What kind of setting is Dark Thrones?

DMJ

Mar 11, 2017 10:01 am
An attempt to summarize the game setting by discussing some of its main attributes:

Humans are the default race of the setting, and the only race available to Player Characters. Humans of this world will be differentiated by what will be referred to as "Human Sub-races," which will represent differences in regional groups who share a common language and similar culture.

Demi-human races such as elves, dwarves, halflings, and gnomes either do not exist at all, or are modified to be fantastical peoples extremely rare and scarcely understood. Giant and altered natural beasts, aberrations, monsters, and fantastical creatures exist but are rare.

The world is full of danger. Large sections of the world remain untamed, either savage or deserted wilderness.

Some human societies are better than others. A few regions do have relatively stable cities and communities based on laws, order, and civil religion, but even the best of places often has a dark underbelly of crime and poverty.

Other societies seem nearly irredeemable, hosting cities that are decadent strongholds of wickedness: slavery, oppression, hedonism, tyranny, avarice, demon-worship, and more. In these regions, there are few sanctuaries of true safety and comfort, except for those powerful enough to make their own by force.

Arcane magic, sorcery, and witchcraft are extremely rare. Magic is largely feared and thought of as a dark and menacing art. It is most often dangerous to encounter and is always perilous to master. Magic has a propensity to corrupt, overpower, or drive men insane. Spell casters of any sort are a true rarity, and most often feared or at least mistrusted by the populace.

Claims of miracles and divine influence are controversial. Most claims of religious groups are unverifiable or up for different interpretation by observers. Most monks, priests, clerics, or other ecclesiastics have never displayed any sort of mastery over spell casting, nor do they have any capability to call down miracles at will. Those who can are extremely rare.

Religious practices vary from region to region, and no culture can claim to have a populace that is unified in its interpretation of even its own most prevalent religion. For some people, religion is more of a regional or cultural practice than a true devotion or lifestyle. Some gods are even thought of to be idols confined to a physical site such as a ziggurat or a graven stone or statue. On the other extreme, a few highly developed religious systems do exist and actually play a great role in the culture and government. Maybe the gods are to be feared but maybe not. Maybe a god is a principality that creates an ongoing interactive bond with mankind, but maybe that is the most absurd idea a man could ever have. In this world, the jury is still out on religion.

The settings and stories of this campaign will be built for the tough and the shrewd, not necessarily the gallant. The PCs are meant to be adventurers, not necessarily heroes. High morals are a luxury that most people cannot afford. Thieves, mercenaries, sell-swords, freebooters, and raiders make up most adventuring parties. Wealth, fame, and glory are the most common goals and motivators. Characters live in a rough and ruthless world. They will likely have to be selfish and pragmatic to survive. They must be bold and uninhibited if they are to flourish.

That being said, the world is not without honor. Some cultures adhere to strict codes and traditions that guide their actions, perhaps even unto death. Those codes can however call for the protection and obedience to those worthy, and the robbery and killing of those unworthy.

Technology limitations have a real impact. Different communities are at different levels of technological progress. Steel is available, but not every area has a great version of it. Some communities still use bronze as the primary metal for weapons, armor, and tools. Other communities are effectively in the Stone Age.

Throughout all societies present, plate mail and splint mail armor have not yet been perfected in any usable configuration. The most common advanced armors are either bronze breastplates or cuirasses of leather woven with rings or links of bronze and perhaps steel. The crossbow has not been invented, nor have the more advanced siege weapons. Glass is rare, hardly ever used in structural decor or windows.

Though not quite "Pre-historic", much of the world exist in a sort of "pre-history." Writing and accurate record-keeping does exist, but it is not widespread. The vast majority of people are illiterate, even though many people speak multiple languages. Spine-bound books and tomes are uncommon. Written word and symbols are mostly recorded on scrolls, with the older records maintained on papyrus or skins.

Waterborne travel is an important part of commerce and transportation, but most boats are of a single deck or open split deck design, with oars and one or two simple sails. There are no cogs or caravels, so crossing extremely large bodies of water is quite dangerous. Normal seafaring means hugging coastlines, and lengthy open sea ventures usually depend on island hopping to have a reasonable chance of safety, supply, and success.

DMJ

Mar 11, 2017 10:36 am
INFLUENCES

Although no one work of literature or media captures the entire setting, it is easy and right to admit that it is the product of many direct influences in literature, history, and tv/movies.

The undoubted primary influence is the work of Robert E. Howard, primarily his Hyborian Age Setting and Conan stories, but also the less famous stories of Bran Mak Morn and others that dealt with the decline of the Picts. No mistake about it: this setting could never have been imagined without the great stories so masterfully told by Howard.

The next two writers who hold the most influence would be H.P. Lovecraft and Clark Ashton Smith. Not surprisingly, they probably have the strongest influence on the creepier, darker aspects of the game.

I am somewhat of a history fan, though nowhere near a credible history scholar. European history, early colonialism, and history of the Catholic Church are certainly influences. The story of the formation, rise, and dissolution of the Holy Roman Empire is especially fascinating to me. Warren H. Carroll's "History of Christendom" series is a history set that reads like a novel to me, and I know that those ideas are woven into this setting to some degree.

As for more modern media, I would say these...

TV shows: HBO's "Game of Thrones", HBO's "Rome", and History Channels "Vikings."

Movies: Not all of these are actually great movies (not mentioning any names, Beastmaster and Scorpion King), but even the bad ones have some scenery or style that I enjoyed enough to think about hearing other stories in a similar setting.
Braveheart (1995), Gladiator (2000), 10,000 B.C. (2008), Centurion (2010), The Eagle (2011), Beastmaster (1982), The Scorpion King (2002), King Arthur (2004), Conan the Barbarian (1982), 13th Warrior (1999), Alexander (2004).

DMJ

Mar 11, 2017 11:22 am
CREDIT WHERE CREDIT IS DUE

As an effort to convey what this setting is about, but also to give very clear credit to other writers, products, and gamers, I wanted to identify a few specific resources in the RPG scene that I drew upon either directly or "in spirit".

I still have great nostalgia for all of the old school 1st and 2nd Edition AD&D Modules. I know some closely, others I know only a little bit about, but collectively they are all a cool part of the history of the game. I know I am trying to mimic that sort of retro grittiness in this setting.

Other two RPG products/systems:
Mongoose Publishing's Conan RPG.
Sasquatch Game Studio's Primeval Thule Campaign Setting.

Last but certainly not least, I want to give a special thanks to fellow GP Gamer, expert DM/GM, and friend Ezeriah. He has given me great advice and guidance through the development of this game and has made very direct contributions to the setting overall. His influence on Ritual Magic, modified game mechanics, and many other topics will have an enduring impact that I really appreciate.

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