STR: 6 (+0)
DEX: 8 (+0)
END: 7 (+0)
INT: 11 (+1)
EDU: 8 (+0)
SOC: 5 (-1)
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Characteristic 1 - (2d6)
(23) = 5
Characteristic 2 - (2d6)
(33) = 6
Characteristic 3 - (2d6)
(26) = 8
Characteristic 4 - (2d6)
(62) = 8
Characteristic 5 - (2d6)
(52) = 7
Characteristic 6 - (2d6)
(65) = 11
Pre-Career Education (University) Entry: EDu 7+ - (2d6)
(24) = 6
Career (Agent) Qualification: INT 6+ - (2d6+1)
(54) + 1 = 10
Agent (Intelligence) Survival: INT 7+ - (2d6+1)
(51) + 1 = 7
Agent (Intelligence) Event: Table - (2d6)
(56) = 11
Agent (Intelligence) Advancement: INT 5+ - (2d6+1)
(53) + 1 = 9
Agent (Intelligence) Skills and Training (Intelligence Specialist): Table - (1d6)
(2) = 2
Agent Personal Development: Table - (1d6)
(5) = 5
Agent (Intelligence) Survival: INT 7+ - (2d6+2)
(26) + 2 = 10
Agent (Intelligence) Event: Table - (2d6)
(42) = 6
Event (Increase any Learned Skill by 1): EDU 8+ - (2d6)
(64) = 10
Agent (Intelligence) Advancement: INT 5+ - (2d6+2)
(21) + 2 = 5
Agent (Intelligence) Skills and Training (Advanced Education): Table - (1d6)
(5) = 5
Agent (Intelligence) Survival: INT 7+ - (2d6+2)
(62) + 2 = 10
Agent (Intelligence) Event: Table - (2d6)
(53) = 8
Event (Undercover Investigation): Deception (INT) 8+ - (2d6+3)
(53) + 3 = 11
Rogue (Pirate) Event: Table - (2d6)
(11) = 2
Rogue (Pirate) Skills and Training (Pirate Specialist): Table - (1d6)
(1) = 1
Agent (Intelligence) Advancement: INT 5+ - (2d6+2)
(43) + 2 = 9
Agent (Intelligence) Skills and Training (Personal Development): Table - (1d6)
(5) = 5
Agent (Intelligence) Survival: INT 7+ - (2d6+2)
(44) + 2 = 10
Agent (Intelligence) Event: Table - (2d6)
(34) = 7
Life Event: Table - (2d6)
(65) = 11
Agent (Intelligence) Advancement: INT 5+ - (2d6+2)
(24) + 2 = 8
Ageing (Term 4, 34 years): Table - (2d6-4)
(66) - 4 = 8
Prisoner (Fixer) Skills and Training (Advanced Education): Table - (1d6)
(5) = 5
Prisoner (Fixer) Survival: INT 9+ - (2d6+2)
(24) + 2 = 8
Prisoner (Fixer) Mishap: Table - (1d6)
(3) = 3
Event (Fight Back): Melee (Unarmed) [DEX] 8+ - (2d6-3)
(23) - 3 = 2
Injury 1 (Take Lowest of Two) - (1d6)
(3) = 3
Injury 2 (Take Lowest of Two) - (1d6)
(3) = 3
Prisoner (Fixer) Event: Table - (2d6)
(34) = 7
Prisoner Parole Threshold - (1d6+4)
(4) + 4 = 8
Prison Event: Table - (1d6)
(6) = 6
Event (Attacked): Melee (Unarmed) [DEX] 8+ - (2d6-3)
(66) - 3 = 9
Prisoner (Fixer) Advancement: END 5+ - (2d6)
(44) = 8
Ageing (Term 5, 38 years): Table - (2d6-5)
(13) - 5 = -1