Character creation

Feb 27, 2017 4:36 am
Let's use this thread to work through character creation -- if it needs to be split out into a sub forum with character-specific threads, we can go that route. But since this will be my first pass with character creation in AiME I thought a communal approach would be a good idea.

Post thoughts / inclinations / questions / etc. here. Given the nature of the setting, I don't think there's a particular class mix or anything that's necessary -- so instead think about what speaks to you to play around in Middle Earth.
Feb 28, 2017 10:35 am
I got the book, will try and read it over the next couple of days for ideas. Thanks for running this...I'm excited to try it out!
Feb 28, 2017 2:18 pm
Does anyone not have the book?
Feb 28, 2017 3:14 pm
I've got the PDF of the Players Guide so I'm good
Feb 28, 2017 10:52 pm
Ok. Have added Momo and Thatguy2 to our Fellowship, which rounds you out at 5. I think of the five of you, only Thatguy2 doesn't have access to the player's guide so we'll need to help him through character creation.
Mar 1, 2017 4:00 am
Thanks! I honestly didn't expect there to still be open slots for this.

I have the book, and I'm mostly familiar on what's what in it. Does anyone have any preferences for what they want to play, yet?
Mar 1, 2017 10:31 am
Welcome, guys!

I'm thinking about a Warden. Always loved the bard class.
Mar 1, 2017 10:41 am
Awesome!
Mar 2, 2017 2:41 am
@thatguy2:

Let's start working through character creation. I'm going to assume you're familiar with Middle Earth -- if anything I note below isn't familiar, please let me know.

First up - you need to pick your Culture. This replaces 'race' as a D&D concept (as there are several different Cultures of Man -- Men of the Lake, Men of Rohan, etc.). The cultures available are:

Bardings: Followers of King Bard and residents of the newly re-founded Dale. Bardings are humans.
Beornings: Followers of Beorn, the Shapeshifter. They are a hardscrabble lot who look after the Vales of the Anduin. Beornings are humans.
Dunedain: A Ranger. Dunedain are humans.
Dwarves of the Lonely Mountain: This seems self-describing. =)
Elves of Mirkwood: Ditto.
Hobbits of the Shire: Ditto.
Men of Bree: Ditto.
Men of Minas Tirith: Ditto.
Riders of Rohan: Ditto.
Wildmen of Wilderland: Humans who largely live north of the Beornings between the Misty Mountains and Mirkwood (and into the western parts of Mirkwood itself). Very hardscrabble.

I'm not inclined to restrict any Culture Choice here -- but note that we will be in Dale and Wilderland, so if you're from Rohan you may find having a horse challenging. If you're from Bree or Minas Tirith you'd want a reason you were in the area to some level (as with a Hobbit or a Dunedain since they tend to reside west of the Misty Mountains).

Short version - I'm good with anything, but please make sure your background/backstory for your character jives.
Mar 2, 2017 11:56 am
I like so many options in this game, so I'm mostly waiting to see what others want to play before I call out some ideas. Unless others are doing the same, then I'll go ahead.
Mar 2, 2017 12:24 pm
I'll be going for a Dwarf I think....not sure what 'class' I'll be going for after that as I need to sit down and have a proper read through them all
Mar 2, 2017 12:28 pm
They mirror the typical D&D classes a little bit.

Slayer = Barbarian
Treasure Hunter = Rogue
Wanderer = Ranger
Warden = Bard
Warrior = Fighter

There's also the scholar which is pretty completely different. They actually have a ton of non-combat abilities, and non-magic (but very potent) healing.

There are some little differences between them and their D&D equivalents, especially in their capstone abilities where things can get crazy. The archetypes are where they primarily vary from the D&D phb norm.
Last edited March 2, 2017 12:29 pm
Mar 2, 2017 4:53 pm
Falryx, do you have a preference for stat generation?
Mar 2, 2017 4:56 pm
No -- any standard mechanic for Stat Generation is fine. If you want to roll, I'm on board with 4d6 - reroll 1s and take the top 3 (only reroll 1s once).
Mar 2, 2017 6:11 pm
I think I will go Dunedain wanderer. are the stat bonuses the same as humans in d&d?
Last edited March 2, 2017 6:19 pm
Mar 2, 2017 8:54 pm
They are not, I don't believe -- but I don't have D&D humans memorized sufficiently.

