Group Journal and Notes

Dec 7, 2016 12:58 am
A place for all of you to keep track of whatever you think is important. Organize it however you like, but it is meant to keep anything group oriented conveniently in one spot, easily shared and communicated to all without having to page through discussions and track down old posts and ideas.

My suggestion, admittedly without a lot of thought, is that each of you create your own post here, and update that singular post as necessary, essentially tracking anything you think is important. Ultimately, it will serve as a group think tank.

Do not post information that other characters would not know. If you want to post such notes, use the 'Note' option and address it to yourself, and any other characters that would actually be privy to such knowledge.
Dec 7, 2016 1:34 am
Tajanna's Notes

Factions

Dead Floaters: Bonadan gang, hostile to Mech-Zecutives, pawns of the Corporation
Mech-Zecutives: Bonadan gang, hostile to Dead Floaters, pawns of [UNKNOWN OPERATOR]
MechTronics: Mechanics and electronics big-box franchise
Espos: CSA security police, wide-ranging enforcement powers, somewhat incompetent
Labour Rioters: Bog standard labour rioters, not a whole lot to explain

Contacts

Fleshcrawler: Our Sith Military contact, who we have yet to meet
Zhaff: Dead Floaters member, put us in contact with Nash
Nash: Bonadan underworld power player, seeks an alliance with us
Last edited February 28, 2017 12:13 am
Dec 7, 2016 2:38 am
Hawke's Notes

[Reserved]
Dec 29, 2016 4:24 pm
Lexi's Notes

[Reserved]
Feb 27, 2017 10:17 pm
Lissewa's Notes

Crew mates

Lexiala: Goes by Lexi, initially friendly but a bit of a religious fanatic, seems to really enjoy the thought of running into Jedi. Pilot Sith.
Hawke: Seems more like a droid than Sebastian, refuses to call me by my name. Can take a joke at least. Armor Sith.
Tajanna: Harder to read, not as friendly as Lexi but a bit more practical. Has taken to calling me Lissi. For a spy, not good at keeping a secret (not that I am one to talk). Spy Sith.
Krosus: Didn't interact with him much on the flight over, seems a little stuck up to me. Snooty Sith.
All: Dangerous, do not take lightly.

Persons of Note
Zhaff: Neimodian member of the Dead Floaters, lost his arm in the fight. Probably a continuing ally, though questionable since he set us up, by accident or on purpose? Was supposed to die during the ambush (Nash hired DFs to attack us because Master wanted him to but they were supposed to die. Did Nash also hire the Mech-Zecs as a way of countering the Master?)

Nash: Crooked Espos and member of criminal Corporation network. Very twisted, ruthless and sadistic. Could be useful. Believe every word he says, abhors lying among partners. Sith like in his own way. Subservient to the Master, strong grudge against him.

Fleshcrawler: Our Sith contact, unable to make contact

Master: An individual with some power within the Corporation, showed up 6 months ago and quickly established power. Treats Nash like a slave. Possibly a force user, Nash's account of him using lightning from his hands. Would also account for how quickly he rose in power. Suspected to be Fleshcrawler but not enough information to confirm.

Power groups
Dead Floaters (aka DFs): Wear green uniforms, face down in the gutter theme, seem to be in the pocket of the Corporation (used for dirty work), possibly part of the Corporation or just hired out for mercenary work, clearly expendable.

Mech-Zecutives (aka Mech'ers, Mech-Zecs): Wear silver uniforms and pack low grade cybernetics, all have metal MZ tattoos.

Corporation: Powerful criminal organization within the sector. Unclear where power base lies (smuggling, drug trade, money laundering) and how they conceal their activities (buying off authorities, members in the Executive Board, running through legitimate businesses)?

Executive Board: True power behind the CSA and Bonadan. Made up of powerful CEO and power brokers. Whoever controls the majority of the Board controls the planet and the attached sub-sector of Corporate Sector Authority space, which can vary, but typically includes dozens of (solar) systems, with variable numbers of inhabited and/or 'working' planets

Places of Note
Espos Station: One of many, location where we took Zhaff. Says he has an Espos friend who knows when to look the other way. and he set us up with his friend

Run Off: Dead Floater's bar. Possible source of information and assistance (with Nash's support.) Possible future target of the Mech-Zecutives (could be a good way to get in good with either side by assisting).

Charitable Charlatan's: Bar nearby Espos station, Nash's meeting place, clearly a regular there.

Shank's Pre-owned: Place to buy some things but likely to get price-gouged and have very little good tech.

MechTronics: Corp gear market, closed due to labor riots, heavily guarded.

Additional Items
Upon arriving on Bonadan we discovered two gangs had apparently gotten into a scuffle before all of them got killed by a mysterious assailant. We managed to get info from Zhaff, one of the Dead Floaters. The Dead Floaters were coming to the hangar where the Mech-Zecs were apparently waiting in ambush.

There are labor riots going on all over the city. Espos are trying to maintain order through violence. Many corporations shut down and likely losing money. No long-term efforts to improve the situation have been seen, possible avenue of approach.

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