OOC Thread

Dec 2, 2016 7:33 pm
This is where you can ask questions about rules or really whatever you want. I am open to constructive criticism of my game, the setting and rules included.

In particular I want to read your thoughts on:

1. How well the game plays.
2. If it is similar to other game systems (to the point that it seems to use their rules to the point of copying, or even copyright violations). **Admittedly, I have borrowed thoughts or ideas from other games, but my goal is to create something new and different.
3. If you are enjoying the game and if you would play with others.
4. Where you see need for improvement. I'm not a writer and I know my ideas can be polished.
Dec 2, 2016 8:20 pm
Just for the sake of reference in testing the game, I'm designing the character around my personal history (as far as skills and attributes go)

I'm assuming Computer Use is too general a skill? Should I break that down into things like Networking, Programming, Hardware?
Dec 2, 2016 8:48 pm
Based on reading through everything, here's my first crack at this:
Edgar Harkener
Occupation - Agent, Greenflame Institute

As a young man, Edgar witnessed the deleterious effects of bargaining with demons for powers. His father was a violent man, constantly abusing both his wife and his child. His mother turned to the demons out of desparation, a last ditch effort to save her life. They complied with alacrity. The next day, she used her power to sear her husband's brain from his very skull. Over the passing years, Edgar watched as she was consumed, turning toward more and more violent means of getting her desires. On his 16th birthday, he ran away from home, afraid for his life.

This flight took him north, nearly to the Canadian border in Minnesota where he quickly made a life for himself as a trapper. Some years after, his powers began to manifest. From there, it didn't take long for Greenflame to find him.

The Greenflame Institute offered him a job as a junior agent, in return they would offer training and enhancement of his psychic powers. Agreeing to their deal (and their paycheck), he took the job. For the last 5 years, he's worked diligently and has risen to the rank of Agent in the institute. He specializes in tracking quarries down, using all manner of mundane and psychic abilities.

Edgar, by virtue of his time in the outdoors, is very hearty and has a relatively high degree of coordination. He's a good shot with all manner of long-arms and is a fair close quarters fighter. Unfortunately, his homelife left him without much formal schooling until his time with Greenflame.

The Greenflame Institute is a somewhat mercanary group of anti-demon psychics that sell their services to private entities as well as the government to provide protection, investigation, and recovery services.

Attributes
Brawn - 9
Coordination - 10
Reason - 5
Instinct - 9

Defense
Stress 0 / 8
Wound Threshold - 9

Skills
Firearms (Long guns) - 2
Firearms (Pistols) - 1
Tracking - 1
Stealth - 1

Powers
Apportation - 3
Dowsing - 5
Psychometry - 4
Last edited December 2, 2016 8:50 pm
Dec 2, 2016 8:49 pm
Yes. Computer use is too specific. That short list is a good start.

I had another thought while making another character. If it would be a college major it is to general. If it would be a college course it probably works.
Dec 2, 2016 8:59 pm
@Dramasailor - Wow. I haven't checked your math yet, but I gotta say, it seems you figured out character creation.

I mean i hoped it wasn't to complicated, but that was faster than I expected. I like it too. It fits my vision well. And you have given us a something to develop in the Greenflame institute.

If players are interested we could start there, give everyone at least a connection to the institute even if they aren't agents themselves.
Dec 2, 2016 9:03 pm
The only 2 spots I was fuzzy on math with was the starting attribute points and Stress.
I worked it on the powerful character side for attributes, starting each at 3 and then dumping 21 other points in and around.
For stress, since Average will yield partial points, I just figured a partial point isn't a point and did round down for everything. Is it supposed to be the rule of 5 for rounding (8.5 becomes 9, 8.4 becomes 8)?

I used all 21 there, used 5/7 skills, rolled 2 into 12 points for powers with no burn.
Last edited December 2, 2016 9:03 pm
Dec 2, 2016 9:51 pm
Alright, stats and whatnot are done, just have to come up with the backstory. How much leeway do we have with making stuff up?
Dec 2, 2016 9:57 pm
Dramasailor says:
The only 2 spots I was fuzzy on math with was the starting attribute points and Stress.
I worked it on the powerful character side for attributes, starting each at 3 and then dumping 21 other points in and around.
For stress, since Average will yield partial points, I just figured a partial point isn't a point and did round down for everything. Is it supposed to be the rule of 5 for rounding (8.5 becomes 9, 8.4 becomes 8)?

