That's fine, we'll walk through it together. As for a starting array, not a bad one. When you think about assigning them to the different stat blocks, think about what kind of future you want to try for your person.
Your stats have modifiers, depending on their value. You'll add those mods to checks for that stat.
[ +- ] Stat Mods
0 = -3
1-2 = -2
3-5 = -1
6-8 = 0
9-11 = +1
12-14 = +2
15 = +3
Every career has three components: Qualification, Survival, and Advancement.
The qualification target is what you have to roll to be able to enter that job. Typically, you only need to roll that once per career.
The Survival target changes depending on which specialty you take in that career. That target is what you need to roll each "Term" you spend in that job to see if you continue to have that job.
The Advancement target changes depending on which specialty you take in that career. That target is what you need to roll each "Term" you spend in that job to see if you advance up the ranks (which leads to more benefits at the end and more skills and such.
[ +- ] Career Information
Agent Qualification: INT 6+
Law Enforcement (Survival Advancement) END 6+ INT 6+
Intelligence (Survival Advancement) INT 7+ INT 5+
Corporate (Survival Advancement) INT 5+ INT 7+
Army Qualification: END 5+
Support (Survival Advancement) END 5+ EDU 7+
Infantry (Survival Advancement) STR 6+ EDU 6+
Cavalry (Survival Advancement) DEX 7+ INT 5+
Citizen Qualification: EDU 5+
Corporate (Survival Advancement) SOC 6+ INT 6+
Worker (Survival Advancement) END 4+ EDU 8+
Colonist (Survival Advancement) INT 7+ END 5+
Drifter Qualification: AUTOMATIC
Barbarian (Survival Advancement) END 7+ STR 7+
Wanderer (Survival Advancement) ND 7+ INT 7+
Scavenger (Survival Advancement) DEX 7+ END 7+
Entertainer Qualification: DEX or INT 5+
Artist (Survival Advancement) SOC 6+ INT 6+
Journalist (Survival Advancement) EDU 7+ INT 5+
Performer (Survival Advancement) INT 5+ DEX 7+
Marine Qualification: END 6+
Support (Survival Advancement) END 5+ EDU 7+
Star Marine (Survival Advancement) END 6+ EDU 6+
Ground Assault (Survival Advancement) END 7+ EDU 5+
Merchant Qualification: INT 4+
Merchant Marine (Survival Advancement) EDU 5+ INT 7+
Free Trader (Survival Advancement) DEX 6+ INT 6+
Broker (Survival Advancement) EDU 5+ INT 7+
Navy Qualification: INT 6+
Line/Crew (Survival Advancement) INT 5+ EDU 7+
Engineer/Gunner (Survival Advancement) INT 6+ EDU 6+
Flight (Survival Advancement) DEX 7+ EDU 5+
Noble Qualification: SOC 10+
Administrator (Survival Advancement) INT 4+ EDU 6+
Diplomat (Survival Advancement) INT 5+ SOC 7+
Dilettante (Survival Advancement) SOC 3+ INT 8+
Rogue Qualification: DEX 6+
Thief (Survival Advancement) INT 6+ DEX 6+
Enforcer (Survival Advancement) END 6+ STR 6+
Pirate (Survival Advancement) DEX 6+ INT 6+
Scholar Qualification: INT 6+
Field Researcher (Survival Advancement) END 6+ INT 6+
Scientist (Survival Advancement) EDU 4+ INT 8+
Physician (Survival Advancement) EDU 4+ EDU 8+
Scout Qualification: INT 5+
Courier (Survival Advancement) END 5+ EDU 9+
Surveyor (Survival Advancement) END 6+ INT 8+
Explorer (Survival Advancement) END 7+ EDU 7+