Timeline

Mar 27, 2017 6:18 pm
Day 1: Night-time Raid
Players make it to Greenest as night is falling, seeing the town in flames. They go to investigate, saving a number of townsfolk as well as the mill.

Day 2: Raider Camp
Nighthill requests that the party head to the raider camp to see what they can find. He offers to pay them 250 gp each. The players head to the camp of the raiders to see if they can gather any info and to rescue the monk Leosin. They rescue him and return to Greenest. Are also tasked by Lennithon (Dragon) to return to the camp and retrieve her stolen egg. You also found Mryio, the strange and mysterious man who has followed you back to Greenest... Can he be trusted?

Day 3: Dragon Hatchery
The party prepares to check out the hatchery, both to see what's there and to recover Lennithon's egg. They are found by Leosin before they go and he asks if they could meet him in Elturel to the north once they are done there. He is headed there to speak to a friend of his, a paladin of Torm named Ontharr Frume. He will pay them 150 gp to do so.

The party sets out and makes it to the cave with little trouble. After some exploration and a few close calls, the party manages to find Lennithon's egg and escape from the cave. They give the egg to the dragon in exchange for her promise to stay out of the fighting. She agrees, unless she receives a direct order from Tiamat.

Day 4: Departing Greenest
It is with heavy hearts that the fine folk of Greenest say goodbye to their heroes. Riding the horses that Leosin purchased for them, the heroes set off to meet Ontharr Frume in Elturel.

Day 9: Arrival in Elturel
Once in Elturel, the party meets Frume and Leosin at "A Pair of Black Antlers", an inn near to the center of the large city. They are asked to continue assisting with tracking the cult and dealing with their schemes. They are offered a job, which is to get hired on board a merchant caravan that the cultists will be joining up with as they pass by. This should enable the party to determine where they are taking the goods and what they may be planning to do with them.

Day 11: Departure from Elturel

Day 22: Arrival in Baldur's Gate
--- Bughu sends a message to Frume about the cultist caravan

Day 24: Departure from Baldur's Gate

Day 29: The Golden Stag
A golden stag appears in front of the caravan. Some seem interested in hunting it, while others merely want to see. Mryio chases after it, finding it in the woods caught in a bear trap. He saves it from another caravan guard named Devin, who attempted to use a wand of Sleep in order to claim the kill for himself. He manages to defeat Devin and the man runs away into the forest.

Day 31: The Wayward Wanderer
Upon arriving at the roadside tavern, you notice a strange man approaches the cultists. He is skinny and wears a large wool hat and robes. He is immediately accepted as a passenger, something that you find truly odd.

You also meet Xalana, a halfling bard who was sent by Leosin to assist you in your mission. She is a member of the Harpers and will be a valuable asset to you.

Day 32: Broken Wagon
The wheel on one of the cultists wagons breaks, spilling one of the crates onto the ground. It is full of gold and jewelry. The cultists are upset, but resigned to the fact that everyone has seen their goods. The man in the wool hat that joined with the cultists is suspicious of the party, but doesn't say anything.

Day 54: Arrival in Daggerford
The party arrives in Daggerford, a mere 120 miles from the final destination of Waterdeep. After stopping at the inn, they are contacted by Xalana, a member of the Harpers who's been contacted to assist them in their mission.

While in Daggerford, Xalana reads the mind of the wool-hatted man and catches the name of 'Rezmir' along with the image of a black half-dragon.

That night, an assassin enters Xalana's room and tries to kill her, but is stopped before he can complete the job. They learn that he had been hired to kill her and was to take her instrument to the town well at midnight as proof. Setting an ambush, they send the assassin there with her instrument to draw out the one who had paid for the assassination.

The party finds that it was another half-dragon and are forced to kill him as he tries to flee the scene.

Day 66: Arrival in Waterdeep
Arriving in Waterdeep, the party follows the cultists to a tavern on the north side of the city. Through the help of a young server at the bar, the party is able to determine that they are heading north with a caravan the following morning.

Meeting with Old Hector, the man in charge of the caravans leaving through the north gate, Bughu is able to secure a place for the team as guards for the caravan. They will be paid 20 GP each and the trip to the Carnath Roadhouse will take a tenday if conditions remain good.

Day 67: Departing for the Carnath Roadhouse

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