bluekieran character generation

Apr 18, 2017 12:53 pm
ok we'll go through gen process here.
Apr 18, 2017 1:43 pm
Okay, looking at the other threads for info I shall see how far I can get before needing input...

Rolls

Strength - (2d6)

(44) = 8

Dexterity - (1d6+6)

(6) + 6 = 12

Endurance - (2d6)

(21) = 3

Intelligence - (1d6+6)

(5) + 6 = 11

Influence - (2d6)

(53) = 8

Apr 18, 2017 1:45 pm
I'll take Athletics (Dexterity) 1, Melee Unarmed 1 and Survival 1

Rolls

Additional training - (1d6)

(5) = 5

Survival (Dex DM) - (2d6+2)

(13) + 2 = 6

Event - (2d6)

(24) = 6

Apr 18, 2017 2:21 pm
I'll take Sixth Sense. Judge Merrick survives the term, and gains an Ally from among his fellow cadets.

Term 2:
Basic training: gains Drive (Lawmaster) 1
Gun Combat (Lawgiver) 1
Law 1
Mega City One Geography 1
Street Perception 1
Last edited April 18, 2017 3:20 pm

Rolls

Personal Development - (1d6)

(2) = 2

Skill - (1d6)

(5) = 5

Apr 18, 2017 2:46 pm
I'll take Formidable Presence and Stealth.

Rolls

Survival - (2d6+2)

(25) + 2 = 9

Event - (2d6)

(62) = 8

Apr 18, 2017 2:48 pm
Survive the term.

Event: "You are chosen for training in a Special Technique. Gain a roll on the Special Techniques table. If you roll for a technique
you already have, re-roll the result."

Rolls

Special Techniques. - (1d6)

(4) = 4

Apr 18, 2017 2:49 pm
Already got Formidable Presence:

Rolls

ST re-roll - (1d6)

(4) = 4

ST re-roll 2 - (1d6)

(5) = 5

Apr 18, 2017 2:52 pm
Gain Combat Acuity. And on to term 3!

No psi, no relevant skill, so I guess he's a street judge. Or are the other options still open based purely on his stats?
Last edited April 18, 2017 2:57 pm

Rolls

Pskilled? - (2d6)

(35) = 8

Term 3 survival: +2 from dex, +2 from gun combat. - (2d6)

(56) = 11

Apr 18, 2017 6:49 pm
GJ! Saved me some work.

If you have Int 9+ and / or Computers, Engineer or mechanic you can be a Tek Judge

Dex 9+ and/or Medic you can be a Med Judge

Otherwise, Street Judge
Apr 18, 2017 6:55 pm
bluekieran says:
I'll take Formidable Presence and Stealth.
Term 2, Roll of 2 gives choice of +1 Dex or Technique : Dead Halt (Not formidable Presence)

This means you can then take Formidable Presence from that first roll on additional Techniques at the end of Term 2
Apr 19, 2017 8:30 am
Ah, good catch. I'll got for Med Judge, as you don't seem to have one already.

Gain a level of Medic, gain Social Sciences
(psychology) 1, gain Physical Sciences (biology) 1.

Survival roll above is still good.

Event: You demonstrate particular aptitude in one of the skills gained in Basic Training. Increase it by
one level. - I'll increase Medic to 2.


Skills and training - Jack of All Trades! Nice. Am I taking that at 1?

That's it for term 3... oh wait, still got the Hotdog Run to do, based on the earlier survival roll it looks like. 11 + 1 from survival = 12: The Cursed Earth helps you make better decisions, having seen its depredations. Gain either Law 1 or +1 Int.

I'll take the Int bump to 12.
Last edited April 19, 2017 8:38 am

Rolls

Med Judge term 3 event. - (2d6)

(34) = 7

Term 3 skills and training - (1d6)

(6) = 6

Apr 19, 2017 8:43 am
Term Four

Basic training: Med Judges: Life Sciences (any) 1, Gain a
level of Medic, Streetwise 1.
- I'll take Life Sciences (Psychology), as it looks on a brief glance to be used differently to Social Sciences (Psychology).

Personal development, 6: another level of JOAT :)

Skill 2: Medic to 4.

Technique 6: My choice. I'll take Rapid Diagnosis.

Not sure if I roll on the term3/4 events table again, but I don't think so, so Full Eagle Day time: +2 from Int, 4 from Medic, 1 from a Science, 2 from Jack of All Trades.

Looks like 18 to me - Merrick gets his helmet!
Last edited April 19, 2017 8:53 am

Rolls

Skills roll - (1d6)

(6) = 6

Survival roll - +2 from Dex, +3 from Medic - (2d6)

(42) = 6

Skills and training 2: Skills - (1d6)

(2) = 2

Skills and training 3: Special Techniques - (1d6)

(6) = 6

Full Eagle Day - (2d6+9)

(36) + 9 = 18

Assessing Judge attitude - (2d6)

(43) = 7

Apr 19, 2017 7:21 pm
You do get a roll on events for Term 4, so go ahead.
Apr 19, 2017 7:38 pm
Okie dokie

You demonstrate particular aptitude in one of the skills gained in Basic Training. Increase it by one level.

I'll take Life Sciences (Psychology) up to 2.
Last edited April 19, 2017 7:46 pm

Rolls

Term 4 event - (2d6)

(44) = 8

Apr 28, 2017 11:50 pm
Great. Get all this into a blank custom character sheet and submit it to the game.
Apr 29, 2017 8:55 am
Ah, had just forgotten to submit it!

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