Parry for Specializations from EotE and AoR

Nov 26, 2016 1:59 am
PARRY FOR CAREERS AND SPECIALIZATIONS IN EDGE OF THE EMPIRE AND AGE OF REBELLION


It's not right that the only careers and specializations with access to the Parry talent are Force users (as if a Bounty Hunter or Hired Gun couldn't learn to parry). As such, if you are interested in playing a non-force user, I have a home brew rule for allowing EotE and AoR characters to access Parry.

Essentially, if you choose to play an EotE character, I'll allow Bounty Hunters and Hired Guns to do the following, for each specialization in those careers:


Parry can be substituted for any talent on a specialization tree at the 5 XP level, 15 XP level, and 25 XP level.

For example, as Boba Fett goes to spend his XP on the Gadgeteer specialization tree, he decides that instead of Toughened, he'd rather pick up a rank in Parry at the 15 XP level, to help deal with those pesky Jedi (losing access to Toughened in that spot permanently, having substituted Parry for that spot on the tree instead). Later, after a close call with Obi Wan on Kamino, he decides he needs to up his game against Jedi. Further down the Gadgeteer tree, he decides to spend 25 XP on another rank in Parry, substituting it for the Crippling Blow at the 25 XP level on the talent tree.

Throw in a cortosis weapon (to counter the lightsaber's Sunder quality), and now a non-force user can go toe to toe in dramatic fashion with a force user.

Over the course of six specializations in the Bounty Hunter and Hired Gun careers, an EotE character could get up to 18 parry. This is in line with what force users can do. It is completely possible for a force user to get a Parry of 18 over six specializations, or less.

The reason I've come up with this home brew is that lacking Parry, going against other Force users, can be quite a lopsided affair. Also, it just makes sense. When EotE was designed, Parry simply wasn't a concept yet. As far as Reflect, well, I can't do anything about that :)

Furthermore, for non-force users I'll be willing to grant an additional 10,000 credits worth of gear, equivalent to the value of a lightsaber, to compensate for any force user lightsaber allowance (if granted). This could allow you to grab those cortosis weapons, cybernetics, Rare items that are hard to find, talk to me about having an expert tech mod your gear for a price, etc. Of course, I may deny some purchases if they just seem to over the top.

The idea here is that I don't want players to feel forced to play force users to 'compete' or feel capable. And granting the force users lightsabers, I feel inclined to level the field and give the non-force users a fair shake.

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