Tefmon

Feb 16, 2017 2:56 am
Here's where you can make your character.
Feb 16, 2017 7:25 am
Pre-Term Childhood

Uh, so my stats aren't exactly excellent. Two at -2, two at -1, two at +0, none at +1 or higher.

Starting Characteristics:

STR: 2 (-2)
END: 5 (-1)
DEX: 5 (-1)
EDU: 8 (+0)
INT: 7 (+0)
SOC: 2 (-2)

Background Skills (3 + 0):

Admin 0
Electronics 0
Mechanic 0
Last edited February 16, 2017 12:58 pm

Rolls

Initial Characteristics - (2d6, 2d6, 2d6, 2d6, 2d6, 2d6)

2d6 : (32) = 5

2d6 : (26) = 8

2d6 : (32) = 5

2d6 : (11) = 2

2d6 : (11) = 2

2d6 : (34) = 7

Feb 16, 2017 12:43 pm
Term 1

Didn't get into university

I'm not qualified to be an agent

Drafted as a Merchant (Merchant Marine)

Merchant (Merchant Marine) basic training

Drive 0
Vacc Suit 0
Broker 0
Steward 0
Electronic 0
Persuade 0

Skills and training: DEX +1

Survival: Barely

Event: You befriend a useful ally in one sphere. Gain an Ally and either gain a level in Carouse or DM+4 to your next Advancement roll thanks to their aid.

Choose DM+4 to Advancement

Advancement: Nope, even with a +4

Characteristics:

STR: 2 (-2)
END: 5 (-1)
DEX: 6 (+0)
EDU: 8 (+0)
INT: 7 (+0)
SOC: 2 (-2)

Skills:
Admin 0
Electronics 0
Mechanic 0
Drive 0
Vacc Suit 0
Broker 0
Steward 0
Electronic 0
Persuade 0

Contacts, Allies, Rivals and Enemies (CARE):

1 Ally
Last edited February 16, 2017 1:00 pm

Rolls

Pre-Career Education (University) Entry: EDU 7+ - (2d6)

(21) = 3

Career (Agent) Qualification: INT 6+ - (2d6)

(22) = 4

Career (Agent) Qualification: INT 6+ - (2d6)

(13) = 4

Draft - (1d6)

(4) = 4

Merchant (Merchant Marine) Skills and Training (Personal Development) - (1d6)

(2) = 2

Merchant (Merchant Marine) Survival: EDU 5+ - (2d6)

(23) = 5

Merchant (Merchant Marine) Event - (2d6)

(65) = 11

Merchant (Merchant Marine) Advancement: INT 7+ - (2d6+4)

(11) + 4 = 6

Feb 17, 2017 3:24 am
If you would prefer, you can reroll everything.
Feb 17, 2017 5:43 am
DarthWash says:
If you would prefer, you can reroll everything.
Eh, I think I'll finish this character first. Maybe if I end up with no redeeming qualities, and everyone else is super-badass, I might reroll, because it wouldn't really make sense for such a character to be chosen for this group.
Feb 17, 2017 5:44 am
Term 2

Skills and Training: Language

Survival: Passed

Event: You are offered the opportunity to smuggle illegal items onto a planet. If you accept, roll Deception 8+ or Persuade 8+ to gain Streetwise 1 and an extra Benefit roll. If you refuse, you gain an Enemy in the criminal sphere.

Event: Seize Opportunity
Event: Passed! Gain Streetwise 1 and an extra Benefit roll

Advancement: Promotion Earned! Rank 1: Mechanic 1 skill

Age: 26

Characteristics:

STR: 2 (-2)
END: 5 (-1)
DEX: 6 (+0)
EDU: 8 (+0)
INT: 7 (+0)
SOC: 2 (-2)

Skills:
Admin 0
Electronics 0
Mechanic 1
Drive 0
Vacc Suit 0
Broker 0
Steward 0
Electronic 0
Persuade 0
Streetwise 1

Contacts, Allies, Rivals and Enemies (CARE):

1 Ally

Career Rank:

Merchant (Merchant Marine) 1: Senior Crewman

Benefit Rolls:

3 Merchant (Merchant Marine)
Last edited February 17, 2017 5:51 am

Rolls

Merchant (Merchant Marine) Skills and Training (Personal Development) - (1d6) - (1d6)

(5) = 5

Merchant (Merchant Marine) Survival: EDU 5+ - (2d6)

(16) = 7

Merchant (Merchant Marine) Event - (1d6)

(2) = 2

Event (Smuggle Contraband): Persuade (INT) 8+ - (2d6)

(56) = 11

Merchant (Merchant Marine) Advancement: INT 7+ - (2d6)

(35) = 8

Feb 17, 2017 5:52 am
Term 3

Skills and Training: DEX +1, new DEX 7

Event:

Age: 26

Characteristics:

STR: 2 (-2)
END: 5 (-1)
DEX: 7 (+0)
EDU: 8 (+0)
INT: 7 (+0)
SOC: 2 (-2)

Skills:
Admin 0
Electronics 0
Mechanic 1
Drive 0
Vacc Suit 0
Broker 0
Steward 0
Electronic 0
Persuade 0
Streetwise 1

Contacts, Allies, Rivals and Enemies (CARE):

1 Ally

Career Rank:

Merchant (Merchant Marine) 1: Senior Crewman

Benefit Rolls:

3 Merchant (Merchant Marine)


And I fucked up my event roll from last term...
Last edited February 17, 2017 5:54 am

Rolls

Merchant (Merchant Marine) Skills and Training (Personal Development) - (1d6)

(2) = 2

Merchant (Merchant Marine) Event - (2d6)

(33) = 6

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