Mar 1, 2017 4:45 pm
An interesting idea, as a means of enabling players to create characters more authentic to their own personal interests (rather than flexing to 'fit' the group). Given the setting of the game, I think this might be a great idea as part of giving it a more natural feel, and it will further lend itself to the air of realism your setting is cultivating.
Simply put, perhaps you set it up where players make their characters without knowledge of the other players' class/archetype/race/etc choices, and they don't post at all about their character until everyone has completed their characters. Until then, they could communicate with you via PM if/when they have questions.
I know this would be a little more complicated, but we're only making characters once (ideally! I have no doubt you'll kill characters rather than baby/coddle them), and I think it would give the game, and the group's behavior/mindset/style a more natural feel. It would be interesting to see what kind of characters shake out in this kind of process, and what kind of group comes together. I especially like it because, in the end, every player will be playing a character that truly suits them, and it will be the kind of character they envisioned enjoying the most in the setting.
Also, I think there are enough choices from classes, archetypes, sub-races, feats, gods, weapons (aesthetics included), and armor, that we won't have a group of 4 clones running around.
No matter how it goes down, I'm positive that, once the characters were finalized, then simultaneously revealed to the group as a whole, backgrounds could be (further) fleshed out, including how/why the characters know one another.
Simply put, perhaps you set it up where players make their characters without knowledge of the other players' class/archetype/race/etc choices, and they don't post at all about their character until everyone has completed their characters. Until then, they could communicate with you via PM if/when they have questions.
I know this would be a little more complicated, but we're only making characters once (ideally! I have no doubt you'll kill characters rather than baby/coddle them), and I think it would give the game, and the group's behavior/mindset/style a more natural feel. It would be interesting to see what kind of characters shake out in this kind of process, and what kind of group comes together. I especially like it because, in the end, every player will be playing a character that truly suits them, and it will be the kind of character they envisioned enjoying the most in the setting.
Also, I think there are enough choices from classes, archetypes, sub-races, feats, gods, weapons (aesthetics included), and armor, that we won't have a group of 4 clones running around.
No matter how it goes down, I'm positive that, once the characters were finalized, then simultaneously revealed to the group as a whole, backgrounds could be (further) fleshed out, including how/why the characters know one another.