Character Creation - Adrianna Smith

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Feb 1, 2017 12:55 pm
Characteristics
STR: 6 (+0)
DEX: 8 (+0)
END: 7 (+0)
INT: 11 (+1)
EDU: 8 (+0)
SOC: 5 (-1)
Last edited February 1, 2017 12:59 pm
Feb 1, 2017 12:56 pm
Rolling for characteristics:

Rolls

Characteristic 1 - (2d6)

(23) = 5

Characteristic 2 - (2d6)

(33) = 6

Characteristic 3 - (2d6)

(26) = 8

Characteristic 4 - (2d6)

(62) = 8

Characteristic 5 - (2d6)

(52) = 7

Characteristic 6 - (2d6)

(65) = 11

Feb 1, 2017 1:07 pm
Background Skills (3):
Admin 0
Mechanic 0
Athletics 0
Last edited February 1, 2017 1:12 pm

Rolls

Pre-Career Education (University) Entry: EDu 7+ - (2d6)

(24) = 6

Feb 1, 2017 1:09 pm
University entrance exam flunked, let's be a spy
Last edited February 1, 2017 1:18 pm

Rolls

Career (Agent) Qualification: INT 6+ - (2d6+1)

(54) + 1 = 10

Feb 1, 2017 1:14 pm
Ayy I'm Agent Smith, Secondary School Graduate

Agent (Intelligence) Assignment selected

Agent Basic Training:
Streetwise 0
Drive 0
Investigate 0
Flyer 0
Recon 0
Gun Combat 0

Alrighty, I barely managed to not die on my first day

Event: "You are befriended by a senior agent. Either increase Investigate by one level or DM+4 to an Advancement roll
thanks to their aid."

Increase Investigate from 0 to 1

Congratulations on my promotion

Move from Rank 0 to Rank 1
Gain Deception 1 from Rank 1

Edit: I thought Basic Training replaced your first skill table roll, not complemented it. I'm rolling my first skill table roll late.

Choose Intelligence Specialty skill table
Gain Recon 1

Career Term 1 completed
Last edited February 1, 2017 1:43 pm

Rolls

Agent (Intelligence) Survival: INT 7+ - (2d6+1)

(51) + 1 = 7

Agent (Intelligence) Event: Table - (2d6)

(56) = 11

Agent (Intelligence) Advancement: INT 5+ - (2d6+1)

(53) + 1 = 9

Agent (Intelligence) Skills and Training (Intelligence Specialist): Table - (1d6)

(2) = 2

Feb 1, 2017 1:25 pm
Career Term 2 begins
Remain in Agent (Intelligence) career

Choose Personal Development skill table
Gain INT+1
INT moves from 11 to 12, INT modifier moves from +1 to +2

Manage not to die again

Event"You are given advanced training in a specialist field. Roll EDU 8+ to increase any one skill you already have by
one level."

Event passed, increase Gun Combat from 0 to 1

Barely manage to get promoted
Rank increases from 1 to 2
Gain Investigate 1 from Rank 2, redundant since Investigate is already at 1

Career Term 2 completed
Last edited February 1, 2017 1:34 pm

Rolls

Agent Personal Development: Table - (1d6)

(5) = 5

Agent (Intelligence) Survival: INT 7+ - (2d6+2)

(26) + 2 = 10

Agent (Intelligence) Event: Table - (2d6)

(42) = 6

Event (Increase any Learned Skill by 1): EDU 8+ - (2d6)

(64) = 10

Agent (Intelligence) Advancement: INT 5+ - (2d6+2)

(21) + 2 = 5

Feb 1, 2017 1:36 pm
Career Term 3 begins
Remain in Agent (Intelligence) career

Choose Advanced Education skill table
Gain Vacc Suit 1

Survive again!

Event:"You go undercover to investigate an enemy. Roll Deception 8+. If you succeed, roll immediately on the Rogue or Citizen Events Table and make one roll on any Specialist skill table for that career. If you fail, roll immediately on the Rogue or Citizen Mishap Table."

Pass event roll.
Choose Rogue (Pirate)

Rogue Event:"You are arrested and charged. You can choose to defend yourself, or hire a lawyer. If you defend yourself, roll Advocate 8+. If you succeed, the charges are dropped. If you fail, gain an Enemy and take the Prisoner career in your next term. If you hired a lawyer, gain the lawyer as a Contact and lose a Benefit roll."

My fellow agents just hung me out to dry like that?

