Chapter 1.1: Willowdark (Xaar, Thorolf, Jean)
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Rolls
Survival - (1d20+4)
(19) + 4 = 23
Perception - (1d20+4)
(14) + 4 = 18
Rolls
Perception - (1d20+4)
(6) + 4 = 10
Xaar, you feel nothing at all by you, but see an arrow bury itself into Jean's thigh and Thorolf's shoulder.
Jean, you got drilled with an arrow, right in the meaty part of your leg. Take 7 damage.
Thorolf, an arrow is now lodged in your shoulder. Take 7 damage.
COMBAT! You were all surprised by the attackers, but you win advantage. You're up!
Rolls
Secret Roll
Secret Roll
Rolls
Athletics to knock one or both prone? - (1d20+6)
(17) + 6 = 23
Intimidation to try and scare them shitless - (1d20+4)
(14) + 4 = 18
Rolls
Rapier - (1d20+5, 1d8+5)
1d20+5 : (14) + 5 = 19
1d8+5 : (7) + 5 = 12
Rolls
Attack - (1d20+4)
(11) + 4 = 15
Damage - (1d8+2)
(3) + 2 = 5
The toppled dwarf rises from the ground, drawing his sword as he goes. He takes a pair of swings at Xaar.
Rolls
Secret Roll
Rolls
attack - (1d20+4)
(19) + 4 = 23
damage - (1d8+2)
(1) + 2 = 3
Rolls
ATTACK!! - (1d20+6, 1d12+6)
1d20+6 : (4) + 6 = 10
1d12+6 : (5) + 6 = 11
You vile Tellurians will all taste the bite of Markindale steel! he seethes through his teeth.
Rolls
Disarm - (1d20+5)
(16) + 5 = 21
You've got me! Don't kill me!
Rolls
Secret Roll
Rolls
Perception - (1d20+4)
(6) + 4 = 10
Rolls
Intimidation - (1d20+4)
(4) + 4 = 8
Insight - (1d20+2)
(17) + 2 = 19
Intimidation (w/advantage?) - (1d20+4)
(12) + 4 = 16
Rolls
Attack! - (1d20+6, 1d12+4)
1d20+6 : (17) + 6 = 23
1d12+4 : (5) + 4 = 9
Gah! What in the Light are you doing, woman!? He cries out, fingers plucking at the wound. He stays on his feet.
As you make your way toward the town, you take a circuitous route, looking for more scouts as you go. It slows your progress somewhat. Right around two hours after you initially left Genevieve's place, you find yourselves quietly approaching the jailhouse under the cover of shadows. As you get near, you notice a significant lack of guard presence, both at the barracks as well as at the jailhouse door.
As you make your way into the jailhouse, you see the Sheriff sitting at the duty desk, looking pensively at his steepled fingers.
Oh, hello you three. Come in, quickly. I assume you are all working together with your - ahem - cousins? Family business perhaps. Just a bowshot in the Dark you see. He turns to look at Jean. You've the mark of a soldier about you. I'm a bit light in the way of guards after a fracas near the tavern tonight. I'm officially deputizing you for the night. No need to draw a uniform or anything of that nature. Your duty for the evening is to stand this watchpost. We have three very criminal persons in the back. Your responsibility and authority only last while you are physically in this jailhouse. When you step out, that all fades from you. Please check on your charges before you settle in out here. You other two, you may wait with your friend if you choose. the Sheriff says, a small smirk forming on his lips. Without waiting for a response or acknowledgement, he leaves the jailhouse, a ring of keys sitting on their hook behind the desk.
Locking this thread. Please return to the main thread now that you are all reunited.