Leohand Milltall Solo Fights

May 4, 2017 1:25 pm
Any fight you want to have as Leohand by yourself will run in here.
May 4, 2017 1:29 pm
Fight 1! Leohand vs. The Gray Scratch Bandits

You find yourself in a small clearing in the woods. A trio of men look at you and shout out.

With a perfect initiative, you go first!

Dramasailor sent a note to Dramasailor

Rolls

Bandit Init - (1d20+1, 1d20+1, 1d20+1)

1d20+1 : (4) + 1 = 5

1d20+1 : (15) + 1 = 16

1d20+1 : (2) + 1 = 3

Leo Init - (1d20)

(20) = 20

May 4, 2017 9:46 pm
Leohand holds out his hand as a strong beam of energy streaks towards bandit 2 (the one who rolled a 16 for initiative). After the spell has been casted, he moves back 25 feet away from the group of bandits.

Casting Eldritch Blast
OOC:
Is there a specific distance? I am in an arena type game and we roll 1d4+1 to determine the distance in feet.
IE: 1d4+1 = 3 which would turn to be 30 feet.
Last edited May 4, 2017 10:16 pm

Rolls

Hit - (1d20+4)

(6) + 4 = 10

Damage - (1d10)

(8) = 8

May 4, 2017 9:54 pm
OOC:
a few points:
1. you wouldn't know their initiatives as a means of who to attack necessarily at this point.
2. List what spell you're casting, makes it easier for me to check effects and such. I figure it's Eldritch blast, but for my sanity and such, just an ooc note works.
3. What do you mean by specific distance? You are in a wooded clearing about 150' across. They were about 40 feet from you when you started. You are now about 65' away.
May 4, 2017 10:10 pm
OOC:
1. I wasn't trying to make it seem like I am attacking him by the means of his initiative. That was just the way I was identifying who I attacked. It bugs me when someone says "the bandit closest to me" when all of the bandits are, if not then close to, the same distance away. I apologize if it seem as if I was [purposefully] metagaming.
2. Okie dokie. I will. Post will be edited so keep an eye out.
3. That was what I was asking for, if it isn't metagaming...
Last edited May 4, 2017 10:15 pm
May 4, 2017 10:17 pm
OOC:
good deal. As for the dimensions, my general rule is if it's something you'd know by looking at a tabletop battlemat, you'd be able to know it here. It probably is considered metagaming to a point, but I'm fine with that kind of meta gaming since you'd know what kind of ranges you could hit with stuff.
May 5, 2017 12:48 pm
Your blast of eldritch energy sails just wide of the lead bandit. He scowls at you and sets off at a dead run, pulling his scimitar free of its home on his hip. He ends up just outside of melee range from you.

The other two bandits raise crossbows and let bolts sail towards you! The first slams into your shoulder, dealing 4 damage! As you stagger slightly from the impact, it moves you just out of the way of the second bolt, which buries itself harmlessly in the dirt beyond you.

You're up!

Dramasailor sent a note to Dramasailor

Rolls

Secret Roll

Secret Roll

May 5, 2017 10:09 pm
Leohand reacts to the crossbow bolt and points towards the bandit of which had damaged him and the bandit is momentarily surrounded by hellish flames. Then he retreats his speed of 25 feet to get him a safer distance away from the lead bandit of whom is angry.

Casting Hellish Rebuke. The bandit must succeed on a DEX (DC 10) save throw or suffer 2d10 damage.
[ +- ] Hellish Rebuke
OOC:
I am quite fuzzy on how the reaction feature works, so I am just going to roll an action of eldritch blast below this OOC chat if it turns out I can do a reaction as well as an action.
After retreating the 25 feet, he releases another beam of crackling energy towards the lead bandit.

Casting Eldritch Blast
[ +- ] Eldritch Blast
Last edited May 8, 2017 3:14 am

Rolls

Eldritch Blast - Damage - (1d10)

(2) = 2

Eldritch Blast- Hit - (1d20+4)

(17) + 4 = 21

Hellish Rebuke - Damage - (2d10)

(34) = 7

May 6, 2017 12:33 am
The man spins out of the way as your flaming blast streaks by hi, barely singing him. In a flurry, they reload their crossbows and take another shot at you each. Meanwhile, the other man takes his full movement and gets right next to you, slashing at you one time with his scimitar.

The first bolt, from the man you singed, slices along the outside of your arm, dealing 3 damage!

You're up. Yes, you may take 1 reaction per round and it doesn't impact your ability to take normal action (typically).

Dramasailor sent a note to Dramasailor

Rolls

Secret Roll

Secret Roll

Secret Roll

Secret Roll

May 6, 2017 12:53 am
He releases another beam of crackling energy towards the lead bandit, then retreats another 25 feet.

