Character Creation - Bently Cooper

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Jan 30, 2017 10:47 pm
Stats

Rolls

stats - (2d6, 2d6, 2d6, 2d6, 2d6, 2d6)

2d6 : (14) = 5

2d6 : (25) = 7

2d6 : (44) = 8

2d6 : (55) = 10

2d6 : (11) = 2

2d6 : (23) = 5

Jan 30, 2017 11:00 pm
STR - 5 (-1)
DEX - 5 (-1)
END - 2 (-2)
INT - 10 (+1)
EDU - 8 (+0)
SOC - 7 (+0)

Skills:
Science =0
Mechanic =0
Medic=0
Jan 30, 2017 11:09 pm
Term 1 (ends at 22yo)
Trying to get into university
Failed University Entry, trying for career
Success became scholar speciallity Cybernetics
Skill/training = Science+1 (cybernetics)
Survived first term
Event = life event = Unusual event = came into contact with a very high ranking member of the government. An archduke, the emperor, or the director of imperium intelligence.
No Advancement
Last edited January 30, 2017 11:37 pm

Rolls

Entry university 7+ - (2d6)

(21) = 3

Scholar (INT 6+) - (2d6+1)

(53) + 1 = 9

skill/training - (1d6)

(3) = 3

Survival EDU 4+ - (2d6)

(32) = 5

event - (2d6)

(43) = 7

Life event roll - (2d6)

(66) = 12

unusual event roll - (1d6)

(5) = 5

Advancement roll INT +8 - (2d6+1)

(14) + 1 = 6

Jan 30, 2017 11:39 pm
Term 2 (Ends at 26 Y.O.):

Skill/training:

Rolls

skill/training - (1d6)

(3) = 3

Jan 30, 2017 11:39 pm
Term 2 (Ends at 26 Y.O.):

Skill/training: +1 Edu
Survived second term
Event : You got assigned to work on a secret project for a patron or organization. Science +1
successfully Advanced: Rank 1 scientist +1 Science
Last edited January 30, 2017 11:54 pm

Rolls

skill/training - (1d6)

(2) = 2

Survival EDU 4+ - (2d6)

(26) = 8

Event - (2d6)

(13) = 4

Advancement roll INT +8 - (2d6+1)

(61) + 1 = 8

Jan 30, 2017 11:55 pm
Term 3 (Ends at 30 Y.O.)

Skill: Electronics +1 (computers)
Did not survive term 3
Mishap: Severely Injured! Missing limb (foot) -2 Str
Mustering Out Rolls (2 for full terms served, 1 for rank)

Benefits: 2 ship shares, 2k worth of science equipment, and +1 int.
Last edited January 31, 2017 12:19 am

Rolls

skill/training - (1d6)

(2) = 2

Survival (EDU +4) - (2d6+1)

(11) + 1 = 3

Mishap - (1d6)

(1) = 1

Injury roll 1 - (1d6)

(3) = 3

Injury roll 2 - (1d6)

(5) = 5

Benifit 1 - (1d6)

(5) = 5

Benifit 2 - (1d6)

(3) = 3

Benifit 3 (rank) - (1d6)

(1) = 1

Jan 31, 2017 12:22 am
Term 4 (Ends at 34 Y.O.)
Attempts Entry into Agent Career
Becomes Corporate Agent
Skill: int+1
Survived Forth term
Event: go undercover, failed, mishap, injured- no permanent effect
Successful advancement Rank 1 Corporate Agent
Aging effect
Last edited January 31, 2017 12:44 am

Rolls

Entry Agent 6+ INT - (2d6)

(61) = 7

skill/training - (1d6)

(5) = 5

Survival INT 5+ - (2d6+2)

(33) + 2 = 8

Event - (2d6)

(35) = 8

Deception8+ - (2d6-3)

(15) - 3 = 3

event mishap (citizen) - (1d6)

(6) = 6

injury roll - (1d6)

(6) = 6

Advancement roll INT +7 - (2d6+2)

(42) + 2 = 8

Aging - (2d6-4)

(44) - 4 = 4

Jan 31, 2017 12:47 am
Term 5 (Ends at 38 Y.O.):

Skill Int +1
Survived term 5
Event = Life event = Something good happens to you. You get +2 on any single benefits roll.
Advancement: Rank 2 corporate agent (field aging)
no aging effect
Last edited January 31, 2017 12:55 am