I'll post some info tonight from home.
Mar 3, 2017 1:11 am
I'm going hobbit, I think. Was planning on something more grand, but they just have a special place in my heart.

Rolls

stats - (4d6, RA)

(2512) = 10

stat - (4d6, RA)

(62) + (1) + (1) + (1) = 11

stat - (4d6, RA)

(3544) = 16

stat - (4d6, RA)

(2425) = 13

stat - (4d6, RA)

(1266615) = 27

stat - (4d6, RA)

(26111) = 11

Mar 3, 2017 1:12 am
Ok, that didn't work as expected...reroll aces rerolls 6s not 1s.

Rolls

stat 1 reroll - (1d6)

(3) = 3

stat 2 rerolls - (3d6)

(335) = 11

stat 5 reroll - (1d6)

(3) = 3

stat 6 reroll - (2d6)

(32) = 5

Mar 3, 2017 1:14 am
alright so here are my stat rolls

edit: rerolling ones

stats: 14, 15, 11, 12, 15, 15
Last edited March 3, 2017 4:24 pm

Rolls

4d6

(4554) = 18

4d6

(6354) = 18

4d6

(2261) = 11

4d6

(3412) = 10

4d6

(4516) = 16

4d6

(6633) = 18

1d6

(2) = 2

1d6

(4) = 4

1d6

(3) = 3

Mar 3, 2017 1:14 am
stats: 10, 14, 12, 11, 10, 7
Mar 3, 2017 1:17 am
Going with Seeker of the Lost background
Mar 3, 2017 1:19 am
thatguy2:
Dunedain have Wisdom and Constitution +1, +1 to two other ability scores
Speed 30
Proficiency in History and Survival
Mar 3, 2017 3:18 am
Dunedain
Quote:
Your Player-hero has certain traits deriving from your Dúnedain ancestry.

Ability Score Increase – Your Wisdom and Constitution scores increase by 1 and you may increase two additional ability scores by 1.

Adventuring Age – 18-60. In the North, the Dúnedain are generally sent out into the Wild at the age of twenty, when they begin their customary period of errantry, but may begin to go on adventures even at a younger age. They retain their strength of body and will longer than most Men, but usually cease to travel far from Eriador when they reach their fifties.

Size – Most Dúnedain stand well over 6 feet tall. Your size is Medium.

Speed – Your base walking speed is 30 feet.

Lore of Númenor – You have proficiency in the History skill.

Raised in the Wild – You have proficiency in the Survival skill.

Languages – You can speak, read, and write both Sindarin and Westron, the Common Tongue.

Starting Virtue – You gain one Dúnedain Cultural Virtue of your choice.
Standard of Living
Quote:
Martial

Bonus Equipment: A dark hooded travelling cloak, travelling gear for the current season, a backpack, a belt dagger, boots, 3d6 silver pennies, plus choose any two: a ring or jewel that is an heirloom of your line, a pipe and pipeweed, a well-made blanket, a wide-brimmed hat, a stout walking stick
Mar 3, 2017 3:20 am
Ah! Marithyme beat me to it. Thank you!
Mar 3, 2017 3:27 am
[ +- ] Warden Class Features
Mar 3, 2017 3:38 am
[ +- ] Dunedain Cultural Virtues
Mar 3, 2017 3:41 am
Lastly, @thatguy2, you have to pick a background:
Quote:

Loyal Servant
Doomed to Die
Driven from Home
Emissary of your People
Fallen Scion
The Harrowed
Hunted by the Shadow
Lure of the Road
The Magician
Oathsworn
Reluctant Adventurer
Seeker of the Lost
World Weary
These will give some distinct characteristics to your character (which you can roll or pick I believe). If you're curious about some, I can provide an overview.
Mar 3, 2017 10:12 am
I'll roll my stats as I still ponder my options.

Here are my stats, if I did that right: 16, 15, 13, 11, 11, 11
Last edited March 3, 2017 10:14 am

Rolls

Stat 1 - (4d6)

(3445) = 16

Stat 2 - (4d6)

(1314) = 9

Stat 3 - (4d6)

(4522) = 13

Stat 4 - (4d6)

(1412) = 8

Stat 5 - (4d6)

(3465) = 18

Stat 6 - (4d6)

(6461) = 17

Re-roll 1s - (5d6)

(41156) = 17

Mar 3, 2017 10:15 am
falryx, thatguy2 was looking at a Wanderer for a class. I'm the one doing a Warden.
Mar 3, 2017 10:42 am
Thinking I'll be going with Dwarven warrior to be honest, keep things simple to start with :)

Here goes my stats then.....

