Apr 4, 2017 9:23 pm
Hi again GP! My first playtest of the Exigency rules has just wrapped up: shoutout to whipstache, KennyGardnerIII and Albionest for all their help and patience with both the system and setting!
So, I want to put the lessons learned into action. I've updated the rules, and I've got a couple of friends lined up for the next playtest campaign but I thought I'd check-in here and see if there'd be any interest from three or four other players, for a max party size of 5 or 6.
Exigency's setting is sci-fi, with the odd chunk of science-fantasy nonsense thrown in for the hell of it. You can check out the prior campaign, "The Old Guard", for an example of what came before.
The updated version 4.0 rules are available here as a Google Document
And a vague campaign outline:
Until unknown forces assault the Worldcarrier and damn near blow it up.
A simple hit-and-run. Then the mission went sour and your "allies" try to kill you… this was no heist, it was a hijacking. The prize was the Worldcarrier itself, far more valuable than even its millions of tons of cargo. You were there to take the fall.
Except you killed all the hijackers. In self-defence, obviously. And you're all pushed into the spotlight. The crippling of such a massive and rare craft is very newsworthy… two interplanetary syndicates degenerate into infighting (and outfighting) and the corps responsible for the carrier's security are subjected to a PR supernova. You're stuck in the middle. Are you heroes, villains, or something else entirely? The media can't make up their minds but they're damn sure you make for great ratings.As one of my friends put it after reading: you're going to end up as a kind of celebrity pirate. Not evil, no, but you're definitely not squeaky-clean either. You'll likely all start out as part of a team already: you know each other and have worked together in the past.
Would anyone be interested? And I'd be happy to help with character creation etc, I appreciate that it's new to everyone!
So, I want to put the lessons learned into action. I've updated the rules, and I've got a couple of friends lined up for the next playtest campaign but I thought I'd check-in here and see if there'd be any interest from three or four other players, for a max party size of 5 or 6.
Exigency's setting is sci-fi, with the odd chunk of science-fantasy nonsense thrown in for the hell of it. You can check out the prior campaign, "The Old Guard", for an example of what came before.
The updated version 4.0 rules are available here as a Google Document
And a vague campaign outline:
Quote:
It all started on a Worldcarrier sitting in orbit around Camblyr: not quite a city-planet, but densely populated all the same. Positioned on an important trade route, Camblyr is one of the central worlds, formerly part of Ploror territories but independent as of the Conglomerate's collapse. Torn between the syndicates and supercorporations, Camblyr nevertheless enjoys a fairly peaceful and prosperous existence.Until unknown forces assault the Worldcarrier and damn near blow it up.
A simple hit-and-run. Then the mission went sour and your "allies" try to kill you… this was no heist, it was a hijacking. The prize was the Worldcarrier itself, far more valuable than even its millions of tons of cargo. You were there to take the fall.
Except you killed all the hijackers. In self-defence, obviously. And you're all pushed into the spotlight. The crippling of such a massive and rare craft is very newsworthy… two interplanetary syndicates degenerate into infighting (and outfighting) and the corps responsible for the carrier's security are subjected to a PR supernova. You're stuck in the middle. Are you heroes, villains, or something else entirely? The media can't make up their minds but they're damn sure you make for great ratings.
Would anyone be interested? And I'd be happy to help with character creation etc, I appreciate that it's new to everyone!