RACE
All PCs will be Human.
After base Ability Scores are finalized according to the Point Buy system detailed above, all PCs can add a +1 to any 2 different Ability Scores.
All PCs receive a +1 Skill Proficiency (discussed below in Background section)
Players must then choose a Human Sub-race.
Human Sub-races are discussed in detail in the separate Forum Thread "Human Sub-races".
Each Human Sub-race awards a +1 Setting increase to one Ability Score that is chosen from a narrowed list corresponding to that specific Sub-Race.
Each Human Sub-race also awards a choice of one additional Setting Bonus Feats.
The Human Sub-races are listed below, alongside their corresponding Setting Ability Score increase choice list and their Setting Bonus Feat choice List. Remember, choose only one Ability Score increase and only one Feat.
• Alijanian: (INT, CON, DEX) (Durable, Mobile, Skulker)
• Arkaddi: (STR, CON, CHA) (Savage Attacker, Tough, Healer)
• Bishtu: (WIS, DEX, CHA) (Dual Wielder, Mounted Combatant, Mobile)
• Dannein: (STR, CON, WIS) (Alert, Great Weapon Master, Savage Attacker, Tough)
• Esosanean: (DEX, WIS, INT) (Defensive Duelist, Sharpshooter, Resilient)
• Gaeirmundi: (DEX, WIS, CON) (Keen Mind, Durable, Observant)
• Heshbaan: (WIS, CHA, INT) (Actor, Skilled, Observant, Linguist, Keen Mind)
• Ingvaelor: (STR, CON, WIS) (Great Weapon Master, Medium Armor Master, Savage Attacker)
• Jbailian: (DEX, CHA, INT) (Skilled, Observant, Linguist)
• Kapek: (WIS, CON, DEX) (Keen Mind, Mounted Combatant, Medium Armor Master)
• Korsian: (STR, DEX, INT) (Tavern Brawler, Dual Wielder, Athlete)
• Kortellan: (INT, CHA, CON) (Actor, Charger, Mounted Combatant)
• Murmaran: (INT, CHA, CON) (Inspiring Leader, Polearm Master, Sentinel)
• Pakti: (DEX, WIS, CON) (Durable, Mobile, Alert)
• Pylosean: (CHA, STR, DEX) (Grappler, Linguist, Shield Master)
• Sarceran: (DEX, CHA, INT) (Sharpshooter, Skulker, Defensive Duelist)
• Seetan: (INT, WIS, CHA) (Healer, Resilient, Ritual Caster, Durable)
• Sekeri: (DEX, CHA, STR) (Skulker, Charger, Athlete)
• Voldruvan: (INT, CHA, CON) (Skulker, Grappler, Ritual Caster)
• Yuoric: (CON, INT, CHA) (Linguist, Lucky, Martial Adept, Resilient, Skilled)
Current Local Favoritism Location: Gelshemish in Heshba
Yes, the locals get a "hometown advantage." Unabashed bribery to influence the chances for realistic demographic selection.
Heshbaans can choose 1 additional Skill proficiency and 1 additional Language (quite a big deal in DT).
Controversial Foreigners: Two Sub-races are highly unusual, extremely controversial, and rarely rarely ever found traveling abroad. They are more frequently used as NPCs of the mysterious and exotic sort, if they ever appear at all. But they are still available for PC choice. Be warned that playing either of these Sub-Races may be a tough road to hoe, as these people are (rightly or wrongly) largely mistrusted, feared, or shunned in most other cultures. To influence chances for realistic demographics, the following Sub-races receive no Ability Score increase and no Setting Bonus Feat:
• Otessite
• Kauvic