Edit, results after re-rolls and dropping the lowest
Roll 1 (4, 1 6, 5, 6) = 16
Roll 2 (1 4, 4, 3, 3) = 11
Roll 3 (5, 4, 3, 4) = 13
Roll 4 (5, 3, 4, 6) = 15
Roll 5 (6, 3, 3, 4) = 13
Roll 6 (3, 4, 2, 4) = 11

Not too shabby all in all....will get cracking with drawing him up in a little while
Last edited March 3, 2017 10:47 am

Rolls

Stat roll 1 - (4d6)

(4156) = 16

Stat roll 2 - (4d6)

(1433) = 11

Stat roll 3 - (4d6)

(5434) = 16

Stat roll 4 - (4d6)

(5346) = 18

Stat roll 5 - (4d6)

(6334) = 16

Stat roll 6 - (4d6)

(3424) = 13

Roll 1 reroll's - (1d6)

(6) = 6

Roll 2 reroll's - (1d6)

(4) = 4

Mar 3, 2017 11:42 am
I miiiiggghht be a Hobbit, too, if that's okay with Marithyme. Thinking Treasure Hunter (Burglar), though ya better not call me a burglar cause that'd be insulting.
Mar 3, 2017 11:58 am
Here's the Wanderer information, to save Falryx some time:
[ +- ] Wanderer Class Features
Mar 3, 2017 3:13 pm
Thanks Momo and marithyme!
Mar 3, 2017 4:42 pm
Totally okay with me, MoMo. Which family? Want to be sibs?

You're welcome, falryx! Always happy to help out.
Last edited March 3, 2017 4:43 pm
Mar 3, 2017 7:45 pm
Ok, I'm most of the way done with 'Inar Stoutfoot' - I was going to go with the Oathsworn background but I've really been struggling to come up with a suitable oath so I'm going for the Hunted by the Shadow one instead :). Should be done shortly so I'll share the sheet when I am so peeps can take a look if they want.
Mar 3, 2017 8:03 pm
Roll for Dwarf starting pennies

Rolls

Cash - (10d6)

(4652135124) = 33

Mar 3, 2017 8:25 pm
Ok, characters done and submitted for the basics (stat's etc), you can take a look at him here if you want. Just need to figure out his backstory but wanted to check, will we be starting out as an existing company or have we only just met/going to meet at the start of things?
Mar 3, 2017 8:45 pm
I prefer an existing fellowship with a backstory fleshed out as you play (and loosely established beforehand) but can go with "you are gathered by Gloin for a mission" if need be.
Mar 3, 2017 9:04 pm
falryx says:
I prefer an existing fellowship with a backstory fleshed out as you play (and loosely established beforehand) but can go with "you are gathered by Gloin for a mission" if need be.
Well for me it makes more sense to me that we'd have been working together for a while but I'm happy to go with what everyone else wants to do.
Mar 3, 2017 9:34 pm
Inar's backstory:

Inar comes from a long and noble line of warriors. Dwarves who have never lead their people but have always stood firm against the enemy and his agents, earning respect from their fellow dwarves in the firm knowledge that their line would do what was nesecary to combat the ever present threat. In the days following the liberation of the misty mountain his family became aware of a plot to destabilise the fragile alliance that had formed between the races in the region. Striking swift and hard his family dealt a killer blow to those behind the plot but at a terrible cost in the lives of his kin. In the aftermath they came to the realisation that their numbers were too low to carry on as they had been, a concerted attack by the agents of the enemy could finish their bloodline forever if they stayed together so it was with heavy hearts the remainder of his family scattered through the world hoping to continue the fight against the enemy in whatever small way they could.

