OOC Thread

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Feb 15, 2017 11:18 pm
The out of character thread.
Feb 15, 2017 11:20 pm
Hiya!
Feb 15, 2017 11:23 pm
Hey! Welcome to the game. I made a thread for you to start making your character whenever you want.
Feb 15, 2017 11:26 pm
Awesome.
Feb 15, 2017 11:27 pm
Have you played before/ have access to the book?
Feb 16, 2017 12:06 am
Yup! (on both fronts, not as much playing as I'd like, but have the 2e book).
Feb 16, 2017 2:00 am
There we go, Hortensius Fowle submitted. If he doesn't work, I'm more than willing to roll a different person out. :)
Feb 16, 2017 2:38 am
He should work just fine. I'll be making the adventures around the characters rather than trying to force them into an adventure.
Feb 16, 2017 2:39 am
Awesome. So, at a minimum, we have a ship! So that's happy. Now to find people that can actually sail her.
Feb 16, 2017 2:50 am
Hey, I'm a people that maybe can actually sail her!

And I have access to the core book, but I haven't had the opportunity to play before.
Feb 16, 2017 2:59 am
Cool. I've got your character creation thread open. If you run into any questions, feel free to ask.
Feb 16, 2017 8:51 pm
I guess I'm the disgraced former space marine with something to prove
Feb 18, 2017 12:57 pm
I hate to do this, but my work schedule's been picking up recently, so I don't think I'll be able to fully commit to this game. Sorry guys, I hope the rest of you have a fun game.
Feb 21, 2017 6:06 pm
Hi.

New guy here. What do you need, where should I focus my attempt at a career?
Feb 21, 2017 6:08 pm
well, I got the space marine covered, I think we already have a ship too... maybe someone who can repair or use diplomacy?

I had a character question too.. I'm not sure whether to stop character creation or keep going. I was thinking of taking one more term as a citizen to reflect trying to live a "normal" life after being kicked out of the military. does that sound good? if so, should I be a colonist, corporate drone, ....?
Feb 21, 2017 6:16 pm
I've got diplo on lock. :) Hortensius is a retired Administrator with high admin and diplo ranks. Someone that is more mechanically saavy and someone that knows how to fly a ship would both be good. Granted, the skills-pack would allow us to cover some of that gap.

Plus, one of the first things that I'll be purchasing (when it's available) is a hard core computer with some agents for astronav. So we'd really just need a pilot, hopefully.

A term as a colonist wouldn't be too terrible I don't think. May get you some other skills that could be useful.
Last edited February 21, 2017 6:17 pm
Feb 22, 2017 7:31 pm
I'm finished with character creation. Just have to spend some credits. I have to say, this is the most capable Traveller character I've ever made. Usually they just fail everything and becomes indebted broken shells full of scars (both mental and physical). I can double as a mechanic or a pilot which can come in handy.

I haven't had the time today, but I will try to look over the other characters tomorrow to see if I can make some sweet, sweet connections :)

I also got two ship shares or a ship's boat.
Feb 22, 2017 8:34 pm
Yeah, I haven't done any purchasing yet (the 2k spending per the book). Once we get rolling and can get purchasing other stuff, I will. Which I suppose begs a followup: DarthWash, are we sticking to book standard of Cr2000 purchases before we officially start (given the diaspora-type beginning) or are we looking at alternative purchasing set ups? And what TL are we able to purchase?
Feb 22, 2017 9:57 pm
Yes, stick with the standard 2k from the book. You'll still be able to use the credits to buy things from the other humans going with you.

Earth is at TL 14 so you can start up to there.
Feb 25, 2017 4:51 am
Hello All! Veteran Traveller player and GM here, ready to rock and roll up a character. Any skill set/career type we are desperately missing?

Okay, assuming I did everything right, I created a 5 term Pirate who, though lacking in social skills, is a hell of a sharpshooter and a scout. :)
Last edited February 25, 2017 6:27 am
Feb 25, 2017 12:46 pm
Nice, I have an elderly science officer with a hint of gun combat and street smarts
Feb 28, 2017 3:23 pm
Ok, correct me if I missed something, but all we have left is to pick from the skills package, which the explorer package will work best I think, then we are ready to play.
Feb 28, 2017 3:50 pm
I think that and whatever pre-game purchasing people want to do, which I may just hold off on doing much of until we're underway and I can more appropriately shop for things. :)
Feb 28, 2017 8:27 pm
all I really need to start with is a big honking gun and some other small stuff
Mar 1, 2017 1:27 am
I'm happy with the explorer package - for gear we just get the 2,000? And then I assume we can petition you, the GM, with cash for other gear we want to purchase?
Mar 1, 2017 1:51 am
Typically you get 2k during character creation to purchase stuff. Then, once the game starts, any remaining funds from your mustering out can be used at vendors that may or may not exist in the game to purchase other stuff.
Mar 2, 2017 5:38 pm
I've spent my 2k and updated the character sheet.
Mar 2, 2017 8:53 pm
putting this here so I don't forget

