Tefmon
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Uh, so my stats aren't exactly excellent. Two at -2, two at -1, two at +0, none at +1 or higher.
Starting Characteristics:
STR: 2 (-2)
END: 5 (-1)
DEX: 5 (-1)
EDU: 8 (+0)
INT: 7 (+0)
SOC: 2 (-2)
Background Skills (3 + 0):
Admin 0
Electronics 0
Mechanic 0
Rolls
Initial Characteristics - (2d6, 2d6, 2d6, 2d6, 2d6, 2d6)
2d6 : (32) = 5
2d6 : (26) = 8
2d6 : (32) = 5
2d6 : (11) = 2
2d6 : (11) = 2
2d6 : (34) = 7
Didn't get into university
I'm not qualified to be an agent
Drafted as a Merchant (Merchant Marine)
Merchant (Merchant Marine) basic training
Drive 0
Vacc Suit 0
Broker 0
Steward 0
Electronic 0
Persuade 0
Skills and training: DEX +1
Survival: Barely
Event: You befriend a useful ally in one sphere. Gain an Ally and either gain a level in Carouse or DM+4 to your next Advancement roll thanks to their aid.
Choose DM+4 to Advancement
Advancement: Nope, even with a +4
Characteristics:
STR: 2 (-2)
END: 5 (-1)
DEX: 6 (+0)
EDU: 8 (+0)
INT: 7 (+0)
SOC: 2 (-2)
Skills:
Admin 0
Electronics 0
Mechanic 0
Drive 0
Vacc Suit 0
Broker 0
Steward 0
Electronic 0
Persuade 0
Contacts, Allies, Rivals and Enemies (CARE):
1 Ally
Rolls
Pre-Career Education (University) Entry: EDU 7+ - (2d6)
(21) = 3
Career (Agent) Qualification: INT 6+ - (2d6)
(22) = 4
Career (Agent) Qualification: INT 6+ - (2d6)
(13) = 4
Draft - (1d6)
(4) = 4
Merchant (Merchant Marine) Skills and Training (Personal Development) - (1d6)
(2) = 2
Merchant (Merchant Marine) Survival: EDU 5+ - (2d6)
(23) = 5
Merchant (Merchant Marine) Event - (2d6)
(65) = 11
Merchant (Merchant Marine) Advancement: INT 7+ - (2d6+4)
(11) + 4 = 6
Skills and Training: Language
Survival: Passed
Event: You are offered the opportunity to smuggle illegal items onto a planet. If you accept, roll Deception 8+ or Persuade 8+ to gain Streetwise 1 and an extra Benefit roll. If you refuse, you gain an Enemy in the criminal sphere.
Event: Seize Opportunity
Event: Passed! Gain Streetwise 1 and an extra Benefit roll
Advancement: Promotion Earned! Rank 1: Mechanic 1 skill
Age: 26
Characteristics:
STR: 2 (-2)
END: 5 (-1)
DEX: 6 (+0)
EDU: 8 (+0)
INT: 7 (+0)
SOC: 2 (-2)
Skills:
Admin 0
Electronics 0
Mechanic 1
Drive 0
Vacc Suit 0
Broker 0
Steward 0
Electronic 0
Persuade 0
Streetwise 1
Contacts, Allies, Rivals and Enemies (CARE):
1 Ally
Career Rank:
Merchant (Merchant Marine) 1: Senior Crewman
Benefit Rolls:
3 Merchant (Merchant Marine)
Rolls
Merchant (Merchant Marine) Skills and Training (Personal Development) - (1d6) - (1d6)
(5) = 5
Merchant (Merchant Marine) Survival: EDU 5+ - (2d6)
(16) = 7
Merchant (Merchant Marine) Event - (1d6)
(2) = 2
Event (Smuggle Contraband): Persuade (INT) 8+ - (2d6)
(56) = 11
Merchant (Merchant Marine) Advancement: INT 7+ - (2d6)
(35) = 8
Skills and Training: DEX +1, new DEX 7
Event:
Age: 26
Characteristics:
STR: 2 (-2)
END: 5 (-1)
DEX: 7 (+0)
EDU: 8 (+0)
INT: 7 (+0)
SOC: 2 (-2)
Skills:
Admin 0
Electronics 0
Mechanic 1
Drive 0
Vacc Suit 0
Broker 0
Steward 0
Electronic 0
Persuade 0
Streetwise 1
Contacts, Allies, Rivals and Enemies (CARE):
1 Ally
Career Rank:
Merchant (Merchant Marine) 1: Senior Crewman
Benefit Rolls:
3 Merchant (Merchant Marine)
And I fucked up my event roll from last term...
Rolls
Merchant (Merchant Marine) Skills and Training (Personal Development) - (1d6)
(2) = 2
Merchant (Merchant Marine) Event - (2d6)
(33) = 6