That ok? My middle earth lore is a bit on the rusty side so if there's anything about his background that doesn't really fit right just let me know.
Mar 3, 2017 10:59 pm
can I get an overview of the backgrounds please?
Mar 3, 2017 11:14 pm
Slight fix embedded in bold. It was the Lonely Mountain -- but Dwarves would always call it Erebor.
mcneils5 says:
Inar's backstory:

Inar comes from a long and noble line of warriors. Dwarves who have never lead their people but have always stood firm against the enemy and his agents, earning respect from their fellow dwarves in the firm knowledge that their line would do what was nesecary to combat the ever present threat. In the days following the liberation of Erebor his family became aware of a plot to destabilise the fragile alliance that had formed between the races in the region. Striking swift and hard his family dealt a killer blow to those behind the plot but at a terrible cost in the lives of his kin. In the aftermath they came to the realisation that their numbers were too low to carry on as they had been, a concerted attack by the agents of the enemy could finish their bloodline forever if they stayed together so it was with heavy hearts the remainder of his family scattered through the world hoping to continue the fight against the enemy in whatever small way they could.
Mar 3, 2017 11:34 pm
It's hard to do it justice without posting several pages wholesale. A background provides 2 more skill proficiencies; a Feature (a special ability or gift) some Suggested Characteristics (Distinctive Qualities (8 possibilities), Specialities (6 possibilities), reasons to Hope (6 possibilities) and sources of Despair (6 possibilities)).

Here's the intro paragraph for them:
[ +- ] Background Intro Paragraphs
Mar 4, 2017 2:22 am
marithyme says:
Totally okay with me, MoMo. Which family? Want to be sibs?

You're welcome, falryx! Always happy to help out.
Ditto, you're welcome!

And siblings sounds great! That's what I was thinking of, too. I was thinking about the Took family, and be a distant relative of Pippin's. My wife (who knows way more about LotR than I do) says that the Tooks are the family that's the most adventurous and most likely to stick up for outside issues.
Mar 4, 2017 6:14 am
So I've made Robin Took (he's a Fallowhide Hobbit, if that's what you were asking, Marithyme). I thiiiink I did it all right? I'm willing to either be the Samwise to Mari's Frodo, or I can be a "Loyal Servant" to another PC, as per my background. If neither of those options work, I can make an NPC or some such :)
Mar 4, 2017 3:58 pm
Thanks Momo. I'm new at this as well, so a couple questions on Robin:

(1) where does Foreknowledge come from?
(2) it looks like you didn't pick a virtue for Robin?

EDIT: Struck #2 due to below.
Mar 4, 2017 4:00 pm
mcneils5 says:
Ok, characters done and submitted for the basics (stat's etc), you can take a look at him here if you want. Just need to figure out his backstory but wanted to check, will we be starting out as an existing company or have we only just met/going to meet at the start of things?
Hey mcneil -- it looks like Inar doesn't have a cultural virtue?
Mar 4, 2017 4:03 pm
falryx says:
Hey mcneil -- it looks like Inar doesn't have a cultural virtue?
Only manlings get to start with a Virtue on account of them being so squishy ;-)
Mar 4, 2017 5:46 pm
huh. I thought it was everyone. :) but you're right -- p26 says "if you choose a Mannish culture"

My bad. :)
Mar 4, 2017 8:41 pm
MoMo says:
So I've made Robin Took (he's a Fallowhide Hobbit, if that's what you were asking, Marithyme). I thiiiink I did it all right? I'm willing to either be the Samwise to Mari's Frodo, or I can be a "Loyal Servant" to another PC, as per my background. If neither of those options work, I can make an NPC or some such :)
I'm quite happy to be the sister that Robin follows after, desperately and fruitlessly trying to keep her out of trouble. Older or younger could be up to you.

Gilly Took
Last edited March 4, 2017 9:06 pm
Mar 4, 2017 11:40 pm
falryx says:
Thanks Momo. I'm new at this as well, so a couple questions on Robin:

(1) where does Foreknowledge come from?
That's my mistake! I just forgot to remove it. I was originally going to go with the Harrowed background before I switched to Loyal Servant. I'll switch it out :)
Mar 4, 2017 11:43 pm
marithyme says:
I'm quite happy to be the sister that Robin follows after, desperately and fruitlessly trying to keep her out of trouble. Older or younger could be up to you.

Gilly Took
That sounds excellent to me! :) Robin can be older, and feel responsible to keep his sister safe.
Mar 6, 2017 12:06 am
Perfect.

Rolling for starting coin...

Rolls

Silver Pennies - (5d6)

(53456) = 23

Mar 6, 2017 12:34 am
Same!