I used all 21 there, used 5/7 skills, rolled 2 into 12 points for powers with no burn.
That checks out. I thought I had included rounding some were but now I don't see it. Maybe I accidentally edited that section out. But yes, x.4 is rounded down, x.5 is rounded up.
Dec 2, 2016 10:09 pm
Naatkinson says:
Alright, stats and whatnot are done, just have to come up with the backstory. How much leeway do we have with making stuff up?
Well, you have a lot of leeway within the confines of the world. Magic can practically do anything at the cost of human souls. The issue is we only have one to give, generally. A charismatic cult leader might get people to give up their souls willingly, but most of the time you can't sacrifice an unwilling person. The Demon will just make them an offer to keep living and the person doing the sacrificing will have to deal with an angry magic user throwing fireballs at them all of a sudden.

Demons also seem to want to stay in hiding. I think of it like Fight Club rules. Rule #1 is you don't talk about Demons. Rule #2 is you DON'T TALK about Demons. And yet...week after week they get called on by more and more clients. One "theory" is that they don't want to "over fish" and kill the species.

So beyond that, we have the world. It is like our real world. All the countries exist. Magic and Psycics are hidden, but it is very likely that the US government is experimenting with both. All the superpowers really.

If you can work within those guidelines, have fun with it.

Dramasailor has created the Greenflame Institute. We can work on fleshing that out more if we want, or you could make a rival agency if you want.
Dec 2, 2016 10:24 pm
Quote:
Dramasailor has created the Greenflame Institute. We can work on fleshing that out more if we want, or you could make a rival agency if you want.
Sounds like a good place to start, really. A common ground, at least.
Dec 2, 2016 11:52 pm
Cool, so we have a somewhat mercenary agency that contracts with government and private concerns.

PCs do not have to be agents, but they might be in the process of recruiting them. Or something else you think of.
Dec 2, 2016 11:57 pm
I can do more of a write up about greenflame if you want. More structure instead of wispy shadows.
Dec 3, 2016 12:29 am
Yes, you can add details. Leave a little room for others work in details...but you can start.
Dec 3, 2016 12:36 am
Of course!
Dec 3, 2016 1:56 am
Here's what I have so far. Mainly a bit of rank structure and some little operational things. Should still be a lot of room for fleshing things out.
The Greenflame Institute
Field Operative Rank Structure (Individuals that operate throughout the country, fulfilling contractual obligations):
Agent Candidate
Junior Agent
Agent
Staff Agent (Staff Agent is an administrative position, reserved for Agents unable to perform in the field any longer).

Administrative Positions (Individuals that keep everything running in the Institute's headquarters):
Clerks, Quartermasters, Contract Negotiators, Agent Handlers, Psychic Trainers, Recruiters (Usually started as agents)

Institute Leadership (Executive control positions. Typically requires some experience as a Field Operative):
Sector Director (Controls a smaller geographical area, up to 100 total Agents of different levels)
Regional Director (Controls either the Eastern or Western half of the country)
Institute President (In charge of the whole program)

The Greenflame Institute was founded several years ago to address a growing need of talented and trained psychic combatants. Selling their services like mercenary companies of old, they take missions as small as protecting a single family from the scourge of the demons up to an assembled squad on loan to the government as a special operations team.

Headquarters is in Northern Minnesota, on a pristine lake, in the middle of the woods. Meetings to negotiate contracts happen at the clients. Headquarters location is typically kept secret from all but the most sensitive clients.
Last edited December 3, 2016 1:56 am
Dec 3, 2016 3:01 am
Cool. I like where this is going. I am going to add one detail more position to the Agent Ranks. That of Senior Agent. This is more of a designation that is assigned for each mission. Senior Agents are in charge of the individual teams, they are the leaders and it is expected that their orders are to be followed unless countermanded by someone of the Director level. Generally speaking, the position of Senior Agent is held by the Agent with the most experience, however, it an Agent has particularly specific knowledge, skills or abilities that pertain to the assignment.

For example, if an Agent used to be a gang member in South Central LA and the mission involved locating a witch turning gang members into zombies, and Agent from the area might be given the position of Senior Agent over someone with more time in the field.

This info will go in The World thread.
Dec 3, 2016 3:16 am
That makes sense Maskcot. I toyed with the idea of throwing that in. I like it. :)
Dec 5, 2016 3:49 pm
How we doing on this? Any questions or anything I can help with?
Dec 5, 2016 8:15 pm
I'm excited to get running.

Now that I've got a concept up and such, do you have info or thoughts on things like equipment/gear? For example, you've talked about how your skills and such can modify your TN. But would using different weapon types also have an effect? Like a rifle with a scope adds 1 or 2 to your TN when making aimed shots, automatic weapons having an option to attack multiple times at a slightly diminished TN?
Dec 5, 2016 8:25 pm
Sorry, I still have to write up a backstory, just been busy at work lately. I should be able to get to it today, especially now that Greenflame is written up a bit.
load next

You do not have permission to post in this thread.