Rolls

skill/training - (1d6)

(5) = 5

Survival INT 5+ - (2d6+2)

(66) + 2 = 14

Event - (2d6)

(16) = 7

Life event roll - (2d6)

(64) = 10

Advancement roll INT +7 - (2d6+2)

(43) + 2 = 9

aging - (2d6-4)

(66) - 4 = 8

Jan 31, 2017 12:56 am
Term 6 (Ends at 42 Y.O.):
Skill
Survived Term 6
Event = life event =You move to a new world. If you try a new career you get +2 to qualify for it.
Advancement
Aging

Mustering out 4 benefit rolls (3 from terms, 1 from rank)
Last edited January 31, 2017 1:08 am

Rolls

skill/training - (1d6)

(4) = 4

Survival INT 5+ - (2d6+2)

(36) + 2 = 11

Event - (2d6)

(16) = 7

Life event roll - (2d6)

(45) = 9

Advancement roll INT +7 - (2d6+2)

(31) + 2 = 6

aging - (2d6-6)

(26) - 6 = 2

Benifit 1 (money) - (1d6)

(5) = 5

Benifit 2 (money) - (1d6)

(6) = 6

benefit 3 - (1d6)

(6) = 6

benifit 4 (rank) - (1d6)

(1) = 1

Jan 31, 2017 1:19 am
Term 7 (Ends at 46 Y.O.):
Trying to go back to scholar career again
Success, became scholar rank 0
Skill: Science +1 (robotics)
Event = advanced training - Success 1 skill upgrade to 1 (genetics 1)
Advancement:
Aging:
Last edited January 31, 2017 1:34 am

Rolls

Enlist (Int 6+) 2d6+2(int)-2 (carreers) +2(event) - (2d6+2)

(54) + 2 = 11

skill/training - (1d6)

(6) = 6

Survival (EDU +4) - (2d6+1)

(43) + 1 = 8

Event - (2d6)

(24) = 6

advance training roll EDU 8+ - (2d6+1)

(64) + 1 = 11

Advancement roll INT +8 - (2d6+2)

(44) + 2 = 10

aging - (2d6-7)

(14) - 7 = -2

Jan 31, 2017 1:39 am
Term 8 (Ends at 50 Y.O.):

Skill: edu +1
Survived term 8
Event: You are embroiled in a legal or bureaucratic morass ( persuade 1)
successful Advancement
Aging - no effect
Last edited January 31, 2017 1:52 am

Rolls

Survival EDU 4+ - (2d6+1)

(45) + 1 = 10

skill/training - (1d6)

(2) = 2

Event - (2d6)

(46) = 10

Advancement roll INT +8 - (2d6+2)

(56) + 2 = 13

aging - (2d6-8)

(56) - 8 = 3

Jan 31, 2017 1:53 am
Term 9 (Ends at 54 Y.O.):
Skill: Science +1 (genetics)
Survived
Event: You got assigned to work on a secret project for a patron or organization +1 science (genetics)
successful advancement
Aging crisis (60 K medical bill)

Mustering out
Last edited January 31, 2017 2:33 am

Rolls

skill/training - (1d6)

(3) = 3

Survival (EDU +4) - (2d6+1)

(36) + 1 = 10

Event - (2d6)

(22) = 4

Advancement roll INT +8 - (2d6+2)

(34) + 2 = 9

aging - (2d6-9)

(42) - 9 = -3

medical - (1d6)

(6) = 6

Benifit 1 (money) - (1d6)

(1) = 1

Benifit 2 - (1d6)

(5) = 5

benefit 3 - (1d6)

(6) = 6

benifit 4 (rank) - (1d6)

(6) = 6

benifit 5 (rank) - (1d6)

(4) = 4

old ship quircks - (1d6)

(2) = 2

Jan 31, 2017 2:43 am
Final results

STR - 1 (-2)
DEX - 3 (-1)
END - 1 (-2)
INT - 13 (+2)
EDU - 10 (+1)
SOC - 8 (+0)

Skills:
Science =4 cybernetics 4
Robotics 3
Genetics 3
Mechanic =0
Medic=2
drive = 0
diplomate=0
electronics +2 (computers)
investigate-2
Deception 1
Persuade 1


Missing a foot
2 ship shares
20k Credits
Neural communicator audio visual/ computer o
3 scientific equipments worth 2k each
Lab ship

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