Rolls

Silver Pennies - (7d6)

(1535521) = 22

Mar 6, 2017 1:26 pm
So anyone got any ideas of why we're together? Did we all do a job guarding a caravan that was heading out here and decided we worked well together? Or has anyone got any idea's that aren't so cliche heavy lol
Last edited March 6, 2017 2:22 pm
Mar 6, 2017 2:19 pm
here is my penny roll

Rolls

pennies - (3d6)

(122) = 5

Mar 6, 2017 3:11 pm
mcneils5 says:
So anyone got any ideas of why we're together? Did we all do a job guarding a caravan that was heading out here and decided we worked well together? Or has anyone got any idea's that aren't so cliche heavy lol
Unless Falryx has a preference, or an idea for where he intends this game to go, I can try to think something up.

One of my favorite things that AiME added to D&D 5e is the Fellowship phase. I don't exactly know why, but I like the idea of all of us meeting up in the spring, adventuring through summer, and then breaking before winter hits to return to our homes to see friends and family, handle personal business, work jobs, and then meet again next year. It makes that time that we have to keep adventuring or traveling through Winter (which, in game rules, is much more dangerous) all the more treacherous and tense. I think it would be neat if we were a fellowship of sorts, perhaps with no greater goal than we all seek to do some good for others, right some wrongs (dunno if that'll fit with everyone's personality types), or make coin.

As far as how we met, to expand on the caravan idea, maybe all of us were entering into the Wilderland at the same time, in the same envoy. Maybe it got attacked by The Enemy, and we were its only survivors, or some such. Or maybe we just bonded through that experience and became good friends, and we continuing adventuring together for that reason?

Again, I don't know how well this idea would work with everyone's ideas and personality types. :)
Mar 9, 2017 3:21 am
Sorry for the delay - work travel monday + tuesday (plus no wifi in the hotel) and I caught the plague AND work has at least 3 crises going on at the moment. I'd like to get an update tonight, but I'm going to glug some nyquil and hit the sack instead. fingers crossed for tomorrow.

Worst case scenario I'll be back among the living on Monday (i'm crash coursing to get well because I'm skiing Sun Valley Saturday and Sunday unless I'm throwing up or have lost a limb).

-- note that Greenspectre has sent me a message if this is happening. I've written back but not heard back. I think he's having challenges. I'll see if I can get that sorted out quickly. If not, we'll figure out if we need another or proceed with the four of you.. and a motley crew you are. :)
Mar 10, 2017 1:51 am
I'm going to start rolling with some flavor intro and RP opportunities for you all as we await Green.

Thatguy2 -- do you feel like you've gotten everything done that you need for character creation (e.g. chose a background, etc.)? If not, please let me know what's left and we'll help close the gap!
Mar 14, 2017 1:54 am
Alrighty - I think Greenspectre is an idle out. So I'll keep it rolling. That said - at a hotel tonight, so update may be short/limited.
Mar 14, 2017 4:06 pm
I just need to work on a backstory
Jun 19, 2017 1:35 am
OOC:
FYI, I have both the Player's Guide and the Loremaster's Guide, and I have the Wilderland Adventures book on pre-order, as I'll be LMing my IRL group later this summer...
My character:

Frór the Tall, son of Grór, Oathsworn Dwarf from the Iron Hills
(and cousin of Inar, if he'll let me)

Frór fought as a foot soldier in the Battle of Five Armies. He was close at hand when Beorn arrived and he saw that mighty, bear-like guardian of the Wild slay the foul orc, Bolg, who had lead the goblin host out of the Misty Mountains. Climbing up on a large rock in the middle of the battle, Frór raised his heavy mattock high and cried:

"In witness to the might and fury of Beorn in his slaying of the orc chief, Bolg, I declare that it shall be a Dwarf that will repay the debt by slaying all the sons of Bolg from this day forth until his line is utterly failed and forgotten! And that Dwarf shall be me! This I swear as my Oath to all Dwarves and Men who hear it this day in battle!"

Although his family's wealth provides him with a corslet of mail, Frór prefers to enter battle wearing only his fur cape!

Distinctive quality
Tall. You tower over others (for a Dwarf...), both in body and deed.

Specialty
OOC:
Rolled a 1, but that doesn't make sense, so I'm going to make it #2 instead:
Enemy Lore (orcs and goblins) Your oath is against a particular culture or someone within that culture. In the course of carrying out your oath you have learned much about this foe.