Casting Eldritch Blast
[ +- ] Eldritch Blast

Rolls

Hit - (1d20+4)

(6) + 4 = 10

Damage - (1d10)

(8) = 8

May 6, 2017 12:54 am
OOC:
I keep getting a good damage output, but trash hit rolls.
May 6, 2017 1:02 am
OOC:
Typically, when you cast a spell that requires a ranged attack (like eldritch blast) and are within melee range of an enemy, you make that attack at disadvantage. That roll missed and we're not running crit failures with extra nastiness in here, so no need to reroll. Secondly, because you left his reach without using the "disengage" action, he gets to use his reaction to make an attack of opportunity against you.
As you step back, the man swings out at you. Then, he follows you, swinging a second time as two more crossbow bolts streak out at you.

His first swing misses as you retreat, but as he closes to you his second swing bites into your arm for 2 damage.

Both bolts sail wide.


You're up.

Rolls

Secret Roll

Secret Roll

Secret Roll

Secret Roll

May 6, 2017 1:05 am
OOC:
Down for the count. Glad I made the mistake and learned more in here rather than in the adventures!
May 6, 2017 1:09 am
OOC:
That's part of why I like the dojo environment. Let's you get a feel for your person. The one of yours hit for 2 damage, I forgot to put that bit in. It didn't change the outcome. Granted, had you hit with the other ones, you would have dropped 1 for sure, likely a second. All in all, fun experience!
May 6, 2017 1:14 am
OOC:
For sure! If you want, I wouldn't mind running through it again. Bandits are fine, but if there is another "monster" that you think would be just as challenging, we could try it. As well. I am still getting accustomed to playing a squishier warlock rather than my tankier classes.
May 6, 2017 1:18 am
OOC:
Sure! I figure we can just roll through fights in here pretty easily. I'll set a scene in a bit.
May 6, 2017 1:20 am
OOC:
Sounds good! I am really enjoying what you have going on here. At first I was debating whether or not I would like it... but I LOVE IT! Aha!
May 6, 2017 1:29 am
You find yourself in a relatively dim tavern. There's a lone barman and a simple fire crackling in the fireplace. Suddenly, from the corner of your eye, you see a set of four glittering lights shimmer into existence into the corner of the room. Through the lights, you see a shadow in the corner darken and a scrawny creature cackles at you, babbling in a language you don't know!

Once again, a perfect init for you.....you go first!

Rolls

Init (him) - (1d20+2)

(1) + 2 = 3

Init (you) - (1d20)

(20) = 20

May 6, 2017 1:47 am
Leohand, once again, unleashes his favorite move. A beam of crackling energy streaks towards the shadow in the corner at the scrawny creature of whom is cackling at him.

Casting Eldritch Blast
[ +- ] Eldritch Blast

Rolls

Hit - (1d20+4)

(19) + 4 = 23

Damage - (1d10)

(8) = 8

May 8, 2017 1:23 pm
Your blast of energy slams into the creature's chest, causing it to shriek! It flies toward you, covering the short distance in no time, slashing out one time with its shadowy claw! They rake across you, dealing 3 damage.

you're up!

Dramasailor sent a note to Dramasailor

Rolls

Secret Roll

May 8, 2017 9:10 pm
OOC:
I do have a question that would determine Leohand's move. If Leohand were to react to the shadowy claw attack with hellish rebuke, would Leohand be effected at all if he is within melee range -- would he take fire damage for being close to the creature of whom he surrounds with fire? I would imagine he is not stupid enough (INT: 17) to cast a spell that would hurt him.
[ +- ] Hellish Rebuke
Last edited May 8, 2017 9:11 pm
May 8, 2017 9:19 pm
OOC:
Nope, hellish rebuke wouldn't hurt you at all.
May 8, 2017 9:57 pm
Leohand reacts to the shadowy claw attack with a quick point to the shadowy figure. Before the figure knows it, he has been surrounded by hellish flames.

Casting Hellish Rebuke

The creature must make a Dexterity saving throw (DC of which I do not know, I apologize). It takes 2d10 fire damage on a failed save, or half as much damage on a successful one.



If he can make a melee attack without being hurt by the hellish flames, he will strike with a handaxe attack.

BUT!

If he will be hurt by the hellish flames, he will focus on dodging any incoming attacks from the shadowy creature. If he can see the attacker, any attack roll made against him with be with disadvantage, he will roll DEX saving throws.
OOC:
Did I do all of that right? Also, is have the reaction like I have done okay? I read up on combat and it says that you can ready as an action and then use your reaction. From now on, must I ready first or can I just do the reaction?
Last edited May 8, 2017 9:58 pm

Rolls

Sword Attack Hit - If possible - (1d20+1)

(1) + 1 = 2

Sword Attack Damage - If possible - (1d6+1)

(3) + 1 = 4

Hellish Rebuke - (2d10)

(102) = 12

May 8, 2017 10:17 pm
OOC:
your hellish rebuke won't hurt you at all. Melee attack is certainly possible. DC is your spellcasting save score (8+proficiency+casting stat modifier). For you, with cha being your casting score, it's a 12. It's on your spells on your sheet.

