bluekieran character generation
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Rolls
Strength - (2d6)
(44) = 8
Dexterity - (1d6+6)
(6) + 6 = 12
Endurance - (2d6)
(21) = 3
Intelligence - (1d6+6)
(5) + 6 = 11
Influence - (2d6)
(53) = 8
Rolls
Additional training - (1d6)
(5) = 5
Survival (Dex DM) - (2d6+2)
(13) + 2 = 6
Event - (2d6)
(24) = 6
Term 2:
Basic training: gains Drive (Lawmaster) 1
Gun Combat (Lawgiver) 1
Law 1
Mega City One Geography 1
Street Perception 1
Rolls
Personal Development - (1d6)
(2) = 2
Skill - (1d6)
(5) = 5
Rolls
Survival - (2d6+2)
(25) + 2 = 9
Event - (2d6)
(62) = 8
Event: "You are chosen for training in a Special Technique. Gain a roll on the Special Techniques table. If you roll for a technique
you already have, re-roll the result."
Rolls
Special Techniques. - (1d6)
(4) = 4
Rolls
ST re-roll - (1d6)
(4) = 4
ST re-roll 2 - (1d6)
(5) = 5
No psi, no relevant skill, so I guess he's a street judge. Or are the other options still open based purely on his stats?
Rolls
Pskilled? - (2d6)
(35) = 8
Term 3 survival: +2 from dex, +2 from gun combat. - (2d6)
(56) = 11
If you have Int 9+ and / or Computers, Engineer or mechanic you can be a Tek Judge
Dex 9+ and/or Medic you can be a Med Judge
Otherwise, Street Judge
This means you can then take Formidable Presence from that first roll on additional Techniques at the end of Term 2
Gain a level of Medic, gain Social Sciences
(psychology) 1, gain Physical Sciences (biology) 1.
Survival roll above is still good.
Event: You demonstrate particular aptitude in one of the skills gained in Basic Training. Increase it by
one level. - I'll increase Medic to 2.
Skills and training - Jack of All Trades! Nice. Am I taking that at 1?
That's it for term 3... oh wait, still got the Hotdog Run to do, based on the earlier survival roll it looks like. 11 + 1 from survival = 12: The Cursed Earth helps you make better decisions, having seen its depredations. Gain either Law 1 or +1 Int.
I'll take the Int bump to 12.
Rolls
Med Judge term 3 event. - (2d6)
(34) = 7
Term 3 skills and training - (1d6)
(6) = 6
Basic training: Med Judges: Life Sciences (any) 1, Gain a
level of Medic, Streetwise 1. - I'll take Life Sciences (Psychology), as it looks on a brief glance to be used differently to Social Sciences (Psychology).
Personal development, 6: another level of JOAT :)
Skill 2: Medic to 4.
Technique 6: My choice. I'll take Rapid Diagnosis.
Not sure if I roll on the term3/4 events table again, but I don't think so, so Full Eagle Day time: +2 from Int, 4 from Medic, 1 from a Science, 2 from Jack of All Trades.
Looks like 18 to me - Merrick gets his helmet!
Rolls
Skills roll - (1d6)
(6) = 6
Survival roll - +2 from Dex, +3 from Medic - (2d6)
(42) = 6
Skills and training 2: Skills - (1d6)
(2) = 2
Skills and training 3: Special Techniques - (1d6)
(6) = 6
Full Eagle Day - (2d6+9)
(36) + 9 = 18
Assessing Judge attitude - (2d6)
(43) = 7
You demonstrate particular aptitude in one of the skills gained in Basic Training. Increase it by one level.
I'll take Life Sciences (Psychology) up to 2.
Rolls
Term 4 event - (2d6)
(44) = 8