Hope
I am strong enough to see my oath through! (I hope...)

Despair
My friends fear that my path is not theirs and that I would betray them in furtherance of my oath; I am not sure that they are wrong.
OOC:
Ooh! That's a spicy one!
Shadow Weakness
Curse of Vengeance: "I wish I had Gandalf here! Curse him for his choice of you! ...As for you, I will throw you to the rocks!" he cried and lifted Bilbo in his arms.
Spiteful | Brutal | Cruel | Murderous

https://brinawilliamson.files.wordpress.com/2012/12/2011-standing-dwarf-warrior.jpg

Stats: 15, 15, 12, 17, 14, 9
Modified for Dwarf of the Iron Hills:
Strength: 17
Dexterity: 15
Constitution: 19
Intelligence: 9
Wisdom: 12
Charisma: 14
Last edited June 19, 2017 2:26 am

Rolls

Distinctive quality - (1d8)

(6) = 6

Specialty - (1d6)

(1) = 1

Hope - (1d6)

(2) = 2

Despair - (1d6)

(3) = 3

stats - (4d6, 4d6, 4d6, 4d6, 4d6, 4d6)

4d6 : (4613) = 14

4d6 : (5641) = 16

4d6 : (5432) = 14

4d6 : (1156) = 13

4d6 : (2616) = 15

4d6 : (1342) = 10

re-rolling ones - (1d6, 1d6, 1d6, 1d6, 1d6, 1d6)

1d6 : (5) = 5

1d6 : (4) = 4

1d6 : (1) = 1

1d6 : (6) = 6

1d6 : (4) = 4

1d6 : (1) = 1

extra silver pennies - (10d6)

(5165216561) = 38

Jun 19, 2017 5:03 am
Excellent -- can you quickly review the last page or two of the game thread and then we can decide how you came to be there -- so as to add you to the excellent company.

Inar -- should you and Fror know one another? even if just vaguely? or closely? Thoughts?
Jun 19, 2017 5:36 am
falryx says:
Excellent -- can you quickly review the last page or two of the game thread and then we can decide how you came to be there -- so as to add you to the excellent company.

Inar -- should you and Fror know one another? even if just vaguely? or closely? Thoughts?
I read all 6 pages. Willing to work with whatever you have in mind.
Jun 19, 2017 10:17 am
falryx says:
Inar -- should you and Fror know one another? even if just vaguely? or closely? Thoughts?
Yeah I'm fine with that, what I was thinking is we could be distant cousins like Omenstar was suggesting but Inar and Fror haven't seen each other for many, many years - since before the events that Inar's immediate family were involved in that lead to him being effectively on the run. Having someone in the group who is even distantly related to him will have Inar worried for their safety (given his history with the agents of the enemy striking at them) but it would be someone he'd feel a bit more at ease trusting with their current mission than a random stranger.
Jun 19, 2017 2:20 pm
Excellent -- let's have that be the plan then. Fror has heard of the plight of the pair of dwarven messengers from a Raven of Erebor and struck off in pursuit overland a few days before you set out. A chance meeting at the Stair of Girion enables the five of you to proceed together.
Jun 19, 2017 2:28 pm
RE; Adventures in Wilderland -- I'll probably draw from that as well here if y'all are of a mind to continue after this intro adventure. I'm cool with people being familiar with the details as long as they can play their character and not use their meta information to ill use. :)
Jun 19, 2017 2:31 pm
falryx says:
RE; Adventures in Wilderland -- I'll probably draw from that as well here if y'all are of a mind to continue after this intro adventure. I'm cool with people being familiar with the details as long as they can play their character and not use their meta information to ill use. :)
Well I've ordered it but I've not got any plans to read it as yet so it's all good from my side :)
May 31, 2018 4:24 pm
Frór's Hit Points for level 2...

...dang!!! Ah well, better luck next time I hope. If we should live so long...
Last edited May 31, 2018 4:26 pm

Rolls

HP roll... - (1d12+4)

(3) + 4 = 7

Jun 8, 2018 12:39 pm
Inar gains the Action Surge ability at 2nd level, I’ll be taking the average HP’s if that’s ok (happy to roll if that’s what you’d rather though)
Jun 13, 2018 9:23 am
Updated! Took the average hp.

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