As for the reaction, the way you did it is fine. You also didn't ready an action. That would be like "I ready my axe to chop his face if he tries casting a spell". This is just using your reaction to cast rebuke then using your regular action to attack.

Rolls

Secret Roll

May 8, 2017 10:21 pm
OOC:
So, for Leohand, the creature must succeed on a DEX save throw which has to beat a DC of 8+PROF.+CHA which is 8+2+2=12.
May 8, 2017 10:21 pm
The creature called as your flames lick along him, seeming to do no damage.

Once more it slashes at you.

It clips you, doing another three damage.

Dramasailor sent a note to Dramasailor

Rolls

Secret Roll

May 8, 2017 10:27 pm
Leohand slashes back with a handaxe attack.

Rolls

Damage - (1d6+1)

(3) + 1 = 4

Hit - (1d20+1)

(6) + 1 = 7

May 10, 2017 12:34 am
OOC:
Your turn after that nasty fail of mine.
Last edited May 10, 2017 12:41 am
May 10, 2017 1:34 am
The creature blows a cloud of smoke and cinders at you as it dodges your blow. Make a DC 10 Dexterity save or suffer the Blinded condition.
[ +- ] Blinded
Dramasailor sent a note to Dramasailor

Rolls

Secret Roll

May 10, 2017 1:36 am
Leohand strikes the shadowy creature with another handaxe attack.
OOC:
I hope these rolls stay in this thread...
Last edited May 10, 2017 1:37 am

Rolls

DEX DC 10 - (1d20)

(14) = 14

Damage - (1d6+1)

(4) + 1 = 5

Hit - (1d20+1)

(8) + 1 = 9

May 10, 2017 1:45 am
The creature shrieks as you deftly avoid his breath attack. He slashes at you!

He swings and misses as you just manage to lean back out of the way!

Your turn!

Dramasailor sent a note to Dramasailor

Rolls

Secret Roll

Secret Roll

May 10, 2017 1:52 am
Leohand strikes back with another handaxe attack.

Rolls

Damage - (1d6+1)

(5) + 1 = 6

Hit - (1d20+1)

(4) + 1 = 5

May 10, 2017 2:00 am
Another swing as it spins away. This time, it swings wide, missing by a massive margin.

Dramasailor sent a note to Dramasailor

Rolls

Secret Roll

Secret Roll

May 10, 2017 2:02 am
And he strikes back with another handaxe attack!

Rolls

Hit - (1d20+1)

(18) + 1 = 19

Damage - (1d6+1)

(6) + 1 = 7

May 10, 2017 2:02 am
OOC:
YES! FINALLY!
May 10, 2017 2:13 am
The creature shrieks once more as your axe bites into its form! It breathes at you once more! Regardless if it works, it tries to move back away from you.

DC10 Dex save or be blinded. You may make an opportunity attack since he's leaving your threatened range. If you fail the save, you make this attack at disadvantage.

Dramasailor sent a note to Dramasailor

Rolls

Secret Roll

May 10, 2017 2:16 am
Leohand will make another handaxe attack, this time with disadvantage.
Last edited May 10, 2017 2:17 am

Rolls

DEX DC 10 - (1d20)

(8) = 8

Damage - (1d6+1)

(2) + 1 = 3

Hit - Disadv. - (1d20+1)

(5) + 1 = 6

Hit - Disadv. - (1d20+1)

(8) + 1 = 9

May 10, 2017 2:22 am
OOC:
Is it just the AoO, or does Leohand get is action afterwards? If so, with disadv.?
May 10, 2017 2:28 am
OOC:
OA uses your reaction, like your Hellish Rebuke. It technically happens during the opponent's turn. So now it is your turn. You failed the save, so you are still at disad until the start of the creature's next turn.
May 10, 2017 2:34 am
If he is within melee range, he will attack with another handaxe attack.

If he is not within melee range, he will cast Eldritch Blast to the shadowy creature.
Last edited May 10, 2017 2:36 am

Rolls

Handaxe Damage - (1d6+1)

(5) + 1 = 6

Handaxe Hit - (1d20+1)

(20) + 1 = 21

Eldritch Blast Hit - (1d20+4)

(6) + 4 = 10

Eldritch Blast Damage - (1d10)

(2) = 2

May 10, 2017 12:59 pm
OOC:
You are out of melee range, and the attack should have been disadvantaged since you are Blinded. However, the roll you made would have missed, so we'll go with that.
Your eldritch energy streaks by the creature, slamming into the wall beyond causing some pictures to rattle a bit! In a haze, the cloud lifts from your eyes and you see the creature in the distance once more. With a dash, it rushes you, slashing at you as it does.

The creature scores a nasty hit, dealing 5 damage!

Rolls

Secret Roll

May 11, 2017 11:05 pm
OOC:
I believe I am down.. I'm going to take a moment to re-think my gameplan, but you get start up another encounter if you want.

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