getting an advanced combat rifle (1000cr)

not sure what to get with the rest
Mar 4, 2017 1:04 am
Why not useful tools like breather masks and IR goggles?
Mar 4, 2017 8:44 pm
What should we do about ship? I have two ship shares, and we have access to a yacht?
Mar 4, 2017 9:33 pm
Yeah, we have either a yacht or a safari ship. I don't personally care either way. Each gives us legs of our own fully owned.
Mar 4, 2017 9:35 pm
Or half a lab ship which might be more useful? We could always just jam the two together and make a sort of mega-ship with DarthWash's permission.
Either that or work out some sort of renumeration for the other ship shares we have between us.
Mar 5, 2017 2:34 am
You guys can make a mega do anything ship and use the ship shares to add extra stuff to it.
Mar 7, 2017 12:14 am
DarthWash says:
You guys can make a mega do anything ship and use the ship shares to add extra stuff to it.
Well, what kind of adventure will it be? A lot of exploring and potential for conflict? Or something more civilized? Something like a 400 ton Type-T Patrol Cruiser would be pretty good for exploration and conflict. The only drawback is the limited cargo space, but having 4 hardpoints, armor, and speed isn't a bad thing. And it even comes with a G-Carrier for dirt-side transportation and a Ship's Boat. Stock it comes with 2 triple turrets (pulse lasers and missile racks) with space for 2 more.

I have all the 2E books so far, so if we want to customize a ship and/or ground vehicle, just let me know what we want. :)
Mar 7, 2017 8:47 pm
I'm expecting the game to be more exploration/adventure themed with a little bit of diplomacy thrown in. I've only got the core book, so DN, if you want to customize a ship for us that would be great. Just use the value of the ship shares to add extras on top.
Mar 7, 2017 9:53 pm
Just make sure it also has labs/bays/sensors/useful shit too, no point being a weapon of war if we never come across another sentient species.
Mar 8, 2017 12:12 am
exactly, we need to blow the crap out of other sentient species
Mar 8, 2017 1:39 am
:) Like I said, I'm good with whatever ship we have. We should certainly ensure that whatever we get has decent sensor arrays and ideally an improved Jdrive if possible.
Mar 8, 2017 1:05 pm
Only have the core book myself, but if anyone has ideas for a better fitting ship I'll offer up my two measly ship shares :)
Mar 8, 2017 5:36 pm
the lab ship looks terrible. I vote no labs
Mar 8, 2017 9:31 pm
What about a patrol boat? Plenty of crew space, decent sensors, a couple of runabouts, weapons and Jump-3
Mar 8, 2017 11:43 pm
that could work if our main goal is exploration and such
Mar 9, 2017 4:31 am
Patrol Corvette (Type-T) (Core Rulebook pg 174-175)
- 400 ton hull
- Crystaliron Armor, 4
- Thrust 4
- Jump-3
- Fusion Power Plant, 405 power
- Fuel: 4 weeks operation, J-3, Ships Boat (124t)
- Computer 15
- Military Grade sensors (DM +0)
- Two Triple Turrets (Pulse Lasers)
- Two Triple Turrets (Missile Racks)
- Docking Space (30 tons) -- Ships Boat
- Docking Space (8 tons) -- G/Carrier
- Fuel Scoop
- Fuel Processors (80t/day)
- 12 Standard Staterooms, 4 Low Berths
- 10t "common area"
- 46 ton Cargo

Cost: MCr174.4128
Maintenance: Cr14,543/month

That is the Patrol Corvette, which I think is an excellent starting point (though it doesn't list the software running on it). If you tell me how much additional money we have, I can do some customization to it. I would probably upgrade the sensors and computer fist so that we can run Fire Control for the 4 turrets. And since the ship can go down into atmo, I don't see why we need the Ship's Boat. I am sure we can think of better sue to the 30t of space that takes up. :)

So toss me ideas and suggestions for customizations for both the ship and G/Carrier (I have both High Guard and the Vehicle Handbook) and I'll see what I can whip up.
Mar 10, 2017 2:13 am
Ship's boats can also be useful for ferrying between ship and other space-bound bodies like stations and such if we wanted to keep our main vessel detached from the place.
Mar 10, 2017 3:14 pm
Dramasailor says:
Ship's boats can also be useful for ferrying between ship and other space-bound bodies like stations and such if we wanted to keep our main vessel detached from the place.
I forgot about that. See the group I have been running for the past two years usually uses an explosive "high=speed delivery system" for ship-to-ship stuff. Most people call them missiles. :)
Mar 10, 2017 5:39 pm
I'm ok with all this stuff.. and I'm going to get a breather
Mar 20, 2017 7:53 pm
So, I'm sorry to have to do this, but life has gotten crazy and I just don't have time to run this game.

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