Choose hire a lawyer
Lose 1 Benefit roll
Gain Lawyer as contact

Gain Pilot 1

Promotion successful
Rank changes from 2 to 3

Term 3 completed
Last edited February 1, 2017 1:57 pm

Rolls

Agent (Intelligence) Skills and Training (Advanced Education): Table - (1d6)

(5) = 5

Agent (Intelligence) Survival: INT 7+ - (2d6+2)

(62) + 2 = 10

Agent (Intelligence) Event: Table - (2d6)

(53) = 8

Event (Undercover Investigation): Deception (INT) 8+ - (2d6+3)

(53) + 3 = 11

Rogue (Pirate) Event: Table - (2d6)

(11) = 2

Rogue (Pirate) Skills and Training (Pirate Specialist): Table - (1d6)

(1) = 1

Agent (Intelligence) Advancement: INT 5+ - (2d6+2)

(43) + 2 = 9

Feb 1, 2017 2:00 pm
Career Term 4 begins
Remain in Agent (Intelligence) career

Choose Personal Development skill table
Increase INT from 12 to 13, modifier remains +2

I haven't died yet, and I'm not changing that trend

Agent Event:"Life Event. Roll on the Life Events Table."

Life Event"Crime: You commit or are the victim (or are accused) of a crime. Lose one Benefit roll or take the Prisoner career in your next term."

I guess I'm goin' to jail

One last promotion before prison
Agent Rank changes to 3 from 4, gain Gun Combat 1

I'm not old and decrepit yet!

Career term 4 complete
Last edited February 1, 2017 2:13 pm

Rolls

Agent (Intelligence) Skills and Training (Personal Development): Table - (1d6)

(5) = 5

Agent (Intelligence) Survival: INT 7+ - (2d6+2)

(44) + 2 = 10

Agent (Intelligence) Event: Table - (2d6)

(34) = 7

Life Event: Table - (2d6)

(65) = 11

Agent (Intelligence) Advancement: INT 5+ - (2d6+2)

(24) + 2 = 8

Ageing (Term 4, 34 years): Table - (2d6-4)

(66) - 4 = 8

Feb 1, 2017 2:17 pm
Term 5 begins
Move to Prisoner career
Choose Fixer assignment

Edit: Parole Threshold: 8

Prisoner Basic Training
Persuade 0

Choose Personal Development skill table

Gain EDU+1
EDU moves from 8 to 9, modifier moves from +0 to +1

Failed Survival roll

Prisoner Mishap:"A prison gang persecutes you. You may choose to fight back if you wish, but if you do not, you lose all Benefit rolls from your prison career. If you fight back, roll Melee (unarmed) 8+. Fail, and you must roll twice on the Injury Table and take the lower result. Succeed, and you gain an Enemy and raise Parole Threshold by +1."

Term Benefit roll lost
Choose to fight back

EDIT: I get Melee (Unarmed) 1 as a 0 Rank prisoner. I still fail, even with a +1 and without the -3

Fail to fight back

Injury:"Missing Eye or Limb – reduce STR or DEX by 2"

Choose missing eye, and DEX-2

Prisoner Event: "Prison Event.
1. Riot. A riot engulfs the prison. Roll 1D. On a 1-2, you are injured – roll on the Injury table. On a 5-6, you are
able to loot something useful; gain an extra Benefit roll this term.
2. New Contact. You make friends with another inmate; gain them as a Contact.
3. New Rival. You gain a new rival among the inmates or guards.
4. Transferred. You are moved to a different prison. Re-roll your Parole Threshold.
5. Good Behaviour. Reduce your Parole Threshold by -2.
6. You are attacked by another prisoner. Roll Melee (unarmed) 8+. If you fail, roll on the Injury table."

Event passed

Promotion earned
Rank moves from 0 to 1

Ageing: "Reduce two physical characteristics by 1"
Reduced STR from 6 to 5 (and mod from +0 to -1), and ENd from 7 to 6 (mod unchanged at +0)

Career Term 5 complete

Wow this term sucked
Last edited February 1, 2017 2:46 pm

Rolls

Prisoner (Fixer) Skills and Training (Advanced Education): Table - (1d6)

(5) = 5

Prisoner (Fixer) Survival: INT 9+ - (2d6+2)

(24) + 2 = 8

Prisoner (Fixer) Mishap: Table - (1d6)

(3) = 3

Event (Fight Back): Melee (Unarmed) [DEX] 8+ - (2d6-3)

(23) - 3 = 2

Injury 1 (Take Lowest of Two) - (1d6)

(3) = 3

Injury 2 (Take Lowest of Two) - (1d6)

(3) = 3

Prisoner (Fixer) Event: Table - (2d6)

(34) = 7

Prisoner Parole Threshold - (1d6+4)

(4) + 4 = 8

Prison Event: Table - (1d6)

(6) = 6

Event (Attacked): Melee (Unarmed) [DEX] 8+ - (2d6-3)

(66) - 3 = 9

Prisoner (Fixer) Advancement: END 5+ - (2d6)

(44) = 8

Ageing (Term 5, 38 years): Table - (2d6-5)

(13) - 5 = -1

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