Nov 29, 2016 7:46 pm
For a PbP game format, we'll avoid potentially doubling combat duration by having the players prioritize how defensive out of turn incidental abilities (Parry, Reflect, Sense Defensive Upgrades, etc) will be used during combat. This will allow for improved game flow and use of abilities in a way very close to the table top game.
If you like, create a list of priorities detailing how you would like Parry/Reflect/Other Abilities to be used when attacked. Place it just below your Parry/Deflect Ratings.
Here's an excellent example:
Parry (Ranks + 2): 3
Reflect (Ranks + 2): 3
If Wounds from hit would cause a Critical injury, block
Else if current Strain is less than or equal to half of ST, block
Else if current Wounds are greater than or equal to half of WT and Strain from blocking would not result in unconsciousness, block
Else, don't block
For those of you doing creating Defensive Priorities for Parry/Reflect/Other:
I will round up per usual math when terms like 'half' are used for your parameters. Understandably, 'half' is a sensible term to use given that Wound and Strain thresholds can change, depending on Duty and Obligation session rolls.
For those of you who are not specifying priorities list for your Parry/Reflect/Other:
You will always use Parry / Reflect, until you have too much strain to do so.
You will use any other defensive abilities (if available) on the first attack that targets you each round.
If you like, create a list of priorities detailing how you would like Parry/Reflect/Other Abilities to be used when attacked. Place it just below your Parry/Deflect Ratings.
Here's an excellent example:
Parry (Ranks + 2): 3
Reflect (Ranks + 2): 3
If Wounds from hit would cause a Critical injury, block
Else if current Strain is less than or equal to half of ST, block
Else if current Wounds are greater than or equal to half of WT and Strain from blocking would not result in unconsciousness, block
Else, don't block
For those of you doing creating Defensive Priorities for Parry/Reflect/Other:
I will round up per usual math when terms like 'half' are used for your parameters. Understandably, 'half' is a sensible term to use given that Wound and Strain thresholds can change, depending on Duty and Obligation session rolls.
For those of you who are not specifying priorities list for your Parry/Reflect/Other:
You will always use Parry / Reflect, until you have too much strain to do so.
You will use any other defensive abilities (if available) on the first attack that targets you each round.