok, there is a small issue here. Both Hageru and zoomzilla have submitted Fighters. Now, the rules state that there should be only one of any given class. This is intended to allow those players to shine in their given roles. Fighters wear armor and wield a signature weapon to kill things. In D&D and other games I wouldn't worry about this as customization allows for individualization, but in Dungeon World, especially at low levels, there isn't a whole lot of individualization. "There may be other magic users in the world, but there is only one Wizard" as it were
If one of you wouldn't mind changing classes that would be great. Hageru has mentioned that he is drawn to the signature weapon feature of the class. zoomzilla has written a good backstory, but other than the spear(signature weapon) nothing about it says Capitol 'F' Fighter. A warrior ready to fulfill his destiny, but other classes could fit that. My first thought, is we could slightly re-skin the Paladin. Rather than worshiping a god, you commune with the spirits of your elven people. Yes it says human is the only race option, but the power the race gives you isn't about being human, it's about serving a higher purpose.
If neither is willing to change, I want to make sure you know that there will be overlap in your characters and you are OK with it.
Hageru says:
I like the idea of playing the weapon but in the end I'd rather play the fighter.
It holding the spirits of the dead wielders was kind of what I was going for. I thought it'be neat to tie the weapon to the Throne or the Curse in some way, but we'll see in play when the moment's right I guess.
I like this idea as well, if we can resolve the issue of class above.
Hageru says:
In terms of bonds should we go with the standard ones proposed with the classes ? I'm feeling some chemistry with Moofsalot's character, our goals are the same but we belong in different social classes which is pretty sweet.
The Bonds that appear on the original character sheets were designed for fast play, so you can pick it up and go in a matter of minutes. They were written to reinforce the roles your character is likely to fill in the party/game. That being said, if there is something jumping out at you then go ahead and tweak or rewrite it to soot your character. Once the Bond is resolved anyway you will be writing your own anyway.
Just remember the purpose of the bond: You need to be able to "resolve" them and earn XP. To "Resolve" means it needs to come into play some how at some point in the story. For an example, the Ranger has "_______is a friend of nature, so I will be their friend as well." So the Ranger gets XP at the end of the session when they have been a friend to the other character. This could be in combat when they save their ally from being skewered by a orc barbarian, or a quiet moment when that ally is feeling overwhelmed by the tolls of adventuring and the Ranger offers some comfort.
Taej says:
@Maskcot, quick question. A lot of the moves seem tied up in interactions with the rest of the cult. However, I really like the backstory idea of being a survivor trying to rebuild, especially how it interacts with the chasing the throne story. I had a few ideas for adjustments. Maybe the
Initiate move could work with sympathizers? I'll post a few other thoughts as they come.
Yeah, so I agree with the idea. The thought that came to me is something I've seen in a few places. I'm a big Arthurian Lit. nut. In Mists of Avalon, the characters of Morgaine and Merlin are representatives of the old faith that is at odds with the more dominant Christianity that is popular with the upper-class. If I remember my Game of Thrones correctly, they use a similar beat with their religions..the Starks hold to "The Old Gods" and most of Westeros worship "The Seven"...and of course there is the "Lord of Light" in the mix.
So your "cult" will have Adherents, pockets of common people who haven't given up the faith in the old ways. I don't like the word Sympathizers, Adherents is better to me...but it's open to debate. Of course your "old gods" will exact a price for not paying the debt owed. I liked your journal entry, it gave me a few ideas that I on the shape of the story.