Character Creation

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Feb 23, 2017 6:39 pm
The Numenera Character sheet can be used to translate the NTYE character attributes. I will first explain how to build the character, and then I will post a 'how to convert to the Numenera character sheet' so we have something official to track points.

1. Give your character a name: __________

2. In NTYE, there are three levels of character complexity, and are represented by an increasingly complex sentence formula. But, with a little parental help, we'll just all assume the most complex formula: Name is an Adjective Noun who Verbs.
Gastrock is a Smart Astronaut who Solves Problems.
Laila is a Sneaky Ninja who is a Master of Disguise.
ZX29 is a Sentient Robot who Builds Computers.
Thiebeaux is a Flying Super Hero who Breathes Underwater...


3. Each player gets 10 points to spread across these four trait pools
(Max points in one trait = 4, Minimum = 1).
Tough: covers all strength/physical actions.
Fast: covers all speed/dexterity actions.
Smart: covers all intelligence/mind actions.
Awesome: these points are used to help reduce task difficulties for teammates.

Examples:
Knight/Warrior : Tough (4), Fast (3), Smart (1), Awesome (2)
Rogue/Ninja : Tough (2), Fast (4), Smart (3), Awesome (1)
Hacker/Magic : Tough (1), Fast (3), Smart (4), Awesome (2)
Fairy/Healer : Tough (1), Fast (3), Smart (2), Awesome (4)


4. Knack and Talent.
Knack is a "special skill" derived from the Adjective that allows the player to spend one point from a trait pool to reduce any action to a Cinch (which means a difficulty of 1, or certain success).
Laila is a Sneaky Ninja, so her Knack is: Sneak. If she needs to sneak past a room full of guards at a difficulty of 5, she can spend 1 point from her Fast or Smart pool to reduce this to a 1, and automatically succeed.

Talents are basically "special abilities" that are derived from the Verb associated with your character.
ZX29 Builds Computers, so it's Talent could be something like: Solder, Weld, Power, Fuse, etc... and when ZX29 is faced with a need to permanently lock a door, or stop a destructive machine, or whatever, it can use it's Talent: Weld to fix the offending object to the metal floor, or whatever.

5. Choose a defense type: Armor or Hustle
Armor: +1 to physical defense actions
Hustle: +1 to evasive defense actions


6. Choose a Companion & their favorite Treat.
Companions can be just about anything from an imaginary pet, to an invisible boy, to a stuffed teddy bear, to a ferocious flying unicorn, to a... you get the picture. The companion is described with a simple sentence: Name is a Noun.
Gastrock's companion: Blinky is a Drone.

Companions get to carry a 'cypher' which is a special ability/object that enables them to help the players in times of trouble. I'll provide a random cypher for each companion when the time comes.
Treats : Determine what kind of treat your companion would eat/like. Giving your companion a treat after they have used their cypher (cyphers are a one-and-done special effect) allows them to get a new cypher/special ability.
Blinky likes to snack on strings of bright, LED lights.

7. Stuff.
There are two other pools that each character has: Coins and Fun.
Coins : Everyone starts with 5 coins. These are used for buying things in game.
Fun : Every player has 3 points that are used to replenish health/stat pools. One modification I use for this game is to require a physical activity to accompany the spending of a Fun point. To replenish stat pools, I make my kids spend a Fun point, AND, run around the house, or do 10 jumping jacks, or burpees, or whatever...

8. Equipment.
Weapons can be just about anything:
Eagle Feather (Tickle Attack = +2 damage)
Shoulder Mounted Parrot Cannon (Cracker Attack = +2 damage)...

Inventive/creative "weapons" don't necessarily have to do physical damage, they can distract, immobilize, intimidate, entertain, whatever. The main thing is that they usually have +2 effect. The NTYE Core Book differentiates Melee from Ranged weapons, but... there really isn't a reason to do so outside of reasonable application of the weapon. An enemy who is on the roof of the building across the street can NOT be hit by a swinging sword, but could be shot at with a bow and arrow.... common sense.
Feb 24, 2017 7:46 am
I'm familiar with Numenera. Is NTYE the same in that there are lists for the Adjective, Noun and Verb?
Feb 24, 2017 3:44 pm
NTYE has a lot of pregen character archetypes in the book, and offers some lists for inspiration/example. But, the adjectives/nouns/verbs don't come with stats like they would in Numenera. So... there's no advantage/difference in choosing one verb over another... other than what that verb might imply about the character's tendency to verb one way over another.

After playing with the Custom Character Sheet option—I think that will be cleaner than trying to interpret/decipher/translate the Numenera sheet, so I'm going to remove that as an option so we keep things clean. I'll repost the Elmlode character as a custom sheet.
Feb 24, 2017 6:46 pm
OK, we've got something ready to go. Are you creating threads for characters or how shall we do this?
Feb 24, 2017 6:53 pm
Yeah, I'm new to GMing here, so wasn't sure how all the thread/subthread forum stuff worked.
Go ahead and post your character into the Character Subthread...
This thread should have probably gone in there too, but I started this one first before discovering the subthread option.
Feb 24, 2017 6:59 pm
Yes, that's usually how I do it for my games.

As an aside, I can see this is going to get very painful for parents. As soon as I posted that question, all I heard was "Has he posted yet? Has he posted yet?" - It will either be a lesson in patience for the kids or a cause of parental insanity.

(Maybe I could use that in one of my Cthulhu games!)
Feb 24, 2017 7:12 pm
Ha! Yeah, my daughter (6) is oblivious to Time.
Feb 24, 2017 11:19 pm
My daughter came out of school saying, "We get to play some No Thank You Evil today!"

She's thinking about playing a "Kind Mage who Turns invisible", who has a family pet cat who, unbeknownst to her parents, is also a ninja.
Feb 25, 2017 5:52 am
I will get my daughter to build her character tomorrow morning, and then I will get things started.
Feb 25, 2017 5:55 am
This is me experimenting with how the dice roller works in GP.

Rolls

Test Roll - (1d6+2)

(6) + 2 = 8

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